diff options
Diffstat (limited to 'Mesa')
-rw-r--r-- | Mesa/inc/gl.h | 1602 | ||||
-rw-r--r-- | Mesa/inc/gl_mangle.h | 3074 | ||||
-rw-r--r-- | Mesa/inc/glext.h | 6 | ||||
-rw-r--r-- | Mesa/inc/glx.h | 188 | ||||
-rw-r--r-- | Mesa/inc/glxext.h | 16 |
5 files changed, 2443 insertions, 2443 deletions
diff --git a/Mesa/inc/gl.h b/Mesa/inc/gl.h index b427637e6ece..4380a1560386 100644 --- a/Mesa/inc/gl.h +++ b/Mesa/inc/gl.h @@ -68,7 +68,7 @@ #endif /* WIN32 && !CYGWIN */ #if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__) -# define PRAGMA_EXPORT_SUPPORTED 1 +# define PRAGMA_EXPORT_SUPPORTED 1 #endif /* @@ -144,21 +144,21 @@ extern "C" { /* * Datatypes */ -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; /* 1-byte signed */ +typedef short GLshort; /* 2-byte signed */ +typedef int GLint; /* 4-byte signed */ +typedef unsigned char GLubyte; /* 1-byte unsigned */ +typedef unsigned short GLushort; /* 2-byte unsigned */ +typedef unsigned int GLuint; /* 4-byte unsigned */ +typedef int GLsizei; /* 4-byte signed */ +typedef float GLfloat; /* single precision float */ +typedef float GLclampf; /* single precision float in [0,1] */ +typedef double GLdouble; /* double precision float */ +typedef double GLclampd; /* double precision float in [0,1] */ @@ -167,603 +167,603 @@ typedef double GLclampd; /* double precision float in [0,1] */ */ /* Boolean values */ -#define GL_FALSE 0x0 -#define GL_TRUE 0x1 +#define GL_FALSE 0x0 +#define GL_TRUE 0x1 /* Data types */ -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_2_BYTES 0x1407 -#define GL_3_BYTES 0x1408 -#define GL_4_BYTES 0x1409 -#define GL_DOUBLE 0x140A +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A /* Primitives */ -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_QUADS 0x0007 -#define GL_QUAD_STRIP 0x0008 -#define GL_POLYGON 0x0009 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 /* Vertex Arrays */ -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D /* Matrix Mode */ -#define GL_MATRIX_MODE 0x0BA0 -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 /* Points */ -#define GL_POINT_SMOOTH 0x0B10 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 /* Lines */ -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 /* Polygons */ -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_EDGE_FLAG 0x0B43 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 /* Display Lists */ -#define GL_COMPILE 0x1300 -#define GL_COMPILE_AND_EXECUTE 0x1301 -#define GL_LIST_BASE 0x0B32 -#define GL_LIST_INDEX 0x0B33 -#define GL_LIST_MODE 0x0B30 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 /* Depth buffer */ -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_BITS 0x0D56 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_COMPONENT 0x1902 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_COMPONENT 0x1902 /* Lighting */ -#define GL_LIGHTING 0x0B50 -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_SHININESS 0x1601 -#define GL_EMISSION 0x1600 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_COLOR_INDEXES 0x1603 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_SHADE_MODEL 0x0B54 -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_NORMALIZE 0x0BA1 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_SHININESS 0x1601 +#define GL_EMISSION 0x1600 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_NORMALIZE 0x0BA1 /* User clipping planes */ -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 /* Accumulation buffer */ -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_ACCUM 0x0100 -#define GL_ADD 0x0104 -#define GL_LOAD 0x0101 -#define GL_MULT 0x0103 -#define GL_RETURN 0x0102 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM 0x0100 +#define GL_ADD 0x0104 +#define GL_LOAD 0x0101 +#define GL_MULT 0x0103 +#define GL_RETURN 0x0102 /* Alpha testing */ -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TEST_FUNC 0x0BC1 /* Blending */ -#define GL_BLEND 0x0BE2 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND_DST 0x0BE0 -#define GL_ZERO 0x0 -#define GL_ONE 0x1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_BLEND 0x0BE2 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_DST 0x0BE0 +#define GL_ZERO 0x0 +#define GL_ONE 0x1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 /* Render Mode */ -#define GL_FEEDBACK 0x1C01 -#define GL_RENDER 0x1C00 -#define GL_SELECT 0x1C02 +#define GL_FEEDBACK 0x1C01 +#define GL_RENDER 0x1C00 +#define GL_SELECT 0x1C02 /* Feedback */ -#define GL_2D 0x0600 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_4D_COLOR_TEXTURE 0x0604 -#define GL_POINT_TOKEN 0x0701 -#define GL_LINE_TOKEN 0x0702 -#define GL_LINE_RESET_TOKEN 0x0707 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 /* Selection */ -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 /* Fog */ -#define GL_FOG 0x0B60 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_COLOR 0x0B66 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_LINEAR 0x2601 -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 +#define GL_FOG 0x0B60 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 /* Logic Ops */ -#define GL_LOGIC_OP 0x0BF1 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_CLEAR 0x1500 -#define GL_SET 0x150F -#define GL_COPY 0x1503 -#define GL_COPY_INVERTED 0x150C -#define GL_NOOP 0x1505 -#define GL_INVERT 0x150A -#define GL_AND 0x1501 -#define GL_NAND 0x150E -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_XOR 0x1506 -#define GL_EQUIV 0x1509 -#define GL_AND_REVERSE 0x1502 -#define GL_AND_INVERTED 0x1504 -#define GL_OR_REVERSE 0x150B -#define GL_OR_INVERTED 0x150D +#define GL_LOGIC_OP 0x0BF1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_CLEAR 0x1500 +#define GL_SET 0x150F +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_NOOP 0x1505 +#define GL_INVERT 0x150A +#define GL_AND 0x1501 +#define GL_NAND 0x150E +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_XOR 0x1506 +#define GL_EQUIV 0x1509 +#define GL_AND_REVERSE 0x1502 +#define GL_AND_INVERTED 0x1504 +#define GL_OR_REVERSE 0x150B +#define GL_OR_INVERTED 0x150D /* Stencil */ -#define GL_STENCIL_BITS 0x0D57 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_STENCIL_INDEX 0x1901 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_INDEX 0x1901 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 /* Buffers, Pixel Drawing/Reading */ -#define GL_NONE 0x0 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -/*GL_FRONT 0x0404 */ -/*GL_BACK 0x0405 */ -/*GL_FRONT_AND_BACK 0x0408 */ -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C -#define GL_COLOR_INDEX 0x1900 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_ALPHA_BITS 0x0D55 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_INDEX_BITS 0x0D51 -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_AUX_BUFFERS 0x0C00 -#define GL_READ_BUFFER 0x0C02 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_BITMAP 0x1A00 -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 -#define GL_DITHER 0x0BD0 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 +#define GL_NONE 0x0 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +/*GL_FRONT 0x0404 */ +/*GL_BACK 0x0405 */ +/*GL_FRONT_AND_BACK 0x0408 */ +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_COLOR_INDEX 0x1900 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_ALPHA_BITS 0x0D55 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_INDEX_BITS 0x0D51 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_READ_BUFFER 0x0C02 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_BITMAP 0x1A00 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 /* Implementation limits */ -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B /* Gets */ -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_MODE 0x0C30 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_RENDER_MODE 0x0C40 -#define GL_RGBA_MODE 0x0C31 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_VIEWPORT 0x0BA2 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_RENDER_MODE 0x0C40 +#define GL_RGBA_MODE 0x0C31 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_VIEWPORT 0x0BA2 /* Evaluators */ -#define GL_AUTO_NORMAL 0x0D80 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_COEFF 0x0A00 -#define GL_ORDER 0x0A01 -#define GL_DOMAIN 0x0A02 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 /* Hints */ -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_FOG_HINT 0x0C54 -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 /* Scissor box */ -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 /* Pixel Mode / Transfer */ -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_STENCIL 0x0D11 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_RED_SCALE 0x0D14 -#define GL_RED_BIAS 0x0D15 -#define GL_GREEN_SCALE 0x0D18 -#define GL_GREEN_BIAS 0x0D19 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BLUE_BIAS 0x0D1B -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_BIAS 0x0D1F -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 /* Texture mapping */ -#define GL_TEXTURE_ENV 0x2300 -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_ENV_COLOR 0x2201 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_BORDER 0x1005 -#define GL_TEXTURE_COMPONENTS 0x1003 -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_OBJECT_PLANE 0x2501 -#define GL_EYE_LINEAR 0x2400 -#define GL_EYE_PLANE 0x2502 -#define GL_SPHERE_MAP 0x2402 -#define GL_DECAL 0x2101 -#define GL_MODULATE 0x2100 -#define GL_NEAREST 0x2600 -#define GL_REPEAT 0x2901 -#define GL_CLAMP 0x2900 -#define GL_S 0x2000 -#define GL_T 0x2001 -#define GL_R 0x2002 -#define GL_Q 0x2003 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 +#define GL_NEAREST 0x2600 +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 /* Utility */ -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 /* Errors */ -#define GL_NO_ERROR 0x0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 +#define GL_NO_ERROR 0x0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 /* glPush/PopAttrib bits */ -#define GL_CURRENT_BIT 0x00000001 -#define GL_POINT_BIT 0x00000002 -#define GL_LINE_BIT 0x00000004 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_FOG_BIT 0x00000080 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_ENABLE_BIT 0x00002000 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_HINT_BIT 0x00008000 -#define GL_EVAL_BIT 0x00010000 -#define GL_LIST_BIT 0x00020000 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_ALL_ATTRIB_BITS 0x000FFFFF +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000FFFFF /* OpenGL 1.1 */ -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_R3_G3_B2 0x2A10 -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF -#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF @@ -1474,47 +1474,47 @@ GLAPI void GLAPIENTRY glPopName( void ); * OpenGL 1.2 */ -#define GL_RESCALE_NORMAL 0x803A -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_RESCALE_NORMAL 0x803A +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); @@ -1549,81 +1549,81 @@ typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, * GL_ARB_imaging */ -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_REDUCE 0x8016 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_CONSTANT_BORDER 0x8151 -#define GL_REPLICATE_BORDER 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR 0x8154 -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_SINK 0x802D -#define GL_MINMAX 0x802E -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_TABLE_TOO_LARGE 0x8031 -#define GL_BLEND_EQUATION 0x8009 -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_FUNC_ADD 0x8006 -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_BLEND_COLOR 0x8005 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_BLEND_EQUATION 0x8009 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_COLOR 0x8005 GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, @@ -1776,109 +1776,109 @@ typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); */ /* multitexture */ -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 /* texture_cube_map */ -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C /* texture_compression */ -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 /* multisample */ -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 /* transpose_matrix */ -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 /* texture_env_combine */ -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_SUBTRACT 0x84E7 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 /* texture_env_dot3 */ -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF /* texture_border_clamp */ -#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLAMP_TO_BORDER 0x812D GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); @@ -2027,41 +2027,41 @@ typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint le #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9_ARB 0x84C9 -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31_ARB 0x84DF -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); @@ -2180,11 +2180,11 @@ GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logTyp #ifndef GL_MESA_packed_depth_stencil #define GL_MESA_packed_depth_stencil 1 -#define GL_DEPTH_STENCIL_MESA 0x8750 -#define GL_UNSIGNED_INT_24_8_MESA 0x8751 -#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 -#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 -#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 +#define GL_DEPTH_STENCIL_MESA 0x8750 +#define GL_UNSIGNED_INT_24_8_MESA 0x8751 +#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 +#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 +#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 #endif /* GL_MESA_packed_depth_stencil */ @@ -2213,7 +2213,7 @@ GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, con #ifndef GL_ATI_blend_equation_separate #define GL_ATI_blend_equation_separate 1 -#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D +#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA ); typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA); diff --git a/Mesa/inc/gl_mangle.h b/Mesa/inc/gl_mangle.h index 369b8a0fc6d5..863a2c91f71a 100644 --- a/Mesa/inc/gl_mangle.h +++ b/Mesa/inc/gl_mangle.h @@ -3,10 +3,10 @@ #define GL_MANGLE_C2 "This file is used to create GL function protypes and aliases for the function names" files="gl.h glext.h" #define GL_MANGLE_C3 "get regeneration header - copy everything in this file above the 'REGENERATE_TO_END' line" - awk '!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0 + awk '!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0 echo "" #define GL_MANGLE_C4 get aliases - grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1 MANGLE(\1)/' | sort | uniq + grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1 MANGLE(\1)/' | sort | uniq echo "" echo "#endif /* GL_MANGLE_H */" exit @@ -29,1540 +29,1540 @@ /*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */ -#define glAccum MANGLE(Accum) -#define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT) -#define glActiveTextureARB MANGLE(ActiveTextureARB) -#define glActiveTexture MANGLE(ActiveTexture) -#define glActiveVaryingNV MANGLE(ActiveVaryingNV) -#define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI) -#define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI) -#define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI) -#define glAlphaFunc MANGLE(AlphaFunc) -#define glApplyTextureEXT MANGLE(ApplyTextureEXT) -#define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV) -#define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT) -#define glAreTexturesResident MANGLE(AreTexturesResident) -#define glArrayElementEXT MANGLE(ArrayElementEXT) -#define glArrayElement MANGLE(ArrayElement) -#define glArrayObjectATI MANGLE(ArrayObjectATI) -#define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX) -#define glAttachObjectARB MANGLE(AttachObjectARB) -#define glAttachShader MANGLE(AttachShader) -#define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI) -#define glBegin MANGLE(Begin) -#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV) -#define glBeginQueryARB MANGLE(BeginQueryARB) -#define glBeginQuery MANGLE(BeginQuery) -#define glBeginTransformFeedbackNV MANGLE(BeginTransformFeedbackNV) -#define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT) -#define glBindAttribLocationARB MANGLE(BindAttribLocationARB) -#define glBindAttribLocation MANGLE(BindAttribLocation) -#define glBindBufferARB MANGLE(BindBufferARB) -#define glBindBufferBaseNV MANGLE(BindBufferBaseNV) -#define glBindBuffer MANGLE(BindBuffer) -#define glBindBufferOffsetNV MANGLE(BindBufferOffsetNV) -#define glBindBufferRangeNV MANGLE(BindBufferRangeNV) -#define glBindFragDataLocationEXT MANGLE(BindFragDataLocationEXT) -#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI) -#define glBindFramebufferEXT MANGLE(BindFramebufferEXT) -#define glBindLightParameterEXT MANGLE(BindLightParameterEXT) -#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT) -#define glBindParameterEXT MANGLE(BindParameterEXT) -#define glBindProgramARB MANGLE(BindProgramARB) -#define glBindProgramNV MANGLE(BindProgramNV) -#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT) -#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT) -#define glBindTextureEXT MANGLE(BindTextureEXT) -#define glBindTexture MANGLE(BindTexture) -#define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT) -#define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE) -#define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT) -#define glBinormal3bEXT MANGLE(Binormal3bEXT) -#define glBinormal3bvEXT MANGLE(Binormal3bvEXT) -#define glBinormal3dEXT MANGLE(Binormal3dEXT) -#define glBinormal3dvEXT MANGLE(Binormal3dvEXT) -#define glBinormal3fEXT MANGLE(Binormal3fEXT) -#define glBinormal3fvEXT MANGLE(Binormal3fvEXT) -#define glBinormal3iEXT MANGLE(Binormal3iEXT) -#define glBinormal3ivEXT MANGLE(Binormal3ivEXT) -#define glBinormal3sEXT MANGLE(Binormal3sEXT) -#define glBinormal3svEXT MANGLE(Binormal3svEXT) -#define glBinormalPointerEXT MANGLE(BinormalPointerEXT) -#define glBitmap MANGLE(Bitmap) -#define glBlendColorEXT MANGLE(BlendColorEXT) -#define glBlendColor MANGLE(BlendColor) -#define glBlendEquationEXT MANGLE(BlendEquationEXT) -#define glBlendEquation MANGLE(BlendEquation) -#define glBlendEquationSeparateATI MANGLE(BlendEquationSeparateATI) -#define glBlendEquationSeparateEXT MANGLE(BlendEquationSeparateEXT) -#define glBlendEquationSeparate MANGLE(BlendEquationSeparate) -#define glBlendFunc MANGLE(BlendFunc) -#define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT) -#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR) -#define glBlendFuncSeparate MANGLE(BlendFuncSeparate) -#define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT) -#define glBufferDataARB MANGLE(BufferDataARB) -#define glBufferData MANGLE(BufferData) -#define glBufferParameteriAPPLE MANGLE(BufferParameteriAPPLE) -#define glBufferSubDataARB MANGLE(BufferSubDataARB) -#define glBufferSubData MANGLE(BufferSubData) -#define glCallList MANGLE(CallList) -#define glCallLists MANGLE(CallLists) -#define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT) -#define glClampColorARB MANGLE(ClampColorARB) -#define glClearAccum MANGLE(ClearAccum) -#define glClearColorIiEXT MANGLE(ClearColorIiEXT) -#define glClearColorIuiEXT MANGLE(ClearColorIuiEXT) -#define glClearColor MANGLE(ClearColor) -#define glClearDebugLogMESA MANGLE(ClearDebugLogMESA) -#define glClearDepthdNV MANGLE(ClearDepthdNV) -#define glClearDepth MANGLE(ClearDepth) -#define glClearIndex MANGLE(ClearIndex) -#define glClear MANGLE(Clear) -#define glClearStencil MANGLE(ClearStencil) -#define glClientActiveTextureARB MANGLE(ClientActiveTextureARB) -#define glClientActiveTexture MANGLE(ClientActiveTexture) -#define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI) -#define glClipPlane MANGLE(ClipPlane) -#define glColor3b MANGLE(Color3b) -#define glColor3bv MANGLE(Color3bv) -#define glColor3d MANGLE(Color3d) -#define glColor3dv MANGLE(Color3dv) -#define glColor3f MANGLE(Color3f) -#define glColor3fVertex3fSUN MANGLE(Color3fVertex3fSUN) -#define glColor3fVertex3fvSUN MANGLE(Color3fVertex3fvSUN) -#define glColor3fv MANGLE(Color3fv) -#define glColor3hNV MANGLE(Color3hNV) -#define glColor3hvNV MANGLE(Color3hvNV) -#define glColor3i MANGLE(Color3i) -#define glColor3iv MANGLE(Color3iv) -#define glColor3s MANGLE(Color3s) -#define glColor3sv MANGLE(Color3sv) -#define glColor3ub MANGLE(Color3ub) -#define glColor3ubv MANGLE(Color3ubv) -#define glColor3ui MANGLE(Color3ui) -#define glColor3uiv MANGLE(Color3uiv) -#define glColor3us MANGLE(Color3us) -#define glColor3usv MANGLE(Color3usv) -#define glColor4b MANGLE(Color4b) -#define glColor4bv MANGLE(Color4bv) -#define glColor4d MANGLE(Color4d) -#define glColor4dv MANGLE(Color4dv) -#define glColor4f MANGLE(Color4f) -#define glColor4fNormal3fVertex3fSUN MANGLE(Color4fNormal3fVertex3fSUN) -#define glColor4fNormal3fVertex3fvSUN MANGLE(Color4fNormal3fVertex3fvSUN) -#define glColor4fv MANGLE(Color4fv) -#define glColor4hNV MANGLE(Color4hNV) -#define glColor4hvNV MANGLE(Color4hvNV) -#define glColor4i MANGLE(Color4i) -#define glColor4iv MANGLE(Color4iv) -#define glColor4s MANGLE(Color4s) -#define glColor4sv MANGLE(Color4sv) -#define glColor4ub MANGLE(Color4ub) -#define glColor4ubVertex2fSUN MANGLE(Color4ubVertex2fSUN) -#define glColor4ubVertex2fvSUN MANGLE(Color4ubVertex2fvSUN) -#define glColor4ubVertex3fSUN MANGLE(Color4ubVertex3fSUN) -#define glColor4ubVertex3fvSUN MANGLE(Color4ubVertex3fvSUN) -#define glColor4ubv MANGLE(Color4ubv) -#define glColor4ui MANGLE(Color4ui) -#define glColor4uiv MANGLE(Color4uiv) -#define glColor4us MANGLE(Color4us) -#define glColor4usv MANGLE(Color4usv) -#define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI) -#define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI) -#define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI) -#define glColorMaskIndexedEXT MANGLE(ColorMaskIndexedEXT) -#define glColorMask MANGLE(ColorMask) -#define glColorMaterial MANGLE(ColorMaterial) -#define glColorPointerEXT MANGLE(ColorPointerEXT) -#define glColorPointerListIBM MANGLE(ColorPointerListIBM) -#define glColorPointer MANGLE(ColorPointer) -#define glColorPointervINTEL MANGLE(ColorPointervINTEL) -#define glColorSubTableEXT MANGLE(ColorSubTableEXT) -#define glColorSubTable MANGLE(ColorSubTable) -#define glColorTableEXT MANGLE(ColorTableEXT) -#define glColorTable MANGLE(ColorTable) -#define glColorTableParameterfv MANGLE(ColorTableParameterfv) -#define glColorTableParameterfvSGI MANGLE(ColorTableParameterfvSGI) -#define glColorTableParameteriv MANGLE(ColorTableParameteriv) -#define glColorTableParameterivSGI MANGLE(ColorTableParameterivSGI) -#define glColorTableSGI MANGLE(ColorTableSGI) -#define glCombinerInputNV MANGLE(CombinerInputNV) -#define glCombinerOutputNV MANGLE(CombinerOutputNV) -#define glCombinerParameterfNV MANGLE(CombinerParameterfNV) -#define glCombinerParameterfvNV MANGLE(CombinerParameterfvNV) -#define glCombinerParameteriNV