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-rw-r--r--include/svx/sdr/animation/scheduler.hxx49
-rw-r--r--svx/source/sdr/animation/scheduler.cxx182
2 files changed, 47 insertions, 184 deletions
diff --git a/include/svx/sdr/animation/scheduler.hxx b/include/svx/sdr/animation/scheduler.hxx
index 1d1c16ac289d..15eaa344b9d6 100644
--- a/include/svx/sdr/animation/scheduler.hxx
+++ b/include/svx/sdr/animation/scheduler.hxx
@@ -23,31 +23,24 @@
#include <sal/types.h>
#include <vcl/timer.hxx>
#include <svx/svxdllapi.h>
+#include <o3tl/sorted_vector.hxx>
-// event class
-
namespace sdr
{
namespace animation
{
+
class SVX_DLLPUBLIC Event
{
// time of event in ms
sal_uInt32 mnTime;
- // pointer for linked list sorted by mnTime
- Event* mpNext;
-
public:
// constructor/destructor
SAL_DLLPRIVATE explicit Event();
virtual ~Event();
- // access to mpNext
- SAL_DLLPRIVATE Event* GetNext() const { return mpNext; }
- SAL_DLLPRIVATE void SetNext(Event* pNew);
-
// get/set time
SAL_DLLPRIVATE sal_uInt32 GetTime() const { return mnTime; }
void SetTime(sal_uInt32 nNew);
@@ -55,43 +48,12 @@ namespace sdr
// execute event
virtual void Trigger(sal_uInt32 nTime) = 0;
};
- } // end of namespace animation
-} // end of namespace sdr
-
-// eventlist class
-
-namespace sdr
-{
- namespace animation
- {
- class SVX_DLLPUBLIC EventList
+ struct CompareEvent
{
- // pointer to first entry
- Event* mpHead;
-
- public:
- // constructor/destructor
- SAL_DLLPRIVATE EventList();
- virtual ~EventList();
-
- // insert/remove time dependent
- SAL_DLLPRIVATE void Insert(Event* pNew);
- SAL_DLLPRIVATE void Remove(Event* pOld);
-
- // get first
- SAL_DLLPRIVATE Event* GetFirst() { return mpHead; }
+ bool operator()(Event* const& lhs, Event* const& rhs) const;
};
- } // end of namespace animation
-} // end of namespace sdr
-
-// scheduler class
-
-namespace sdr
-{
- namespace animation
- {
class SVX_DLLPUBLIC Scheduler : public Timer
{
// time in ms
@@ -101,7 +63,7 @@ namespace sdr
sal_uInt32 mnDeltaTime;
// list of events
- EventList maList;
+ o3tl::sorted_vector<Event*, CompareEvent> maList;
// Flag which remembers if this timer is paused. Default
// is false.
@@ -135,6 +97,7 @@ namespace sdr
SAL_DLLPRIVATE bool IsPaused() const { return mbIsPaused; }
SAL_DLLPRIVATE void SetPaused(bool bNew);
};
+
} // end of namespace animation
} // end of namespace sdr
diff --git a/svx/source/sdr/animation/scheduler.cxx b/svx/source/sdr/animation/scheduler.cxx
index 38412725baf9..ea6bb8385882 100644
--- a/svx/source/sdr/animation/scheduler.cxx
+++ b/svx/source/sdr/animation/scheduler.cxx
@@ -28,9 +28,7 @@ namespace sdr
{
namespace animation
{
- Event::Event()
- : mnTime(0),
- mpNext(nullptr)
+ Event::Event() : mnTime(0)
{
}
@@ -39,15 +37,6 @@ namespace sdr
}
- void Event::SetNext(Event* pNew)
- {
- if(pNew != mpNext)
- {
- mpNext = pNew;
- }
- }
-
-
void Event::SetTime(sal_uInt32 nNew)
{
if(mnTime != nNew)
@@ -55,93 +44,13 @@ namespace sdr
mnTime = nNew;
}
}
- } // end of namespace animation
-} // end of namespace sdr
-
-
-// eventlist class
-namespace sdr
-{
- namespace animation
- {
- EventList::EventList()
- : mpHead(nullptr)
+ bool CompareEvent::operator()(Event* const& lhs, Event* const& rhs) const
{
+ return lhs->GetTime() < rhs->GetTime();
}
- EventList::~EventList()
- {
- while(mpHead)
- {
- Event* pNext = mpHead->GetNext();
- mpHead->SetNext(nullptr);
- mpHead = pNext;
- }
- }
-
- void EventList::Insert(Event* pNew)
- {
- if(pNew)
- {
- Event* pCurrent = mpHead;
- Event* pPrev = nullptr;
-
- while(pCurrent && pCurrent->GetTime() < pNew->GetTime())
- {
- pPrev = pCurrent;
