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-rw-r--r--slideshow/opengl/honeycombFragmentShader.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/slideshow/opengl/honeycombFragmentShader.glsl b/slideshow/opengl/honeycombFragmentShader.glsl
index 325e39348581..7e529517915f 100644
--- a/slideshow/opengl/honeycombFragmentShader.glsl
+++ b/slideshow/opengl/honeycombFragmentShader.glsl
@@ -26,7 +26,7 @@ bool isBorder(vec2 point)
void main()
{
- vec4 fragment = texture2D(slideTexture, texturePosition);
+ vec4 fragment = vec4(texture2D(slideTexture, texturePosition).rgb, 1.0);
vec3 lightVector = vec3(0.0, 0.0, 1.0);
float light = max(dot(lightVector, normal), 0.0);
if (hexagonSize > 1.0) {