MANGLE(CombinerParameteriNV) -#define glCombinerParameterivNV MANGLE(CombinerParameterivNV) -#define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV) -#define glCompileShaderARB MANGLE(CompileShaderARB) -#define glCompileShader MANGLE(CompileShader) -#define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB) -#define glCompressedTexImage1D MANGLE(CompressedTexImage1D) -#define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB) -#define glCompressedTexImage2D MANGLE(CompressedTexImage2D) -#define glCompressedTexImage3DARB MANGLE(CompressedTexImage3DARB) -#define glCompressedTexImage3D MANGLE(CompressedTexImage3D) -#define glCompressedTexSubImage1DARB MANGLE(CompressedTexSubImage1DARB) -#define glCompressedTexSubImage1D MANGLE(CompressedTexSubImage1D) -#define glCompressedTexSubImage2DARB MANGLE(CompressedTexSubImage2DARB) -#define glCompressedTexSubImage2D MANGLE(CompressedTexSubImage2D) -#define glCompressedTexSubImage3DARB MANGLE(CompressedTexSubImage3DARB) -#define glCompressedTexSubImage3D MANGLE(CompressedTexSubImage3D) -#define glConvolutionFilter1DEXT MANGLE(ConvolutionFilter1DEXT) -#define glConvolutionFilter1D MANGLE(ConvolutionFilter1D) -#define glConvolutionFilter2DEXT MANGLE(ConvolutionFilter2DEXT) -#define glConvolutionFilter2D MANGLE(ConvolutionFilter2D) -#define glConvolutionParameterfEXT MANGLE(ConvolutionParameterfEXT) -#define glConvolutionParameterf MANGLE(ConvolutionParameterf) -#define glConvolutionParameterfvEXT MANGLE(ConvolutionParameterfvEXT) -#define glConvolutionParameterfv MANGLE(ConvolutionParameterfv) -#define glConvolutionParameteriEXT MANGLE(ConvolutionParameteriEXT) -#define glConvolutionParameteri MANGLE(ConvolutionParameteri) -#define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT) -#define glConvolutionParameteriv MANGLE(ConvolutionParameteriv) -#define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT) -#define glCopyColorSubTable MANGLE(CopyColorSubTable) -#define glCopyColorTable MANGLE(CopyColorTable) -#define glCopyColorTableSGI MANGLE(CopyColorTableSGI) -#define glCopyConvolutionFilter1DEXT MANGLE(CopyConvolutionFilter1DEXT) -#define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D) -#define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT) -#define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D) -#define glCopyPixels MANGLE(CopyPixels) -#define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT) -#define glCopyTexImage1D MANGLE(CopyTexImage1D) -#define glCopyTexImage2DEXT MANGLE(CopyTexImage2DEXT) -#define glCopyTexImage2D MANGLE(CopyTexImage2D) -#define glCopyTexSubImage1DEXT MANGLE(CopyTexSubImage1DEXT) -#define glCopyTexSubImage1D MANGLE(CopyTexSubImage1D) -#define glCopyTexSubImage2DEXT MANGLE(CopyTexSubImage2DEXT) -#define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D) -#define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT) -#define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D) -#define glCreateDebugObjectMESA MANGLE(CreateDebugObjectMESA) -#define glCreateProgram MANGLE(CreateProgram) -#define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB) -#define glCreateShader MANGLE(CreateShader) -#define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB) -#define glCullFace MANGLE(CullFace) -#define glCullParameterdvEXT MANGLE(CullParameterdvEXT) -#define glCullParameterfvEXT MANGLE(CullParameterfvEXT) -#define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB) -#define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX) -#define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX) -#define glDeformSGIX MANGLE(DeformSGIX) -#define glDeleteAsyncMarkersSGIX MANGLE(DeleteAsyncMarkersSGIX) -#define glDeleteBuffersARB MANGLE(DeleteBuffersARB) -#define glDeleteBuffers MANGLE(DeleteBuffers) -#define glDeleteFencesAPPLE MANGLE(DeleteFencesAPPLE) -#define glDeleteFencesNV MANGLE(DeleteFencesNV) -#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI) -#define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT) -#define glDeleteLists MANGLE(DeleteLists) -#define glDeleteObjectARB MANGLE(DeleteObjectARB) -#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV) -#define glDeleteProgram MANGLE(DeleteProgram) -#define glDeleteProgramsARB MANGLE(DeleteProgramsARB) -#define glDeleteProgramsNV MANGLE(DeleteProgramsNV) -#define glDeleteQueriesARB MANGLE(DeleteQueriesARB) -#define glDeleteQueries MANGLE(DeleteQueries) -#define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT) -#define glDeleteShader MANGLE(DeleteShader) -#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT) -#define glDeleteTextures MANGLE(DeleteTextures) -#define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE) -#define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT) -#define glDepthBoundsdNV MANGLE(DepthBoundsdNV) -#define glDepthBoundsEXT MANGLE(DepthBoundsEXT) -#define glDepthFunc MANGLE(DepthFunc) -#define glDepthMask MANGLE(DepthMask) -#define glDepthRangedNV MANGLE(DepthRangedNV) -#define glDepthRange MANGLE(DepthRange) -#define glDetachObjectARB MANGLE(DetachObjectARB) -#define glDetachShader MANGLE(DetachShader) -#define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS) -#define glDisableClientState MANGLE(DisableClientState) -#define glDisableIndexedEXT MANGLE(DisableIndexedEXT) -#define glDisable MANGLE(Disable) -#define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT) -#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB) -#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray) -#define glDrawArraysEXT MANGLE(DrawArraysEXT) -#define glDrawArraysInstancedEXT MANGLE(DrawArraysInstancedEXT) -#define glDrawArrays MANGLE(DrawArrays) -#define glDrawBuffer MANGLE(DrawBuffer) -#define glDrawBuffersARB MANGLE(DrawBuffersARB) -#define glDrawBuffersATI MANGLE(DrawBuffersATI) -#define glDrawBuffers MANGLE(DrawBuffers) -#define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE) -#define glDrawElementArrayATI MANGLE(DrawElementArrayATI) -#define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT) -#define glDrawElements MANGLE(DrawElements) -#define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN) -#define glDrawPixels MANGLE(DrawPixels) -#define glDrawRangeElementArrayAPPLE MANGLE(DrawRangeElementArrayAPPLE) -#define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI) -#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT) -#define glDrawRangeElements MANGLE(DrawRangeElements) -#define glEdgeFlag MANGLE(EdgeFlag) -#define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT) -#define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM) -#define glEdgeFlagPointer MANGLE(EdgeFlagPointer) -#define glEdgeFlagv MANGLE(EdgeFlagv) -#define glElementPointerAPPLE MANGLE(ElementPointerAPPLE) -#define glElementPointerATI MANGLE(ElementPointerATI) -#define glEnableClientState MANGLE(EnableClientState) -#define glEnableIndexedEXT MANGLE(EnableIndexedEXT) -#define glEnable MANGLE(Enable) -#define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT) -#define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB) -#define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray) -#define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI) -#define glEndList MANGLE(EndList) -#define glEnd MANGLE(End) -#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV) -#define glEndQueryARB MANGLE(EndQueryARB) -#define glEndQuery MANGLE(EndQuery) -#define glEndTransformFeedbackNV MANGLE(EndTransformFeedbackNV) -#define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT) -#define glEvalCoord1d MANGLE(EvalCoord1d) -#define glEvalCoord1dv MANGLE(EvalCoord1dv) -#define glEvalCoord1f MANGLE(EvalCoord1f) -#define glEvalCoord1fv MANGLE(EvalCoord1fv) -#define glEvalCoord2d MANGLE(EvalCoord2d) -#define glEvalCoord2dv MANGLE(EvalCoord2dv) -#define glEvalCoord2f MANGLE(EvalCoord2f) -#define glEvalCoord2fv MANGLE(EvalCoord2fv) -#define glEvalMapsNV MANGLE(EvalMapsNV) -#define glEvalMesh1 MANGLE(EvalMesh1) -#define glEvalMesh2 MANGLE(EvalMesh2) -#define glEvalPoint1 MANGLE(EvalPoint1) -#define glEvalPoint2 MANGLE(EvalPoint2) -#define glExecuteProgramNV MANGLE(ExecuteProgramNV) -#define glExtractComponentEXT MANGLE(ExtractComponentEXT) -#define glFeedbackBuffer MANGLE(FeedbackBuffer) -#define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV) -#define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX) -#define glFinishFenceAPPLE MANGLE(FinishFenceAPPLE) -#define glFinishFenceNV MANGLE(FinishFenceNV) -#define glFinish MANGLE(Finish) -#define glFinishObjectAPPLE MANGLE(FinishObjectAPPLE) -#define glFinishTextureSUNX MANGLE(FinishTextureSUNX) -#define glFlush MANGLE(Flush) -#define glFlushMappedBufferRangeAPPLE MANGLE(FlushMappedBufferRangeAPPLE) -#define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV) -#define glFlushRasterSGIX MANGLE(FlushRasterSGIX) -#define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE) -#define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV) -#define glFogCoorddEXT MANGLE(FogCoorddEXT) -#define glFogCoordd MANGLE(FogCoordd) -#define glFogCoorddvEXT MANGLE(FogCoorddvEXT) -#define glFogCoorddv MANGLE(FogCoorddv) -#define glFogCoordfEXT MANGLE(FogCoordfEXT) -#define glFogCoordf MANGLE(FogCoordf) -#define glFogCoordfvEXT MANGLE(FogCoordfvEXT) -#define glFogCoordfv MANGLE(FogCoordfv) -#define glFogCoordhNV MANGLE(FogCoordhNV) -#define glFogCoordhvNV MANGLE(FogCoordhvNV) -#define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT) -#define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM) -#define glFogCoordPointer MANGLE(FogCoordPointer) -#define glFogf MANGLE(Fogf) -#define glFogFuncSGIS MANGLE(FogFuncSGIS) -#define glFogfv MANGLE(Fogfv) -#define glFogi MANGLE(Fogi) -#define glFogiv MANGLE(Fogiv) -#define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX) -#define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX) -#define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX) -#define glFragmentLightiSGIX MANGLE(FragmentLightiSGIX) -#define glFragmentLightivSGIX MANGLE(FragmentLightivSGIX) -#define glFragmentLightModelfSGIX MANGLE(FragmentLightModelfSGIX) -#define glFragmentLightModelfvSGIX MANGLE(FragmentLightModelfvSGIX) -#define glFragmentLightModeliSGIX MANGLE(FragmentLightModeliSGIX) -#define glFragmentLightModelivSGIX MANGLE(FragmentLightModelivSGIX) -#define glFragmentMaterialfSGIX MANGLE(FragmentMaterialfSGIX) -#define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX) -#define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX) -#define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX) -#define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT) -#define glFramebufferTexture1DEXT MANGLE(FramebufferTexture1DEXT) -#define glFramebufferTexture2DEXT MANGLE(FramebufferTexture2DEXT) -#define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT) -#define glFramebufferTextureEXT MANGLE(FramebufferTextureEXT) -#define glFramebufferTextureFaceEXT MANGLE(FramebufferTextureFaceEXT) -#define glFramebufferTextureLayerEXT MANGLE(FramebufferTextureLayerEXT) -#define glFrameZoomSGIX MANGLE(FrameZoomSGIX) -#define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI) -#define glFrontFace MANGLE(FrontFace) -#define glFrustum MANGLE(Frustum) -#define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX) -#define glGenBuffersARB MANGLE(GenBuffersARB) -#define glGenBuffers MANGLE(GenBuffers) -#define glGenerateMipmapEXT MANGLE(GenerateMipmapEXT) -#define glGenFencesAPPLE MANGLE(GenFencesAPPLE) -#define glGenFencesNV MANGLE(GenFencesNV) -#define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI) -#define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT) -#define glGenLists MANGLE(GenLists) -#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV) -#define glGenProgramsARB MANGLE(GenProgramsARB) -#define glGenProgramsNV MANGLE(GenProgramsNV) -#define glGenQueriesARB MANGLE(GenQueriesARB) -#define glGenQueries MANGLE(GenQueries) -#define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT) -#define glGenSymbolsEXT MANGLE(GenSymbolsEXT) -#define glGenTexturesEXT MANGLE(GenTexturesEXT) -#define glGenTextures MANGLE(GenTextures) -#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE) -#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT) -#define glGetActiveAttribARB MANGLE(GetActiveAttribARB) -#define glGetActiveAttrib MANGLE(GetActiveAttrib) -#define glGetActiveUniformARB MANGLE(GetActiveUniformARB) -#define glGetActiveUniform MANGLE(GetActiveUniform) -#define glGetActiveVaryingNV MANGLE(GetActiveVaryingNV) -#define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI) -#define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI) -#define glGetAttachedObjectsARB MANGLE(GetAttachedObjectsARB) -#define glGetAttachedShaders MANGLE(GetAttachedShaders) -#define glGetAttribLocationARB MANGLE(GetAttribLocationARB) -#define glGetAttribLocation MANGLE(GetAttribLocation) -#define glGetBooleanIndexedvEXT MANGLE(GetBooleanIndexedvEXT) -#define glGetBooleanv MANGLE(GetBooleanv) -#define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB) -#define glGetBufferParameteriv MANGLE(GetBufferParameteriv) -#define glGetBufferPointervARB MANGLE(GetBufferPointervARB) -#define glGetBufferPointerv MANGLE(GetBufferPointerv) -#define glGetBufferSubDataARB MANGLE(GetBufferSubDataARB) -#define glGetBufferSubData MANGLE(GetBufferSubData) -#define glGetClipPlane MANGLE(GetClipPlane) -#define glGetColorTableEXT MANGLE(GetColorTableEXT) -#define glGetColorTable MANGLE(GetColorTable) -#define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT) -#define glGetColorTableParameterfv MANGLE(GetColorTableParameterfv) -#define glGetColorTableParameterfvSGI MANGLE(GetColorTableParameterfvSGI) -#define glGetColorTableParameterivEXT MANGLE(GetColorTableParameterivEXT) -#define glGetColorTableParameteriv MANGLE(GetColorTableParameteriv) -#define glGetColorTableParameterivSGI MANGLE(GetColorTableParameterivSGI) -#define glGetColorTableSGI MANGLE(GetColorTableSGI) -#define glGetCombinerInputParameterfvNV MANGLE(GetCombinerInputParameterfvNV) -#define glGetCombinerInputParameterivNV MANGLE(GetCombinerInputParameterivNV) -#define glGetCombinerOutputParameterfvNV MANGLE(GetCombinerOutputParameterfvNV) -#define glGetCombinerOutputParameterivNV MANGLE(GetCombinerOutputParameterivNV) -#define glGetCombinerStageParameterfvNV MANGLE(GetCombinerStageParameterfvNV) -#define glGetCompressedTexImageARB MANGLE(GetCompressedTexImageARB) -#define glGetCompressedTexImage MANGLE(GetCompressedTexImage) -#define glGetConvolutionFilterEXT MANGLE(GetConvolutionFilterEXT) -#define glGetConvolutionFilter MANGLE(GetConvolutionFilter) -#define glGetConvolutionParameterfvEXT MANGLE(GetConvolutionParameterfvEXT) -#define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv) -#define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT) -#define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv) -#define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA) -#define glGetDebugLogMESA MANGLE(GetDebugLogMESA) -#define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS) -#define glGetDoublev MANGLE(GetDoublev) -#define glGetError MANGLE(GetError) -#define glGetFenceivNV MANGLE(GetFenceivNV) -#define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV) -#define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV) -#define glGetFloatv MANGLE(GetFloatv) -#define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS) -#define glGetFragDataLocationEXT MANGLE(GetFragDataLocationEXT) -#define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX) -#define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX) -#define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX) -#define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX) -#define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT) -#define glGetHandleARB MANGLE(GetHandleARB) -#define glGetHistogramEXT MANGLE(GetHistogramEXT) -#define glGetHistogram MANGLE(GetHistogram) -#define glGetHistogramParameterfvEXT MANGLE(GetHistogramParameterfvEXT) -#define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv) -#define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT) -#define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv) -#define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP) -#define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP) -#define glGetInfoLogARB MANGLE(GetInfoLogARB) -#define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX) -#define glGetIntegerIndexedvEXT MANGLE(GetIntegerIndexedvEXT) -#define glGetIntegerv MANGLE(GetIntegerv) -#define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT) -#define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT) -#define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT) -#define glGetLightfv MANGLE(GetLightfv) -#define glGetLightiv MANGLE(GetLightiv) -#define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX) -#define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX) -#define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT) -#define glGetLocalConstantFloatvEXT MANGLE(GetLocalConstantFloatvEXT) -#define glGetLocalConstantIntegervEXT MANGLE(GetLocalConstantIntegervEXT) -#define glGetMapAttribParameterfvNV MANGLE(GetMapAttribParameterfvNV) -#define glGetMapAttribParameterivNV MANGLE(GetMapAttribParameterivNV) -#define glGetMapControlPointsNV MANGLE(GetMapControlPointsNV) -#define glGetMapdv MANGLE(GetMapdv) -#define glGetMapfv MANGLE(GetMapfv) -#define glGetMapiv MANGLE(GetMapiv) -#define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV) -#define glGetMapParameterivNV MANGLE(GetMapParameterivNV) -#define glGetMaterialfv MANGLE(GetMaterialfv) -#define glGetMaterialiv MANGLE(GetMaterialiv) -#define glGetMinmaxEXT MANGLE(GetMinmaxEXT) -#define glGetMinmax MANGLE(GetMinmax) -#define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT) -#define glGetMinmaxParameterfv MANGLE(GetMinmaxParameterfv) -#define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT) -#define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv) -#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI) -#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI) -#define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB) -#define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB) -#define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV) -#define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV) -#define glGetPixelMapfv MANGLE(GetPixelMapfv) -#define glGetPixelMapuiv MANGLE(GetPixelMapuiv) -#define glGetPixelMapusv MANGLE(GetPixelMapusv) -#define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS) -#define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS) -#define glGetPointervEXT MANGLE(GetPointervEXT) -#define glGetPointerv MANGLE(GetPointerv) -#define glGetPolygonStipple MANGLE(GetPolygonStipple) -#define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB) -#define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB) -#define glGetProgramEnvParameterIivNV MANGLE(GetProgramEnvParameterIivNV) -#define glGetProgramEnvParameterIuivNV MANGLE(GetProgramEnvParameterIuivNV) -#define glGetProgramInfoLog MANGLE(GetProgramInfoLog) -#define glGetProgramivARB MANGLE(GetProgramivARB) -#define glGetProgramiv MANGLE(GetProgramiv) -#define glGetProgramivNV MANGLE(GetProgramivNV) -#define glGetProgramLocalParameterdvARB MANGLE(GetProgramLocalParameterdvARB) -#define glGetProgramLocalParameterfvARB MANGLE(GetProgramLocalParameterfvARB) -#define glGetProgramLocalParameterIivNV MANGLE(GetProgramLocalParameterIivNV) -#define glGetProgramLocalParameterIuivNV MANGLE(GetProgramLocalParameterIuivNV) -#define glGetProgramNamedParameterdvNV MANGLE(GetProgramNamedParameterdvNV) -#define glGetProgramNamedParameterfvNV MANGLE(GetProgramNamedParameterfvNV) -#define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV) -#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV) -#define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA) -#define glGetProgramStringARB MANGLE(GetProgramStringARB) -#define glGetProgramStringNV MANGLE(GetProgramStringNV) -#define glGetQueryivARB MANGLE(GetQueryivARB) -#define glGetQueryiv MANGLE(GetQueryiv) -#define glGetQueryObjecti64vEXT MANGLE(GetQueryObjecti64vEXT) -#define glGetQueryObjectivARB MANGLE(GetQueryObjectivARB) -#define glGetQueryObjectiv MANGLE(GetQueryObjectiv) -#define glGetQueryObjectui64vEXT MANGLE(GetQueryObjectui64vEXT) -#define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB) -#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv) -#define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT) -#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT) -#define glGetSeparableFilter MANGLE(GetSeparableFilter) -#define glGetShaderInfoLog MANGLE(GetShaderInfoLog) -#define glGetShaderiv MANGLE(GetShaderiv) -#define glGetShaderSourceARB MANGLE(GetShaderSourceARB) -#define glGetShaderSource MANGLE(GetShaderSource) -#define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS) -#define glGetString MANGLE(GetString) -#define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI) -#define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI) -#define glGetTexEnvfv MANGLE(GetTexEnvfv) -#define glGetTexEnviv MANGLE(GetTexEnviv) -#define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS) -#define glGetTexGendv MANGLE(GetTexGendv) -#define glGetTexGenfv MANGLE(GetTexGenfv) -#define glGetTexGeniv MANGLE(GetTexGeniv) -#define glGetTexImage MANGLE(GetTexImage) -#define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv) -#define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv) -#define glGetTexParameterfv MANGLE(GetTexParameterfv) -#define glGetTexParameterIivEXT MANGLE(GetTexParameterIivEXT) -#define glGetTexParameterIuivEXT MANGLE(GetTexParameterIuivEXT) -#define glGetTexParameteriv MANGLE(GetTexParameteriv) -#define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV) -#define glGetTransformFeedbackVaryingNV MANGLE(GetTransformFeedbackVaryingNV) -#define glGetUniformBufferSizeEXT MANGLE(GetUniformBufferSizeEXT) -#define glGetUniformfvARB MANGLE(GetUniformfvARB) -#define glGetUniformfv MANGLE(GetUniformfv) -#define glGetUniformivARB MANGLE(GetUniformivARB) -#define glGetUniformiv MANGLE(GetUniformiv) -#define glGetUniformLocationARB MANGLE(GetUniformLocationARB) -#define glGetUniformLocation MANGLE(GetUniformLocation) -#define glGetUniformOffsetEXT MANGLE(GetUniformOffsetEXT) -#define glGetUniformuivEXT MANGLE(GetUniformuivEXT) -#define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI) -#define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI) -#define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT) -#define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT) -#define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT) -#define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT) -#define glGetVaryingLocationNV