diff options
-rw-r--r-- | sw/source/core/layout/paintfrm.cxx | 22 |
1 files changed, 18 insertions, 4 deletions
diff --git a/sw/source/core/layout/paintfrm.cxx b/sw/source/core/layout/paintfrm.cxx index 10377ba95811..477344b9502f 100644 --- a/sw/source/core/layout/paintfrm.cxx +++ b/sw/source/core/layout/paintfrm.cxx @@ -5666,6 +5666,20 @@ sal_Bool SwPageFrm::IsLeftShadowNeeded() const } } +/// Wrapper around pOut->DrawBitmapEx. +void lcl_paintBitmapExToRect(OutputDevice *pOut, Point aPoint, BitmapEx& rBitmapEx) +{ + // The problem is that if we get called multiple times and the color is + // partly transparent, then the result will get darker and darker. To avoid + // this, always paint the background color before doing the real paint. + Rectangle aRect(aPoint, rBitmapEx.GetSizePixel()); + pOut->SetFillColor( SwViewOption::GetAppBackgroundColor()); + pOut->SetLineColor(); + pOut->DrawRect(pOut->PixelToLogic(aRect)); + + pOut->DrawBitmapEx(pOut->PixelToLogic(aPoint), rBitmapEx); +} + /** paint page border and shadow OD 12.02.2003 for #i9719# and #105645# @@ -5770,7 +5784,7 @@ sal_Bool SwPageFrm::IsLeftShadowNeeded() const aPageTopRightShadow ); BitmapEx aPageRightShadow = aPageRightShadowBase; aPageRightShadow.Scale( 1, aPagePxRect.Height() - 2 * (mnShadowPxWidth - 1) ); - pOut->DrawBitmapEx( pOut->PixelToLogic( Point( aPaintRect.Right() + mnShadowPxWidth, aPagePxRect.Top() + mnShadowPxWidth - 1) ), aPageRightShadow ); + lcl_paintBitmapExToRect(pOut, Point( aPaintRect.Right() + mnShadowPxWidth, aPagePxRect.Top() + mnShadowPxWidth - 1), aPageRightShadow ); } // Left shadows and corners @@ -5782,15 +5796,15 @@ sal_Bool SwPageFrm::IsLeftShadowNeeded() const pOut->DrawBitmapEx( pOut->PixelToLogic( Point( lLeft, aPagePxRect.Top() - mnShadowPxWidth ) ), aPageTopLeftShadow ); BitmapEx aPageLeftShadow = aPageLeftShadowBase; aPageLeftShadow.Scale( 1, aPagePxRect.Height() - 2 * (mnShadowPxWidth - 1) ); - pOut->DrawBitmapEx( pOut->PixelToLogic( Point( lLeft, aPagePxRect.Top() + mnShadowPxWidth - 1) ), aPageLeftShadow ); + lcl_paintBitmapExToRect(pOut, Point( lLeft, aPagePxRect.Top() + mnShadowPxWidth - 1), aPageLeftShadow); } BitmapEx aPageBottomShadow = aPageBottomShadowBase; aPageBottomShadow.Scale( aPaintRect.Width(), 1 ); - pOut->DrawBitmapEx( pOut->PixelToLogic( Point( aPaintRect.Left(), aPagePxRect.Bottom() + 1 ) ), aPageBottomShadow); + lcl_paintBitmapExToRect(pOut, Point( aPaintRect.Left(), aPagePxRect.Bottom() + 1 ), aPageBottomShadow); BitmapEx aPageTopShadow = aPageTopShadowBase; aPageTopShadow.Scale( aPaintRect.Width(), 1 ); - pOut->DrawBitmapEx( pOut->PixelToLogic( Point( aPaintRect.Left(), aPagePxRect.Top() - mnShadowPxWidth ) ), aPageTopShadow ); + lcl_paintBitmapExToRect(pOut, Point( aPaintRect.Left(), aPagePxRect.Top() - mnShadowPxWidth ), aPageTopShadow ); } //mod #i6193# paint sidebar for notes |