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-rw-r--r--basegfx/source/polygon/b2dtrapezoid.cxx4
-rw-r--r--drawinglayer/source/attribute/sdrfillgraphicattribute.cxx2
-rw-r--r--drawinglayer/source/primitive2d/cropprimitive2d.cxx2
-rw-r--r--drawinglayer/source/primitive2d/discretebitmapprimitive2d.cxx2
-rw-r--r--drawinglayer/source/primitive2d/metafileprimitive2d.cxx4
-rw-r--r--include/basegfx/curve/b2dcubicbezier.hxx2
-rw-r--r--include/basegfx/polygon/b2dpolygontools.hxx2
-rw-r--r--include/basegfx/polygon/b2dpolypolygoncutter.hxx4
-rw-r--r--include/basegfx/polygon/b2dpolypolygontools.hxx4
-rw-r--r--include/drawinglayer/primitive2d/polygonprimitive2d.hxx6
-rw-r--r--include/drawinglayer/processor2d/baseprocessor2d.hxx2
-rw-r--r--include/svx/e3dsceneupdater.hxx22
12 files changed, 30 insertions, 26 deletions
diff --git a/basegfx/source/polygon/b2dtrapezoid.cxx b/basegfx/source/polygon/b2dtrapezoid.cxx
index d7168b715ae1..935287e3a53a 100644
--- a/basegfx/source/polygon/b2dtrapezoid.cxx
+++ b/basegfx/source/polygon/b2dtrapezoid.cxx
@@ -763,7 +763,7 @@ namespace basegfx
aAllRange.expand(aRightRange);
// prepare loop iterator; aCurrent needs to stay unchanged for
- // eventual sorted insertions of new EdgeNodes. Also prepare stop flag
+ // possibly sorted insertions of new EdgeNodes. Also prepare stop flag
TrDeEdgeEntries::iterator aLoop(aCurrent);
bool bDone(false);
@@ -848,7 +848,7 @@ namespace basegfx
}
// when we get here, the intended trapezoid can be used. It needs to
- // be corrected, eventually (if prepared); but this is no reason not to
+ // be corrected possibly (if prepared); but this is no reason not to
// use it in the same loop iteration
if(!bEndOnSameLine)
{
diff --git a/drawinglayer/source/attribute/sdrfillgraphicattribute.cxx b/drawinglayer/source/attribute/sdrfillgraphicattribute.cxx
index ea7e691cd169..6efece221617 100644
--- a/drawinglayer/source/attribute/sdrfillgraphicattribute.cxx
+++ b/drawinglayer/source/attribute/sdrfillgraphicattribute.cxx
@@ -210,7 +210,7 @@ namespace drawinglayer
FillGraphicAttribute SdrFillGraphicAttribute::createFillGraphicAttribute(const basegfx::B2DRange& rRange) const
{
- // get logical size of bitmap (before expanding eventually)
+ // get logical size of bitmap (before possibly expanding it)
Graphic aGraphic(getFillGraphic());
// init values with defaults for stretched
diff --git a/drawinglayer/source/primitive2d/cropprimitive2d.cxx b/drawinglayer/source/primitive2d/cropprimitive2d.cxx
index 8c5f1d6cff96..b2a7ea4f535d 100644
--- a/drawinglayer/source/primitive2d/cropprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/cropprimitive2d.cxx
@@ -116,7 +116,7 @@ namespace drawinglayer
// apply original transformation. Since we have manipulated the crop
// in unit coordinates we do not need to care about mirroring or
- // a corrected point for eventual shear or rotation, this all comes for
+ // a corrected point for a possible shear or rotation, this all comes for
// free
aNewTransform = getTransformation() * aNewTransform;
diff --git a/drawinglayer/source/primitive2d/discretebitmapprimitive2d.cxx b/drawinglayer/source/primitive2d/discretebitmapprimitive2d.cxx
index dbf86748a8c8..e406a3b506b1 100644
--- a/drawinglayer/source/primitive2d/discretebitmapprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/discretebitmapprimitive2d.cxx
@@ -49,7 +49,7 @@ namespace drawinglayer
const basegfx::B2DPoint aWorldTopLeft(getObjectTransformation() * getTopLeft());
