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-rw-r--r--drawinglayer/source/processor2d/vclprocessor2d.cxx4
1 files changed, 0 insertions, 4 deletions
diff --git a/drawinglayer/source/processor2d/vclprocessor2d.cxx b/drawinglayer/source/processor2d/vclprocessor2d.cxx
index 5c4b15a906c9..a9be11911e82 100644
--- a/drawinglayer/source/processor2d/vclprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclprocessor2d.cxx
@@ -519,10 +519,6 @@ bool VclProcessor2D::RenderFillGraphicPrimitive2DImpl(
const sal_Int32 nBWidth(std::max(sal_Int32(1), basegfx::fround(aGraphicRange.getWidth())));
const sal_Int32 nBHeight(std::max(sal_Int32(1), basegfx::fround(aGraphicRange.getHeight())));
- // only do something when bitmap fill has a size in discrete units
- if (nBWidth <= 0 || nBHeight <= 0)
- return true;
-
// nBWidth, nBHeight is the pixel size of the needed bitmap. To not need to scale it
// in vcl many times, create a size-optimized version
const Size aNeededBitmapSizePixel(nBWidth, nBHeight);