diff options
-rw-r--r-- | slideshow/opengl/rippleFragmentShader.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/slideshow/opengl/rippleFragmentShader.glsl b/slideshow/opengl/rippleFragmentShader.glsl index ec641d67a571..df4bd592796f 100644 --- a/slideshow/opengl/rippleFragmentShader.glsl +++ b/slideshow/opengl/rippleFragmentShader.glsl @@ -38,7 +38,7 @@ void main() // We want the ripple to span all of the slide at the end of the transition. float t = time * (sqrt(2.0) * (slideRatio < 1.0 ? 1.0 / slideRatio : slideRatio)); - // Interpolate the distance to the center in fonction of the time. + // Interpolate the distance to the center in function of the time. float mixed = smoothstep(t*w-v, t*w+v, dist); // Get the displacement offset from the current pixel, for fragments that have been touched by the ripple already. |