// build object matrix in world coordinates so that the top-left
- // position remains, but eventual transformations (e.g. rotations)
+ // position remains, but possible transformations (e.g. rotations)
// in the ObjectToView stack remain and get correctly applied
basegfx::B2DHomMatrix aObjectTransform;
diff --git a/drawinglayer/source/primitive2d/metafileprimitive2d.cxx b/drawinglayer/source/primitive2d/metafileprimitive2d.cxx
index 100d2f31f7b8..e718176c2cd5 100644
--- a/drawinglayer/source/primitive2d/metafileprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/metafileprimitive2d.cxx
@@ -943,8 +943,8 @@ namespace
/** helper to take needed action on ClipRegion change. This method needs to be called
on any vcl::Region change, e.g. at the obvious actions doing this, but also at pop-calls
which change the vcl::Region of the current context. It takes care of creating the
- current embeddec context, set the new vcl::Region at the context and eventually prepare
- a new target for embracing new geometry to the current region
+ current embedded context, set the new vcl::Region at the context and possibly prepare
+ a new target for including new geometry into the current region
*/
void HandleNewClipRegion(
const basegfx::B2DPolyPolygon& rClipPolyPolygon,
diff --git a/include/basegfx/curve/b2dcubicbezier.hxx b/include/basegfx/curve/b2dcubicbezier.hxx
index bde53183f362..72715eda698f 100644
--- a/include/basegfx/curve/b2dcubicbezier.hxx
+++ b/include/basegfx/curve/b2dcubicbezier.hxx
@@ -166,7 +166,7 @@ namespace basegfx
/** Get the minimum extremum position t
@param rfResult
- Will be changed and set to a eventually found split value which should be in the
+ Will be changed and might possibly be set to a found split value, which should be in the
range [0.0 .. 1.0]. It will be the smallest current extremum; there may be more
@return
diff --git a/include/basegfx/polygon/b2dpolygontools.hxx b/include/basegfx/polygon/b2dpolygontools.hxx
index dc0cf11f9d6b..02cc43dbb594 100644
--- a/include/basegfx/polygon/b2dpolygontools.hxx
+++ b/include/basegfx/polygon/b2dpolygontools.hxx
@@ -94,7 +94,7 @@ namespace basegfx
For detailed discussion see B2DPolygon::getB2DRange()
@param rCandidate
- The B2DPolygon eventually containing bezier segments
+ The B2DPolygon possibly containing bezier segments
@return
The outer range of the bezier curve
diff --git a/include/basegfx/polygon/b2dpolypolygoncutter.hxx b/include/basegfx/polygon/b2dpolypolygoncutter.hxx
index cfa2449cb7c5..37ce2ab9e3bd 100644
--- a/include/basegfx/polygon/b2dpolypolygoncutter.hxx
+++ b/include/basegfx/polygon/b2dpolypolygoncutter.hxx
@@ -50,8 +50,8 @@ namespace basegfx
Same as above, but for single polygons. Result will be
free of self-intersections. When result contains multiple
polygons, it may be necessary to rearrange their
- orientations since holes may have been created (use
- correctOrientations eventually).
+ orientations since holes may have been created (possibly use
+ correctOrientations).
*/
BASEGFX_DLLPUBLIC B2DPolyPolygon solveCrossovers(const B2DPolygon& rCandidate);
diff --git a/include/basegfx/polygon/b2dpolypolygontools.hxx b/include/basegfx/polygon/b2dpolypolygontools.hxx
index 11fed4743019..42fda3ed1ded 100644
--- a/include/basegfx/polygon/b2dpolypolygontools.hxx
+++ b/include/basegfx/polygon/b2dpolypolygontools.hxx
@@ -74,7 +74,7 @@ namespace basegfx
This method just expands by the range of every sub-Polygon.
