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-rw-r--r--drawinglayer/source/primitive2d/graphicprimitive2d.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/drawinglayer/source/primitive2d/graphicprimitive2d.cxx b/drawinglayer/source/primitive2d/graphicprimitive2d.cxx
index 2c97c809f4ff..7d9f4233160b 100644
--- a/drawinglayer/source/primitive2d/graphicprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/graphicprimitive2d.cxx
@@ -81,7 +81,7 @@ GraphicPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D&) co
// I have now added buffering BColorModifierStack-adapted Bitmaps,
// see BitmapEx::ModifyBitmapEx, thus the primitive case is fast now.
// It buffers the adapted bitmap and at that the SDPRs can then buffer
- // the system-dependent represetation.
+ // the system-dependent representation.
// I keep the code below (adding a static switch). It modifies the
// Graphic and is a reliable fallback - just in case. Remember that
// it does *not* buffer and has to modify again at each re-use...