MANGLE(GetVaryingLocationNV) -#define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI) -#define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI) -#define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB) -#define glGetVertexAttribdv MANGLE(GetVertexAttribdv) -#define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV) -#define glGetVertexAttribfvARB MANGLE(GetVertexAttribfvARB) -#define glGetVertexAttribfv MANGLE(GetVertexAttribfv) -#define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV) -#define glGetVertexAttribIivEXT MANGLE(GetVertexAttribIivEXT) -#define glGetVertexAttribIuivEXT MANGLE(GetVertexAttribIuivEXT) -#define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB) -#define glGetVertexAttribiv MANGLE(GetVertexAttribiv) -#define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV) -#define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB) -#define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv) -#define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV) -#define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN) -#define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN) -#define glGlobalAlphaFactorfSUN MANGLE(GlobalAlphaFactorfSUN) -#define glGlobalAlphaFactoriSUN MANGLE(GlobalAlphaFactoriSUN) -#define glGlobalAlphaFactorsSUN MANGLE(GlobalAlphaFactorsSUN) -#define glGlobalAlphaFactorubSUN MANGLE(GlobalAlphaFactorubSUN) -#define glGlobalAlphaFactoruiSUN MANGLE(GlobalAlphaFactoruiSUN) -#define glGlobalAlphaFactorusSUN MANGLE(GlobalAlphaFactorusSUN) -#define glHint MANGLE(Hint) -#define glHintPGI MANGLE(HintPGI) -#define glHistogramEXT MANGLE(HistogramEXT) -#define glHistogram MANGLE(Histogram) -#define glIglooInterfaceSGIX MANGLE(IglooInterfaceSGIX) -#define glImageTransformParameterfHP MANGLE(ImageTransformParameterfHP) -#define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP) -#define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP) -#define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP) -#define glIndexd MANGLE(Indexd) -#define glIndexdv MANGLE(Indexdv) -#define glIndexf MANGLE(Indexf) -#define glIndexFuncEXT MANGLE(IndexFuncEXT) -#define glIndexfv MANGLE(Indexfv) -#define glIndexi MANGLE(Indexi) -#define glIndexiv MANGLE(Indexiv) -#define glIndexMask MANGLE(IndexMask) -#define glIndexMaterialEXT MANGLE(IndexMaterialEXT) -#define glIndexPointerEXT MANGLE(IndexPointerEXT) -#define glIndexPointerListIBM MANGLE(IndexPointerListIBM) -#define glIndexPointer MANGLE(IndexPointer) -#define glIndexs MANGLE(Indexs) -#define glIndexsv MANGLE(Indexsv) -#define glIndexub MANGLE(Indexub) -#define glIndexubv MANGLE(Indexubv) -#define glInitNames MANGLE(InitNames) -#define glInsertComponentEXT MANGLE(InsertComponentEXT) -#define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX) -#define glInterleavedArrays MANGLE(InterleavedArrays) -#define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX) -#define glIsBufferARB MANGLE(IsBufferARB) -#define glIsBuffer MANGLE(IsBuffer) -#define glIsEnabledIndexedEXT MANGLE(IsEnabledIndexedEXT) -#define glIsEnabled MANGLE(IsEnabled) -#define glIsFenceAPPLE MANGLE(IsFenceAPPLE) -#define glIsFenceNV MANGLE(IsFenceNV) -#define glIsFramebufferEXT MANGLE(IsFramebufferEXT) -#define glIsList MANGLE(IsList) -#define glIsObjectBufferATI MANGLE(IsObjectBufferATI) -#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV) -#define glIsProgramARB MANGLE(IsProgramARB) -#define glIsProgram MANGLE(IsProgram) -#define glIsProgramNV MANGLE(IsProgramNV) -#define glIsQueryARB MANGLE(IsQueryARB) -#define glIsQuery MANGLE(IsQuery) -#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT) -#define glIsShader MANGLE(IsShader) -#define glIsTextureEXT MANGLE(IsTextureEXT) -#define glIsTexture MANGLE(IsTexture) -#define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT) -#define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE) -#define glLightEnviSGIX MANGLE(LightEnviSGIX) -#define glLightf MANGLE(Lightf) -#define glLightfv MANGLE(Lightfv) -#define glLighti MANGLE(Lighti) -#define glLightiv MANGLE(Lightiv) -#define glLightModelf MANGLE(LightModelf) -#define glLightModelfv MANGLE(LightModelfv) -#define glLightModeli MANGLE(LightModeli) -#define glLightModeliv MANGLE(LightModeliv) -#define glLineStipple MANGLE(LineStipple) -#define glLineWidth MANGLE(LineWidth) -#define glLinkProgramARB MANGLE(LinkProgramARB) -#define glLinkProgram MANGLE(LinkProgram) -#define glListBase MANGLE(ListBase) -#define glListParameterfSGIX MANGLE(ListParameterfSGIX) -#define glListParameterfvSGIX MANGLE(ListParameterfvSGIX) -#define glListParameteriSGIX MANGLE(ListParameteriSGIX) -#define glListParameterivSGIX MANGLE(ListParameterivSGIX) -#define glLoadIdentityDeformationMapSGIX MANGLE(LoadIdentityDeformationMapSGIX) -#define glLoadIdentity MANGLE(LoadIdentity) -#define glLoadMatrixd MANGLE(LoadMatrixd) -#define glLoadMatrixf MANGLE(LoadMatrixf) -#define glLoadName MANGLE(LoadName) -#define glLoadProgramNV MANGLE(LoadProgramNV) -#define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB) -#define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd) -#define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB) -#define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf) -#define glLockArraysEXT MANGLE(LockArraysEXT) -#define glLogicOp MANGLE(LogicOp) -#define glMap1d MANGLE(Map1d) -#define glMap1f MANGLE(Map1f) -#define glMap2d MANGLE(Map2d) -#define glMap2f MANGLE(Map2f) -#define glMapBufferARB MANGLE(MapBufferARB) -#define glMapBuffer MANGLE(MapBuffer) -#define glMapControlPointsNV MANGLE(MapControlPointsNV) -#define glMapGrid1d MANGLE(MapGrid1d) -#define glMapGrid1f MANGLE(MapGrid1f) -#define glMapGrid2d MANGLE(MapGrid2d) -#define glMapGrid2f MANGLE(MapGrid2f) -#define glMapObjectBufferATI MANGLE(MapObjectBufferATI) -#define glMapParameterfvNV MANGLE(MapParameterfvNV) -#define glMapParameterivNV MANGLE(MapParameterivNV) -#define glMaterialf MANGLE(Materialf) -#define glMaterialfv MANGLE(Materialfv) -#define glMateriali MANGLE(Materiali) -#define glMaterialiv MANGLE(Materialiv) -#define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB) -#define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB) -#define glMatrixIndexuivARB MANGLE(MatrixIndexuivARB) -#define glMatrixIndexusvARB MANGLE(MatrixIndexusvARB) -#define glMatrixMode MANGLE(MatrixMode) -#define glMinmaxEXT MANGLE(MinmaxEXT) -#define glMinmax MANGLE(Minmax) -#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT) -#define glMultiDrawArrays MANGLE(MultiDrawArrays) -#define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE) -#define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT) -#define glMultiDrawElements MANGLE(MultiDrawElements) -#define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE) -#define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM) -#define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM) -#define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB) -#define glMultiTexCoord1d MANGLE(MultiTexCoord1d) -#define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB) -#define glMultiTexCoord1dv MANGLE(MultiTexCoord1dv) -#define glMultiTexCoord1fARB MANGLE(MultiTexCoord1fARB) -#define glMultiTexCoord1f MANGLE(MultiTexCoord1f) -#define glMultiTexCoord1fvARB MANGLE(MultiTexCoord1fvARB) -#define glMultiTexCoord1fv MANGLE(MultiTexCoord1fv) -#define glMultiTexCoord1hNV MANGLE(MultiTexCoord1hNV) -#define glMultiTexCoord1hvNV MANGLE(MultiTexCoord1hvNV) -#define glMultiTexCoord1iARB MANGLE(MultiTexCoord1iARB) -#define glMultiTexCoord1i MANGLE(MultiTexCoord1i) -#define glMultiTexCoord1ivARB MANGLE(MultiTexCoord1ivARB) -#define glMultiTexCoord1iv MANGLE(MultiTexCoord1iv) -#define glMultiTexCoord1sARB MANGLE(MultiTexCoord1sARB) -#define glMultiTexCoord1s MANGLE(MultiTexCoord1s) -#define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB) -#define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv) -#define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB) -#define glMultiTexCoord2d MANGLE(MultiTexCoord2d) -#define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB) -#define glMultiTexCoord2dv MANGLE(MultiTexCoord2dv) -#define glMultiTexCoord2fARB MANGLE(MultiTexCoord2fARB) -#define glMultiTexCoord2f MANGLE(MultiTexCoord2f) -#define glMultiTexCoord2fvARB MANGLE(MultiTexCoord2fvARB) -#define glMultiTexCoord2fv MANGLE(MultiTexCoord2fv) -#define glMultiTexCoord2hNV MANGLE(MultiTexCoord2hNV) -#define glMultiTexCoord2hvNV MANGLE(MultiTexCoord2hvNV) -#define glMultiTexCoord2iARB MANGLE(MultiTexCoord2iARB) -#define glMultiTexCoord2i MANGLE(MultiTexCoord2i) -#define glMultiTexCoord2ivARB MANGLE(MultiTexCoord2ivARB) -#define glMultiTexCoord2iv MANGLE(MultiTexCoord2iv) -#define glMultiTexCoord2sARB MANGLE(MultiTexCoord2sARB) -#define glMultiTexCoord2s MANGLE(MultiTexCoord2s) -#define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB) -#define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv) -#define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB) -#define glMultiTexCoord3d MANGLE(MultiTexCoord3d) -#define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB) -#define glMultiTexCoord3dv MANGLE(MultiTexCoord3dv) -#define glMultiTexCoord3fARB MANGLE(MultiTexCoord3fARB) -#define glMultiTexCoord3f MANGLE(MultiTexCoord3f) -#define glMultiTexCoord3fvARB MANGLE(MultiTexCoord3fvARB) -#define glMultiTexCoord3fv MANGLE(MultiTexCoord3fv) -#define glMultiTexCoord3hNV MANGLE(MultiTexCoord3hNV) -#define glMultiTexCoord3hvNV MANGLE(MultiTexCoord3hvNV) -#define glMultiTexCoord3iARB MANGLE(MultiTexCoord3iARB) -#define glMultiTexCoord3i MANGLE(MultiTexCoord3i) -#define glMultiTexCoord3ivARB MANGLE(MultiTexCoord3ivARB) -#define glMultiTexCoord3iv MANGLE(MultiTexCoord3iv) -#define glMultiTexCoord3sARB MANGLE(MultiTexCoord3sARB) -#define glMultiTexCoord3s MANGLE(MultiTexCoord3s) -#define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB) -#define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv) -#define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB) -#define glMultiTexCoord4d MANGLE(MultiTexCoord4d) -#define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB) -#define glMultiTexCoord4dv MANGLE(MultiTexCoord4dv) -#define glMultiTexCoord4fARB MANGLE(MultiTexCoord4fARB) -#define glMultiTexCoord4f MANGLE(MultiTexCoord4f) -#define glMultiTexCoord4fvARB MANGLE(MultiTexCoord4fvARB) -#define glMultiTexCoord4fv MANGLE(MultiTexCoord4fv) -#define glMultiTexCoord4hNV MANGLE(MultiTexCoord4hNV) -#define glMultiTexCoord4hvNV MANGLE(MultiTexCoord4hvNV) -#define glMultiTexCoord4iARB MANGLE(MultiTexCoord4iARB) -#define glMultiTexCoord4i MANGLE(MultiTexCoord4i) -#define glMultiTexCoord4ivARB MANGLE(MultiTexCoord4ivARB) -#define glMultiTexCoord4iv MANGLE(MultiTexCoord4iv) -#define glMultiTexCoord4sARB MANGLE(MultiTexCoord4sARB) -#define glMultiTexCoord4s MANGLE(MultiTexCoord4s) -#define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB) -#define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv) -#define glMultMatrixd MANGLE(MultMatrixd) -#define glMultMatrixf MANGLE(MultMatrixf) -#define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB) -#define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd) -#define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB) -#define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf) -#define glNewList MANGLE(NewList) -#define glNewObjectBufferATI MANGLE(NewObjectBufferATI) -#define glNormal3b MANGLE(Normal3b) -#define glNormal3bv MANGLE(Normal3bv) -#define glNormal3d MANGLE(Normal3d) -#define glNormal3dv MANGLE(Normal3dv) -#define glNormal3f MANGLE(Normal3f) -#define glNormal3fVertex3fSUN MANGLE(Normal3fVertex3fSUN) -#define glNormal3fVertex3fvSUN MANGLE(Normal3fVertex3fvSUN) -#define glNormal3fv MANGLE(Normal3fv) -#define glNormal3hNV MANGLE(Normal3hNV) -#define glNormal3hvNV MANGLE(Normal3hvNV) -#define glNormal3i MANGLE(Normal3i) -#define glNormal3iv MANGLE(Normal3iv) -#define glNormal3s MANGLE(Normal3s) -#define glNormal3sv MANGLE(Normal3sv) -#define glNormalPointerEXT MANGLE(NormalPointerEXT) -#define glNormalPointerListIBM MANGLE(NormalPointerListIBM) -#define glNormalPointer MANGLE(NormalPointer) -#define glNormalPointervINTEL MANGLE(NormalPointervINTEL) -#define glNormalStream3bATI MANGLE(NormalStream3bATI) -#define glNormalStream3bvATI MANGLE(NormalStream3bvATI) -#define glNormalStream3dATI MANGLE(NormalStream3dATI) -#define glNormalStream3dvATI MANGLE(NormalStream3dvATI) -#define glNormalStream3fATI MANGLE(NormalStream3fATI) -#define glNormalStream3fvATI MANGLE(NormalStream3fvATI) -#define glNormalStream3iATI MANGLE(NormalStream3iATI) -#define glNormalStream3ivATI MANGLE(NormalStream3ivATI) -#define glNormalStream3sATI MANGLE(NormalStream3sATI) -#define glNormalStream3svATI MANGLE(NormalStream3svATI) -#define glOrtho MANGLE(Ortho) -#define glPassTexCoordATI MANGLE(PassTexCoordATI) -#define glPassThrough MANGLE(PassThrough) -#define glPixelDataRangeNV MANGLE(PixelDataRangeNV) -#define glPixelMapfv MANGLE(PixelMapfv) -#define glPixelMapuiv MANGLE(PixelMapuiv) -#define glPixelMapusv MANGLE(PixelMapusv) -#define glPixelStoref MANGLE(PixelStoref) -#define glPixelStorei MANGLE(PixelStorei) -#define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS) -#define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS) -#define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS) -#define glPixelTexGenParameterivSGIS MANGLE(PixelTexGenParameterivSGIS) -#define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX) -#define glPixelTransferf MANGLE(PixelTransferf) -#define glPixelTransferi MANGLE(PixelTransferi) -#define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT) -#define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT) -#define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT) -#define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT) -#define glPixelZoom MANGLE(PixelZoom) -#define glPNTrianglesfATI MANGLE(PNTrianglesfATI) -#define glPNTrianglesiATI MANGLE(PNTrianglesiATI) -#define glPointParameterfARB MANGLE(PointParameterfARB) -#define glPointParameterfEXT MANGLE(PointParameterfEXT) -#define glPointParameterf MANGLE(PointParameterf) -#define glPointParameterfSGIS MANGLE(PointParameterfSGIS) -#define glPointParameterfvARB MANGLE(PointParameterfvARB) -#define glPointParameterfvEXT MANGLE(PointParameterfvEXT) -#define glPointParameterfv MANGLE(PointParameterfv) -#define glPointParameterfvSGIS MANGLE(PointParameterfvSGIS) -#define glPointParameteri MANGLE(PointParameteri) -#define glPointParameteriNV MANGLE(PointParameteriNV) -#define glPointParameteriv MANGLE(PointParameteriv) -#define glPointParameterivNV MANGLE(PointParameterivNV) -#define glPointSize MANGLE(PointSize) -#define glPollAsyncSGIX MANGLE(PollAsyncSGIX) -#define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX) -#define glPolygonMode MANGLE(PolygonMode) -#define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT) -#define glPolygonOffset MANGLE(PolygonOffset) -#define glPolygonStipple MANGLE(PolygonStipple) -#define glPopAttrib MANGLE(PopAttrib) -#define glPopClientAttrib MANGLE(PopClientAttrib) -#define glPopMatrix MANGLE(PopMatrix) -#define glPopName MANGLE(PopName) -#define glPrimitiveRestartIndexNV MANGLE(PrimitiveRestartIndexNV) -#define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV) -#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT) -#define glPrioritizeTextures MANGLE(PrioritizeTextures) -#define glProgramBufferParametersfvNV MANGLE(ProgramBufferParametersfvNV) -#define glProgramBufferParametersIivNV MANGLE(ProgramBufferParametersIivNV) -#define glProgramBufferParametersIuivNV MANGLE(ProgramBufferParametersIuivNV) -#define glProgramCallbackMESA MANGLE(ProgramCallbackMESA) -#define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB) -#define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB) -#define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB) -#define glProgramEnvParameter4fvARB MANGLE(ProgramEnvParameter4fvARB) -#define glProgramEnvParameterI4iNV MANGLE(ProgramEnvParameterI4iNV) -#define glProgramEnvParameterI4ivNV MANGLE(ProgramEnvParameterI4ivNV) -#define glProgramEnvParameterI4uiNV MANGLE(ProgramEnvParameterI4uiNV) -#define glProgramEnvParameterI4uivNV MANGLE(ProgramEnvParameterI4uivNV) -#define glProgramEnvParameters4fvEXT MANGLE(ProgramEnvParameters4fvEXT) -#define glProgramEnvParametersI4ivNV MANGLE(ProgramEnvParametersI4ivNV) -#define glProgramEnvParametersI4uivNV MANGLE(ProgramEnvParametersI4uivNV) -#define glProgramLocalParameter4dARB MANGLE(ProgramLocalParameter4dARB) -#define glProgramLocalParameter4dvARB MANGLE(ProgramLocalParameter4dvARB) -#define glProgramLocalParameter4fARB MANGLE(ProgramLocalParameter4fARB) -#define glProgramLocalParameter4fvARB MANGLE(ProgramLocalParameter4fvARB) -#define glProgramLocalParameterI4iNV MANGLE(ProgramLocalParameterI4iNV) -#define glProgramLocalParameterI4ivNV MANGLE(ProgramLocalParameterI4ivNV) -#define glProgramLocalParameterI4uiNV MANGLE(ProgramLocalParameterI4uiNV) -#define glProgramLocalParameterI4uivNV MANGLE(ProgramLocalParameterI4uivNV) -#define glProgramLocalParameters4fvEXT MANGLE(ProgramLocalParameters4fvEXT) -#define glProgramLocalParametersI4ivNV MANGLE(ProgramLocalParametersI4ivNV) -#define glProgramLocalParametersI4uivNV MANGLE(ProgramLocalParametersI4uivNV) -#define glProgramNamedParameter4dNV MANGLE(ProgramNamedParameter4dNV) -#define glProgramNamedParameter4dvNV MANGLE(ProgramNamedParameter4dvNV) -#define glProgramNamedParameter4fNV MANGLE(ProgramNamedParameter4fNV) -#define glProgramNamedParameter4fvNV MANGLE(ProgramNamedParameter4fvNV) -#define glProgramParameter4dNV MANGLE(ProgramParameter4dNV) -#define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV) -#define glProgramParameter4fNV MANGLE(ProgramParameter4fNV) -#define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV) -#define glProgramParameteriEXT MANGLE(ProgramParameteriEXT) -#define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV) -#define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV) -#define glProgramStringARB MANGLE(ProgramStringARB) -#define glProgramVertexLimitNV MANGLE(ProgramVertexLimitNV) -#define glPushAttrib MANGLE(PushAttrib) -#define glPushClientAttrib MANGLE(PushClientAttrib) -#define glPushMatrix MANGLE(PushMatrix) -#define glPushName MANGLE(PushName) -#define glRasterPos2d MANGLE(RasterPos2d) -#define glRasterPos2dv MANGLE(RasterPos2dv) -#define glRasterPos2f MANGLE(RasterPos2f) -#define glRasterPos2fv MANGLE(RasterPos2fv) -#define glRasterPos2i MANGLE(RasterPos2i) -#define glRasterPos2iv MANGLE(RasterPos2iv) -#define glRasterPos2s MANGLE(RasterPos2s) -#define glRasterPos2sv MANGLE(RasterPos2sv) -#define glRasterPos3d MANGLE(RasterPos3d) -#define glRasterPos3dv MANGLE(RasterPos3dv) -#define glRasterPos3f MANGLE(RasterPos3f) -#define glRasterPos3fv MANGLE(RasterPos3fv) -#define glRasterPos3i MANGLE(RasterPos3i) -#define glRasterPos3iv MANGLE(RasterPos3iv) -#define glRasterPos3s MANGLE(RasterPos3s) -#define glRasterPos3sv MANGLE(RasterPos3sv) -#define glRasterPos4d MANGLE(RasterPos4d) -#define glRasterPos4dv MANGLE(RasterPos4dv) -#define glRasterPos4f MANGLE(RasterPos4f) -#define glRasterPos4fv MANGLE(RasterPos4fv) -#define glRasterPos4i MANGLE(RasterPos4i) -#define glRasterPos4iv MANGLE(RasterPos4iv) -#define glRasterPos4s MANGLE(RasterPos4s) -#define glRasterPos4sv MANGLE(RasterPos4sv) -#define glReadBuffer MANGLE(ReadBuffer) -#define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX) -#define glReadPixels MANGLE(ReadPixels) -#define glRectd MANGLE(Rectd) -#define glRectdv MANGLE(Rectdv) -#define glRectf MANGLE(Rectf) -#define glRectfv MANGLE(Rectfv) -#define glRecti MANGLE(Recti) -#define glRectiv MANGLE(Rectiv) -#define glRects MANGLE(Rects) -#define glRectsv MANGLE(Rectsv) -#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX) -#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT) -#define glRenderbufferStorageMultisampleCoverageNV MANGLE(RenderbufferStorageMultisampleCoverageNV) -#define glRenderbufferStorageMultisampleEXT MANGLE(RenderbufferStorageMultisampleEXT) -#define glRenderMode MANGLE(RenderMode) -#define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN) -#define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN) -#define glReplacementCodeubvSUN MANGLE(ReplacementCodeubvSUN) -#define glReplacementCodeuiColor3fVertex3fSUN MANGLE(ReplacementCodeuiColor3fVertex3fSUN) -#define glReplacementCodeuiColor3fVertex3fvSUN MANGLE(ReplacementCodeuiColor3fVertex3fvSUN) -#define glReplacementCodeuiColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN) -#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN) -#define glReplacementCodeuiColor4ubVertex3fSUN MANGLE(ReplacementCodeuiColor4ubVertex3fSUN) -#define glReplacementCodeuiColor4ubVertex3fvSUN MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN) -#define glReplacementCodeuiNormal3fVertex3fSUN MANGLE(ReplacementCodeuiNormal3fVertex3fSUN) -#define glReplacementCodeuiNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN) -#define glReplacementCodeuiSUN MANGLE(ReplacementCodeuiSUN) -#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) -#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) -#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) -#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) -#define glReplacementCodeuiTexCoord2fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN) -#define glReplacementCodeuiTexCoord2fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN) -#define glReplacementCodeuiVertex3fSUN MANGLE(ReplacementCodeuiVertex3fSUN) -#define glReplacementCodeuiVertex3fvSUN MANGLE(ReplacementCodeuiVertex3fvSUN) -#define glReplacementCodeuivSUN MANGLE(ReplacementCodeuivSUN) -#define glReplacementCodeusSUN MANGLE(ReplacementCodeusSUN) -#define glReplacementCodeusvSUN MANGLE(ReplacementCodeusvSUN) -#define glRequestResidentProgramsNV MANGLE(RequestResidentProgramsNV) -#define glResetHistogramEXT MANGLE(ResetHistogramEXT) -#define glResetHistogram MANGLE(ResetHistogram) -#define glResetMinmaxEXT MANGLE(ResetMinmaxEXT) -#define glResetMinmax MANGLE(ResetMinmax) -#define glResizeBuffersMESA MANGLE(ResizeBuffersMESA) -#define glRotated MANGLE(Rotated) -#define glRotatef MANGLE(Rotatef) -#define glSampleCoverageARB MANGLE(SampleCoverageARB) -#define glSampleCoverage MANGLE(SampleCoverage) -#define glSampleMapATI MANGLE(SampleMapATI) -#define glSampleMaskEXT MANGLE(SampleMaskEXT) -#define glSampleMaskSGIS MANGLE(SampleMaskSGIS) -#define glSamplePatternEXT MANGLE(SamplePatternEXT) -#define glSamplePatternSGIS MANGLE(SamplePatternSGIS) -#define glScaled MANGLE(Scaled) -#define glScalef MANGLE(Scalef) -#define glScissor MANGLE(Scissor) -#define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT) -#define glSecondaryColor3b MANGLE(SecondaryColor3b) -#define glSecondaryColor3bvEXT MANGLE(SecondaryColor3bvEXT) -#define glSecondaryColor3bv MANGLE(SecondaryColor3bv) -#define glSecondaryColor3dEXT MANGLE(SecondaryColor3dEXT) -#define glSecondaryColor3d MANGLE(SecondaryColor3d) -#define glSecondaryColor3dvEXT MANGLE(SecondaryColor3dvEXT) -#define glSecondaryColor3dv MANGLE(SecondaryColor3dv) -#define glSecondaryColor3fEXT MANGLE(SecondaryColor3fEXT) -#define glSecondaryColor3f MANGLE(SecondaryColor3f) -#define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT) -#define glSecondaryColor3fv MANGLE(SecondaryColor3fv) -#define glSecondaryColor3hNV MANGLE(SecondaryColor3hNV) -#define glSecondaryColor3hvNV MANGLE(SecondaryColor3hvNV) -#define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT) -#define glSecondaryColor3i MANGLE(SecondaryColor3i) -#define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT) -#define glSecondaryColor3iv MANGLE(SecondaryColor3iv) -#define glSecondaryColor3sEXT MANGLE(SecondaryColor3sEXT) -#define glSecondaryColor3s MANGLE(SecondaryColor3s) -#define glSecondaryColor3svEXT MANGLE(SecondaryColor3svEXT) -#define glSecondaryColor3sv MANGLE(SecondaryColor3sv) -#define glSecondaryColor3ubEXT MANGLE(SecondaryColor3ubEXT) -#define glSecondaryColor3ub MANGLE(SecondaryColor3ub) -#define glSecondaryColor3ubvEXT MANGLE(SecondaryColor3ubvEXT) -#define glSecondaryColor3ubv MANGLE(SecondaryColor3ubv) -#define glSecondaryColor3uiEXT MANGLE(SecondaryColor3uiEXT) -#define glSecondaryColor3ui MANGLE(SecondaryColor3ui) -#define glSecondaryColor3uivEXT MANGLE(SecondaryColor3uivEXT) -#define glSecondaryColor3uiv MANGLE(SecondaryColor3uiv) -#define glSecondaryColor3usEXT MANGLE(SecondaryColor3usEXT) -#define glSecondaryColor3us MANGLE(SecondaryColor3us) -#define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT) -#define glSecondaryColor3usv MANGLE(SecondaryColor3usv) -#define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT) -#define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM) -#define glSecondaryColorPointer MANGLE(SecondaryColorPointer) -#define glSelectBuffer MANGLE(SelectBuffer) -#define glSeparableFilter2DEXT MANGLE(SeparableFilter2DEXT) -#define glSeparableFilter2D MANGLE(SeparableFilter2D) -#define glSetFenceAPPLE MANGLE(SetFenceAPPLE) -#define glSetFenceNV MANGLE(SetFenceNV) -#define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI) -#define glSetInvariantEXT MANGLE(SetInvariantEXT) -#define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT) -#define glShadeModel MANGLE(ShadeModel) -#define glShaderOp1EXT MANGLE(ShaderOp1EXT) -#define glShaderOp2EXT MANGLE(ShaderOp2EXT) -#define glShaderOp3EXT MANGLE(ShaderOp3EXT) -#define glShaderSourceARB MANGLE(ShaderSourceARB) -#define glShaderSource MANGLE(ShaderSource) -#define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS) -#define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX) -#define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX) -#define glSpriteParameteriSGIX MANGLE(SpriteParameteriSGIX) -#define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX) -#define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX) -#define glStencilClearTagEXT MANGLE(StencilClearTagEXT) -#define glStencilFunc MANGLE(StencilFunc) -#define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI) -#define glStencilFuncSeparate MANGLE(StencilFuncSeparate) -#define glStencilMask MANGLE(StencilMask) -#define glStencilMaskSeparate MANGLE(StencilMaskSeparate) -#define glStencilOp MANGLE(StencilOp) -#define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI) -#define glStencilOpSeparate MANGLE(StencilOpSeparate) -#define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX) -#define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY) -#define glSwizzleEXT MANGLE(SwizzleEXT) -#define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX) -#define glTangent3bEXT MANGLE(Tangent3bEXT) -#define glTangent3bvEXT MANGLE(Tangent3bvEXT) -#define glTangent3dEXT MANGLE(Tangent3dEXT) -#define glTangent3dvEXT MANGLE(Tangent3dvEXT) -#define glTangent3fEXT MANGLE(Tangent3fEXT) -#define glTangent3fvEXT MANGLE(Tangent3fvEXT) -#define glTangent3iEXT MANGLE(Tangent3iEXT) -#define glTangent3ivEXT MANGLE(Tangent3ivEXT) -#define glTangent3sEXT MANGLE(Tangent3sEXT) -#define glTangent3svEXT MANGLE(Tangent3svEXT) -#define glTangentPointerEXT MANGLE(TangentPointerEXT) -#define glTbufferMask3DFX MANGLE(TbufferMask3DFX) -#define glTestFenceAPPLE MANGLE(TestFenceAPPLE) -#define glTestFenceNV MANGLE(TestFenceNV) -#define glTestObjectAPPLE MANGLE(TestObjectAPPLE) -#define glTexBufferEXT MANGLE(TexBufferEXT) -#define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI) -#define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI) -#define glTexCoord1d MANGLE(TexCoord1d) -#define glTexCoord1dv MANGLE(TexCoord1dv) -#define glTexCoord1f MANGLE(TexCoord1f) -#define glTexCoord1fv MANGLE(TexCoord1fv) -#define glTexCoord1hNV MANGLE(TexCoord1hNV) -#define glTexCoord1hvNV MANGLE(TexCoord1hvNV) -#define glTexCoord1i MANGLE(TexCoord1i) -#define glTexCoord1iv MANGLE(TexCoord1iv) -#define glTexCoord1s MANGLE(TexCoord1s) -#define glTexCoord1sv MANGLE(TexCoord1sv) -#define glTexCoord2d MANGLE(TexCoord2d) -#define glTexCoord2dv MANGLE(TexCoord2dv) -#define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN) -#define glTexCoord2fColor3fVertex3fvSUN MANGLE(TexCoord2fColor3fVertex3fvSUN) -#define glTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN) -#define glTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN) -#define glTexCoord2fColor4ubVertex3fSUN MANGLE(TexCoord2fColor4ubVertex3fSUN) -#define glTexCoord2fColor4ubVertex3fvSUN MANGLE(TexCoord2fColor4ubVertex3fvSUN) -#define glTexCoord2f MANGLE(TexCoord2f) -#define glTexCoord2fNormal3fVertex3fSUN MANGLE(TexCoord2fNormal3fVertex3fSUN) -#define glTexCoord2fNormal3fVertex3fvSUN MANGLE(TexCoord2fNormal3fVertex3fvSUN) -#define glTexCoord2fVertex3fSUN MANGLE(TexCoord2fVertex3fSUN) -#define glTexCoord2fVertex3fvSUN MANGLE(TexCoord2fVertex3fvSUN) -#define glTexCoord2fv MANGLE(TexCoord2fv) -#define glTexCoord2hNV MANGLE(TexCoord2hNV) -#define glTexCoord2hvNV MANGLE(TexCoord2hvNV) -#define glTexCoord2i MANGLE(TexCoord2i) -#define glTexCoord2iv MANGLE(TexCoord2iv) -#define glTexCoord2s MANGLE(TexCoord2s) -#define glTexCoord2sv MANGLE(TexCoord2sv) -#define glTexCoord3d MANGLE(TexCoord3d) -#define glTexCoord3dv MANGLE(TexCoord3dv) -#define glTexCoord3f MANGLE(TexCoord3f) -#define glTexCoord3fv MANGLE(TexCoord3fv) -#define glTexCoord3hNV MANGLE(TexCoord3hNV) -#define glTexCoord3hvNV MANGLE(TexCoord3hvNV) -#define glTexCoord3i MANGLE(TexCoord3i) -#define glTexCoord3iv MANGLE(TexCoord3iv) -#define glTexCoord3s MANGLE(TexCoord3s) -#define glTexCoord3sv MANGLE(TexCoord3sv) -#define glTexCoord4d MANGLE(TexCoord4d) -#define glTexCoord4dv MANGLE(TexCoord4dv) -#define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN) -#define glTexCoord4fColor4fNormal3fVertex4fvSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN) -#define glTexCoord4f MANGLE(TexCoord4f) -#define glTexCoord4fVertex4fSUN MANGLE(TexCoord4fVertex4fSUN) -#define glTexCoord4fVertex4fvSUN MANGLE(TexCoord4fVertex4fvSUN) -#define glTexCoord4fv MANGLE(TexCoord4fv) -#define glTexCoord4hNV MANGLE(TexCoord4hNV) -#define glTexCoord4hvNV MANGLE(TexCoord4hvNV) -#define glTexCoord4i MANGLE(TexCoord4i) -#define glTexCoord4iv MANGLE(TexCoord4iv) -#define glTexCoord4s MANGLE(TexCoord4s) -#define glTexCoord4sv MANGLE(TexCoord4sv) -#define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT) -#define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM) -#define glTexCoordPointer MANGLE(TexCoordPointer) -#define glTexCoordPointervINTEL MANGLE(TexCoordPointervINTEL) -#define glTexEnvf MANGLE(TexEnvf) -#define glTexEnvfv MANGLE(TexEnvfv) -#define glTexEnvi MANGLE(TexEnvi) -#define glTexEnviv MANGLE(TexEnviv) -#define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS) -#define glTexGend MANGLE(TexGend) -#define glTexGendv MANGLE(TexGendv) -#define glTexGenf MANGLE(TexGenf) -#define glTexGenfv MANGLE(TexGenfv) -#define glTexGeni MANGLE(TexGeni) -#define glTexGeniv MANGLE(TexGeniv) -#define glTexImage1D MANGLE(TexImage1D) -#define glTexImage2D MANGLE(TexImage2D) -#define glTexImage3DEXT MANGLE(TexImage3DEXT) -#define glTexImage3D MANGLE(TexImage3D) -#define glTexImage4DSGIS MANGLE(TexImage4DSGIS) -#define glTexParameterf MANGLE(TexParameterf) -#define glTexParameterfv MANGLE(TexParameterfv) -#define glTexParameterIivEXT MANGLE(TexParameterIivEXT) -#define glTexParameteri MANGLE(TexParameteri) -#define glTexParameterIuivEXT MANGLE(TexParameterIuivEXT) -#define glTexParameteriv MANGLE(TexParameteriv) -#define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT) -#define glTexSubImage1D MANGLE(TexSubImage1D) -#define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT) -#define glTexSubImage2D MANGLE(TexSubImage2D) -#define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT) -#define glTexSubImage3D MANGLE(TexSubImage3D) -#define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS) -#define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS) -#define glTextureLightEXT MANGLE(TextureLightEXT) -#define glTextureMaterialEXT MANGLE(TextureMaterialEXT) -#define glTextureNormalEXT MANGLE(TextureNormalEXT) -#define glTrackMatrixNV MANGLE(TrackMatrixNV) -#define glTransformFeedbackAttribsNV MANGLE(TransformFeedbackAttribsNV) -#define glTransformFeedbackVaryingsNV MANGLE(TransformFeedbackVaryingsNV) -#define glTranslated MANGLE(Translated) -#define glTranslatef MANGLE(Translatef) -#define glUniform1fARB MANGLE(Uniform1fARB) -#define glUniform1f MANGLE(Uniform1f) -#define glUniform1fvARB MANGLE(Uniform1fvARB) -#define glUniform1fv MANGLE(Uniform1fv) -#define glUniform1iARB MANGLE(Uniform1iARB) -#define glUniform1i MANGLE(Uniform1i) -#define glUniform1ivARB MANGLE(Uniform1ivARB) -#define glUniform1iv MANGLE(Uniform1iv) -#define glUniform1uiEXT MANGLE(Uniform1uiEXT) -#define glUniform1uivEXT MANGLE(Uniform1uivEXT) -#define glUniform2fARB MANGLE(Uniform2fARB) -#define glUniform2f MANGLE(Uniform2f) -#define glUniform2fvARB MANGLE(Uniform2fvARB) -#define glUniform2fv MANGLE(Uniform2fv) -#define glUniform2iARB MANGLE(Uniform2iARB) -#define glUniform2i MANGLE(Uniform2i) -#define glUniform2ivARB MANGLE(Uniform2ivARB) -#define glUniform2iv MANGLE(Uniform2iv) -#define glUniform2uiEXT MANGLE(Uniform2uiEXT) -#define glUniform2uivEXT MANGLE(Uniform2uivEXT) -#define glUniform3fARB MANGLE(Uniform3fARB) -#define glUniform3f MANGLE(Uniform3f) -#define glUniform3fvARB MANGLE(Uniform3fvARB) -#define glUniform3fv MANGLE(Uniform3fv) -#define glUniform3iARB MANGLE(Uniform3iARB) -#define glUniform3i MANGLE(Uniform3i) -#define glUniform3ivARB MANGLE(Uniform3ivARB) -#define glUniform3iv MANGLE(Uniform3iv) -#define glUniform3uiEXT MANGLE(Uniform3uiEXT) -#define glUniform3uivEXT MANGLE(Uniform3uivEXT) -#define glUniform4fARB MANGLE(Uniform4fARB) -#define glUniform4f MANGLE(Uniform4f) -#define glUniform4fvARB MANGLE(Uniform4fvARB) -#define glUniform4fv MANGLE(Uniform4fv) -#define glUniform4iARB MANGLE(Uniform4iARB) -#define glUniform4i MANGLE(Uniform4i) -#define glUniform4ivARB MANGLE(Uniform4ivARB) -#define glUniform4iv MANGLE(Uniform4iv) -#define glUniform4uiEXT MANGLE(Uniform4uiEXT) -#define glUniform4uivEXT MANGLE(Uniform4uivEXT) -#define glUniformBufferEXT MANGLE(UniformBufferEXT) -#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB) -#define glUniformMatrix2fv MANGLE(UniformMatrix2fv) -#define glUniformMatrix2x3fv MANGLE(UniformMatrix2x3fv) -#define glUniformMatrix2x4fv MANGLE(UniformMatrix2x4fv) -#define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB) -#define glUniformMatrix3fv MANGLE(UniformMatrix3fv) -#define glUniformMatrix3x2fv MANGLE(UniformMatrix3x2fv) -#define glUniformMatrix3x4fv MANGLE(UniformMatrix3x4fv) -#define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB) -#define glUniformMatrix4fv MANGLE(UniformMatrix4fv) -#define glUniformMatrix4x2fv MANGLE(UniformMatrix4x2fv) -#define glUniformMatrix4x3fv MANGLE(UniformMatrix4x3fv) -#define glUnlockArraysEXT MANGLE(UnlockArraysEXT) -#define glUnmapBufferARB MANGLE(UnmapBufferARB) -#define glUnmapBuffer MANGLE(UnmapBuffer) -#define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI) -#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI) -#define glUseProgram MANGLE(UseProgram) -#define glUseProgramObjectARB MANGLE(UseProgramObjectARB) -#define glValidateProgramARB MANGLE(ValidateProgramARB) -#define glValidateProgram MANGLE(ValidateProgram) -#define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI) -#define glVariantbvEXT MANGLE(VariantbvEXT) -#define glVariantdvEXT MANGLE(VariantdvEXT) -#define glVariantfvEXT MANGLE(VariantfvEXT) -#define glVariantivEXT MANGLE(VariantivEXT) -#define glVariantPointerEXT MANGLE(VariantPointerEXT) -#define glVariantsvEXT MANGLE(VariantsvEXT) -#define glVariantubvEXT MANGLE(VariantubvEXT) -#define glVariantuivEXT MANGLE(VariantuivEXT) -#define glVariantusvEXT MANGLE(VariantusvEXT) -#define glVertex2d MANGLE(Vertex2d) -#define glVertex2dv MANGLE(Vertex2dv) -#define glVertex2f MANGLE(Vertex2f) -#define glVertex2fv MANGLE(Vertex2fv) -#define glVertex2hNV MANGLE(Vertex2hNV) -#define glVertex2hvNV MANGLE(Vertex2hvNV) -#define glVertex2i MANGLE(Vertex2i) -#define glVertex2iv MANGLE(Vertex2iv) -#define glVertex2s MANGLE(Vertex2s) -#define glVertex2sv MANGLE(Vertex2sv) -#define glVertex3d MANGLE(Vertex3d) -#define glVertex3dv MANGLE(Vertex3dv) -#define glVertex3f MANGLE(Vertex3f) -#define glVertex3fv MANGLE(Vertex3fv) -#define glVertex3hNV MANGLE(Vertex3hNV) -#define glVertex3hvNV MANGLE(Vertex3hvNV) -#define glVertex3i MANGLE(Vertex3i) -#define glVertex3iv MANGLE(Vertex3iv) -#define glVertex3s MANGLE(Vertex3s) -#define glVertex3sv MANGLE(Vertex3sv) -#define glVertex4d MANGLE(Vertex4d) -#define glVertex4dv MANGLE(Vertex4dv) -#define glVertex4f MANGLE(Vertex4f) -#define glVertex4fv MANGLE(Vertex4fv) -#define glVertex4hNV MANGLE(Vertex4hNV) -#define glVertex4hvNV MANGLE(Vertex4hvNV) -#define glVertex4i MANGLE(Vertex4i) -#define glVertex4iv MANGLE(Vertex4iv) -#define glVertex4s MANGLE(Vertex4s) -#define glVertex4sv MANGLE(Vertex4sv) -#define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE) -#define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE) -#define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV) -#define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB) -#define glVertexAttrib1d MANGLE(VertexAttrib1d) -#define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV) -#define glVertexAttrib1dvARB MANGLE(VertexAttrib1dvARB) -#define glVertexAttrib1dv MANGLE(VertexAttrib1dv) -#define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV) -#define glVertexAttrib1fARB MANGLE(VertexAttrib1fARB) -#define glVertexAttrib1f MANGLE(VertexAttrib1f) -#define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV) -#define glVertexAttrib1fvARB MANGLE(VertexAttrib1fvARB) -#define glVertexAttrib1fv MANGLE(VertexAttrib1fv) -#define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV) -#define glVertexAttrib1hNV MANGLE(VertexAttrib1hNV) -#define glVertexAttrib1hvNV MANGLE(VertexAttrib1hvNV) -#define glVertexAttrib1sARB MANGLE(VertexAttrib1sARB) -#define glVertexAttrib1s MANGLE(VertexAttrib1s) -#define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV) -#define glVertexAttrib1svARB MANGLE(VertexAttrib1svARB) -#define glVertexAttrib1sv MANGLE(VertexAttrib1sv) -#define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV) -#define glVertexAttrib2dARB MANGLE(VertexAttrib2dARB) -#define glVertexAttrib2d MANGLE(VertexAttrib2d) -#define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV) -#define glVertexAttrib2dvARB MANGLE(VertexAttrib2dvARB) -#define glVertexAttrib2dv MANGLE(VertexAttrib2dv) -#define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV) -#define glVertexAttrib2fARB MANGLE(VertexAttrib2fARB) -#define glVertexAttrib2f MANGLE(VertexAttrib2f) -#define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV) -#define glVertexAttrib2fvARB MANGLE(VertexAttrib2fvARB) -#define glVertexAttrib2fv MANGLE(VertexAttrib2fv) -#define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV) -#define glVertexAttrib2hNV MANGLE(VertexAttrib2hNV) -#define glVertexAttrib2hvNV MANGLE(VertexAttrib2hvNV) -#define glVertexAttrib2sARB MANGLE(VertexAttrib2sARB) -#define glVertexAttrib2s MANGLE(VertexAttrib2s) -#define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV) -#define glVertexAttrib2svARB MANGLE(VertexAttrib2svARB) -#define glVertexAttrib2sv MANGLE(VertexAttrib2sv) -#define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV) -#define glVertexAttrib3dARB MANGLE(VertexAttrib3dARB) -#define glVertexAttrib3d MANGLE(VertexAttrib3d) -#define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV) -#define glVertexAttrib3dvARB MANGLE(VertexAttrib3dvARB) -#define glVertexAttrib3dv MANGLE(VertexAttrib3dv) -#define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV) -#define glVertexAttrib3fARB MANGLE(VertexAttrib3fARB) -#define glVertexAttrib3f MANGLE(VertexAttrib3f) -#define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV) -#define glVertexAttrib3fvARB MANGLE(VertexAttrib3fvARB) -#define glVertexAttrib3fv MANGLE(VertexAttrib3fv) -#define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV) -#define glVertexAttrib3hNV MANGLE(VertexAttrib3hNV) -#define glVertexAttrib3hvNV MANGLE(VertexAttrib3hvNV) -#define glVertexAttrib3sARB MANGLE(VertexAttrib3sARB) -#define glVertexAttrib3s MANGLE(VertexAttrib3s) -#define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV) -#define glVertexAttrib3svARB MANGLE(VertexAttrib3svARB) -#define glVertexAttrib3sv MANGLE(VertexAttrib3sv) -#define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV) -#define glVertexAttrib4bvARB MANGLE(VertexAttrib4bvARB) -#define glVertexAttrib4bv MANGLE(VertexAttrib4bv) -#define glVertexAttrib4dARB MANGLE(VertexAttrib4dARB) -#define glVertexAttrib4d MANGLE(VertexAttrib4d) -#define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV) -#define glVertexAttrib4dvARB MANGLE(VertexAttrib4dvARB) -#define glVertexAttrib4dv MANGLE(VertexAttrib4dv) -#define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV) -#define glVertexAttrib4fARB MANGLE(VertexAttrib4fARB) -#define glVertexAttrib4f MANGLE(VertexAttrib4f) -#define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV) -#define glVertexAttrib4fvARB MANGLE(VertexAttrib4fvARB) -#define glVertexAttrib4fv MANGLE(VertexAttrib4fv) -#define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV) -#define glVertexAttrib4hNV MANGLE(VertexAttrib4hNV) -#define glVertexAttrib4hvNV MANGLE(VertexAttrib4hvNV) -#define glVertexAttrib4ivARB MANGLE(VertexAttrib4ivARB) -#define glVertexAttrib4iv MANGLE(VertexAttrib4iv) -#define glVertexAttrib4NbvARB MANGLE(VertexAttrib4NbvARB) -#define glVertexAttrib4Nbv MANGLE(VertexAttrib4Nbv) -#define glVertexAttrib4NivARB MANGLE(VertexAttrib4NivARB) -#define glVertexAttrib4Niv MANGLE(VertexAttrib4Niv) -#define glVertexAttrib4NsvARB MANGLE(VertexAttrib4NsvARB) -#define glVertexAttrib4Nsv MANGLE(VertexAttrib4Nsv) -#define glVertexAttrib4NubARB MANGLE(VertexAttrib4NubARB) -#define glVertexAttrib4Nub MANGLE(VertexAttrib4Nub) -#define glVertexAttrib4NubvARB MANGLE(VertexAttrib4NubvARB) -#define glVertexAttrib4Nubv MANGLE(VertexAttrib4Nubv) -#define glVertexAttrib4NuivARB MANGLE(VertexAttrib4NuivARB) -#define glVertexAttrib4Nuiv MANGLE(VertexAttrib4Nuiv) -#define glVertexAttrib4NusvARB MANGLE(VertexAttrib4NusvARB) -#define glVertexAttrib4Nusv MANGLE(VertexAttrib4Nusv) -#define glVertexAttrib4sARB MANGLE(VertexAttrib4sARB) -#define glVertexAttrib4s MANGLE(VertexAttrib4s) -#define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV) -#define glVertexAttrib4svARB MANGLE(VertexAttrib4svARB) -#define glVertexAttrib4sv MANGLE(VertexAttrib4sv) -#define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV) -#define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV) -#define glVertexAttrib4ubvARB MANGLE(VertexAttrib4ubvARB) -#define glVertexAttrib4ubv MANGLE(VertexAttrib4ubv) -#define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV) -#define glVertexAttrib4uivARB MANGLE(VertexAttrib4uivARB) -#define glVertexAttrib4uiv MANGLE(VertexAttrib4uiv) -#define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB) -#define glVertexAttrib4usv MANGLE(VertexAttrib4usv) -#define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI) -#define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT) -#define glVertexAttribI1ivEXT MANGLE(VertexAttribI1ivEXT) -#define glVertexAttribI1uiEXT MANGLE(VertexAttribI1uiEXT) -#define glVertexAttribI1uivEXT MANGLE(VertexAttribI1uivEXT) -#define glVertexAttribI2iEXT MANGLE(VertexAttribI2iEXT) -#define glVertexAttribI2ivEXT MANGLE(VertexAttribI2ivEXT) -#define glVertexAttribI2uiEXT MANGLE(VertexAttribI2uiEXT) -#define glVertexAttribI2uivEXT MANGLE(VertexAttribI2uivEXT) -#define glVertexAttribI3iEXT MANGLE(VertexAttribI3iEXT) -#define glVertexAttribI3ivEXT MANGLE(VertexAttribI3ivEXT) -#define glVertexAttribI3uiEXT MANGLE(VertexAttribI3uiEXT) -#define glVertexAttribI3uivEXT MANGLE(VertexAttribI3uivEXT) -#define glVertexAttribI4bvEXT MANGLE(VertexAttribI4bvEXT) -#define glVertexAttribI4iEXT MANGLE(VertexAttribI4iEXT) -#define glVertexAttribI4ivEXT MANGLE(VertexAttribI4ivEXT) -#define glVertexAttribI4svEXT MANGLE(VertexAttribI4svEXT) -#define glVertexAttribI4ubvEXT MANGLE(VertexAttribI4ubvEXT) -#define glVertexAttribI4uiEXT MANGLE(VertexAttribI4uiEXT) -#define glVertexAttribI4uivEXT MANGLE(VertexAttribI4uivEXT) -#define glVertexAttribI4usvEXT MANGLE(VertexAttribI4usvEXT) -#define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT) -#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB) -#define glVertexAttribPointer MANGLE(VertexAttribPointer) -#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV) -#define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV) -#define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV) -#define glVertexAttribs1hvNV MANGLE(VertexAttribs1hvNV) -#define glVertexAttribs1svNV MANGLE(VertexAttribs1svNV) -#define glVertexAttribs2dvNV MANGLE(VertexAttribs2dvNV) -#define glVertexAttribs2fvNV MANGLE(VertexAttribs2fvNV) -#define glVertexAttribs2hvNV MANGLE(VertexAttribs2hvNV) -#define glVertexAttribs2svNV MANGLE(VertexAttribs2svNV) -#define glVertexAttribs3dvNV MANGLE(VertexAttribs3dvNV) -#define glVertexAttribs3fvNV MANGLE(VertexAttribs3fvNV) -#define glVertexAttribs3hvNV MANGLE(VertexAttribs3hvNV) -#define glVertexAttribs3svNV MANGLE(VertexAttribs3svNV) -#define glVertexAttribs4dvNV MANGLE(VertexAttribs4dvNV) -#define glVertexAttribs4fvNV MANGLE(VertexAttribs4fvNV) -#define glVertexAttribs4hvNV MANGLE(VertexAttribs4hvNV) -#define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV) -#define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV) -#define glVertexBlendARB MANGLE(VertexBlendARB) -#define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI) -#define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI) -#define glVertexPointerEXT MANGLE(VertexPointerEXT) -#define glVertexPointerListIBM MANGLE(VertexPointerListIBM) -#define glVertexPointer MANGLE(VertexPointer) -#define glVertexPointervINTEL MANGLE(VertexPointervINTEL) -#define