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-rw-r--r--vcl/inc/openglgdiimpl.hxx1
-rw-r--r--vcl/opengl/gdiimpl.cxx5
2 files changed, 2 insertions, 4 deletions
diff --git a/vcl/inc/openglgdiimpl.hxx b/vcl/inc/openglgdiimpl.hxx
index df2e91449565..4e38cb7b431e 100644
--- a/vcl/inc/openglgdiimpl.hxx
+++ b/vcl/inc/openglgdiimpl.hxx
@@ -69,7 +69,6 @@ protected:
SalGraphics& mrParent;
/// Pointer to the SalFrame or SalVirtualDevice
SalGeometryProvider* mpProvider;
- OpenGLFramebuffer* mpFramebuffer;
OpenGLProgram* mpProgram;
/// This idle handler is used to swap buffers after rendering.
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx
index 73804c7e39e2..fc738ca2ae9f 100644
--- a/vcl/opengl/gdiimpl.cxx
+++ b/vcl/opengl/gdiimpl.cxx
@@ -65,7 +65,6 @@ OpenGLSalGraphicsImpl::OpenGLSalGraphicsImpl(SalGraphics& rParent, SalGeometryPr
: mpContext(nullptr)
, mrParent(rParent)
, mpProvider(pProvider)
- , mpFramebuffer(nullptr)
, mpProgram(nullptr)
, mpFlush(new OpenGLFlushIdle(this))
, mbUseScissor(false)
@@ -470,13 +469,13 @@ bool OpenGLSalGraphicsImpl::CheckOffscreenTexture()
// TODO: lfrb: User GL_ARB_copy_image?
OpenGLTexture aNewTex = OpenGLTexture( GetWidth(), GetHeight() );
- mpFramebuffer = mpContext->AcquireFramebuffer( aNewTex );
+ mpContext->AcquireFramebuffer( aNewTex );
DrawTexture( maOffscreenTex, aPosAry );
maOffscreenTex = aNewTex;
}
else
{
- mpFramebuffer = mpContext->AcquireFramebuffer( maOffscreenTex );
+ mpContext->AcquireFramebuffer( maOffscreenTex );
CHECK_GL_ERROR();
if( bClearTexture )