diff options
-rw-r--r-- | drawinglayer/source/processor2d/vclprocessor2d.cxx | 24 | ||||
-rw-r--r-- | vcl/source/gdi/outdev2.cxx | 38 |
2 files changed, 33 insertions, 29 deletions
diff --git a/drawinglayer/source/processor2d/vclprocessor2d.cxx b/drawinglayer/source/processor2d/vclprocessor2d.cxx index 16661498958d..7418a9ccdffe 100644 --- a/drawinglayer/source/processor2d/vclprocessor2d.cxx +++ b/drawinglayer/source/processor2d/vclprocessor2d.cxx @@ -435,28 +435,8 @@ namespace drawinglayer } } - // decompose matrix to check for shear, rotate and mirroring - basegfx::B2DVector aScale, aTranslate; - double fRotate, fShearX; - - aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX); - - const bool bRotated(!basegfx::fTools::equalZero(fRotate)); - const bool bSheared(!basegfx::fTools::equalZero(fShearX)); - - if(!aBitmapEx.IsTransparent() && (bSheared || bRotated)) - { - // parts will be uncovered, extend aBitmapEx with a mask bitmap - const Bitmap aContent(aBitmapEx.GetBitmap()); -#if defined(MACOSX) - AlphaMask aMaskBmp( aContent.GetSizePixel()); - aMaskBmp.Erase( 0); -#else - Bitmap aMaskBmp( aContent.GetSizePixel(), 1); - aMaskBmp.Erase(Color(COL_BLACK)); // #122758# Initialize to non-transparent -#endif - aBitmapEx = BitmapEx(aContent, aMaskBmp); - } + // #122923# do no longer add Alpha channel here; the right place to do this is when really + // the own transformer is used (see OutputDevice::DrawTransformedBitmapEx). // draw using OutputDevice'sDrawTransformedBitmapEx mpOutputDevice->DrawTransformedBitmapEx(aLocalTransform, aBitmapEx); diff --git a/vcl/source/gdi/outdev2.cxx b/vcl/source/gdi/outdev2.cxx index 8d43a1924623..759c3b47b57f 100644 --- a/vcl/source/gdi/outdev2.cxx +++ b/vcl/source/gdi/outdev2.cxx @@ -765,7 +765,13 @@ void OutputDevice::DrawTransformedBitmapEx( basegfx::B2DRange aVisibleRange(0.0, 0.0, 1.0, 1.0); // limit maximum area to something looking good for non-pixel-based targets (metafile, printer) - double fMaximumArea(1000000.0); + // by using a fixed minimum (allow at least, but no need to utilize) for good smooting and an area + // dependent of original size for good quality when e.g. rotated/sheared. Still, limit to a maximum + // to avoid crashes/ressource problems (ca. 1500x3000 here) + const Size& rOriginalSizePixel(rBitmapEx.GetSizePixel()); + const double fOrigArea(rOriginalSizePixel.Width() * rOriginalSizePixel.Height() * 0.5); + const double fOrigAreaScaled(bSheared || bRotated ? fOrigArea * 1.44 : fOrigArea); + double fMaximumArea(std::min(4500000.0, std::max(1000000.0, fOrigAreaScaled))); if(!bMetafile && !bPrinter) { @@ -848,12 +854,30 @@ void OutputDevice::DrawTransformedBitmapEx( if(!aVisibleRange.isEmpty()) { static bool bDoSmoothAtAll(true); - const BitmapEx aTransformed( - rBitmapEx.getTransformed( - aFullTransform, - aVisibleRange, - fMaximumArea, - bDoSmoothAtAll)); + BitmapEx aTransformed(rBitmapEx); + + // #122923# when the result needs an alpha channel due to being rotated or sheared + // and thus uncovering areas, add these channels so that the own transformer (used + // in getTransformed) also creates a transformed alpha channel + if(!aTransformed.IsTransparent() && (bSheared || bRotated)) + { + // parts will be uncovered, extend aTransformed with a mask bitmap + const Bitmap aContent(aTransformed.GetBitmap()); +#if defined(MACOSX) + AlphaMask aMaskBmp(aContent.GetSizePixel()); + aMaskBmp.Erase(0); +#else + Bitmap aMaskBmp(aContent.GetSizePixel(), 1); + aMaskBmp.Erase(Color(COL_BLACK)); // #122758# Initialize to non-transparent +#endif + aTransformed = BitmapEx(aContent, aMaskBmp); + } + + aTransformed = aTransformed.getTransformed( + aFullTransform, + aVisibleRange, + fMaximumArea, + bDoSmoothAtAll); basegfx::B2DRange aTargetRange(0.0, 0.0, 1.0, 1.0); // get logic object target range |