glVertexStream1dATI MANGLE(VertexStream1dATI) -#define glVertexStream1dvATI MANGLE(VertexStream1dvATI) -#define glVertexStream1fATI MANGLE(VertexStream1fATI) -#define glVertexStream1fvATI MANGLE(VertexStream1fvATI) -#define glVertexStream1iATI MANGLE(VertexStream1iATI) -#define glVertexStream1ivATI MANGLE(VertexStream1ivATI) -#define glVertexStream1sATI MANGLE(VertexStream1sATI) -#define glVertexStream1svATI MANGLE(VertexStream1svATI) -#define glVertexStream2dATI MANGLE(VertexStream2dATI) -#define glVertexStream2dvATI MANGLE(VertexStream2dvATI) -#define glVertexStream2fATI MANGLE(VertexStream2fATI) -#define glVertexStream2fvATI MANGLE(VertexStream2fvATI) -#define glVertexStream2iATI MANGLE(VertexStream2iATI) -#define glVertexStream2ivATI MANGLE(VertexStream2ivATI) -#define glVertexStream2sATI MANGLE(VertexStream2sATI) -#define glVertexStream2svATI MANGLE(VertexStream2svATI) -#define glVertexStream3dATI MANGLE(VertexStream3dATI) -#define glVertexStream3dvATI MANGLE(VertexStream3dvATI) -#define glVertexStream3fATI MANGLE(VertexStream3fATI) -#define glVertexStream3fvATI MANGLE(VertexStream3fvATI) -#define glVertexStream3iATI MANGLE(VertexStream3iATI) -#define glVertexStream3ivATI MANGLE(VertexStream3ivATI) -#define glVertexStream3sATI MANGLE(VertexStream3sATI) -#define glVertexStream3svATI MANGLE(VertexStream3svATI) -#define glVertexStream4dATI MANGLE(VertexStream4dATI) -#define glVertexStream4dvATI MANGLE(VertexStream4dvATI) -#define glVertexStream4fATI MANGLE(VertexStream4fATI) -#define glVertexStream4fvATI MANGLE(VertexStream4fvATI) -#define glVertexStream4iATI MANGLE(VertexStream4iATI) -#define glVertexStream4ivATI MANGLE(VertexStream4ivATI) -#define glVertexStream4sATI MANGLE(VertexStream4sATI) -#define glVertexStream4svATI MANGLE(VertexStream4svATI) -#define glVertexWeightfEXT MANGLE(VertexWeightfEXT) -#define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT) -#define glVertexWeighthNV MANGLE(VertexWeighthNV) -#define glVertexWeighthvNV MANGLE(VertexWeighthvNV) -#define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT) -#define glViewport MANGLE(Viewport) -#define glWeightbvARB MANGLE(WeightbvARB) -#define glWeightdvARB MANGLE(WeightdvARB) -#define glWeightfvARB MANGLE(WeightfvARB) -#define glWeightivARB MANGLE(WeightivARB) -#define glWeightPointerARB MANGLE(WeightPointerARB) -#define glWeightsvARB MANGLE(WeightsvARB) -#define glWeightubvARB MANGLE(WeightubvARB) -#define glWeightuivARB MANGLE(WeightuivARB) -#define glWeightusvARB MANGLE(WeightusvARB) -#define glWindowPos2dARB MANGLE(WindowPos2dARB) -#define glWindowPos2d MANGLE(WindowPos2d) -#define glWindowPos2dMESA MANGLE(WindowPos2dMESA) -#define glWindowPos2dvARB MANGLE(WindowPos2dvARB) -#define glWindowPos2dv MANGLE(WindowPos2dv) -#define glWindowPos2dvMESA MANGLE(WindowPos2dvMESA) -#define glWindowPos2fARB MANGLE(WindowPos2fARB) -#define glWindowPos2f MANGLE(WindowPos2f) -#define glWindowPos2fMESA MANGLE(WindowPos2fMESA) -#define glWindowPos2fvARB MANGLE(WindowPos2fvARB) -#define glWindowPos2fv MANGLE(WindowPos2fv) -#define glWindowPos2fvMESA MANGLE(WindowPos2fvMESA) -#define glWindowPos2iARB MANGLE(WindowPos2iARB) -#define glWindowPos2i MANGLE(WindowPos2i) -#define glWindowPos2iMESA MANGLE(WindowPos2iMESA) -#define glWindowPos2ivARB MANGLE(WindowPos2ivARB) -#define glWindowPos2iv MANGLE(WindowPos2iv) -#define glWindowPos2ivMESA MANGLE(WindowPos2ivMESA) -#define glWindowPos2sARB MANGLE(WindowPos2sARB) -#define glWindowPos2s MANGLE(WindowPos2s) -#define glWindowPos2sMESA MANGLE(WindowPos2sMESA) -#define glWindowPos2svARB MANGLE(WindowPos2svARB) -#define glWindowPos2sv MANGLE(WindowPos2sv) -#define glWindowPos2svMESA MANGLE(WindowPos2svMESA) -#define glWindowPos3dARB MANGLE(WindowPos3dARB) -#define glWindowPos3d MANGLE(WindowPos3d) -#define glWindowPos3dMESA MANGLE(WindowPos3dMESA) -#define glWindowPos3dvARB MANGLE(WindowPos3dvARB) -#define glWindowPos3dv MANGLE(WindowPos3dv) -#define glWindowPos3dvMESA MANGLE(WindowPos3dvMESA) -#define glWindowPos3fARB MANGLE(WindowPos3fARB) -#define glWindowPos3f MANGLE(WindowPos3f) -#define glWindowPos3fMESA MANGLE(WindowPos3fMESA) -#define glWindowPos3fvARB MANGLE(WindowPos3fvARB) -#define glWindowPos3fv MANGLE(WindowPos3fv) -#define glWindowPos3fvMESA MANGLE(WindowPos3fvMESA) -#define glWindowPos3iARB MANGLE(WindowPos3iARB) -#define glWindowPos3i MANGLE(WindowPos3i) -#define glWindowPos3iMESA MANGLE(WindowPos3iMESA) -#define glWindowPos3ivARB MANGLE(WindowPos3ivARB) -#define glWindowPos3iv MANGLE(WindowPos3iv) -#define glWindowPos3ivMESA MANGLE(WindowPos3ivMESA) -#define glWindowPos3sARB MANGLE(WindowPos3sARB) -#define glWindowPos3s MANGLE(WindowPos3s) -#define glWindowPos3sMESA MANGLE(WindowPos3sMESA) -#define glWindowPos3svARB MANGLE(WindowPos3svARB) -#define glWindowPos3sv MANGLE(WindowPos3sv) -#define glWindowPos3svMESA MANGLE(WindowPos3svMESA) -#define glWindowPos4dMESA MANGLE(WindowPos4dMESA) -#define glWindowPos4dvMESA MANGLE(WindowPos4dvMESA) -#define glWindowPos4fMESA MANGLE(WindowPos4fMESA) -#define glWindowPos4fvMESA MANGLE(WindowPos4fvMESA) -#define glWindowPos4iMESA MANGLE(WindowPos4iMESA) -#define glWindowPos4ivMESA MANGLE(WindowPos4ivMESA) -#define glWindowPos4sMESA MANGLE(WindowPos4sMESA) -#define glWindowPos4svMESA MANGLE(WindowPos4svMESA) -#define glWriteMaskEXT MANGLE(WriteMaskEXT) +#define glAccum MANGLE(Accum) +#define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT) +#define glActiveTextureARB MANGLE(ActiveTextureARB) +#define glActiveTexture MANGLE(ActiveTexture) +#define glActiveVaryingNV MANGLE(ActiveVaryingNV) +#define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI) +#define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI) +#define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI) +#define glAlphaFunc MANGLE(AlphaFunc) +#define glApplyTextureEXT MANGLE(ApplyTextureEXT) +#define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV) +#define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT) +#define glAreTexturesResident MANGLE(AreTexturesResident) +#define glArrayElementEXT MANGLE(ArrayElementEXT) +#define glArrayElement MANGLE(ArrayElement) +#define glArrayObjectATI MANGLE(ArrayObjectATI) +#define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX) +#define glAttachObjectARB MANGLE(AttachObjectARB) +#define glAttachShader MANGLE(AttachShader) +#define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI) +#define glBegin MANGLE(Begin) +#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV) +#define glBeginQueryARB MANGLE(BeginQueryARB) +#define glBeginQuery MANGLE(BeginQuery) +#define glBeginTransformFeedbackNV MANGLE(BeginTransformFeedbackNV) +#define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT) +#define glBindAttribLocationARB MANGLE(BindAttribLocationARB) +#define glBindAttribLocation MANGLE(BindAttribLocation) +#define glBindBufferARB MANGLE(BindBufferARB) +#define glBindBufferBaseNV MANGLE(BindBufferBaseNV) +#define glBindBuffer MANGLE(BindBuffer) +#define glBindBufferOffsetNV MANGLE(BindBufferOffsetNV) +#define glBindBufferRangeNV MANGLE(BindBufferRangeNV) +#define glBindFragDataLocationEXT MANGLE(BindFragDataLocationEXT) +#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI) +#define glBindFramebufferEXT MANGLE(BindFramebufferEXT) +#define glBindLightParameterEXT MANGLE(BindLightParameterEXT) +#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT) +#define glBindParameterEXT MANGLE(BindParameterEXT) +#define glBindProgramARB MANGLE(BindProgramARB) +#define glBindProgramNV MANGLE(BindProgramNV) +#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT) +#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT) +#define glBindTextureEXT MANGLE(BindTextureEXT) +#define glBindTexture MANGLE(BindTexture) +#define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT) +#define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE) +#define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT) +#define glBinormal3bEXT MANGLE(Binormal3bEXT) +#define glBinormal3bvEXT MANGLE(Binormal3bvEXT) +#define glBinormal3dEXT MANGLE(Binormal3dEXT) +#define glBinormal3dvEXT MANGLE(Binormal3dvEXT) +#define glBinormal3fEXT MANGLE(Binormal3fEXT) +#define glBinormal3fvEXT MANGLE(Binormal3fvEXT) +#define glBinormal3iEXT MANGLE(Binormal3iEXT) +#define glBinormal3ivEXT MANGLE(Binormal3ivEXT) +#define glBinormal3sEXT MANGLE(Binormal3sEXT) +#define glBinormal3svEXT MANGLE(Binormal3svEXT) +#define glBinormalPointerEXT MANGLE(BinormalPointerEXT) +#define glBitmap MANGLE(Bitmap) +#define glBlendColorEXT MANGLE(BlendColorEXT) +#define glBlendColor MANGLE(BlendColor) +#define glBlendEquationEXT MANGLE(BlendEquationEXT) +#define glBlendEquation MANGLE(BlendEquation) +#define glBlendEquationSeparateATI MANGLE(BlendEquationSeparateATI) +#define glBlendEquationSeparateEXT MANGLE(BlendEquationSeparateEXT) +#define glBlendEquationSeparate MANGLE(BlendEquationSeparate) +#define glBlendFunc MANGLE(BlendFunc) +#define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT) +#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR) +#define glBlendFuncSeparate MANGLE(BlendFuncSeparate) +#define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT) +#define glBufferDataARB MANGLE(BufferDataARB) +#define glBufferData MANGLE(BufferData) +#define glBufferParameteriAPPLE MANGLE(BufferParameteriAPPLE) +#define glBufferSubDataARB MANGLE(BufferSubDataARB) +#define glBufferSubData MANGLE(BufferSubData) +#define glCallList MANGLE(CallList) +#define glCallLists MANGLE(CallLists) +#define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT) +#define glClampColorARB MANGLE(ClampColorARB) +#define glClearAccum MANGLE(ClearAccum) +#define glClearColorIiEXT MANGLE(ClearColorIiEXT) +#define glClearColorIuiEXT MANGLE(ClearColorIuiEXT) +#define glClearColor MANGLE(ClearColor) +#define glClearDebugLogMESA MANGLE(ClearDebugLogMESA) +#define glClearDepthdNV MANGLE(ClearDepthdNV) +#define glClearDepth MANGLE(ClearDepth) +#define glClearIndex MANGLE(ClearIndex) +#define glClear MANGLE(Clear) +#define glClearStencil MANGLE(ClearStencil) +#define glClientActiveTextureARB MANGLE(ClientActiveTextureARB) +#define glClientActiveTexture MANGLE(ClientActiveTexture) +#define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI) +#define glClipPlane MANGLE(ClipPlane) +#define glColor3b MANGLE(Color3b) +#define glColor3bv MANGLE(Color3bv) +#define glColor3d MANGLE(Color3d) +#define glColor3dv MANGLE(Color3dv) +#define glColor3f MANGLE(Color3f) +#define glColor3fVertex3fSUN MANGLE(Color3fVertex3fSUN) +#define glColor3fVertex3fvSUN MANGLE(Color3fVertex3fvSUN) +#define glColor3fv MANGLE(Color3fv) +#define glColor3hNV MANGLE(Color3hNV) +#define glColor3hvNV MANGLE(Color3hvNV) +#define glColor3i MANGLE(Color3i) +#define glColor3iv MANGLE(Color3iv) +#define glColor3s MANGLE(Color3s) +#define glColor3sv MANGLE(Color3sv) +#define glColor3ub MANGLE(Color3ub) +#define glColor3ubv MANGLE(Color3ubv) +#define glColor3ui MANGLE(Color3ui) +#define glColor3uiv MANGLE(Color3uiv) +#define glColor3us MANGLE(Color3us) +#define glColor3usv MANGLE(Color3usv) +#define glColor4b MANGLE(Color4b) +#define glColor4bv MANGLE(Color4bv) +#define glColor4d MANGLE(Color4d) +#define glColor4dv MANGLE(Color4dv) +#define glColor4f MANGLE(Color4f) +#define glColor4fNormal3fVertex3fSUN MANGLE(Color4fNormal3fVertex3fSUN) +#define glColor4fNormal3fVertex3fvSUN MANGLE(Color4fNormal3fVertex3fvSUN) +#define glColor4fv MANGLE(Color4fv) +#define glColor4hNV MANGLE(Color4hNV) +#define glColor4hvNV MANGLE(Color4hvNV) +#define glColor4i MANGLE(Color4i) +#define glColor4iv MANGLE(Color4iv) +#define glColor4s MANGLE(Color4s) +#define glColor4sv MANGLE(Color4sv) +#define glColor4ub MANGLE(Color4ub) +#define glColor4ubVertex2fSUN MANGLE(Color4ubVertex2fSUN) +#define glColor4ubVertex2fvSUN MANGLE(Color4ubVertex2fvSUN) +#define glColor4ubVertex3fSUN MANGLE(Color4ubVertex3fSUN) +#define glColor4ubVertex3fvSUN MANGLE(Color4ubVertex3fvSUN) +#define glColor4ubv MANGLE(Color4ubv) +#define glColor4ui MANGLE(Color4ui) +#define glColor4uiv MANGLE(Color4uiv) +#define glColor4us MANGLE(Color4us) +#define glColor4usv MANGLE(Color4usv) +#define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI) +#define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI) +#define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI) +#define glColorMaskIndexedEXT MANGLE(ColorMaskIndexedEXT) +#define glColorMask MANGLE(ColorMask) +#define glColorMaterial MANGLE(ColorMaterial) +#define glColorPointerEXT MANGLE(ColorPointerEXT) +#define glColorPointerListIBM MANGLE(ColorPointerListIBM) +#define glColorPointer MANGLE(ColorPointer) +#define glColorPointervINTEL MANGLE(ColorPointervINTEL) +#define glColorSubTableEXT MANGLE(ColorSubTableEXT) +#define glColorSubTable MANGLE(ColorSubTable) +#define glColorTableEXT MANGLE(ColorTableEXT) +#define glColorTable MANGLE(ColorTable) +#define glColorTableParameterfv MANGLE(ColorTableParameterfv) +#define glColorTableParameterfvSGI MANGLE(ColorTableParameterfvSGI) +#define glColorTableParameteriv MANGLE(ColorTableParameteriv) +#define glColorTableParameterivSGI MANGLE(ColorTableParameterivSGI) +#define glColorTableSGI MANGLE(ColorTableSGI) +#define glCombinerInputNV MANGLE(CombinerInputNV) +#define glCombinerOutputNV MANGLE(CombinerOutputNV) +#define glCombinerParameterfNV MANGLE(CombinerParameterfNV) +#define glCombinerParameterfvNV MANGLE(CombinerParameterfvNV) +#define glCombinerParameteriNV MANGLE(CombinerParameteriNV) +#define glCombinerParameterivNV MANGLE(CombinerParameterivNV) +#define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV) +#define glCompileShaderARB MANGLE(CompileShaderARB) +#define glCompileShader MANGLE(CompileShader) +#define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB) +#define glCompressedTexImage1D MANGLE(CompressedTexImage1D) +#define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB) +#define glCompressedTexImage2D MANGLE(CompressedTexImage2D) +#define glCompressedTexImage3DARB MANGLE(CompressedTexImage3DARB) +#define glCompressedTexImage3D MANGLE(CompressedTexImage3D) +#define glCompressedTexSubImage1DARB MANGLE(CompressedTexSubImage1DARB) +#define glCompressedTexSubImage1D MANGLE(CompressedTexSubImage1D) +#define glCompressedTexSubImage2DARB MANGLE(CompressedTexSubImage2DARB) +#define glCompressedTexSubImage2D MANGLE(CompressedTexSubImage2D) +#define glCompressedTexSubImage3DARB MANGLE(CompressedTexSubImage3DARB) +#define glCompressedTexSubImage3D MANGLE(CompressedTexSubImage3D) +#define glConvolutionFilter1DEXT MANGLE(ConvolutionFilter1DEXT) +#define glConvolutionFilter1D MANGLE(ConvolutionFilter1D) +#define glConvolutionFilter2DEXT MANGLE(ConvolutionFilter2DEXT) +#define glConvolutionFilter2D MANGLE(ConvolutionFilter2D) +#define glConvolutionParameterfEXT MANGLE(ConvolutionParameterfEXT) +#define glConvolutionParameterf MANGLE(ConvolutionParameterf) +#define glConvolutionParameterfvEXT MANGLE(ConvolutionParameterfvEXT) +#define glConvolutionParameterfv MANGLE(ConvolutionParameterfv) +#define glConvolutionParameteriEXT MANGLE(ConvolutionParameteriEXT) +#define glConvolutionParameteri MANGLE(ConvolutionParameteri) +#define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT) +#define glConvolutionParameteriv MANGLE(ConvolutionParameteriv) +#define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT) +#define glCopyColorSubTable MANGLE(CopyColorSubTable) +#define glCopyColorTable MANGLE(CopyColorTable) +#define glCopyColorTableSGI MANGLE(CopyColorTableSGI) +#define glCopyConvolutionFilter1DEXT MANGLE(CopyConvolutionFilter1DEXT) +#define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D) +#define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT) +#define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D) +#define glCopyPixels MANGLE(CopyPixels) +#define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT) +#define glCopyTexImage1D MANGLE(CopyTexImage1D) +#define glCopyTexImage2DEXT MANGLE(CopyTexImage2DEXT) +#define glCopyTexImage2D MANGLE(CopyTexImage2D) +#define glCopyTexSubImage1DEXT MANGLE(CopyTexSubImage1DEXT) +#define glCopyTexSubImage1D MANGLE(CopyTexSubImage1D) +#define glCopyTexSubImage2DEXT MANGLE(CopyTexSubImage2DEXT) +#define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D) +#define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT) +#define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D) +#define glCreateDebugObjectMESA MANGLE(CreateDebugObjectMESA) +#define glCreateProgram MANGLE(CreateProgram) +#define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB) +#define glCreateShader MANGLE(CreateShader) +#define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB) +#define glCullFace MANGLE(CullFace) +#define glCullParameterdvEXT MANGLE(CullParameterdvEXT) +#define glCullParameterfvEXT MANGLE(CullParameterfvEXT) +#define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB) +#define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX) +#define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX) +#define glDeformSGIX MANGLE(DeformSGIX) +#define glDeleteAsyncMarkersSGIX MANGLE(DeleteAsyncMarkersSGIX) +#define glDeleteBuffersARB MANGLE(DeleteBuffersARB) +#define glDeleteBuffers MANGLE(DeleteBuffers) +#define glDeleteFencesAPPLE MANGLE(DeleteFencesAPPLE) +#define glDeleteFencesNV MANGLE(DeleteFencesNV) +#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI) +#define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT) +#define glDeleteLists MANGLE(DeleteLists) +#define glDeleteObjectARB MANGLE(DeleteObjectARB) +#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV) +#define glDeleteProgram MANGLE(DeleteProgram) +#define glDeleteProgramsARB MANGLE(DeleteProgramsARB) +#define glDeleteProgramsNV MANGLE(DeleteProgramsNV) +#define glDeleteQueriesARB MANGLE(DeleteQueriesARB) +#define glDeleteQueries MANGLE(DeleteQueries) +#define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT) +#define glDeleteShader MANGLE(DeleteShader) +#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT) +#define glDeleteTextures MANGLE(DeleteTextures) +#define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE) +#define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT) +#define glDepthBoundsdNV MANGLE(DepthBoundsdNV) +#define glDepthBoundsEXT MANGLE(DepthBoundsEXT) +#define glDepthFunc MANGLE(DepthFunc) +#define glDepthMask MANGLE(DepthMask) +#define glDepthRangedNV MANGLE(DepthRangedNV) +#define glDepthRange MANGLE(DepthRange) +#define glDetachObjectARB MANGLE(DetachObjectARB) +#define glDetachShader MANGLE(DetachShader) +#define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS) +#define glDisableClientState MANGLE(DisableClientState) +#define glDisableIndexedEXT MANGLE(DisableIndexedEXT) +#define glDisable MANGLE(Disable) +#define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT) +#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB) +#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray) +#define glDrawArraysEXT MANGLE(DrawArraysEXT) +#define glDrawArraysInstancedEXT MANGLE(DrawArraysInstancedEXT) +#define glDrawArrays MANGLE(DrawArrays) +#define glDrawBuffer MANGLE(DrawBuffer) +#define glDrawBuffersARB MANGLE(DrawBuffersARB) +#define glDrawBuffersATI MANGLE(DrawBuffersATI) +#define glDrawBuffers MANGLE(DrawBuffers) +#define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE) +#define glDrawElementArrayATI MANGLE(DrawElementArrayATI) +#define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT) +#define glDrawElements MANGLE(DrawElements) +#define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN) +#define glDrawPixels MANGLE(DrawPixels) +#define glDrawRangeElementArrayAPPLE MANGLE(DrawRangeElementArrayAPPLE) +#define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI) +#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT) +#define glDrawRangeElements MANGLE(DrawRangeElements) +#define glEdgeFlag MANGLE(EdgeFlag) +#define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT) +#define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM) +#define glEdgeFlagPointer MANGLE(EdgeFlagPointer) +#define glEdgeFlagv MANGLE(EdgeFlagv) +#define glElementPointerAPPLE MANGLE(ElementPointerAPPLE) +#define glElementPointerATI MANGLE(ElementPointerATI) +#define glEnableClientState MANGLE(EnableClientState) +#define glEnableIndexedEXT MANGLE(EnableIndexedEXT) +#define glEnable MANGLE(Enable) +#define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT) +#define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB) +#define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray) +#define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI) +#define glEndList MANGLE(EndList) +#define glEnd MANGLE(End) +#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV) +#define glEndQueryARB MANGLE(EndQueryARB) +#define glEndQuery MANGLE(EndQuery) +#define glEndTransformFeedbackNV MANGLE(EndTransformFeedbackNV) +#define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT) +#define glEvalCoord1d MANGLE(EvalCoord1d) +#define glEvalCoord1dv MANGLE(EvalCoord1dv) +#define glEvalCoord1f MANGLE(EvalCoord1f) +#define glEvalCoord1fv MANGLE(EvalCoord1fv) +#define glEvalCoord2d MANGLE(EvalCoord2d) +#define glEvalCoord2dv MANGLE(EvalCoord2dv) +#define glEvalCoord2f MANGLE(EvalCoord2f) +#define glEvalCoord2fv MANGLE(EvalCoord2fv) +#define glEvalMapsNV MANGLE(EvalMapsNV) +#define glEvalMesh1 MANGLE(EvalMesh1) +#define glEvalMesh2 MANGLE(EvalMesh2) +#define glEvalPoint1 MANGLE(EvalPoint1) +#define glEvalPoint2 MANGLE(EvalPoint2) +#define glExecuteProgramNV MANGLE(ExecuteProgramNV) +#define glExtractComponentEXT MANGLE(ExtractComponentEXT) +#define glFeedbackBuffer MANGLE(FeedbackBuffer) +#define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV) +#define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX) +#define glFinishFenceAPPLE MANGLE(FinishFenceAPPLE) +#define glFinishFenceNV MANGLE(FinishFenceNV) +#define glFinish MANGLE(Finish) +#define glFinishObjectAPPLE MANGLE(FinishObjectAPPLE) +#define glFinishTextureSUNX MANGLE(FinishTextureSUNX) +#define glFlush MANGLE(Flush) +#define glFlushMappedBufferRangeAPPLE MANGLE(FlushMappedBufferRangeAPPLE) +#define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV) +#define glFlushRasterSGIX MANGLE(FlushRasterSGIX) +#define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE) +#define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV) +#define glFogCoorddEXT MANGLE(FogCoorddEXT) +#define glFogCoordd MANGLE(FogCoordd) +#define glFogCoorddvEXT MANGLE(FogCoorddvEXT) +#define glFogCoorddv MANGLE(FogCoorddv) +#define glFogCoordfEXT MANGLE(FogCoordfEXT) +#define glFogCoordf MANGLE(FogCoordf) +#define glFogCoordfvEXT MANGLE(FogCoordfvEXT) +#define glFogCoordfv MANGLE(FogCoordfv) +#define glFogCoordhNV MANGLE(FogCoordhNV) +#define glFogCoordhvNV MANGLE(FogCoordhvNV) +#define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT) +#define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM) +#define glFogCoordPointer MANGLE(FogCoordPointer) +#define glFogf MANGLE(Fogf) +#define glFogFuncSGIS MANGLE(FogFuncSGIS) +#define glFogfv MANGLE(Fogfv) +#define glFogi MANGLE(Fogi) +#define glFogiv MANGLE(Fogiv) +#define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX) +#define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX) +#define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX) +#define glFragmentLightiSGIX MANGLE(FragmentLightiSGIX) +#define glFragmentLightivSGIX MANGLE(FragmentLightivSGIX) +#define glFragmentLightModelfSGIX MANGLE(FragmentLightModelfSGIX) +#define glFragmentLightModelfvSGIX MANGLE(FragmentLightModelfvSGIX) +#define glFragmentLightModeliSGIX MANGLE(FragmentLightModeliSGIX) +#define glFragmentLightModelivSGIX MANGLE(FragmentLightModelivSGIX) +#define glFragmentMaterialfSGIX MANGLE(FragmentMaterialfSGIX) +#define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX) +#define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX) +#define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX) +#define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT) +#define glFramebufferTexture1DEXT MANGLE(FramebufferTexture1DEXT) +#define glFramebufferTexture2DEXT MANGLE(FramebufferTexture2DEXT) +#define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT) +#define glFramebufferTextureEXT MANGLE(FramebufferTextureEXT) +#define glFramebufferTextureFaceEXT MANGLE(FramebufferTextureFaceEXT) +#define glFramebufferTextureLayerEXT MANGLE(FramebufferTextureLayerEXT) +#define glFrameZoomSGIX MANGLE(FrameZoomSGIX) +#define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI) +#define glFrontFace MANGLE(FrontFace) +#define glFrustum MANGLE(Frustum) +#define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX) +#define glGenBuffersARB MANGLE(GenBuffersARB) +#define glGenBuffers MANGLE(GenBuffers) +#define glGenerateMipmapEXT MANGLE(GenerateMipmapEXT) +#define glGenFencesAPPLE MANGLE(GenFencesAPPLE) +#define glGenFencesNV MANGLE(GenFencesNV) +#define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI) +#define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT) +#define glGenLists MANGLE(GenLists) +#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV) +#define glGenProgramsARB MANGLE(GenProgramsARB) +#define glGenProgramsNV MANGLE(GenProgramsNV) +#define glGenQueriesARB MANGLE(GenQueriesARB) +#define glGenQueries MANGLE(GenQueries) +#define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT) +#define glGenSymbolsEXT MANGLE(GenSymbolsEXT) +#define glGenTexturesEXT MANGLE(GenTexturesEXT) +#define glGenTextures MANGLE(GenTextures) +#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE) +#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT) +#define glGetActiveAttribARB MANGLE(GetActiveAttribARB) +#define glGetActiveAttrib MANGLE(GetActiveAttrib) +#define glGetActiveUniformARB MANGLE(GetActiveUniformARB) +#define glGetActiveUniform MANGLE(GetActiveUniform) +#define glGetActiveVaryingNV MANGLE(GetActiveVaryingNV) +#define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI) +#define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI) +#define glGetAttachedObjectsARB MANGLE(GetAttachedObjectsARB) +#define glGetAttachedShaders MANGLE(GetAttachedShaders) +#define glGetAttribLocationARB MANGLE(GetAttribLocationARB) +#define glGetAttribLocation MANGLE(GetAttribLocation) +#define glGetBooleanIndexedvEXT MANGLE(GetBooleanIndexedvEXT) +#define glGetBooleanv MANGLE(GetBooleanv) +#define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB) +#define glGetBufferParameteriv MANGLE(GetBufferParameteriv) +#define glGetBufferPointervARB MANGLE(GetBufferPointervARB) +#define glGetBufferPointerv MANGLE(GetBufferPointerv) +#define glGetBufferSubDataARB MANGLE(GetBufferSubDataARB) +#define glGetBufferSubData MANGLE(GetBufferSubData) +#define glGetClipPlane MANGLE(GetClipPlane) +#define glGetColorTableEXT MANGLE(GetColorTableEXT) +#define glGetColorTable MANGLE(GetColorTable) +#define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT) +#define glGetColorTableParameterfv MANGLE(GetColorTableParameterfv) +#define glGetColorTableParameterfvSGI MANGLE(GetColorTableParameterfvSGI) +#define glGetColorTableParameterivEXT MANGLE(GetColorTableParameterivEXT) +#define glGetColorTableParameteriv MANGLE(GetColorTableParameteriv) +#define glGetColorTableParameterivSGI MANGLE(GetColorTableParameterivSGI) +#define glGetColorTableSGI MANGLE(GetColorTableSGI) +#define glGetCombinerInputParameterfvNV MANGLE(GetCombinerInputParameterfvNV) +#define glGetCombinerInputParameterivNV MANGLE(GetCombinerInputParameterivNV) +#define glGetCombinerOutputParameterfvNV MANGLE(GetCombinerOutputParameterfvNV) +#define glGetCombinerOutputParameterivNV MANGLE(GetCombinerOutputParameterivNV) +#define glGetCombinerStageParameterfvNV MANGLE(GetCombinerStageParameterfvNV) +#define glGetCompressedTexImageARB MANGLE(GetCompressedTexImageARB) +#define glGetCompressedTexImage MANGLE(GetCompressedTexImage) +#define glGetConvolutionFilterEXT MANGLE(GetConvolutionFilterEXT) +#define glGetConvolutionFilter MANGLE(GetConvolutionFilter) +#define glGetConvolutionParameterfvEXT MANGLE(GetConvolutionParameterfvEXT) +#define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv) +#define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT) +#define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv) +#define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA) +#define glGetDebugLogMESA MANGLE(GetDebugLogMESA) +#define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS) +#define glGetDoublev MANGLE(GetDoublev) +#define glGetError MANGLE(GetError) +#define glGetFenceivNV MANGLE(GetFenceivNV) +#define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV) +#define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV) +#define glGetFloatv MANGLE(GetFloatv) +#define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS) +#define glGetFragDataLocationEXT MANGLE(GetFragDataLocationEXT) +#define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX) +#define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX) +#define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX) +#define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX) +#define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT) +#define glGetHandleARB MANGLE(GetHandleARB) +#define glGetHistogramEXT MANGLE(GetHistogramEXT) +#define glGetHistogram MANGLE(GetHistogram) +#define glGetHistogramParameterfvEXT MANGLE(GetHistogramParameterfvEXT) +#define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv) +#define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT) +#define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv) +#define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP) +#define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP) +#define glGetInfoLogARB MANGLE(GetInfoLogARB) +#define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX) +#define glGetIntegerIndexedvEXT MANGLE(GetIntegerIndexedvEXT) +#define glGetIntegerv MANGLE(GetIntegerv) +#define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT) +#define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT) +#define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT) +#define glGetLightfv MANGLE(GetLightfv) +#define glGetLightiv MANGLE(GetLightiv) +#define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX) +#define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX) +#define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT) +#define glGetLocalConstantFloatvEXT MANGLE(GetLocalConstantFloatvEXT) +#define glGetLocalConstantIntegervEXT MANGLE(GetLocalConstantIntegervEXT) +#define glGetMapAttribParameterfvNV MANGLE(GetMapAttribParameterfvNV) +#define glGetMapAttribParameterivNV MANGLE(GetMapAttribParameterivNV) +#define glGetMapControlPointsNV MANGLE(GetMapControlPointsNV) +#define glGetMapdv MANGLE(GetMapdv) +#define glGetMapfv MANGLE(GetMapfv) +#define glGetMapiv MANGLE(GetMapiv) +#define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV) +#define glGetMapParameterivNV MANGLE(GetMapParameterivNV) +#define glGetMaterialfv MANGLE(GetMaterialfv) +#define glGetMaterialiv MANGLE(GetMaterialiv) +#define glGetMinmaxEXT MANGLE(GetMinmaxEXT) +#define glGetMinmax MANGLE(GetMinmax) +#define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT) +#define glGetMinmaxParameterfv MANGLE(GetMinmaxParameterfv) +#define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT) +#define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv) +#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI) +#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI) +#define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB) +#define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB) +#define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV) +#define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV) +#define glGetPixelMapfv MANGLE(GetPixelMapfv) +#define glGetPixelMapuiv MANGLE(GetPixelMapuiv) +#define glGetPixelMapusv MANGLE(GetPixelMapusv) +#define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS) +#define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS) +#define glGetPointervEXT MANGLE(GetPointervEXT) +#define glGetPointerv MANGLE(GetPointerv) +#define glGetPolygonStipple MANGLE(GetPolygonStipple) +#define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB) +#define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB) +#define glGetProgramEnvParameterIivNV MANGLE(GetProgramEnvParameterIivNV) +#define glGetProgramEnvParameterIuivNV MANGLE(GetProgramEnvParameterIuivNV) +#define glGetProgramInfoLog MANGLE(GetProgramInfoLog) +#define glGetProgramivARB MANGLE(GetProgramivARB) +#define glGetProgramiv MANGLE(GetProgramiv) +#define glGetProgramivNV MANGLE(GetProgramivNV) +#define glGetProgramLocalParameterdvARB MANGLE(GetProgramLocalParameterdvARB) +#define glGetProgramLocalParameterfvARB MANGLE(GetProgramLocalParameterfvARB) +#define glGetProgramLocalParameterIivNV MANGLE(GetProgramLocalParameterIivNV) +#define glGetProgramLocalParameterIuivNV MANGLE(GetProgramLocalParameterIuivNV) +#define glGetProgramNamedParameterdvNV MANGLE(GetProgramNamedParameterdvNV) +#define glGetProgramNamedParameterfvNV MANGLE(GetProgramNamedParameterfvNV) +#define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV) +#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV) +#define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA) +#define glGetProgramStringARB MANGLE(GetProgramStringARB) +#define glGetProgramStringNV MANGLE(GetProgramStringNV) +#define glGetQueryivARB MANGLE(GetQueryivARB) +#define glGetQueryiv MANGLE(GetQueryiv) +#define glGetQueryObjecti64vEXT MANGLE(GetQueryObjecti64vEXT) +#define glGetQueryObjectivARB MANGLE(GetQueryObjectivARB) +#define glGetQueryObjectiv MANGLE(GetQueryObjectiv) +#define glGetQueryObjectui64vEXT MANGLE(GetQueryObjectui64vEXT) +#define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB) +#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv) +#define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT) +#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT) +#define glGetSeparableFilter MANGLE(GetSeparableFilter) +#define glGetShaderInfoLog MANGLE(GetShaderInfoLog) +#define glGetShaderiv MANGLE(GetShaderiv) +#define glGetShaderSourceARB MANGLE(GetShaderSourceARB) +#define glGetShaderSource MANGLE(GetShaderSource) +#define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS) +#define glGetString MANGLE(GetString) +#define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI) +#define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI) +#define glGetTexEnvfv MANGLE(GetTexEnvfv) +#define glGetTexEnviv MANGLE(GetTexEnviv) +#define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS) +#define glGetTexGendv MANGLE(GetTexGendv) +#define glGetTexGenfv MANGLE(GetTexGenfv) +#define glGetTexGeniv MANGLE(GetTexGeniv) +#define glGetTexImage MANGLE(GetTexImage) +#define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv) +#define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv) +#define glGetTexParameterfv MANGLE(GetTexParameterfv) +#define glGetTexParameterIivEXT MANGLE(GetTexParameterIivEXT) +#define glGetTexParameterIuivEXT MANGLE(GetTexParameterIuivEXT) +#define glGetTexParameteriv MANGLE(GetTexParameteriv) +#define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV) +#define glGetTransformFeedbackVaryingNV MANGLE(GetTransformFeedbackVaryingNV) +#define glGetUniformBufferSizeEXT MANGLE(GetUniformBufferSizeEXT) +#define glGetUniformfvARB MANGLE(GetUniformfvARB) +#define glGetUniformfv MANGLE(GetUniformfv) +#define glGetUniformivARB MANGLE(GetUniformivARB) +#define glGetUniformiv MANGLE(GetUniformiv) +#define glGetUniformLocationARB MANGLE(GetUniformLocationARB) +#define glGetUniformLocation MANGLE(GetUniformLocation) +#define glGetUniformOffsetEXT MANGLE(GetUniformOffsetEXT) +#define glGetUniformuivEXT MANGLE(GetUniformuivEXT) +#define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI) +#define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI) +#define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT) +#define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT) +#define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT) +#define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT) +#define glGetVaryingLocationNV MANGLE(GetVaryingLocationNV) +#define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI) +#define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI) +#define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB) +#define glGetVertexAttribdv MANGLE(GetVertexAttribdv) +#define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV) +#define glGetVertexAttribfvARB MANGLE(GetVertexAttribfvARB) +#define glGetVertexAttribfv MANGLE(GetVertexAttribfv) +#define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV) +#define glGetVertexAttribIivEXT MANGLE(GetVertexAttribIivEXT) +#define glGetVertexAttribIuivEXT MANGLE(GetVertexAttribIuivEXT) +#define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB) +#define glGetVertexAttribiv MANGLE(GetVertexAttribiv) +#define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV) +#define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB) +#define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv) +#define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV) +#define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN) +#define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN) +#define glGlobalAlphaFactorfSUN MANGLE(GlobalAlphaFactorfSUN) +#define glGlobalAlphaFactoriSUN MANGLE(GlobalAlphaFactoriSUN) +#define glGlobalAlphaFactorsSUN MANGLE(GlobalAlphaFactorsSUN) +#define glGlobalAlphaFactorubSUN MANGLE(GlobalAlphaFactorubSUN) +#define glGlobalAlphaFactoruiSUN MANGLE(GlobalAlphaFactoruiSUN) +#define glGlobalAlphaFactorusSUN MANGLE(GlobalAlphaFactorusSUN) +#define glHint MANGLE(Hint) +#define glHintPGI MANGLE(HintPGI) +#define glHistogramEXT MANGLE(HistogramEXT) +#define glHistogram MANGLE(Histogram) +#define glIglooInterfaceSGIX MANGLE(IglooInterfaceSGIX) +#define glImageTransformParameterfHP MANGLE(ImageTransformParameterfHP) +#define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP) +#define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP) +#define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP) +#define glIndexd MANGLE(Indexd) +#define glIndexdv MANGLE(Indexdv) +#define glIndexf MANGLE(Indexf) +#define glIndexFuncEXT MANGLE(IndexFuncEXT) +#define glIndexfv MANGLE(Indexfv) +#define glIndexi MANGLE(Indexi) +#define glIndexiv MANGLE(Indexiv) +#define glIndexMask MANGLE(IndexMask) +#define glIndexMaterialEXT MANGLE(IndexMaterialEXT) +#define glIndexPointerEXT MANGLE(IndexPointerEXT) +#define glIndexPointerListIBM MANGLE(IndexPointerListIBM) +#define glIndexPointer MANGLE(IndexPointer) +#define glIndexs MANGLE(Indexs) +#define glIndexsv MANGLE(Indexsv) +#define glIndexub MANGLE(Indexub) +#define glIndexubv MANGLE(Indexubv) +#define glInitNames MANGLE(InitNames) +#define glInsertComponentEXT MANGLE(InsertComponentEXT) +#define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX) +#define glInterleavedArrays MANGLE(InterleavedArrays) +#define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX) +#define glIsBufferARB MANGLE(IsBufferARB) +#define glIsBuffer MANGLE(IsBuffer) +#define glIsEnabledIndexedEXT MANGLE(IsEnabledIndexedEXT) +#define glIsEnabled MANGLE(IsEnabled) +#define glIsFenceAPPLE MANGLE(IsFenceAPPLE) +#define glIsFenceNV MANGLE(IsFenceNV) +#define glIsFramebufferEXT MANGLE(IsFramebufferEXT) +#define glIsList MANGLE(IsList) +#define glIsObjectBufferATI MANGLE(IsObjectBufferATI) +#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV) +#define glIsProgramARB MANGLE(IsProgramARB) +#define glIsProgram MANGLE(IsProgram) +#define glIsProgramNV MANGLE(IsProgramNV) +#define glIsQueryARB MANGLE(IsQueryARB) +#define glIsQuery MANGLE(IsQuery) +#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT) +#define glIsShader MANGLE(IsShader) +#define glIsTextureEXT MANGLE(IsTextureEXT) +#define glIsTexture MANGLE(IsTexture) +#define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT) +#define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE) +#define glLightEnviSGIX MANGLE(LightEnviSGIX) +#define glLightf MANGLE(Lightf) +#define glLightfv MANGLE(Lightfv) +#define glLighti MANGLE(Lighti) +#define glLightiv MANGLE(Lightiv) +#define glLightModelf MANGLE(LightModelf) +#define glLightModelfv MANGLE(LightModelfv) +#define glLightModeli MANGLE(LightModeli) +#define glLightModeliv MANGLE(LightModeliv) +#define glLineStipple MANGLE(LineStipple) +#define glLineWidth MANGLE(LineWidth) +#define glLinkProgramARB MANGLE(LinkProgramARB) +#define glLinkProgram MANGLE(LinkProgram) +#define glListBase MANGLE(ListBase) +#define glListParameterfSGIX MANGLE(ListParameterfSGIX) +#define glListParameterfvSGIX MANGLE(ListParameterfvSGIX) +#define glListParameteriSGIX MANGLE(ListParameteriSGIX) +#define glListParameterivSGIX MANGLE(ListParameterivSGIX) +#define glLoadIdentityDeformationMapSGIX MANGLE(LoadIdentityDeformationMapSGIX) +#define glLoadIdentity MANGLE(LoadIdentity) +#define glLoadMatrixd MANGLE(LoadMatrixd) +#define glLoadMatrixf MANGLE(LoadMatrixf) +#define glLoadName MANGLE(LoadName) +#define glLoadProgramNV MANGLE(LoadProgramNV) +#define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB) +#define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd) +#define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB) +#define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf) +#define glLockArraysEXT MANGLE(LockArraysEXT) +#define glLogicOp MANGLE(LogicOp) +#define glMap1d MANGLE(Map1d) +#define glMap1f MANGLE(Map1f) +#define glMap2d MANGLE(Map2d) +#define glMap2f MANGLE(Map2f) +#define glMapBufferARB MANGLE(MapBufferARB) +#define glMapBuffer MANGLE(MapBuffer) +#define glMapControlPointsNV MANGLE(MapControlPointsNV) +#define glMapGrid1d MANGLE(MapGrid1d) +#define glMapGrid1f MANGLE(MapGrid1f) +#define glMapGrid2d MANGLE(MapGrid2d) +#define glMapGrid2f MANGLE(MapGrid2f) +#define glMapObjectBufferATI MANGLE(MapObjectBufferATI) +#define glMapParameterfvNV MANGLE(MapParameterfvNV) +#define glMapParameterivNV MANGLE(MapParameterivNV) +#define glMaterialf MANGLE(Materialf) +#define glMaterialfv MANGLE(Materialfv) +#define glMateriali MANGLE(Materiali) +#define glMaterialiv MANGLE(Materialiv) +#define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB) +#define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB) +#define glMatrixIndexuivARB MANGLE(MatrixIndexuivARB) +#define glMatrixIndexusvARB MANGLE(MatrixIndexusvARB) +#define glMatrixMode MANGLE(MatrixMode) +#define glMinmaxEXT MANGLE(MinmaxEXT) +#define glMinmax MANGLE(Minmax) +#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT) +#define glMultiDrawArrays MANGLE(MultiDrawArrays) +#define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE) +#define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT) +#define glMultiDrawElements MANGLE(MultiDrawElements) +#define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE) +#define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM) +#define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM) +#define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB) +#define glMultiTexCoord1d MANGLE(MultiTexCoord1d) +#define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB) +#define glMultiTexCoord1dv MANGLE(MultiTexCoord1dv) +#define glMultiTexCoord1fARB MANGLE(MultiTexCoord1fARB) +#define glMultiTexCoord1f MANGLE(MultiTexCoord1f) +#define glMultiTexCoord1fvARB MANGLE(MultiTexCoord1fvARB) +#define glMultiTexCoord1fv MANGLE(MultiTexCoord1fv) +#define glMultiTexCoord1hNV MANGLE(MultiTexCoord1hNV) +#define glMultiTexCoord1hvNV MANGLE(MultiTexCoord1hvNV) +#define glMultiTexCoord1iARB MANGLE(MultiTexCoord1iARB) +#define glMultiTexCoord1i MANGLE(MultiTexCoord1i) +#define glMultiTexCoord1ivARB MANGLE(MultiTexCoord1ivARB) +#define glMultiTexCoord1iv MANGLE(MultiTexCoord1iv) +#define glMultiTexCoord1sARB MANGLE(MultiTexCoord1sARB) +#define glMultiTexCoord1s MANGLE(MultiTexCoord1s) +#define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB) +#define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv) +#define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB) +#define glMultiTexCoord2d MANGLE(MultiTexCoord2d) +#define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB) +#define glMultiTexCoord2dv MANGLE(MultiTexCoord2dv) +#define glMultiTexCoord2fARB MANGLE(MultiTexCoord2fARB) +#define glMultiTexCoord2f MANGLE(MultiTexCoord2f) +#define glMultiTexCoord2fvARB MANGLE(MultiTexCoord2fvARB) +#define glMultiTexCoord2fv MANGLE(MultiTexCoord2fv) +#define glMultiTexCoord2hNV MANGLE(MultiTexCoord2hNV) +#define glMultiTexCoord2hvNV MANGLE(MultiTexCoord2hvNV) +#define glMultiTexCoord2iARB MANGLE(MultiTexCoord2iARB) +#define glMultiTexCoord2i MANGLE(MultiTexCoord2i) +#define glMultiTexCoord2ivARB MANGLE(MultiTexCoord2ivARB) +#define glMultiTexCoord2iv MANGLE(MultiTexCoord2iv) +#define glMultiTexCoord2sARB MANGLE(MultiTexCoord2sARB) +#define glMultiTexCoord2s MANGLE(MultiTexCoord2s) +#define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB) +#define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv) +#define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB) +#define glMultiTexCoord3d MANGLE(MultiTexCoord3d) +#define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB) +#define glMultiTexCoord3dv MANGLE(MultiTexCoord3dv) +#define glMultiTexCoord3fARB MANGLE(MultiTexCoord3fARB) +#define glMultiTexCoord3f MANGLE(MultiTexCoord3f) +#define glMultiTexCoord3fvARB MANGLE(MultiTexCoord3fvARB) +#define glMultiTexCoord3fv MANGLE(MultiTexCoord3fv) +#define glMultiTexCoord3hNV MANGLE(MultiTexCoord3hNV) +#define glMultiTexCoord3hvNV MANGLE(MultiTexCoord3hvNV) +#define glMultiTexCoord3iARB MANGLE(MultiTexCoord3iARB) +#define glMultiTexCoord3i MANGLE(MultiTexCoord3i) +#define glMultiTexCoord3ivARB MANGLE(MultiTexCoord3ivARB) +#define