diff options
12 files changed, 30 insertions, 26 deletions
diff --git a/basegfx/source/polygon/b2dtrapezoid.cxx b/basegfx/source/polygon/b2dtrapezoid.cxx index d7168b715ae1..935287e3a53a 100644 --- a/basegfx/source/polygon/b2dtrapezoid.cxx +++ b/basegfx/source/polygon/b2dtrapezoid.cxx @@ -763,7 +763,7 @@ namespace basegfx aAllRange.expand(aRightRange); // prepare loop iterator; aCurrent needs to stay unchanged for - // eventual sorted insertions of new EdgeNodes. Also prepare stop flag + // possibly sorted insertions of new EdgeNodes. Also prepare stop flag TrDeEdgeEntries::iterator aLoop(aCurrent); bool bDone(false); @@ -848,7 +848,7 @@ namespace basegfx } // when we get here, the intended trapezoid can be used. It needs to - // be corrected, eventually (if prepared); but this is no reason not to + // be corrected possibly (if prepared); but this is no reason not to // use it in the same loop iteration if(!bEndOnSameLine) { diff --git a/drawinglayer/source/attribute/sdrfillgraphicattribute.cxx b/drawinglayer/source/attribute/sdrfillgraphicattribute.cxx index ea7e691cd169..6efece221617 100644 --- a/drawinglayer/source/attribute/sdrfillgraphicattribute.cxx +++ b/drawinglayer/source/attribute/sdrfillgraphicattribute.cxx @@ -210,7 +210,7 @@ namespace drawinglayer FillGraphicAttribute SdrFillGraphicAttribute::createFillGraphicAttribute(const basegfx::B2DRange& rRange) const { - // get logical size of bitmap (before expanding eventually) + // get logical size of bitmap (before possibly expanding it) Graphic aGraphic(getFillGraphic()); // init values with defaults for stretched diff --git a/drawinglayer/source/primitive2d/cropprimitive2d.cxx b/drawinglayer/source/primitive2d/cropprimitive2d.cxx index 8c5f1d6cff96..b2a7ea4f535d 100644 --- a/drawinglayer/source/primitive2d/cropprimitive2d.cxx +++ b/drawinglayer/source/primitive2d/cropprimitive2d.cxx @@ -116,7 +116,7 @@ namespace drawinglayer // apply original transformation. Since we have manipulated the crop // in unit coordinates we do not need to care about mirroring or - // a corrected point for eventual shear or rotation, this all comes for + // a corrected point for a possible shear or rotation, this all comes for // free aNewTransform = getTransformation() * aNewTransform; diff --git a/drawinglayer/source/primitive2d/discretebitmapprimitive2d.cxx b/drawinglayer/source/primitive2d/discretebitmapprimitive2d.cxx index dbf86748a8c8..e406a3b506b1 100644 --- a/drawinglayer/source/primitive2d/discretebitmapprimitive2d.cxx +++ b/drawinglayer/source/primitive2d/discretebitmapprimitive2d.cxx @@ -49,7 +49,7 @@ namespace drawinglayer const basegfx::B2DPoint aWorldTopLeft(getObjectTransformation() * getTopLeft()); // build object matrix in world coordinates so that the top-left - // position remains, but eventual transformations (e.g. rotations) + // position remains, but possible transformations (e.g. rotations) // in the ObjectToView stack remain and get correctly applied basegfx::B2DHomMatrix aObjectTransform; diff --git a/drawinglayer/source/primitive2d/metafileprimitive2d.cxx b/drawinglayer/source/primitive2d/metafileprimitive2d.cxx index 100d2f31f7b8..e718176c2cd5 100644 --- a/drawinglayer/source/primitive2d/metafileprimitive2d.cxx +++ b/drawinglayer/source/primitive2d/metafileprimitive2d.cxx @@ -943,8 +943,8 @@ namespace /** helper to take needed action on ClipRegion change. This method needs to be called on any vcl::Region change, e.g. at the obvious actions doing this, but also at pop-calls which change the vcl::Region of the current context. It takes care of creating the - current embeddec context, set the new vcl::Region at the context and eventually prepare - a new target for embracing new geometry to the current region + current embedded context, set the new vcl::Region at the context and possibly prepare + a new target for including new geometry into the current region */ void HandleNewClipRegion( const basegfx::B2DPolyPolygon& rClipPolyPolygon, diff --git a/include/basegfx/curve/b2dcubicbezier.hxx b/include/basegfx/curve/b2dcubicbezier.hxx index bde53183f362..72715eda698f 100644 --- a/include/basegfx/curve/b2dcubicbezier.hxx +++ b/include/basegfx/curve/b2dcubicbezier.hxx @@ -166,7 +166,7 @@ namespace basegfx /** Get the minimum extremum position t @param rfResult - Will be changed and set to a eventually found split value which should be in the + Will be changed and might possibly be set to a found split value, which should be in the range [0.0 .. 