diff options
-rw-r--r-- | include/svx/scene3d.hxx | 2 | ||||
-rw-r--r-- | include/svx/svx3ditems.hxx | 2 | ||||
-rw-r--r-- | include/svx/viewpt3d.hxx | 2 | ||||
-rw-r--r-- | svx/source/customshapes/EnhancedCustomShape3d.cxx | 4 | ||||
-rw-r--r-- | svx/source/engine3d/float3d.cxx | 14 | ||||
-rw-r--r-- | svx/source/engine3d/scene3d.cxx | 2 | ||||
-rw-r--r-- | svx/source/engine3d/svx3ditems.cxx | 4 | ||||
-rw-r--r-- | svx/source/engine3d/viewpt3d2.cxx | 2 | ||||
-rw-r--r-- | svx/source/sdr/properties/e3dsceneproperties.cxx | 2 |
9 files changed, 17 insertions, 17 deletions
diff --git a/include/svx/scene3d.hxx b/include/svx/scene3d.hxx index f8642e02b540..be92d7ae5982 100644 --- a/include/svx/scene3d.hxx +++ b/include/svx/scene3d.hxx @@ -101,7 +101,7 @@ public: sal_uInt32 RemapOrdNum(sal_uInt32 nOrdNum) const; - // Perspective: enum ProjectionType { PR_PARALLEL, PR_PERSPECTIVE } + // Perspective: enum ProjectionType { ProjectionType::Parallel, ProjectionType::Perspective } ProjectionType GetPerspective() const { return (ProjectionType) static_cast<const Svx3DPerspectiveItem&>(GetObjectItemSet().Get(SDRATTR_3DSCENE_PERSPECTIVE)).GetValue(); } diff --git a/include/svx/svx3ditems.hxx b/include/svx/svx3ditems.hxx index 5a784bcb5023..c2472c976749 100644 --- a/include/svx/svx3ditems.hxx +++ b/include/svx/svx3ditems.hxx @@ -145,7 +145,7 @@ inline SfxBoolItem makeSvx3DTextureFilterItem(bool bVal) { // Svx3D _3DSCENE_ Items class SVX_DLLPUBLIC Svx3DPerspectiveItem : public SfxUInt16Item { public: - Svx3DPerspectiveItem(sal_uInt16 nVal = (sal_uInt16)PR_PERSPECTIVE); + Svx3DPerspectiveItem(ProjectionType nVal = ProjectionType::Perspective); // use drawing::ProjectionMode SVX_DLLPRIVATE virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override; diff --git a/include/svx/viewpt3d.hxx b/include/svx/viewpt3d.hxx index 9595a4b4d319..f085dd45f76a 100644 --- a/include/svx/viewpt3d.hxx +++ b/include/svx/viewpt3d.hxx @@ -35,7 +35,7 @@ namespace basegfx { class B3DRange; } // end of namespace basegfx |* \************************************************************************/ -enum ProjectionType { PR_PARALLEL, PR_PERSPECTIVE }; +enum class ProjectionType { Parallel, Perspective }; /************************************************************************* diff --git a/svx/source/customshapes/EnhancedCustomShape3d.cxx b/svx/source/customshapes/EnhancedCustomShape3d.cxx index f4f1ed2ed981..10c372d7e48d 100644 --- a/svx/source/customshapes/EnhancedCustomShape3d.cxx +++ b/svx/source/customshapes/EnhancedCustomShape3d.cxx @@ -320,7 +320,7 @@ SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, con const Any* pAny = rGeometryItem.GetPropertyValueByName( "Extrusion", "ProjectionMode" ); if ( pAny ) *pAny >>= eProjectionMode; - ProjectionType eProjectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? PR_PARALLEL : PR_PERSPECTIVE ); + ProjectionType eProjectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? ProjectionType::Parallel : ProjectionType::Perspective ); // pShape2d Convert in scenes which include 3D Objects E3dDefaultAttributes a3DDefaultAttr; a3DDefaultAttr.SetDefaultLatheCharacterMode( true ); @@ -614,7 +614,7 @@ SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, con aNewTransform.rotate( 0.0, -fYRotate, 0.0 ); if( fXRotate != 0.0 ) aNewTransform.rotate( -fXRotate, 0.0, 0.0 ); - if ( eProjectionType == PR_PARALLEL ) + if ( eProjectionType == ProjectionType::Parallel ) { double fSkew, fAlpha; GetSkew( rGeometryItem, fSkew, fAlpha ); diff --git a/svx/source/engine3d/float3d.cxx b/svx/source/engine3d/float3d.cxx index 962b6c42c22a..d204893fb70c 100644 --- a/svx/source/engine3d/float3d.cxx +++ b/svx/source/engine3d/float3d.cxx @@ -1578,14 +1578,14 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) if( eState != SfxItemState::DONTCARE ) { ProjectionType ePT = (ProjectionType)static_cast<const Svx3DPerspectiveItem&>(rAttrs.Get(SDRATTR_3DSCENE_PERSPECTIVE)).GetValue(); - if( ( !m_pBtnPerspective->IsChecked() && ePT == PR_PERSPECTIVE ) || - ( m_pBtnPerspective->IsChecked() && ePT == PR_PARALLEL ) ) + if( ( !m_pBtnPerspective->IsChecked() && ePT == ProjectionType::Perspective ) || + ( m_pBtnPerspective->IsChecked() && ePT == ProjectionType::Parallel ) ) { - m_pBtnPerspective->Check( ePT == PR_PERSPECTIVE ); + m_pBtnPerspective->Check( ePT == ProjectionType::Perspective ); bUpdate = true; } if( m_pBtnPerspective->GetState() == TRISTATE_INDET ) - m_pBtnPerspective->Check( ePT == PR_PERSPECTIVE ); + m_pBtnPerspective->Check( ePT == ProjectionType::Perspective ); } else { @@ -1674,11 +1674,11 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) // Perspective if( m_pBtnPerspective->GetState() != TRISTATE_INDET ) { - sal_uInt16 nValue; + ProjectionType nValue; if( m_pBtnPerspective->IsChecked() ) - nValue = PR_PERSPECTIVE; + nValue = ProjectionType::Perspective; else - nValue = PR_PARALLEL; + nValue = ProjectionType::Parallel; rAttrs.Put(Svx3DPerspectiveItem(nValue)); } else diff --git a/svx/source/engine3d/scene3d.cxx b/svx/source/engine3d/scene3d.cxx index f71dbbe97f8d..7942684f7451 100644 --- a/svx/source/engine3d/scene3d.cxx +++ b/svx/source/engine3d/scene3d.cxx @@ -345,7 +345,7 @@ void E3dScene::SetCamera(const Camera3D& rNewCamera) GetCameraSet().SetViewportValues(aVRP, aVPN, aVUV); // Set perspective - GetCameraSet().SetPerspective(aCamera.GetProjection() == PR_PERSPECTIVE); + GetCameraSet().SetPerspective(aCamera.GetProjection() == ProjectionType::Perspective); GetCameraSet().SetViewportRectangle((Rectangle&)aCamera.GetDeviceWindow()); ImpCleanup3DDepthMapper(); diff --git a/svx/source/engine3d/svx3ditems.cxx b/svx/source/engine3d/svx3ditems.cxx index a17f4ccb7b82..346dd7db2577 100644 --- a/svx/source/engine3d/svx3ditems.cxx +++ b/svx/source/engine3d/svx3ditems.cxx @@ -78,8 +78,8 @@ Svx3DTextureModeItem::Svx3DTextureModeItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_MODE, nVal) {} -Svx3DPerspectiveItem::Svx3DPerspectiveItem(sal_uInt16 nVal) -: SfxUInt16Item(SDRATTR_3DSCENE_PERSPECTIVE, nVal) +Svx3DPerspectiveItem::Svx3DPerspectiveItem(ProjectionType nVal) +: SfxUInt16Item(SDRATTR_3DSCENE_PERSPECTIVE, (sal_uInt16)nVal) {} Svx3DShadeModeItem::Svx3DShadeModeItem(sal_uInt16 nVal) diff --git a/svx/source/engine3d/viewpt3d2.cxx b/svx/source/engine3d/viewpt3d2.cxx index b4d21899570e..8ff54c05ff75 100644 --- a/svx/source/engine3d/viewpt3d2.cxx +++ b/svx/source/engine3d/viewpt3d2.cxx @@ -27,7 +27,7 @@ Viewport3D::Viewport3D() : aVUV(0, 1, 1), aPRP(0, 0, 2), fVPD(-3), - eProjection(PR_PERSPECTIVE), + eProjection(ProjectionType::Perspective), aDeviceRect(Point(0,0), Size(-1,-1)), aViewPoint (0, 0, 5000), bTfValid(false), diff --git a/svx/source/sdr/properties/e3dsceneproperties.cxx b/svx/source/sdr/properties/e3dsceneproperties.cxx index 44530ee1ba8f..44c28b5bc8b1 100644 --- a/svx/source/sdr/properties/e3dsceneproperties.cxx +++ b/svx/source/sdr/properties/e3dsceneproperties.cxx @@ -307,7 +307,7 @@ namespace sdr Camera3D aSceneCam(rObj.GetCamera()); // ProjectionType - mpItemSet->Put(Svx3DPerspectiveItem((sal_uInt16)aSceneCam.GetProjection())); + mpItemSet->Put(Svx3DPerspectiveItem(aSceneCam.GetProjection())); // CamPos mpItemSet->Put(makeSvx3DDistanceItem((sal_uInt32)(aSceneCam.GetPosition().getZ() + 0.5))); |