@param rCandidate
- The B2DPolyPolygon eventually containing bezier segments
+ The B2DPolyPolygon possibly containing bezier segments
@return
The outer range of the polygon
@@ -170,7 +170,7 @@ namespace basegfx
// This method will correct a pair of polyPolygons where the goal is to keep same point count
// to allow direct point association and also to remove self-intersections produced by shrinks.
- // This method will eventually change both polyPolygons to reach that goal because there are cases
+ // This method might possibly change both polyPolygons to reach that goal because there are cases
// where it is necessary to add new cut points to the original
BASEGFX_DLLPUBLIC void correctGrowShrinkPolygonPair(B2DPolyPolygon& rOriginal, B2DPolyPolygon& rGrown);
diff --git a/include/drawinglayer/primitive2d/polygonprimitive2d.hxx b/include/drawinglayer/primitive2d/polygonprimitive2d.hxx
index 62e2f20361d6..cc08349873b0 100644
--- a/include/drawinglayer/primitive2d/polygonprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/polygonprimitive2d.hxx
@@ -263,9 +263,9 @@ namespace drawinglayer
{
/** PolygonStrokeArrowPrimitive2D class
- This primitive defines a PolygonStrokePrimitive2D which is extended
- eventually by start and end definitions which are normally used for
- arrows.
+ This primitive defines a PolygonStrokePrimitive2D,
+ possibly extended by start and end definitions, which are
+ normally used for arrows.
*/
class DRAWINGLAYER_DLLPUBLIC PolygonStrokeArrowPrimitive2D : public PolygonStrokePrimitive2D
{
diff --git a/include/drawinglayer/processor2d/baseprocessor2d.hxx b/include/drawinglayer/processor2d/baseprocessor2d.hxx
index 4f9eedf7d626..95803af57194 100644
--- a/include/drawinglayer/processor2d/baseprocessor2d.hxx
+++ b/include/drawinglayer/processor2d/baseprocessor2d.hxx
@@ -69,7 +69,7 @@ namespace drawinglayer
Basic Primitives:
- - BitmapPrimitive2D (bitmap data, eventually with transparency)
+ - BitmapPrimitive2D (bitmap data, possibly with transparency)
- PointArrayPrimitive2D (single points)
- PolygonHairlinePrimitive2D (hairline curves/polygons)
- PolyPolygonColorPrimitive2D (colored polygons)
diff --git a/include/svx/e3dsceneupdater.hxx b/include/svx/e3dsceneupdater.hxx
index 457948cea689..32041c88371d 100644
--- a/include/svx/e3dsceneupdater.hxx
+++ b/include/svx/e3dsceneupdater.hxx
@@ -29,16 +29,20 @@ namespace drawinglayer { namespace geometry {
class ViewInformation3D;
}}
-// This class is a helper to encapsulate 3D object changes which shall change the
-// scene's 2D geometry. E.g. when moving one 3D object in a scene, the visualisation
-// would not change since the scene's 2D attributes are defined by it's 2D object
-// transformation and the changed content would be projected to the same 2D bounds
-// as before. To reflect the fact that the 2D positions may 'change' for the user's
-// imagination, it is necessary to calculate a new 2D object transformation of the scene
-// (the SnapRect) using the old 3D transformation stack and the eventually changed
-// 3D content and tu use it. This is only wanted if changes to the scene's
-// content are intended to change the scene's 2D geometry attributes
+/** Helper for 3d object changes affecting 2d geometry
+ This class is a helper to encapsulate 3D object changes which shall
+ change the scene's 2D geometry. E.g. when moving one 3D object in a
+ scene, the visualisation would not change since the scene's 2D
+ attributes are defined by it's 2D object transformation and the
+ changed content would be projected to the same 2D bounds as
+ before. To reflect the fact that the 2D positions may 'change' for
+ the user's imagination, it is necessary to calculate a new 2D
+ object transformation of the scene (the SnapRect) using the old 3D
+ transformation stack and the possibly modified 3D content and to
+ use it. This is only desirable if changes to the scene's content
+ are intended to change the scene's 2D geometry attributes
+*/
class SVX_DLLPUBLIC E3DModifySceneSnapRectUpdater
{
// the scene which may be changed. This gets set to the outmost scene