diff options
-rw-r--r-- | include/vcl/window.hxx | 18 | ||||
-rw-r--r-- | svx/source/tbxctrls/tbunosearchcontrollers.cxx | 2 | ||||
-rw-r--r-- | vcl/inc/window.h | 17 |
3 files changed, 19 insertions, 18 deletions
diff --git a/include/vcl/window.hxx b/include/vcl/window.hxx index 0e95d02d1bf2..825737078333 100644 --- a/include/vcl/window.hxx +++ b/include/vcl/window.hxx @@ -20,7 +20,6 @@ #ifndef INCLUDED_VCL_WINDOW_HXX #define INCLUDED_VCL_WINDOW_HXX -#include <config_features.h> #include <tools/solar.h> #include <vcl/dllapi.h> #include <vcl/outdev.hxx> @@ -439,23 +438,6 @@ enum class GetDlgWindowType const char* ImplDbgCheckWindow( const void* pObj ); #endif -inline bool ImplDoTiledRendering() -{ -#if !HAVE_FEATURE_DESKTOP && !defined(ANDROID) - // We do tiled rendering only for iOS at the moment, actually, but - // let's see what happens if we assume it for Android, too. - // (That comment doesn't match what the code does, does it?) - return true; -#else - // We need some way to know globally if this process will use - // tiled rendering or not. Or should this be a per-window setting? - // Or what? - return false; -#endif -} - - - namespace vcl { class Window; } namespace vcl { class Cursor; } class Dialog; diff --git a/svx/source/tbxctrls/tbunosearchcontrollers.cxx b/svx/source/tbxctrls/tbunosearchcontrollers.cxx index 4912f328b433..0ae19d6d0179 100644 --- a/svx/source/tbxctrls/tbunosearchcontrollers.cxx +++ b/svx/source/tbxctrls/tbunosearchcontrollers.cxx @@ -19,6 +19,8 @@ #include <tbunosearchcontrollers.hxx> +#include <config_features.h> + #include <svx/dialogs.hrc> #include <svx/dialmgr.hxx> diff --git a/vcl/inc/window.h b/vcl/inc/window.h index 5d792dea7890..0c097dfe9f3e 100644 --- a/vcl/inc/window.h +++ b/vcl/inc/window.h @@ -22,6 +22,8 @@ #include <sal/config.h> +#include <config_features.h> + #include <com/sun/star/uno/Reference.hxx> #include <cppuhelper/weakref.hxx> #include <list> @@ -411,6 +413,21 @@ bool ImplHandleMouseEvent( vcl::Window* pWindow, MouseNotifyEvent nSVEvent, bool sal_uInt16 nCode, MouseEventModifiers nMode ); void ImplHandleResize( vcl::Window* pWindow, long nNewWidth, long nNewHeight ); +inline bool ImplDoTiledRendering() +{ +#if !HAVE_FEATURE_DESKTOP && !defined(ANDROID) + // We do tiled rendering only for iOS at the moment, actually, but + // let's see what happens if we assume it for Android, too. + // (That comment doesn't match what the code does, does it?) + return true; +#else + // We need some way to know globally if this process will use + // tiled rendering or not. Or should this be a per-window setting? + // Or what? + return false; +#endif +} + #endif // INCLUDED_VCL_INC_WINDOW_H /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |