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-rw-r--r--include/drawinglayer/processor3d/shadow3dextractor.hxx2
-rw-r--r--sc/inc/scmod.hxx2
2 files changed, 2 insertions, 2 deletions
diff --git a/include/drawinglayer/processor3d/shadow3dextractor.hxx b/include/drawinglayer/processor3d/shadow3dextractor.hxx
index f3714d0fe54b..e336b487e7e4 100644
--- a/include/drawinglayer/processor3d/shadow3dextractor.hxx
+++ b/include/drawinglayer/processor3d/shadow3dextractor.hxx
@@ -39,7 +39,7 @@ namespace drawinglayer
{
/** Shadow3DExtractingProcessor class
- This processor extracts the 2D shadow geometry (projected geometry) of all feeded primitives.
+ This processor extracts the 2D shadow geometry (projected geometry) of all fed primitives.
It is used to create the shadow of 3D objects which consists of 2D geometry. It needs quite
some data to do so since we do not only offer flat projected 2D shadow, but also projections
dependent on the light source
diff --git a/sc/inc/scmod.hxx b/sc/inc/scmod.hxx
index 1ef0eed7b936..e38c07dccca5 100644
--- a/sc/inc/scmod.hxx
+++ b/sc/inc/scmod.hxx
@@ -82,7 +82,7 @@ class ScModule: public SfxModule, public SfxListener, public utl::ConfigurationL
ScDragData* m_pDragData;
ScSelectionTransferObj* m_pSelTransfer;
ScMessagePool* m_pMessagePool;
- // there is no global InputHandler anymore, each View has it's own
+ // there is no global InputHandler anymore, each View has its own
ScInputHandler* m_pRefInputHandler;
ScViewCfg* m_pViewCfg;
ScDocCfg* m_pDocCfg;