glMultiTexCoord3iv MANGLE(MultiTexCoord3iv) +#define glMultiTexCoord3sARB MANGLE(MultiTexCoord3sARB) +#define glMultiTexCoord3s MANGLE(MultiTexCoord3s) +#define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB) +#define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv) +#define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB) +#define glMultiTexCoord4d MANGLE(MultiTexCoord4d) +#define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB) +#define glMultiTexCoord4dv MANGLE(MultiTexCoord4dv) +#define glMultiTexCoord4fARB MANGLE(MultiTexCoord4fARB) +#define glMultiTexCoord4f MANGLE(MultiTexCoord4f) +#define glMultiTexCoord4fvARB MANGLE(MultiTexCoord4fvARB) +#define glMultiTexCoord4fv MANGLE(MultiTexCoord4fv) +#define glMultiTexCoord4hNV MANGLE(MultiTexCoord4hNV) +#define glMultiTexCoord4hvNV MANGLE(MultiTexCoord4hvNV) +#define glMultiTexCoord4iARB MANGLE(MultiTexCoord4iARB) +#define glMultiTexCoord4i MANGLE(MultiTexCoord4i) +#define glMultiTexCoord4ivARB MANGLE(MultiTexCoord4ivARB) +#define glMultiTexCoord4iv MANGLE(MultiTexCoord4iv) +#define glMultiTexCoord4sARB MANGLE(MultiTexCoord4sARB) +#define glMultiTexCoord4s MANGLE(MultiTexCoord4s) +#define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB) +#define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv) +#define glMultMatrixd MANGLE(MultMatrixd) +#define glMultMatrixf MANGLE(MultMatrixf) +#define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB) +#define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd) +#define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB) +#define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf) +#define glNewList MANGLE(NewList) +#define glNewObjectBufferATI MANGLE(NewObjectBufferATI) +#define glNormal3b MANGLE(Normal3b) +#define glNormal3bv MANGLE(Normal3bv) +#define glNormal3d MANGLE(Normal3d) +#define glNormal3dv MANGLE(Normal3dv) +#define glNormal3f MANGLE(Normal3f) +#define glNormal3fVertex3fSUN MANGLE(Normal3fVertex3fSUN) +#define glNormal3fVertex3fvSUN MANGLE(Normal3fVertex3fvSUN) +#define glNormal3fv MANGLE(Normal3fv) +#define glNormal3hNV MANGLE(Normal3hNV) +#define glNormal3hvNV MANGLE(Normal3hvNV) +#define glNormal3i MANGLE(Normal3i) +#define glNormal3iv MANGLE(Normal3iv) +#define glNormal3s MANGLE(Normal3s) +#define glNormal3sv MANGLE(Normal3sv) +#define glNormalPointerEXT MANGLE(NormalPointerEXT) +#define glNormalPointerListIBM MANGLE(NormalPointerListIBM) +#define glNormalPointer MANGLE(NormalPointer) +#define glNormalPointervINTEL MANGLE(NormalPointervINTEL) +#define glNormalStream3bATI MANGLE(NormalStream3bATI) +#define glNormalStream3bvATI MANGLE(NormalStream3bvATI) +#define glNormalStream3dATI MANGLE(NormalStream3dATI) +#define glNormalStream3dvATI MANGLE(NormalStream3dvATI) +#define glNormalStream3fATI MANGLE(NormalStream3fATI) +#define glNormalStream3fvATI MANGLE(NormalStream3fvATI) +#define glNormalStream3iATI MANGLE(NormalStream3iATI) +#define glNormalStream3ivATI MANGLE(NormalStream3ivATI) +#define glNormalStream3sATI MANGLE(NormalStream3sATI) +#define glNormalStream3svATI MANGLE(NormalStream3svATI) +#define glOrtho MANGLE(Ortho) +#define glPassTexCoordATI MANGLE(PassTexCoordATI) +#define glPassThrough MANGLE(PassThrough) +#define glPixelDataRangeNV MANGLE(PixelDataRangeNV) +#define glPixelMapfv MANGLE(PixelMapfv) +#define glPixelMapuiv MANGLE(PixelMapuiv) +#define glPixelMapusv MANGLE(PixelMapusv) +#define glPixelStoref MANGLE(PixelStoref) +#define glPixelStorei MANGLE(PixelStorei) +#define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS) +#define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS) +#define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS) +#define glPixelTexGenParameterivSGIS MANGLE(PixelTexGenParameterivSGIS) +#define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX) +#define glPixelTransferf MANGLE(PixelTransferf) +#define glPixelTransferi MANGLE(PixelTransferi) +#define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT) +#define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT) +#define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT) +#define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT) +#define glPixelZoom MANGLE(PixelZoom) +#define glPNTrianglesfATI MANGLE(PNTrianglesfATI) +#define glPNTrianglesiATI MANGLE(PNTrianglesiATI) +#define glPointParameterfARB MANGLE(PointParameterfARB) +#define glPointParameterfEXT MANGLE(PointParameterfEXT) +#define glPointParameterf MANGLE(PointParameterf) +#define glPointParameterfSGIS MANGLE(PointParameterfSGIS) +#define glPointParameterfvARB MANGLE(PointParameterfvARB) +#define glPointParameterfvEXT MANGLE(PointParameterfvEXT) +#define glPointParameterfv MANGLE(PointParameterfv) +#define glPointParameterfvSGIS MANGLE(PointParameterfvSGIS) +#define glPointParameteri MANGLE(PointParameteri) +#define glPointParameteriNV MANGLE(PointParameteriNV) +#define glPointParameteriv MANGLE(PointParameteriv) +#define glPointParameterivNV MANGLE(PointParameterivNV) +#define glPointSize MANGLE(PointSize) +#define glPollAsyncSGIX MANGLE(PollAsyncSGIX) +#define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX) +#define glPolygonMode MANGLE(PolygonMode) +#define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT) +#define glPolygonOffset MANGLE(PolygonOffset) +#define glPolygonStipple MANGLE(PolygonStipple) +#define glPopAttrib MANGLE(PopAttrib) +#define glPopClientAttrib MANGLE(PopClientAttrib) +#define glPopMatrix MANGLE(PopMatrix) +#define glPopName MANGLE(PopName) +#define glPrimitiveRestartIndexNV MANGLE(PrimitiveRestartIndexNV) +#define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV) +#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT) +#define glPrioritizeTextures MANGLE(PrioritizeTextures) +#define glProgramBufferParametersfvNV MANGLE(ProgramBufferParametersfvNV) +#define glProgramBufferParametersIivNV MANGLE(ProgramBufferParametersIivNV) +#define glProgramBufferParametersIuivNV MANGLE(ProgramBufferParametersIuivNV) +#define glProgramCallbackMESA MANGLE(ProgramCallbackMESA) +#define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB) +#define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB) +#define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB) +#define glProgramEnvParameter4fvARB MANGLE(ProgramEnvParameter4fvARB) +#define glProgramEnvParameterI4iNV MANGLE(ProgramEnvParameterI4iNV) +#define glProgramEnvParameterI4ivNV MANGLE(ProgramEnvParameterI4ivNV) +#define glProgramEnvParameterI4uiNV MANGLE(ProgramEnvParameterI4uiNV) +#define glProgramEnvParameterI4uivNV MANGLE(ProgramEnvParameterI4uivNV) +#define glProgramEnvParameters4fvEXT MANGLE(ProgramEnvParameters4fvEXT) +#define glProgramEnvParametersI4ivNV MANGLE(ProgramEnvParametersI4ivNV) +#define glProgramEnvParametersI4uivNV MANGLE(ProgramEnvParametersI4uivNV) +#define glProgramLocalParameter4dARB MANGLE(ProgramLocalParameter4dARB) +#define glProgramLocalParameter4dvARB MANGLE(ProgramLocalParameter4dvARB) +#define glProgramLocalParameter4fARB MANGLE(ProgramLocalParameter4fARB) +#define glProgramLocalParameter4fvARB MANGLE(ProgramLocalParameter4fvARB) +#define glProgramLocalParameterI4iNV MANGLE(ProgramLocalParameterI4iNV) +#define glProgramLocalParameterI4ivNV MANGLE(ProgramLocalParameterI4ivNV) +#define glProgramLocalParameterI4uiNV MANGLE(ProgramLocalParameterI4uiNV) +#define glProgramLocalParameterI4uivNV MANGLE(ProgramLocalParameterI4uivNV) +#define glProgramLocalParameters4fvEXT MANGLE(ProgramLocalParameters4fvEXT) +#define glProgramLocalParametersI4ivNV MANGLE(ProgramLocalParametersI4ivNV) +#define glProgramLocalParametersI4uivNV MANGLE(ProgramLocalParametersI4uivNV) +#define glProgramNamedParameter4dNV MANGLE(ProgramNamedParameter4dNV) +#define glProgramNamedParameter4dvNV MANGLE(ProgramNamedParameter4dvNV) +#define glProgramNamedParameter4fNV MANGLE(ProgramNamedParameter4fNV) +#define glProgramNamedParameter4fvNV MANGLE(ProgramNamedParameter4fvNV) +#define glProgramParameter4dNV MANGLE(ProgramParameter4dNV) +#define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV) +#define glProgramParameter4fNV MANGLE(ProgramParameter4fNV) +#define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV) +#define glProgramParameteriEXT MANGLE(ProgramParameteriEXT) +#define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV) +#define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV) +#define glProgramStringARB MANGLE(ProgramStringARB) +#define glProgramVertexLimitNV MANGLE(ProgramVertexLimitNV) +#define glPushAttrib MANGLE(PushAttrib) +#define glPushClientAttrib MANGLE(PushClientAttrib) +#define glPushMatrix MANGLE(PushMatrix) +#define glPushName MANGLE(PushName) +#define glRasterPos2d MANGLE(RasterPos2d) +#define glRasterPos2dv MANGLE(RasterPos2dv) +#define glRasterPos2f MANGLE(RasterPos2f) +#define glRasterPos2fv MANGLE(RasterPos2fv) +#define glRasterPos2i MANGLE(RasterPos2i) +#define glRasterPos2iv MANGLE(RasterPos2iv) +#define glRasterPos2s MANGLE(RasterPos2s) +#define glRasterPos2sv MANGLE(RasterPos2sv) +#define glRasterPos3d MANGLE(RasterPos3d) +#define glRasterPos3dv MANGLE(RasterPos3dv) +#define glRasterPos3f MANGLE(RasterPos3f) +#define glRasterPos3fv MANGLE(RasterPos3fv) +#define glRasterPos3i MANGLE(RasterPos3i) +#define glRasterPos3iv MANGLE(RasterPos3iv) +#define glRasterPos3s MANGLE(RasterPos3s) +#define glRasterPos3sv MANGLE(RasterPos3sv) +#define glRasterPos4d MANGLE(RasterPos4d) +#define glRasterPos4dv MANGLE(RasterPos4dv) +#define glRasterPos4f MANGLE(RasterPos4f) +#define glRasterPos4fv MANGLE(RasterPos4fv) +#define glRasterPos4i MANGLE(RasterPos4i) +#define glRasterPos4iv MANGLE(RasterPos4iv) +#define glRasterPos4s MANGLE(RasterPos4s) +#define glRasterPos4sv MANGLE(RasterPos4sv) +#define glReadBuffer MANGLE(ReadBuffer) +#define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX) +#define glReadPixels MANGLE(ReadPixels) +#define glRectd MANGLE(Rectd) +#define glRectdv MANGLE(Rectdv) +#define glRectf MANGLE(Rectf) +#define glRectfv MANGLE(Rectfv) +#define glRecti MANGLE(Recti) +#define glRectiv MANGLE(Rectiv) +#define glRects MANGLE(Rects) +#define glRectsv MANGLE(Rectsv) +#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX) +#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT) +#define glRenderbufferStorageMultisampleCoverageNV MANGLE(RenderbufferStorageMultisampleCoverageNV) +#define glRenderbufferStorageMultisampleEXT MANGLE(RenderbufferStorageMultisampleEXT) +#define glRenderMode MANGLE(RenderMode) +#define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN) +#define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN) +#define glReplacementCodeubvSUN MANGLE(ReplacementCodeubvSUN) +#define glReplacementCodeuiColor3fVertex3fSUN MANGLE(ReplacementCodeuiColor3fVertex3fSUN) +#define glReplacementCodeuiColor3fVertex3fvSUN MANGLE(ReplacementCodeuiColor3fVertex3fvSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor4ubVertex3fSUN MANGLE(ReplacementCodeuiColor4ubVertex3fSUN) +#define glReplacementCodeuiColor4ubVertex3fvSUN MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN) +#define glReplacementCodeuiNormal3fVertex3fSUN MANGLE(ReplacementCodeuiNormal3fVertex3fSUN) +#define glReplacementCodeuiNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN) +#define glReplacementCodeuiSUN MANGLE(ReplacementCodeuiSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN) +#define glReplacementCodeuiVertex3fSUN MANGLE(ReplacementCodeuiVertex3fSUN) +#define glReplacementCodeuiVertex3fvSUN MANGLE(ReplacementCodeuiVertex3fvSUN) +#define glReplacementCodeuivSUN MANGLE(ReplacementCodeuivSUN) +#define glReplacementCodeusSUN MANGLE(ReplacementCodeusSUN) +#define glReplacementCodeusvSUN MANGLE(ReplacementCodeusvSUN) +#define glRequestResidentProgramsNV MANGLE(RequestResidentProgramsNV) +#define glResetHistogramEXT MANGLE(ResetHistogramEXT) +#define glResetHistogram MANGLE(ResetHistogram) +#define glResetMinmaxEXT MANGLE(ResetMinmaxEXT) +#define glResetMinmax MANGLE(ResetMinmax) +#define glResizeBuffersMESA MANGLE(ResizeBuffersMESA) +#define glRotated MANGLE(Rotated) +#define glRotatef MANGLE(Rotatef) +#define glSampleCoverageARB MANGLE(SampleCoverageARB) +#define glSampleCoverage MANGLE(SampleCoverage) +#define glSampleMapATI MANGLE(SampleMapATI) +#define glSampleMaskEXT MANGLE(SampleMaskEXT) +#define glSampleMaskSGIS MANGLE(SampleMaskSGIS) +#define glSamplePatternEXT MANGLE(SamplePatternEXT) +#define glSamplePatternSGIS MANGLE(SamplePatternSGIS) +#define glScaled MANGLE(Scaled) +#define glScalef MANGLE(Scalef) +#define glScissor MANGLE(Scissor) +#define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT) +#define glSecondaryColor3b MANGLE(SecondaryColor3b) +#define glSecondaryColor3bvEXT MANGLE(SecondaryColor3bvEXT) +#define glSecondaryColor3bv MANGLE(SecondaryColor3bv) +#define glSecondaryColor3dEXT MANGLE(SecondaryColor3dEXT) +#define glSecondaryColor3d MANGLE(SecondaryColor3d) +#define glSecondaryColor3dvEXT MANGLE(SecondaryColor3dvEXT) +#define glSecondaryColor3dv MANGLE(SecondaryColor3dv) +#define glSecondaryColor3fEXT MANGLE(SecondaryColor3fEXT) +#define glSecondaryColor3f MANGLE(SecondaryColor3f) +#define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT) +#define glSecondaryColor3fv MANGLE(SecondaryColor3fv) +#define glSecondaryColor3hNV MANGLE(SecondaryColor3hNV) +#define glSecondaryColor3hvNV MANGLE(SecondaryColor3hvNV) +#define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT) +#define glSecondaryColor3i MANGLE(SecondaryColor3i) +#define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT) +#define glSecondaryColor3iv MANGLE(SecondaryColor3iv) +#define glSecondaryColor3sEXT MANGLE(SecondaryColor3sEXT) +#define glSecondaryColor3s MANGLE(SecondaryColor3s) +#define glSecondaryColor3svEXT MANGLE(SecondaryColor3svEXT) +#define glSecondaryColor3sv MANGLE(SecondaryColor3sv) +#define glSecondaryColor3ubEXT MANGLE(SecondaryColor3ubEXT) +#define glSecondaryColor3ub MANGLE(SecondaryColor3ub) +#define glSecondaryColor3ubvEXT MANGLE(SecondaryColor3ubvEXT) +#define glSecondaryColor3ubv MANGLE(SecondaryColor3ubv) +#define glSecondaryColor3uiEXT MANGLE(SecondaryColor3uiEXT) +#define glSecondaryColor3ui MANGLE(SecondaryColor3ui) +#define glSecondaryColor3uivEXT MANGLE(SecondaryColor3uivEXT) +#define glSecondaryColor3uiv MANGLE(SecondaryColor3uiv) +#define glSecondaryColor3usEXT MANGLE(SecondaryColor3usEXT) +#define glSecondaryColor3us MANGLE(SecondaryColor3us) +#define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT) +#define glSecondaryColor3usv MANGLE(SecondaryColor3usv) +#define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT) +#define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM) +#define glSecondaryColorPointer MANGLE(SecondaryColorPointer) +#define glSelectBuffer MANGLE(SelectBuffer) +#define glSeparableFilter2DEXT MANGLE(SeparableFilter2DEXT) +#define glSeparableFilter2D MANGLE(SeparableFilter2D) +#define glSetFenceAPPLE MANGLE(SetFenceAPPLE) +#define glSetFenceNV MANGLE(SetFenceNV) +#define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI) +#define glSetInvariantEXT MANGLE(SetInvariantEXT) +#define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT) +#define glShadeModel MANGLE(ShadeModel) +#define glShaderOp1EXT MANGLE(ShaderOp1EXT) +#define glShaderOp2EXT MANGLE(ShaderOp2EXT) +#define glShaderOp3EXT MANGLE(ShaderOp3EXT) +#define glShaderSourceARB MANGLE(ShaderSourceARB) +#define glShaderSource MANGLE(ShaderSource) +#define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS) +#define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX) +#define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX) +#define glSpriteParameteriSGIX MANGLE(SpriteParameteriSGIX) +#define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX) +#define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX) +#define glStencilClearTagEXT MANGLE(StencilClearTagEXT) +#define glStencilFunc MANGLE(StencilFunc) +#define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI) +#define glStencilFuncSeparate MANGLE(StencilFuncSeparate) +#define glStencilMask MANGLE(StencilMask) +#define glStencilMaskSeparate MANGLE(StencilMaskSeparate) +#define glStencilOp MANGLE(StencilOp) +#define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI) +#define glStencilOpSeparate MANGLE(StencilOpSeparate) +#define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX) +#define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY) +#define glSwizzleEXT MANGLE(SwizzleEXT) +#define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX) +#define glTangent3bEXT MANGLE(Tangent3bEXT) +#define glTangent3bvEXT MANGLE(Tangent3bvEXT) +#define glTangent3dEXT MANGLE(Tangent3dEXT) +#define glTangent3dvEXT MANGLE(Tangent3dvEXT) +#define glTangent3fEXT MANGLE(Tangent3fEXT) +#define glTangent3fvEXT MANGLE(Tangent3fvEXT) +#define glTangent3iEXT MANGLE(Tangent3iEXT) +#define glTangent3ivEXT MANGLE(Tangent3ivEXT) +#define glTangent3sEXT MANGLE(Tangent3sEXT) +#define glTangent3svEXT MANGLE(Tangent3svEXT) +#define glTangentPointerEXT MANGLE(TangentPointerEXT) +#define glTbufferMask3DFX MANGLE(TbufferMask3DFX) +#define glTestFenceAPPLE MANGLE(TestFenceAPPLE) +#define glTestFenceNV MANGLE(TestFenceNV) +#define glTestObjectAPPLE MANGLE(TestObjectAPPLE) +#define glTexBufferEXT MANGLE(TexBufferEXT) +#define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI) +#define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI) +#define glTexCoord1d MANGLE(TexCoord1d) +#define glTexCoord1dv MANGLE(TexCoord1dv) +#define glTexCoord1f MANGLE(TexCoord1f) +#define glTexCoord1fv MANGLE(TexCoord1fv) +#define glTexCoord1hNV MANGLE(TexCoord1hNV) +#define glTexCoord1hvNV MANGLE(TexCoord1hvNV) +#define glTexCoord1i MANGLE(TexCoord1i) +#define glTexCoord1iv MANGLE(TexCoord1iv) +#define glTexCoord1s MANGLE(TexCoord1s) +#define glTexCoord1sv MANGLE(TexCoord1sv) +#define glTexCoord2d MANGLE(TexCoord2d) +#define glTexCoord2dv MANGLE(TexCoord2dv) +#define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN) +#define glTexCoord2fColor3fVertex3fvSUN MANGLE(TexCoord2fColor3fVertex3fvSUN) +#define glTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN) +#define glTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN) +#define glTexCoord2fColor4ubVertex3fSUN MANGLE(TexCoord2fColor4ubVertex3fSUN) +#define glTexCoord2fColor4ubVertex3fvSUN MANGLE(TexCoord2fColor4ubVertex3fvSUN) +#define glTexCoord2f MANGLE(TexCoord2f) +#define glTexCoord2fNormal3fVertex3fSUN MANGLE(TexCoord2fNormal3fVertex3fSUN) +#define glTexCoord2fNormal3fVertex3fvSUN MANGLE(TexCoord2fNormal3fVertex3fvSUN) +#define glTexCoord2fVertex3fSUN MANGLE(TexCoord2fVertex3fSUN) +#define glTexCoord2fVertex3fvSUN MANGLE(TexCoord2fVertex3fvSUN) +#define glTexCoord2fv MANGLE(TexCoord2fv) +#define glTexCoord2hNV MANGLE(TexCoord2hNV) +#define glTexCoord2hvNV MANGLE(TexCoord2hvNV) +#define glTexCoord2i MANGLE(TexCoord2i) +#define glTexCoord2iv MANGLE(TexCoord2iv) +#define glTexCoord2s MANGLE(TexCoord2s) +#define glTexCoord2sv MANGLE(TexCoord2sv) +#define glTexCoord3d MANGLE(TexCoord3d) +#define glTexCoord3dv MANGLE(TexCoord3dv) +#define glTexCoord3f MANGLE(TexCoord3f) +#define glTexCoord3fv MANGLE(TexCoord3fv) +#define glTexCoord3hNV MANGLE(TexCoord3hNV) +#define glTexCoord3hvNV MANGLE(TexCoord3hvNV) +#define glTexCoord3i MANGLE(TexCoord3i) +#define glTexCoord3iv MANGLE(TexCoord3iv) +#define glTexCoord3s MANGLE(TexCoord3s) +#define glTexCoord3sv MANGLE(TexCoord3sv) +#define glTexCoord4d MANGLE(TexCoord4d) +#define glTexCoord4dv MANGLE(TexCoord4dv) +#define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN) +#define glTexCoord4fColor4fNormal3fVertex4fvSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN) +#define glTexCoord4f MANGLE(TexCoord4f) +#define glTexCoord4fVertex4fSUN MANGLE(TexCoord4fVertex4fSUN) +#define glTexCoord4fVertex4fvSUN MANGLE(TexCoord4fVertex4fvSUN) +#define glTexCoord4fv MANGLE(TexCoord4fv) +#define glTexCoord4hNV MANGLE(TexCoord4hNV) +#define glTexCoord4hvNV MANGLE(TexCoord4hvNV) +#define glTexCoord4i MANGLE(TexCoord4i) +#define glTexCoord4iv MANGLE(TexCoord4iv) +#define glTexCoord4s MANGLE(TexCoord4s) +#define glTexCoord4sv MANGLE(TexCoord4sv) +#define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT) +#define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM) +#define glTexCoordPointer MANGLE(TexCoordPointer) +#define glTexCoordPointervINTEL MANGLE(TexCoordPointervINTEL) +#define glTexEnvf MANGLE(TexEnvf) +#define glTexEnvfv MANGLE(TexEnvfv) +#define glTexEnvi MANGLE(TexEnvi) +#define glTexEnviv MANGLE(TexEnviv) +#define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS) +#define glTexGend MANGLE(TexGend) +#define glTexGendv MANGLE(TexGendv) +#define glTexGenf MANGLE(TexGenf) +#define glTexGenfv MANGLE(TexGenfv) +#define glTexGeni MANGLE(TexGeni) +#define glTexGeniv MANGLE(TexGeniv) +#define glTexImage1D MANGLE(TexImage1D) +#define glTexImage2D MANGLE(TexImage2D) +#define glTexImage3DEXT MANGLE(TexImage3DEXT) +#define glTexImage3D MANGLE(TexImage3D) +#define glTexImage4DSGIS MANGLE(TexImage4DSGIS) +#define glTexParameterf MANGLE(TexParameterf) +#define glTexParameterfv MANGLE(TexParameterfv) +#define glTexParameterIivEXT MANGLE(TexParameterIivEXT) +#define glTexParameteri MANGLE(TexParameteri) +#define glTexParameterIuivEXT MANGLE(TexParameterIuivEXT) +#define glTexParameteriv MANGLE(TexParameteriv) +#define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT) +#define glTexSubImage1D MANGLE(TexSubImage1D) +#define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT) +#define glTexSubImage2D MANGLE(TexSubImage2D) +#define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT) +#define glTexSubImage3D MANGLE(TexSubImage3D) +#define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS) +#define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS) +#define glTextureLightEXT MANGLE(TextureLightEXT) +#define glTextureMaterialEXT MANGLE(TextureMaterialEXT) +#define glTextureNormalEXT MANGLE(TextureNormalEXT) +#define glTrackMatrixNV MANGLE(TrackMatrixNV) +#define glTransformFeedbackAttribsNV MANGLE(TransformFeedbackAttribsNV) +#define glTransformFeedbackVaryingsNV MANGLE(TransformFeedbackVaryingsNV) +#define glTranslated MANGLE(Translated) +#define glTranslatef MANGLE(Translatef) +#define glUniform1fARB MANGLE(Uniform1fARB) +#define glUniform1f MANGLE(Uniform1f) +#define glUniform1fvARB MANGLE(Uniform1fvARB) +#define glUniform1fv MANGLE(Uniform1fv) +#define glUniform1iARB MANGLE(Uniform1iARB) +#define glUniform1i MANGLE(Uniform1i) +#define glUniform1ivARB MANGLE(Uniform1ivARB) +#define glUniform1iv MANGLE(Uniform1iv) +#define glUniform1uiEXT MANGLE(Uniform1uiEXT) +#define glUniform1uivEXT MANGLE(Uniform1uivEXT) +#define glUniform2fARB MANGLE(Uniform2fARB) +#define glUniform2f MANGLE(Uniform2f) +#define glUniform2fvARB MANGLE(Uniform2fvARB) +#define glUniform2fv MANGLE(Uniform2fv) +#define glUniform2iARB MANGLE(Uniform2iARB) +#define glUniform2i MANGLE(Uniform2i) +#define glUniform2ivARB MANGLE(Uniform2ivARB) +#define glUniform2iv MANGLE(Uniform2iv) +#define glUniform2uiEXT