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authorMichael Meeks <michael.meeks@collabora.com>2015-11-13 12:00:59 +0000
committerMichael Meeks <michael.meeks@collabora.com>2015-12-10 12:01:31 +0000
commitb89920a6594c2d3271f4ab6877ec903d36594d2d (patch)
tree1f91edc5df4a2f7fe295891cb29992a4509b5571 /xmlsecurity
parent2f3358046e57588086785e6cfd2cbd6f6133e277 (diff)
tdf#93529 - move to a Mac-like double-buffered OpenGL model. private/mmeeks/opengl-backbuffer2
This moves us to always rendering to an off-screen texture, and then (at idle) blitting this to the screen & swapping buffers. Ideally we should never see any rendering, or flicker again with this approach. Several fixes are included: + avoid multiple OpenGL contexts being created for the same window, created excessive flicker problems. + de-virtualize UseContext - which context we use is less critical. + kill 'mbOffscreen' distinction - all VCL rendering is offscreen. + implement 'doFlush' and high priority idle flushing. + bind stencil buffer for clipping vs. textures - fixing complex clopping when rendering to virtual-devices, and off-screen. + document environment. variables. + use white as default background glClear color, but red for debug. Change-Id: I6be08595b6c8deb7e6db0dbd81308b2c97d2b4ff
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