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-rw-r--r--include/vcl/salnativewidgets.hxx6
-rw-r--r--vcl/source/control/spinfld.cxx3
2 files changed, 8 insertions, 1 deletions
diff --git a/include/vcl/salnativewidgets.hxx b/include/vcl/salnativewidgets.hxx
index 55de313c8219..0b60312df0e2 100644
--- a/include/vcl/salnativewidgets.hxx
+++ b/include/vcl/salnativewidgets.hxx
@@ -286,6 +286,12 @@ public:
case CTRL_RADIOBUTTON:
case CTRL_LISTNODE:
case CTRL_SLIDER:
+ // FIXME: these guys have complex state hidden in ImplControlValue
+ // structs which affects rendering, needs to be a and needs to be
+ // part of the key to our cache.
+ case CTRL_SPINBOX:
+ case CTRL_SPINBUTTONS:
+ case CTRL_TAB_ITEM:
return false;
case CTRL_MENUBAR:
diff --git a/vcl/source/control/spinfld.cxx b/vcl/source/control/spinfld.cxx
index 1ef9c96694c9..e0bcf16eeb77 100644
--- a/vcl/source/control/spinfld.cxx
+++ b/vcl/source/control/spinfld.cxx
@@ -143,8 +143,9 @@ bool ImplDrawNativeSpinbuttons(vcl::RenderContext& rRenderContext, const Spinbut
if (rRenderContext.IsNativeControlSupported(CTRL_SPINBUTTONS, PART_ENTIRE_CONTROL))
{
+ Rectangle aArea = rSpinbuttonValue.maUpperRect.GetUnion(rSpinbuttonValue.maLowerRect);
// only paint the standalone spin buttons, all buttons are painted at once
- bNativeOK = rRenderContext.DrawNativeControl(CTRL_SPINBUTTONS, PART_ALL_BUTTONS, Rectangle(),
+ bNativeOK = rRenderContext.DrawNativeControl(CTRL_SPINBUTTONS, PART_ALL_BUTTONS, aArea,
ControlState::ENABLED, rSpinbuttonValue, OUString());
}
return bNativeOK;