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-rw-r--r--svx/source/svdraw/svdscrol.cxx413
1 files changed, 2 insertions, 411 deletions
diff --git a/svx/source/svdraw/svdscrol.cxx b/svx/source/svdraw/svdscrol.cxx
index 75d740fe2d1e..924d6c9d569f 100644
--- a/svx/source/svdraw/svdscrol.cxx
+++ b/svx/source/svdraw/svdscrol.cxx
@@ -4,9 +4,9 @@
*
* $RCSfile: svdscrol.cxx,v $
*
- * $Revision: 1.4 $
+ * $Revision: 1.5 $
*
- * last change: $Author: obo $ $Date: 2006-09-17 06:00:31 $
+ * last change: $Author: ihi $ $Date: 2006-11-14 13:49:30 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
@@ -37,414 +37,5 @@
#include "precompiled_svx.hxx"
#include "svdscrol.hxx"
-#include <math.h>
-#include "svdtrans.hxx"
-#include "svdpagv.hxx"
-#include "svdview.hxx"
-
-////////////////////////////////////////////////////////////////////////////////////////////////////
-
-//#111096#
-//void ImpMtfAnimationInfo::SaveBackground(const ImpSdrMtfAnimator& rAnimator, const Region* pClip)
-//{
-// Point aZero;
-// MapMode aMapMode(pOutDev->GetMapMode());
-// aMapMode.SetOrigin(aZero);
-// aBackground.SetMapMode(aMapMode);
-// Size aOutputSize(rAnimator.aOutputRect.GetSize());
-// Point aOutputTopLeft(rAnimator.aOutputRect.TopLeft());
-// aOutputTopLeft+=aOffset;
-//
-//// if (pClip!=NULL) {
-//// Region aRegion(*pClip);
-//// aRegion.Move(-aOutputTopLeft.X(),-aOutputTopLeft.Y());
-//// aBackground.SetClipRegion(aRegion);
-//// }
-//
-// // #73647#
-// Region aBackClipRegion = pOutDev->GetActiveClipRegion();
-// aBackClipRegion.Move(-aOutputTopLeft.X(), -aOutputTopLeft.Y());
-// aBackground.SetClipRegion(aBackClipRegion);
-//
-// aBackground.DrawOutDev(aZero,aOutputSize,aOutputTopLeft,aOutputSize,*pOutDev);
-//
-//// see #68462#
-//// if (pPageView!=NULL) { // Xor ggf. entfernen vom gesicherten Hintergrund
-//// const SdrView& rView=pPageView->GetView();
-//// if (rView.IsShownXorVisible(pOutDev)) {
-//// Point aPaintPos;
-//// aPaintPos-=aOutputTopLeft;
-//// aPaintPos+=aOffset;
-//// MapMode aMap(aBackground.GetMapMode());
-//// aMap.SetOrigin(aPaintPos);
-//// aBackground.SetMapMode(aMap);
-//// rView.ToggleShownXor(&aBackground,NULL);
-//// aMap.SetOrigin(aZero);
-//// aBackground.SetMapMode(aMap); // MapMode wieder zurueksetzen, sonst geht das DrawOutDev spaeter schief
-//// }
-//// }
-// aBackground.SetClipRegion();
-//}
-
-//#111096#
-//void ImpMtfAnimationInfo::Paint(const ImpSdrMtfAnimator& rAnimator, OutputDevice& rOut) const
-//{
-// Point aZero;
-// Size aOutputSize(rAnimator.aOutputRect.GetSize());
-// Point aOutputTopLeft(rAnimator.aOutputRect.TopLeft());
-// aOutputTopLeft+=aOffset;
-// Region aClipMerk;
-// FASTBOOL bClipMerk;
-// if (rAnimator.bClipRegion) {
-// bClipMerk=rOut.IsClipRegion();
-// aClipMerk=rOut.GetClipRegion();
-// if (aOffset==aZero) {