- pCurrent = pCurrent->GetNext();
- }
-
- if(pPrev)
- {
- pNew->SetNext(pPrev->GetNext());
- pPrev->SetNext(pNew);
- }
- else
- {
- pNew->SetNext(mpHead);
- mpHead = pNew;
- }
- }
- }
-
- void EventList::Remove(Event* pOld)
- {
- if(pOld && mpHead)
- {
- Event* pCurrent = mpHead;
- Event* pPrev = nullptr;
-
- while(pCurrent && pCurrent != pOld)
- {
- pPrev = pCurrent;
- pCurrent = pCurrent->GetNext();
- }
-
- if(pPrev)
- {
- pPrev->SetNext(pOld->GetNext());
- }
- else
- {
- mpHead = pOld->GetNext();
- }
-
- pOld->SetNext(nullptr);
- }
- }
-
- } // end of namespace animation
-} // end of namespace sdr
-
-
-// scheduler class
-namespace sdr
-{
- namespace animation
- {
Scheduler::Scheduler()
: mnTime(0L),
mnDeltaTime(0L),
@@ -169,38 +78,36 @@ namespace sdr
void Scheduler::triggerEvents()
{
- Event* pNextEvent = maList.GetFirst();
+ if (maList.empty())
+ return;
- if(pNextEvent)
- {
- // copy events which need to be executed to a vector. Remove them from
- // the scheduler
- ::std::vector< Event* > EventPointerVector;
+ // copy events which need to be executed to a vector. Remove them from
+ // the scheduler
+ ::std::vector< Event* > aToBeExecutedList;
- while(pNextEvent && pNextEvent->GetTime() <= mnTime)
- {
- maList.Remove(pNextEvent);
- EventPointerVector.push_back(pNextEvent);
- pNextEvent = maList.GetFirst();
- }
+ while(!maList.empty() && maList[0]->GetTime() <= mnTime)
+ {
+ Event* pNextEvent = maList.front();
+ maList.erase(maList.begin());
+ aToBeExecutedList.push_back(pNextEvent);
+ }
- // execute events from the vector
- ::std::vector< Event* >::const_iterator aEnd = EventPointerVector.end();
- for(::std::vector< Event* >::iterator aCandidate = EventPointerVector.begin();
- aCandidate != aEnd; ++aCandidate)
- {
- // trigger event. This may re-insert the event to the scheduler again
- (*aCandidate)->Trigger(mnTime);
- }
+ // execute events from the vector
+ ::std::vector< Event* >::const_iterator aEnd = aToBeExecutedList.end();
+ for(::std::vector< Event* >::iterator aCandidate = aToBeExecutedList.begin();
+ aCandidate != aEnd; ++aCandidate)
+ {
+ // trigger event. This may re-insert the event to the scheduler again
+ (*aCandidate)->Trigger(mnTime);
}
}
void Scheduler::checkTimeout()
{
// re-start or stop timer according to event list
- if(!IsPaused() && maList.GetFirst())
+ if(!IsPaused() && !maList.empty())
{
- mnDeltaTime = maList.GetFirst()->GetTime() - mnTime;
+ mnDeltaTime = maList.front()->GetTime() - mnTime;
if(0L != mnDeltaTime)
{
@@ -222,43 +129,36 @@ namespace sdr
Stop();
mnTime = nTime;
- // get event pointer
- Event* pEvent = maList.GetFirst();
+ if (maList.empty())
+ return;
- if(pEvent)
+ // reset event time points
+ for (auto & rEvent : maList)
{
- // retet event time points
- while(pEvent)
- {
- pEvent->SetTime(nTime);
- pEvent = pEvent->GetNext();
- }
-
- if(!IsPaused())
- {
- // without delta time, init events by triggering them. This will invalidate
- // painted objects and add them to the scheduler again
- mnDeltaTime = 0L;
- triggerEvents();
- checkTimeout();
- }
+ rEvent->SetTime(nTime);
}
+
+ if(!IsPaused())
+ {
+ // without delta time, init events by triggering them. This will invalidate
+ // painted objects and add them to the scheduler again
+ mnDeltaTime = 0L;
+ triggerEvents();
+ checkTimeout();
+ }
}
void Scheduler::InsertEvent(Event* pNew)
{
- if(pNew)
- {
- maList.Insert(pNew);
- checkTimeout();
- }
+ maList.insert(pNew);
+ checkTimeout();
}
void Scheduler::RemoveEvent(Event* pOld)
{
- if(pOld && maList.GetFirst())
+ if(!maList.empty())
{
- maList.Remove(pOld);
+ maList.erase(maList.find(pOld));
checkTimeout();
}
}