1.0]. It will be the smallest current extremum; there may be more @return diff --git a/include/basegfx/polygon/b2dpolygontools.hxx b/include/basegfx/polygon/b2dpolygontools.hxx index dc0cf11f9d6b..02cc43dbb594 100644 --- a/include/basegfx/polygon/b2dpolygontools.hxx +++ b/include/basegfx/polygon/b2dpolygontools.hxx @@ -94,7 +94,7 @@ namespace basegfx For detailed discussion see B2DPolygon::getB2DRange() @param rCandidate - The B2DPolygon eventually containing bezier segments + The B2DPolygon possibly containing bezier segments @return The outer range of the bezier curve diff --git a/include/basegfx/polygon/b2dpolypolygoncutter.hxx b/include/basegfx/polygon/b2dpolypolygoncutter.hxx index cfa2449cb7c5..37ce2ab9e3bd 100644 --- a/include/basegfx/polygon/b2dpolypolygoncutter.hxx +++ b/include/basegfx/polygon/b2dpolypolygoncutter.hxx @@ -50,8 +50,8 @@ namespace basegfx Same as above, but for single polygons. Result will be free of self-intersections. When result contains multiple polygons, it may be necessary to rearrange their - orientations since holes may have been created (use - correctOrientations eventually). + orientations since holes may have been created (possibly use + correctOrientations). */ BASEGFX_DLLPUBLIC B2DPolyPolygon solveCrossovers(const B2DPolygon& rCandidate); diff --git a/include/basegfx/polygon/b2dpolypolygontools.hxx b/include/basegfx/polygon/b2dpolypolygontools.hxx index 11fed4743019..42fda3ed1ded 100644 --- a/include/basegfx/polygon/b2dpolypolygontools.hxx +++ b/include/basegfx/polygon/b2dpolypolygontools.hxx @@ -74,7 +74,7 @@ namespace basegfx This method just expands by the range of every sub-Polygon. @param rCandidate - The B2DPolyPolygon eventually containing bezier segments + The B2DPolyPolygon possibly containing bezier segments @return The outer range of the polygon @@ -170,7 +170,7 @@ namespace basegfx // This method will correct a pair of polyPolygons where the goal is to keep same point count // to allow direct point association and also to remove self-intersections produced by shrinks. - // This method will eventually change both polyPolygons to reach that goal because there are cases + // This method might possibly change both polyPolygons to reach that goal because there are cases // where it is necessary to add new cut points to the original BASEGFX_DLLPUBLIC void correctGrowShrinkPolygonPair(B2DPolyPolygon& rOriginal, B2DPolyPolygon& rGrown); diff --git a/include/drawinglayer/primitive2d/polygonprimitive2d.hxx b/include/drawinglayer/primitive2d/polygonprimitive2d.hxx index 62e2f20361d6..cc08349873b0 100644 --- a/include/drawinglayer/primitive2d/polygonprimitive2d.hxx +++ b/include/drawinglayer/primitive2d/polygonprimitive2d.hxx @@ -263,9 +263,9 @@ namespace drawinglayer { /** PolygonStrokeArrowPrimitive2D class - This primitive defines a PolygonStrokePrimitive2D which is extended - eventually by start and end definitions which are normally used for - arrows. + This primitive defines a PolygonStrokePrimitive2D, + possibly extended by start and end definitions, which are + normally used for arrows. */ class DRAWINGLAYER_DLLPUBLIC PolygonStrokeArrowPrimitive2D : public PolygonStrokePrimitive2D { diff --git a/include/drawinglayer/processor2d/baseprocessor2d.hxx b/include/drawinglayer/processor2d/baseprocessor2d.hxx index 4f9eedf7d626..95803af57194 100644 --- a/include/drawinglayer/processor2d/baseprocessor2d.hxx +++ b/include/drawinglayer/processor2d/baseprocessor2d.hxx @@ -69,7 +69,7 @@ namespace drawinglayer Basic Primitives: - - BitmapPrimitive2D (bitmap data, eventually with transparency) + - BitmapPrimitive2D (bitmap data, possibly with transparency) - PointArrayPrimitive2D (single points) - PolygonHairlinePrimitive2D (hairline curves/polygons) - PolyPolygonColorPrimitive2D (colored polygons) diff --git a/include/svx/e3dsceneupdater.hxx b/include/svx/e3dsceneupdater.hxx index 457948cea689..32041c88371d 100644 --- a/include/svx/e3dsceneupdater.hxx +++ b/include/svx/e3dsceneupdater.hxx @@ -29,16 +29,20 @@ namespace drawinglayer { namespace geometry { class ViewInformation3D; }} -// This class is a helper to encapsulate 3D object changes which shall change the -// scene's 2D geometry. E.g. when moving one 3D object in a scene, the visualisation -// would not change since the scene's 2D attributes are defined by it's 2D object -// transformation and the changed content would be projected to the same 2D bounds -// as before. To reflect the fact that the 2D positions may 'change' for the user's -// imagination, it is necessary to calculate a new 2D object transformation of the scene -// (the SnapRect) using the old 3D transformation stack and the eventually changed -// 3D content and tu use it. This is only wanted if changes to the scene's -// content are intended to change the scene's 2D geometry attributes +/** Helper for 3d object changes affecting 2d geometry + This class is a helper to encapsulate 3D object changes which shall + change the scene's 2D geometry. E.g. when moving one 3D object in a + scene, the visualisation would not change since the scene's 2D + attributes are defined by it's 2D object transformation and the + changed content would be projected to the same 2D bounds as + before. To reflect the fact that the 2D positions may 'change' for + the user's imagination, it is necessary to calculate a new 2D + object transformation of the scene (the SnapRect) using the old 3D + transformation stack and the possibly modified 3D content and to + use it. This is only desirable if changes to the scene's content + are intended to change the scene's 2D geometry attributes +*/ class SVX_DLLPUBLIC E3DModifySceneSnapRectUpdater { // the scene which may be changed. This gets set to the outmost scene |