-// rOut.SetClipRegion(rAnimator.aClipRegion);
-// } else {
-// Region aTempRegion(rAnimator.aClipRegion);
-// aTempRegion.Move(aOffset.X(),aOffset.Y());
-// rOut.SetClipRegion(aTempRegion);
-// }
-// }
-// rOut.DrawOutDev(aOutputTopLeft,aOutputSize,aZero,aOutputSize,aVirDev);
-// if (rAnimator.bClipRegion) {
-// if (bClipMerk) rOut.SetClipRegion(aClipMerk);
-// else rOut.SetClipRegion();
-// }
-//}
-
-//#111096#
-//void ImpMtfAnimationInfo::AnimateOneStep(ImpSdrMtfAnimator& rAnimator)
-//{
-// if (bReady) return;
-// Point aZero;
-// Size aOutputSize(rAnimator.aOutputRect.GetSize());
-// Point aOutputTopLeft(rAnimator.aOutputRect.TopLeft());
-// aOutputTopLeft+=aOffset;
-// if (!bBackSaved) {
-// MapMode aMapMode(pOutDev->GetMapMode());
-// aMapMode.SetOrigin(aZero);
-// aBackground.SetMapMode(aMapMode);
-// if (!aBackground.SetOutputSize(aOutputSize)) {
-// DBG_ERROR("AnimateOneStep(): Zuwenig Speicherplatz zum sichern des Hintergrunds!");
-// }
-// SaveBackground(rAnimator);
-// bBackSaved=TRUE;
-// aVirDev.SetMapMode(aMapMode);
-// if (!aVirDev.SetOutputSize(aOutputSize)) {
-// DBG_ERROR("AnimateOneStep(): Zuwenig Speicherplatz fuer das Paint-VDev!");
-// }
-// }
-// // erstmal den Hintergrund ins VDev kopieren
-// aVirDev.DrawOutDev(aZero,aOutputSize,aZero,aOutputSize,aBackground);
-//
-// SdrTextAniKind eAniKind=rAnimator.eAniKind;
-// SdrTextAniDirection eDirection=rAnimator.eDirection;
-// FASTBOOL bBlink=eAniKind==SDRTEXTANI_BLINK;
-// FASTBOOL bSlide=eAniKind==SDRTEXTANI_SLIDE;
-// FASTBOOL bHorz=eDirection==SDRTEXTANI_LEFT || eDirection==SDRTEXTANI_RIGHT;
-// FASTBOOL bVert=eDirection==SDRTEXTANI_UP || eDirection==SDRTEXTANI_DOWN;
-// FASTBOOL bRev=eDirection==SDRTEXTANI_RIGHT || eDirection==SDRTEXTANI_DOWN;
-// if (bBackTrack) bRev=!bRev; // Rueckweg bei Alternate (oder Slide)
-// FASTBOOL bStartInside=rAnimator.bStartInside && !bSlide;
-// FASTBOOL bStopInside=rAnimator.bStopInside || bSlide;
-// Rectangle aScrollFrameRect(rAnimator.aScrollFrameRect);
-// Rectangle aMtfBoundRect(rAnimator.aMtfBoundRect);
-// long nFL=bHorz?aScrollFrameRect.Left():aScrollFrameRect.Top(); // Frame Links bzw. Oben
-// long nFR=bHorz?aScrollFrameRect.Right():aScrollFrameRect.Bottom(); // Frame Rechts bzw. Unten
-// long nFW=nFR-nFL; // Frame Breite bzw. Hoehe
-// long nTL=bHorz?aMtfBoundRect.Left():aMtfBoundRect.Top(); // Text Links bzw. Oben
-// long nTR=bHorz?aMtfBoundRect.Right():aMtfBoundRect.Bottom(); // Text Rechts bzw. Unten
-// long nTW=nTR-nTL; // Text Breite bzw. Hoehe
-// if (bNeu) {
-// bNeu=FALSE;
-// bShown=TRUE;
-// if (bBlink) {
-// bShown=bStartInside;
-// } else {
-// if (bStartInside && nLoopNum==0) {
-// // Wenn der Text kleiner als der Scrollbereich, dann andere StartPos (wie bRev)
-// nLoopStep=0; // Die durch die Verankerung vorgegebene Position verwenden!
-// } else {
-// if (!bRev) nLoopStep=nFR-nTL;
-// else nLoopStep=nFL-nTR;
-// }
-// }
-// } else {
-// USHORT nMaxLoop=rAnimator.nMaxCount;
-// if (bSlide && nMaxLoop==0) nMaxLoop=1;
-// if (bBlink && nMaxLoop!=0 && !bStartInside && !bStopInside) nMaxLoop++; // etwas andere Zaehlung beim Blinken
-// FASTBOOL bLastLoop=nMaxLoop>0 && nLoopNum>=nMaxLoop-1 && (!bSlide || !bBackTrack);
-// if (bBlink) {
-// bShown=!bShown;
-// if (bShown) nLoopNum++;
-// if (bLastLoop && bShown==bStopInside) bReady=TRUE;
-// } else {
-// bShown=TRUE;
-// long nStep=rAnimator.nAmount;
-// if (nStep==0) nStep=-1;
-// if (nStep<0) {
-// nStep=pOutDev->PixelToLogic(Size(-nStep,0)).Width();
-// }
-// if (!bRev) nStep=-nStep;
-// nLoopStep+=nStep;
-// // Nun den Maximalwert fuer nLoopStep berechnen
-// long nLoopStepMax=0;
-// FASTBOOL bScrollOut=FALSE;
-// if (eAniKind==SDRTEXTANI_SCROLL) {
-// if (bLastLoop && bStopInside) nLoopStepMax=0; // Die durch die Verankerung vorgegebene Position verwenden!
-// else bScrollOut=TRUE;
-// } else if (eAniKind==SDRTEXTANI_ALTERNATE) {
-// if (bLastLoop) {
-// if (!bStopInside) bScrollOut=TRUE;
-// else nLoopStepMax=0; // Die durch die Verankerung vorgegebene Position verwenden!
-// } else { // Am Rand wenden
-// // Je nachdem, ob die Textbreite oder der sichtbare Bereich
-// // groesser ist, ist der eine oder der andere Rand relevant.
-// if ((!bRev) != (nTW>=nFW)) nLoopStepMax=nFL-nTL;
-// else nLoopStepMax=nFR-nTR;
-// }
-// } else if (bSlide) {
-// if (bBackTrack) bScrollOut=TRUE;
-// else nLoopStepMax=0; // Die durch die Verankerung vorgegebene Position verwenden!
-// }
-// if (bScrollOut) { // Rausschieben
-// if (!bRev) nLoopStepMax=nFL-nTR;
-// else nLoopStepMax=nFR-nTL;
-// }
-// if ((!bRev && nLoopStep<=nLoopStepMax) || (bRev && nLoopStep>=nLoopStepMax)) {
-// // Anschlag erreicht
-// nLoopStep=nLoopStepMax;
-// if (bSlide) {
-// if (!bBackTrack) nLoopNum++;
-// } else {
-// nLoopNum++;
-// }
-// if (!bLastLoop) {
-// if (eAniKind==SDRTEXTANI_SCROLL) bNeu=TRUE; // Naechste Runde wieder von vorn
-// else bBackTrack=!bBackTrack; // Sonst Alternate oder Slide
-// } else {
-// bReady=TRUE;
-// }
-// }
-// }
-// }
-//
-// if (rAnimator.pMtf!=NULL && bShown) {
-// rAnimator.pMtf->WindStart();
-// Point aPaintPos;
-// if (!bBlink) { // hier wird nun die Position bestimmt
-// long nRoundedDistance=nLoopStep;
-// if (rAnimator.nRotateAngle!=0) {
-// // ggf. auf Pixel alignen um tanzende Buchstaben
-// // bei gedrehtem Text einzuschraenken #33360#
-// long nWink=rAnimator.nRotateAngle;
-// if (bVert) nWink+=9000;
-// nWink=NormAngle360(nWink);
-// if (nWink>18000) nWink-=18000;
-// if ((nWink>=3000 && nWink<=6000) || (nWink>=3000+9000 && nWink<=6000+9000)) {
-// // Andere Winkel sind zu Flach
-// double nSin=sin(nWink*nPi180);
