diff options
-rw-r--r-- | vcl/source/gdi/outdev2.cxx | 23 |
1 files changed, 22 insertions, 1 deletions
diff --git a/vcl/source/gdi/outdev2.cxx b/vcl/source/gdi/outdev2.cxx index f362b32c73fc..501d42b236c4 100644 --- a/vcl/source/gdi/outdev2.cxx +++ b/vcl/source/gdi/outdev2.cxx @@ -990,7 +990,25 @@ void OutputDevice::ImplDrawBitmapEx( const Point& rDestPt, const Size& rDestSize if(aBmpEx.IsAlpha()) { - ImplDrawAlpha( aBmpEx.GetBitmap(), aBmpEx.GetAlpha(), rDestPt, rDestSize, rSrcPtPixel, rSrcSizePixel ); + Size aDestSizePixel(LogicToPixel(rDestSize)); + + BitmapEx aScaledBitmapEx(aBmpEx); + Point aSrcPtPixel(rSrcPtPixel); + Size aSrcSizePixel(rSrcSizePixel); + + // we have beautiful scaling algorithms, let's use them + if (aDestSizePixel != rSrcSizePixel && rSrcSizePixel.Width() != 0 && rSrcSizePixel.Height() != 0) + { + double fScaleX = double(aDestSizePixel.Width()) / rSrcSizePixel.Width(); + double fScaleY = double(aDestSizePixel.Height()) / rSrcSizePixel.Height(); + + aScaledBitmapEx.Scale(fScaleX, fScaleY); + + aSrcSizePixel = aDestSizePixel; + aSrcPtPixel.X() = rSrcPtPixel.X() * fScaleX; + aSrcPtPixel.Y() = rSrcPtPixel.Y() * fScaleY; + } + ImplDrawAlpha(aScaledBitmapEx.GetBitmap(), aScaledBitmapEx.GetAlpha(), rDestPt, rDestSize, aSrcPtPixel, aSrcSizePixel); return; } @@ -2045,6 +2063,9 @@ void OutputDevice::ImplDrawAlpha( const Bitmap& rBmp, const AlphaMask& rAlpha, if( !bNativeAlpha && !aBmpRect.Intersection( Rectangle( rSrcPtPixel, rSrcSizePixel ) ).IsEmpty() ) { + // The scaling in this code path produces really ugly results - it + // does the most trivial scaling with no smoothing. + GDIMetaFile* pOldMetaFile = mpMetaFile; const bool bOldMap = mbMap; mpMetaFile = NULL; // fdo#55044 reset before GetBitmap! |