-// long nUnrotDist=Round(nRoundedDistance*nSin);
-// nUnrotDist=pOutDev->LogicToPixel(Size(nUnrotDist,0)).Width();
-// nUnrotDist=pOutDev->PixelToLogic(Size(nUnrotDist,0)).Width();
-// nRoundedDistance=Round(nUnrotDist/nSin);
-// }
-// }
-// if (bHorz) aPaintPos.X()+=nRoundedDistance;
-// if (bVert) aPaintPos.Y()+=nRoundedDistance;
-// if (rAnimator.nRotateAngle!=0) {
-// RotatePoint(aPaintPos,aZero,rAnimator.nSin,rAnimator.nCos);
-// }
-// }
-// aPaintPos-=aOutputTopLeft;
-// aPaintPos+=aOffset;
-// MapMode aMap(aVirDev.GetMapMode());
-// aMap.SetOrigin(aPaintPos);
-// aVirDev.SetMapMode(aMap);
-// rAnimator.pMtf->Play(&aVirDev);
-// aMap.SetOrigin(aZero);
-// aVirDev.SetMapMode(aMap); // MapMode wieder zurueksetzen, sonst geht das DrawOutDev spaeter schief
-// }
-//
-//// see #68462#
-//// if (pPageView!=NULL) {
-//// const SdrView& rView=pPageView->GetView();
-//// if (rView.IsShownXorVisible(pOutDev)) {
-//// Point aPaintPos;
-//// aPaintPos-=aOutputTopLeft;
-//// aPaintPos+=aOffset;
-//// MapMode aMap(aVirDev.GetMapMode());
-//// aMap.SetOrigin(aPaintPos);
-//// aVirDev.SetMapMode(aMap);
-//// rView.ToggleShownXor(&aVirDev,NULL);
-//// aMap.SetOrigin(aZero);
-//// aVirDev.SetMapMode(aMap); // MapMode wieder zurueksetzen, sonst geht das DrawOutDev spaeter schief
-//// }
-//// }
-// Paint(rAnimator,*pOutDev);
-//}
-
-//#111096#
-//void ImpMtfAnimationInfo::Restart()
-//{
-// bPause=FALSE;
-// bReady=FALSE;
-// bBackSaved=FALSE;
-// bBackTrack=FALSE;
-// bNeu=TRUE;
-// nLoopNum=0;
-// nLoopStep=0;
-//}
-
-////////////////////////////////////////////////////////////////////////////////////////////////////
-
-//#111096#
-//ImpSdrMtfAnimator::ImpSdrMtfAnimator():
-// aInfoList(1024,16,16),
-// pMtf(NULL),
-// nRotateAngle(0),
-// nSin(0.0),
-// nCos(0.0),
-// bClipRegion(FALSE),
-// eAniKind(SDRTEXTANI_NONE),
-// eDirection(SDRTEXTANI_LEFT),
-// bStartInside(FALSE),
-// bStopInside(FALSE),
-// nMaxCount(0),
-// nDelay(0),
-// nAmount(0)
-//{
-// aTimer.SetTimeoutHdl(LINK(this,ImpSdrMtfAnimator,ImpTimerHdl));
-//}
-//
-//ImpSdrMtfAnimator::~ImpSdrMtfAnimator()
-//{
-// ImpClearInfoList();
-// if (pMtf!=NULL) delete pMtf;
-//}
-
-//#111096#
-//ULONG ImpSdrMtfAnimator::FindInfo(const OutputDevice& rOut, const Point& rOffset, long nExtraData) const
-//{
-// ULONG nAnz=GetInfoCount();
-// for (ULONG nNum=0; nNum<nAnz; nNum++) {
-// const ImpMtfAnimationInfo* pInfo=GetInfo(nNum);
-// if (pInfo->pOutDev==&rOut && pInfo->aOffset==rOffset && pInfo->nExtraData==nExtraData) {
-// return nNum;
-// }
-//
-// }
-// return CONTAINER_ENTRY_NOTFOUND;
-//}
-
-//#111096#
-//void ImpSdrMtfAnimator::ImpClearInfoList()
-//{
-// ULONG nAnz=GetInfoCount();
-// for (ULONG nNum=nAnz; nNum>0;) {
-// nNum--;
-// RemoveInfo(nNum);
-// }
-//}
-
-//#111096#
-//IMPL_LINK(ImpSdrMtfAnimator,ImpTimerHdl,AutoTimer*,pTimer)
-//{
-// aNotifyLink.Call(this);
-// ULONG nAnz=GetInfoCount();
-// for (ULONG nNum=0; nNum<nAnz; nNum++) {
-// ImpMtfAnimationInfo* pInfo=GetInfo(nNum);
-// if (!pInfo->bPause) pInfo->AnimateOneStep(*this);
-// }
-// if (nAnz==0) aTimer.Stop();
-// return 0;
-//}
-
-//#111096#
-//void ImpSdrMtfAnimator::SetGDIMetaFile(GDIMetaFile* pMetaFile)
-//{
-// if (pMtf!=NULL) delete pMtf;
-// pMtf=pMetaFile;
-//}
-
-//#111096#
-//void ImpSdrMtfAnimator::SetRotateAngle(long nWink)
-//{
-// if (nRotateAngle!=nWink) {
-// nRotateAngle=nWink;
-// double a=nWink*nPi180;
-// nSin=sin(a);
-// nCos=cos(a);
-// }
-//}
-
-//#111096#
-//void ImpSdrMtfAnimator::SetAttributes(const SfxItemSet& rSet)
-//{
-// eAniKind =((SdrTextAniKindItem &)rSet.Get(SDRATTR_TEXT_ANIKIND )).GetValue();
-// eDirection =((SdrTextAniDirectionItem &)rSet.Get(SDRATTR_TEXT_ANIDIRECTION )).GetValue();
-// bStartInside=((SdrTextAniStartInsideItem&)rSet.Get(SDRATTR_TEXT_ANISTARTINSIDE)).GetValue();
-// bStopInside =((SdrTextAniStopInsideItem &)rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE )).GetValue();
-// nMaxCount =((SdrTextAniCountItem &)rSet.Get(SDRATTR_TEXT_ANICOUNT )).GetValue();
-// nDelay =((SdrTextAniDelayItem &)rSet.Get(SDRATTR_TEXT_ANIDELAY )).GetValue();
-// nAmount =((SdrTextAniAmountItem &)rSet.Get(SDRATTR_TEXT_ANIAMOUNT )).GetValue();
-//}
-
-//#111096#
-//ImpMtfAnimationInfo* ImpSdrMtfAnimator::Start(OutputDevice& rOutDev, const Point& rOffset, long nExtraData)
-//{
-// ImpMtfAnimationInfo* pInfo=NULL;
-// ULONG nPos=FindInfo(rOutDev,rOffset,nExtraData);
-// if (nPos==CONTAINER_ENTRY_NOTFOUND) {
-// pInfo=new ImpMtfAnimationInfo;
-// pInfo->pOutDev=&rOutDev;
-// pInfo->aOffset=rOffset;
-// pInfo->nExtraData=nExtraData;
-// ImpInsertInfo(pInfo);
-// } else {
-// pInfo=GetInfo(nPos);
-// }
-// pInfo->Restart();
-// long nTimeout=nDelay;
-// if (nTimeout==0) {
-// if (eAniKind==SDRTEXTANI_BLINK) nTimeout=250;
-// else nTimeout=50;
-// }
-// aTimer.SetTimeout(nTimeout);
-// aTimer.Start();
-// return pInfo;
-//}
-
-//#111096#
-//void ImpSdrMtfAnimator::Stop()
-//{
-// ImpClearInfoList();
-// aTimer.Stop();
-//}
-
-//#111096#
-//void ImpSdrMtfAnimator::Stop(OutputDevice& rOutDev)
-//{
-// ULONG nAnz=GetInfoCount();
-// for (ULONG nNum=nAnz; nNum>0;) {
-// nNum--;
-// ImpMtfAnimationInfo* pInfo=GetInfo(nNum);
-// if (pInfo->pOutDev==&rOutDev) RemoveInfo(nNum);
-// }
-// if (GetInfoCount()==0) aTimer.Stop();
-//}
-
-//#111096#
-//void ImpSdrMtfAnimator::Stop(OutputDevice& rOutDev, const Point& rOffset)
-//{
-// ULONG nAnz=GetInfoCount();
-// for (ULONG nNum=nAnz; nNum>0;) {
-// nNum--;
-// ImpMtfAnimationInfo* pInfo=GetInfo(nNum);
-// if (pInfo->pOutDev==&rOutDev && pInfo->aOffset==rOffset) RemoveInfo(nNum);
-// }
-// if (GetInfoCount()==0) aTimer.Stop();
-//}
// eof