MANGLE(Uniform2uiEXT) +#define glUniform2uivEXT MANGLE(Uniform2uivEXT) +#define glUniform3fARB MANGLE(Uniform3fARB) +#define glUniform3f MANGLE(Uniform3f) +#define glUniform3fvARB MANGLE(Uniform3fvARB) +#define glUniform3fv MANGLE(Uniform3fv) +#define glUniform3iARB MANGLE(Uniform3iARB) +#define glUniform3i MANGLE(Uniform3i) +#define glUniform3ivARB MANGLE(Uniform3ivARB) +#define glUniform3iv MANGLE(Uniform3iv) +#define glUniform3uiEXT MANGLE(Uniform3uiEXT) +#define glUniform3uivEXT MANGLE(Uniform3uivEXT) +#define glUniform4fARB MANGLE(Uniform4fARB) +#define glUniform4f MANGLE(Uniform4f) +#define glUniform4fvARB MANGLE(Uniform4fvARB) +#define glUniform4fv MANGLE(Uniform4fv) +#define glUniform4iARB MANGLE(Uniform4iARB) +#define glUniform4i MANGLE(Uniform4i) +#define glUniform4ivARB MANGLE(Uniform4ivARB) +#define glUniform4iv MANGLE(Uniform4iv) +#define glUniform4uiEXT MANGLE(Uniform4uiEXT) +#define glUniform4uivEXT MANGLE(Uniform4uivEXT) +#define glUniformBufferEXT MANGLE(UniformBufferEXT) +#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB) +#define glUniformMatrix2fv MANGLE(UniformMatrix2fv) +#define glUniformMatrix2x3fv MANGLE(UniformMatrix2x3fv) +#define glUniformMatrix2x4fv MANGLE(UniformMatrix2x4fv) +#define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB) +#define glUniformMatrix3fv MANGLE(UniformMatrix3fv) +#define glUniformMatrix3x2fv MANGLE(UniformMatrix3x2fv) +#define glUniformMatrix3x4fv MANGLE(UniformMatrix3x4fv) +#define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB) +#define glUniformMatrix4fv MANGLE(UniformMatrix4fv) +#define glUniformMatrix4x2fv MANGLE(UniformMatrix4x2fv) +#define glUniformMatrix4x3fv MANGLE(UniformMatrix4x3fv) +#define glUnlockArraysEXT MANGLE(UnlockArraysEXT) +#define glUnmapBufferARB MANGLE(UnmapBufferARB) +#define glUnmapBuffer MANGLE(UnmapBuffer) +#define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI) +#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI) +#define glUseProgram MANGLE(UseProgram) +#define glUseProgramObjectARB MANGLE(UseProgramObjectARB) +#define glValidateProgramARB MANGLE(ValidateProgramARB) +#define glValidateProgram MANGLE(ValidateProgram) +#define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI) +#define glVariantbvEXT MANGLE(VariantbvEXT) +#define glVariantdvEXT MANGLE(VariantdvEXT) +#define glVariantfvEXT MANGLE(VariantfvEXT) +#define glVariantivEXT MANGLE(VariantivEXT) +#define glVariantPointerEXT MANGLE(VariantPointerEXT) +#define glVariantsvEXT MANGLE(VariantsvEXT) +#define glVariantubvEXT MANGLE(VariantubvEXT) +#define glVariantuivEXT MANGLE(VariantuivEXT) +#define glVariantusvEXT MANGLE(VariantusvEXT) +#define glVertex2d MANGLE(Vertex2d) +#define glVertex2dv MANGLE(Vertex2dv) +#define glVertex2f MANGLE(Vertex2f) +#define glVertex2fv MANGLE(Vertex2fv) +#define glVertex2hNV MANGLE(Vertex2hNV) +#define glVertex2hvNV MANGLE(Vertex2hvNV) +#define glVertex2i MANGLE(Vertex2i) +#define glVertex2iv MANGLE(Vertex2iv) +#define glVertex2s MANGLE(Vertex2s) +#define glVertex2sv MANGLE(Vertex2sv) +#define glVertex3d MANGLE(Vertex3d) +#define glVertex3dv MANGLE(Vertex3dv) +#define glVertex3f MANGLE(Vertex3f) +#define glVertex3fv MANGLE(Vertex3fv) +#define glVertex3hNV MANGLE(Vertex3hNV) +#define glVertex3hvNV MANGLE(Vertex3hvNV) +#define glVertex3i MANGLE(Vertex3i) +#define glVertex3iv MANGLE(Vertex3iv) +#define glVertex3s MANGLE(Vertex3s) +#define glVertex3sv MANGLE(Vertex3sv) +#define glVertex4d MANGLE(Vertex4d) +#define glVertex4dv MANGLE(Vertex4dv) +#define glVertex4f MANGLE(Vertex4f) +#define glVertex4fv MANGLE(Vertex4fv) +#define glVertex4hNV MANGLE(Vertex4hNV) +#define glVertex4hvNV MANGLE(Vertex4hvNV) +#define glVertex4i MANGLE(Vertex4i) +#define glVertex4iv MANGLE(Vertex4iv) +#define glVertex4s MANGLE(Vertex4s) +#define glVertex4sv MANGLE(Vertex4sv) +#define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE) +#define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE) +#define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV) +#define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB) +#define glVertexAttrib1d MANGLE(VertexAttrib1d) +#define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV) +#define glVertexAttrib1dvARB MANGLE(VertexAttrib1dvARB) +#define glVertexAttrib1dv MANGLE(VertexAttrib1dv) +#define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV) +#define glVertexAttrib1fARB MANGLE(VertexAttrib1fARB) +#define glVertexAttrib1f MANGLE(VertexAttrib1f) +#define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV) +#define glVertexAttrib1fvARB MANGLE(VertexAttrib1fvARB) +#define glVertexAttrib1fv MANGLE(VertexAttrib1fv) +#define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV) +#define glVertexAttrib1hNV MANGLE(VertexAttrib1hNV) +#define glVertexAttrib1hvNV MANGLE(VertexAttrib1hvNV) +#define glVertexAttrib1sARB MANGLE(VertexAttrib1sARB) +#define glVertexAttrib1s MANGLE(VertexAttrib1s) +#define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV) +#define glVertexAttrib1svARB MANGLE(VertexAttrib1svARB) +#define glVertexAttrib1sv MANGLE(VertexAttrib1sv) +#define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV) +#define glVertexAttrib2dARB MANGLE(VertexAttrib2dARB) +#define glVertexAttrib2d MANGLE(VertexAttrib2d) +#define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV) +#define glVertexAttrib2dvARB MANGLE(VertexAttrib2dvARB) +#define glVertexAttrib2dv MANGLE(VertexAttrib2dv) +#define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV) +#define glVertexAttrib2fARB MANGLE(VertexAttrib2fARB) +#define glVertexAttrib2f MANGLE(VertexAttrib2f) +#define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV) +#define glVertexAttrib2fvARB MANGLE(VertexAttrib2fvARB) +#define glVertexAttrib2fv MANGLE(VertexAttrib2fv) +#define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV) +#define glVertexAttrib2hNV MANGLE(VertexAttrib2hNV) +#define glVertexAttrib2hvNV MANGLE(VertexAttrib2hvNV) +#define glVertexAttrib2sARB MANGLE(VertexAttrib2sARB) +#define glVertexAttrib2s MANGLE(VertexAttrib2s) +#define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV) +#define glVertexAttrib2svARB MANGLE(VertexAttrib2svARB) +#define glVertexAttrib2sv MANGLE(VertexAttrib2sv) +#define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV) +#define glVertexAttrib3dARB MANGLE(VertexAttrib3dARB) +#define glVertexAttrib3d MANGLE(VertexAttrib3d) +#define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV) +#define glVertexAttrib3dvARB MANGLE(VertexAttrib3dvARB) +#define glVertexAttrib3dv MANGLE(VertexAttrib3dv) +#define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV) +#define glVertexAttrib3fARB MANGLE(VertexAttrib3fARB) +#define glVertexAttrib3f MANGLE(VertexAttrib3f) +#define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV) +#define glVertexAttrib3fvARB MANGLE(VertexAttrib3fvARB) +#define glVertexAttrib3fv MANGLE(VertexAttrib3fv) +#define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV) +#define glVertexAttrib3hNV MANGLE(VertexAttrib3hNV) +#define glVertexAttrib3hvNV MANGLE(VertexAttrib3hvNV) +#define glVertexAttrib3sARB MANGLE(VertexAttrib3sARB) +#define glVertexAttrib3s MANGLE(VertexAttrib3s) +#define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV) +#define glVertexAttrib3svARB MANGLE(VertexAttrib3svARB) +#define glVertexAttrib3sv MANGLE(VertexAttrib3sv) +#define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV) +#define glVertexAttrib4bvARB MANGLE(VertexAttrib4bvARB) +#define glVertexAttrib4bv MANGLE(VertexAttrib4bv) +#define glVertexAttrib4dARB MANGLE(VertexAttrib4dARB) +#define glVertexAttrib4d MANGLE(VertexAttrib4d) +#define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV) +#define glVertexAttrib4dvARB MANGLE(VertexAttrib4dvARB) +#define glVertexAttrib4dv MANGLE(VertexAttrib4dv) +#define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV) +#define glVertexAttrib4fARB MANGLE(VertexAttrib4fARB) +#define glVertexAttrib4f MANGLE(VertexAttrib4f) +#define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV) +#define glVertexAttrib4fvARB MANGLE(VertexAttrib4fvARB) +#define glVertexAttrib4fv MANGLE(VertexAttrib4fv) +#define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV) +#define glVertexAttrib4hNV MANGLE(VertexAttrib4hNV) +#define glVertexAttrib4hvNV MANGLE(VertexAttrib4hvNV) +#define glVertexAttrib4ivARB MANGLE(VertexAttrib4ivARB) +#define glVertexAttrib4iv MANGLE(VertexAttrib4iv) +#define glVertexAttrib4NbvARB MANGLE(VertexAttrib4NbvARB) +#define glVertexAttrib4Nbv MANGLE(VertexAttrib4Nbv) +#define glVertexAttrib4NivARB MANGLE(VertexAttrib4NivARB) +#define glVertexAttrib4Niv MANGLE(VertexAttrib4Niv) +#define glVertexAttrib4NsvARB MANGLE(VertexAttrib4NsvARB) +#define glVertexAttrib4Nsv MANGLE(VertexAttrib4Nsv) +#define glVertexAttrib4NubARB MANGLE(VertexAttrib4NubARB) +#define glVertexAttrib4Nub MANGLE(VertexAttrib4Nub) +#define glVertexAttrib4NubvARB MANGLE(VertexAttrib4NubvARB) +#define glVertexAttrib4Nubv MANGLE(VertexAttrib4Nubv) +#define glVertexAttrib4NuivARB MANGLE(VertexAttrib4NuivARB) +#define glVertexAttrib4Nuiv MANGLE(VertexAttrib4Nuiv) +#define glVertexAttrib4NusvARB MANGLE(VertexAttrib4NusvARB) +#define glVertexAttrib4Nusv MANGLE(VertexAttrib4Nusv) +#define glVertexAttrib4sARB MANGLE(VertexAttrib4sARB) +#define glVertexAttrib4s MANGLE(VertexAttrib4s) +#define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV) +#define glVertexAttrib4svARB MANGLE(VertexAttrib4svARB) +#define glVertexAttrib4sv MANGLE(VertexAttrib4sv) +#define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV) +#define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV) +#define glVertexAttrib4ubvARB MANGLE(VertexAttrib4ubvARB) +#define glVertexAttrib4ubv MANGLE(VertexAttrib4ubv) +#define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV) +#define glVertexAttrib4uivARB MANGLE(VertexAttrib4uivARB) +#define glVertexAttrib4uiv MANGLE(VertexAttrib4uiv) +#define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB) +#define glVertexAttrib4usv MANGLE(VertexAttrib4usv) +#define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI) +#define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT) +#define glVertexAttribI1ivEXT MANGLE(VertexAttribI1ivEXT) +#define glVertexAttribI1uiEXT MANGLE(VertexAttribI1uiEXT) +#define glVertexAttribI1uivEXT MANGLE(VertexAttribI1uivEXT) +#define glVertexAttribI2iEXT MANGLE(VertexAttribI2iEXT) +#define glVertexAttribI2ivEXT MANGLE(VertexAttribI2ivEXT) +#define glVertexAttribI2uiEXT MANGLE(VertexAttribI2uiEXT) +#define glVertexAttribI2uivEXT MANGLE(VertexAttribI2uivEXT) +#define glVertexAttribI3iEXT MANGLE(VertexAttribI3iEXT) +#define glVertexAttribI3ivEXT MANGLE(VertexAttribI3ivEXT) +#define glVertexAttribI3uiEXT MANGLE(VertexAttribI3uiEXT) +#define glVertexAttribI3uivEXT MANGLE(VertexAttribI3uivEXT) +#define glVertexAttribI4bvEXT MANGLE(VertexAttribI4bvEXT) +#define glVertexAttribI4iEXT MANGLE(VertexAttribI4iEXT) +#define glVertexAttribI4ivEXT MANGLE(VertexAttribI4ivEXT) +#define glVertexAttribI4svEXT MANGLE(VertexAttribI4svEXT) +#define glVertexAttribI4ubvEXT MANGLE(VertexAttribI4ubvEXT) +#define glVertexAttribI4uiEXT MANGLE(VertexAttribI4uiEXT) +#define glVertexAttribI4uivEXT MANGLE(VertexAttribI4uivEXT) +#define glVertexAttribI4usvEXT MANGLE(VertexAttribI4usvEXT) +#define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT) +#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB) +#define glVertexAttribPointer MANGLE(VertexAttribPointer) +#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV) +#define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV) +#define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV) +#define glVertexAttribs1hvNV MANGLE(VertexAttribs1hvNV) +#define glVertexAttribs1svNV MANGLE(VertexAttribs1svNV) +#define glVertexAttribs2dvNV MANGLE(VertexAttribs2dvNV) +#define glVertexAttribs2fvNV MANGLE(VertexAttribs2fvNV) +#define glVertexAttribs2hvNV MANGLE(VertexAttribs2hvNV) +#define glVertexAttribs2svNV MANGLE(VertexAttribs2svNV) +#define glVertexAttribs3dvNV MANGLE(VertexAttribs3dvNV) +#define glVertexAttribs3fvNV MANGLE(VertexAttribs3fvNV) +#define glVertexAttribs3hvNV MANGLE(VertexAttribs3hvNV) +#define glVertexAttribs3svNV MANGLE(VertexAttribs3svNV) +#define glVertexAttribs4dvNV MANGLE(VertexAttribs4dvNV) +#define glVertexAttribs4fvNV MANGLE(VertexAttribs4fvNV) +#define glVertexAttribs4hvNV MANGLE(VertexAttribs4hvNV) +#define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV) +#define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV) +#define glVertexBlendARB MANGLE(VertexBlendARB) +#define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI) +#define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI) +#define glVertexPointerEXT MANGLE(VertexPointerEXT) +#define glVertexPointerListIBM MANGLE(VertexPointerListIBM) +#define glVertexPointer MANGLE(VertexPointer) +#define glVertexPointervINTEL MANGLE(VertexPointervINTEL) +#define glVertexStream1dATI MANGLE(VertexStream1dATI) +#define glVertexStream1dvATI MANGLE(VertexStream1dvATI) +#define glVertexStream1fATI MANGLE(VertexStream1fATI) +#define glVertexStream1fvATI MANGLE(VertexStream1fvATI) +#define glVertexStream1iATI MANGLE(VertexStream1iATI) +#define glVertexStream1ivATI MANGLE(VertexStream1ivATI) +#define glVertexStream1sATI MANGLE(VertexStream1sATI) +#define glVertexStream1svATI MANGLE(VertexStream1svATI) +#define glVertexStream2dATI MANGLE(VertexStream2dATI) +#define glVertexStream2dvATI MANGLE(VertexStream2dvATI) +#define glVertexStream2fATI MANGLE(VertexStream2fATI) +#define glVertexStream2fvATI MANGLE(VertexStream2fvATI) +#define glVertexStream2iATI MANGLE(VertexStream2iATI) +#define glVertexStream2ivATI MANGLE(VertexStream2ivATI) +#define glVertexStream2sATI MANGLE(VertexStream2sATI) +#define glVertexStream2svATI MANGLE(VertexStream2svATI) +#define glVertexStream3dATI MANGLE(VertexStream3dATI) +#define glVertexStream3dvATI MANGLE(VertexStream3dvATI) +#define glVertexStream3fATI MANGLE(VertexStream3fATI) +#define glVertexStream3fvATI MANGLE(VertexStream3fvATI) +#define glVertexStream3iATI MANGLE(VertexStream3iATI) +#define glVertexStream3ivATI MANGLE(VertexStream3ivATI) +#define glVertexStream3sATI MANGLE(VertexStream3sATI) +#define glVertexStream3svATI MANGLE(VertexStream3svATI) +#define glVertexStream4dATI MANGLE(VertexStream4dATI) +#define glVertexStream4dvATI MANGLE(VertexStream4dvATI) +#define glVertexStream4fATI MANGLE(VertexStream4fATI) +#define glVertexStream4fvATI MANGLE(VertexStream4fvATI) +#define glVertexStream4iATI MANGLE(VertexStream4iATI) +#define glVertexStream4ivATI MANGLE(VertexStream4ivATI) +#define glVertexStream4sATI MANGLE(VertexStream4sATI) +#define glVertexStream4svATI MANGLE(VertexStream4svATI) +#define glVertexWeightfEXT MANGLE(VertexWeightfEXT) +#define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT) +#define glVertexWeighthNV MANGLE(VertexWeighthNV) +#define glVertexWeighthvNV MANGLE(VertexWeighthvNV) +#define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT) +#define glViewport MANGLE(Viewport) +#define glWeightbvARB MANGLE(WeightbvARB) +#define glWeightdvARB MANGLE(WeightdvARB) +#define glWeightfvARB MANGLE(WeightfvARB) +#define glWeightivARB MANGLE(WeightivARB) +#define glWeightPointerARB MANGLE(WeightPointerARB) +#define glWeightsvARB MANGLE(WeightsvARB) +#define glWeightubvARB MANGLE(WeightubvARB) +#define glWeightuivARB MANGLE(WeightuivARB) +#define glWeightusvARB MANGLE(WeightusvARB) +#define glWindowPos2dARB MANGLE(WindowPos2dARB) +#define glWindowPos2d MANGLE(WindowPos2d) +#define glWindowPos2dMESA MANGLE(WindowPos2dMESA) +#define glWindowPos2dvARB MANGLE(WindowPos2dvARB) +#define glWindowPos2dv MANGLE(WindowPos2dv) +#define glWindowPos2dvMESA MANGLE(WindowPos2dvMESA) +#define glWindowPos2fARB MANGLE(WindowPos2fARB) +#define glWindowPos2f MANGLE(WindowPos2f) +#define glWindowPos2fMESA MANGLE(WindowPos2fMESA) +#define glWindowPos2fvARB MANGLE(WindowPos2fvARB) +#define glWindowPos2fv MANGLE(WindowPos2fv) +#define glWindowPos2fvMESA MANGLE(WindowPos2fvMESA) +#define glWindowPos2iARB MANGLE(WindowPos2iARB) +#define glWindowPos2i MANGLE(WindowPos2i) +#define glWindowPos2iMESA MANGLE(WindowPos2iMESA) +#define glWindowPos2ivARB MANGLE(WindowPos2ivARB) +#define glWindowPos2iv MANGLE(WindowPos2iv) +#define glWindowPos2ivMESA MANGLE(WindowPos2ivMESA) +#define glWindowPos2sARB MANGLE(WindowPos2sARB) +#define glWindowPos2s MANGLE(WindowPos2s) +#define glWindowPos2sMESA MANGLE(WindowPos2sMESA) +#define glWindowPos2svARB MANGLE(WindowPos2svARB) +#define glWindowPos2sv MANGLE(WindowPos2sv) +#define glWindowPos2svMESA MANGLE(WindowPos2svMESA) +#define glWindowPos3dARB MANGLE(WindowPos3dARB) +#define glWindowPos3d MANGLE(WindowPos3d) +#define glWindowPos3dMESA MANGLE(WindowPos3dMESA) +#define glWindowPos3dvARB MANGLE(WindowPos3dvARB) +#define glWindowPos3dv MANGLE(WindowPos3dv) +#define glWindowPos3dvMESA MANGLE(WindowPos3dvMESA) +#define glWindowPos3fARB MANGLE(WindowPos3fARB) +#define glWindowPos3f MANGLE(WindowPos3f) +#define glWindowPos3fMESA MANGLE(WindowPos3fMESA) +#define glWindowPos3fvARB MANGLE(WindowPos3fvARB) +#define glWindowPos3fv MANGLE(WindowPos3fv) +#define glWindowPos3fvMESA MANGLE(WindowPos3fvMESA) +#define glWindowPos3iARB MANGLE(WindowPos3iARB) +#define glWindowPos3i MANGLE(WindowPos3i) +#define glWindowPos3iMESA MANGLE(WindowPos3iMESA) +#define glWindowPos3ivARB MANGLE(WindowPos3ivARB) +#define glWindowPos3iv MANGLE(WindowPos3iv) +#define glWindowPos3ivMESA MANGLE(WindowPos3ivMESA) +#define glWindowPos3sARB MANGLE(WindowPos3sARB) +#define glWindowPos3s MANGLE(WindowPos3s) +#define glWindowPos3sMESA MANGLE(WindowPos3sMESA) +#define glWindowPos3svARB MANGLE(WindowPos3svARB) +#define glWindowPos3sv MANGLE(WindowPos3sv) +#define glWindowPos3svMESA MANGLE(WindowPos3svMESA) +#define glWindowPos4dMESA MANGLE(WindowPos4dMESA) +#define glWindowPos4dvMESA MANGLE(WindowPos4dvMESA) +#define glWindowPos4fMESA MANGLE(WindowPos4fMESA) +#define glWindowPos4fvMESA MANGLE(WindowPos4fvMESA) +#define glWindowPos4iMESA MANGLE(WindowPos4iMESA) +#define glWindowPos4ivMESA MANGLE(WindowPos4ivMESA) +#define glWindowPos4sMESA MANGLE(WindowPos4sMESA) +#define glWindowPos4svMESA MANGLE(WindowPos4svMESA) +#define glWriteMaskEXT MANGLE(WriteMaskEXT) #endif /* GL_MANGLE_H */ diff --git a/Mesa/inc/glext.h b/Mesa/inc/glext.h index 449b70d0b459..eca465997db7 100644 --- a/Mesa/inc/glext.h +++ b/Mesa/inc/glext.h @@ -3388,7 +3388,7 @@ extern "C" { #include <stddef.h> #ifndef GL_VERSION_2_0 /* GL type for program/shader text */ -typedef char GLchar; /* native character */ +typedef char GLchar; /* native character */ #endif #ifndef GL_VERSION_1_5 @@ -3405,8 +3405,8 @@ typedef ptrdiff_t GLsizeiptrARB; #ifndef GL_ARB_shader_objects /* GL types for handling shader object handles and program/shader text */ -typedef char GLcharARB; /* native character */ -typedef unsigned int GLhandleARB; /* shader object handle */ +typedef char GLcharARB; /* native character */ +typedef unsigned int GLhandleARB; /* shader object handle */ #endif /* GL types for "half" precision (s10e5) float data in host memory */ diff --git a/Mesa/inc/glx.h b/Mesa/inc/glx.h index c91a91823048..c4706cb9de5c 100644 --- a/Mesa/inc/glx.h +++ b/Mesa/inc/glx.h @@ -55,10 +55,10 @@ extern "C" { #endif -#define GLX_VERSION_1_1 1 -#define GLX_VERSION_1_2 1 -#define GLX_VERSION_1_3 1 -#define GLX_VERSION_1_4 1 +#define GLX_VERSION_1_1 1 +#define GLX_VERSION_1_2 1 +#define GLX_VERSION_1_3 1 +#define GLX_VERSION_1_4 1 #define GLX_EXTENSION_NAME "GLX" @@ -67,104 +67,104 @@ extern "C" { /* * Tokens for glXChooseVisual and glXGetConfig: */ -#define GLX_USE_GL 1 -#define GLX_BUFFER_SIZE 2 -#define GLX_LEVEL 3 -#define GLX_RGBA 4 -#define GLX_DOUBLEBUFFER 5 -#define GLX_STEREO 6 -#define GLX_AUX_BUFFERS 7 -#define GLX_RED_SIZE 8 -#define GLX_GREEN_SIZE 9 -#define GLX_BLUE_SIZE 10 -#define GLX_ALPHA_SIZE 11 -#define GLX_DEPTH_SIZE 12 -#define GLX_STENCIL_SIZE 13 -#define GLX_ACCUM_RED_SIZE 14 -#define GLX_ACCUM_GREEN_SIZE 15 -#define GLX_ACCUM_BLUE_SIZE 16 -#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 /* * Error codes returned by glXGetConfig: */ -#define GLX_BAD_SCREEN 1 -#define GLX_BAD_ATTRIBUTE 2 -#define GLX_NO_EXTENSION 3 -#define GLX_BAD_VISUAL 4 -#define GLX_BAD_CONTEXT 5 -#define GLX_BAD_VALUE 6 -#define GLX_BAD_ENUM 7 +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_NO_EXTENSION 3 +#define GLX_BAD_VISUAL 4 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_ENUM 7 /* * GLX 1.1 and later: */ -#define GLX_VENDOR 1 -#define GLX_VERSION 2 -#define GLX_EXTENSIONS 3 +#define GLX_VENDOR 1 +#define GLX_VERSION 2 +#define GLX_EXTENSIONS 3 /* * GLX 1.3 and later: */ -#define GLX_CONFIG_CAVEAT 0x20 -#define GLX_DONT_CARE 0xFFFFFFFF -#define GLX_X_VISUAL_TYPE 0x22 -#define GLX_TRANSPARENT_TYPE 0x23 -#define GLX_TRANSPARENT_INDEX_VALUE 0x24 -#define GLX_TRANSPARENT_RED_VALUE 0x25 -#define GLX_TRANSPARENT_GREEN_VALUE 0x26 -#define GLX_TRANSPARENT_BLUE_VALUE 0x27 -#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 -#define GLX_WINDOW_BIT 0x00000001 -#define GLX_PIXMAP_BIT 0x00000002 -#define GLX_PBUFFER_BIT 0x00000004 -#define GLX_AUX_BUFFERS_BIT 0x00000010 -#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 -#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 -#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 -#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 -#define GLX_DEPTH_BUFFER_BIT 0x00000020 -#define GLX_STENCIL_BUFFER_BIT 0x00000040 -#define GLX_ACCUM_BUFFER_BIT 0x00000080 -#define GLX_NONE 0x8000 -#define GLX_SLOW_CONFIG 0x8001 -#define GLX_TRUE_COLOR 0x8002 -#define GLX_DIRECT_COLOR 0x8003 -#define GLX_PSEUDO_COLOR 0x8004 -#define GLX_STATIC_COLOR 0x8005 -#define GLX_GRAY_SCALE 0x8006 -#define GLX_STATIC_GRAY 0x8007 -#define GLX_TRANSPARENT_RGB 0x8008 -#define GLX_TRANSPARENT_INDEX 0x8009 -#define GLX_VISUAL_ID 0x800B -#define GLX_SCREEN 0x800C -#define GLX_NON_CONFORMANT_CONFIG 0x800D -#define GLX_DRAWABLE_TYPE 0x8010 -#define GLX_RENDER_TYPE 0x8011 -#define GLX_X_RENDERABLE 0x8012 -#define GLX_FBCONFIG_ID 0x8013 -#define GLX_RGBA_TYPE 0x8014 -#define GLX_COLOR_INDEX_TYPE 0x8015 -#define GLX_MAX_PBUFFER_WIDTH 0x8016 -#define GLX_MAX_PBUFFER_HEIGHT 0x8017 -#define GLX_MAX_PBUFFER_PIXELS 0x8018 -#define GLX_PRESERVED_CONTENTS 0x801B -#define GLX_LARGEST_PBUFFER 0x801C -#define GLX_WIDTH 0x801D -#define GLX_HEIGHT 0x801E -#define GLX_EVENT_MASK 0x801F -#define GLX_DAMAGED 0x8020 -#define GLX_SAVED 0x8021 -#define GLX_WINDOW 0x8022 -#define GLX_PBUFFER 0x8023 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_DONT_CARE 0xFFFFFFFF +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 #define GLX_PBUFFER_HEIGHT 0x8040 #define GLX_PBUFFER_WIDTH 0x8041 -#define GLX_RGBA_BIT 0x00000001 -#define GLX_COLOR_INDEX_BIT 0x00000002 -#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 /* @@ -475,17 +475,17 @@ extern void glXReleaseTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer ** GLX Events */ typedef struct { - int event_type; /* GLX_DAMAGED or GLX_SAVED */ - int draw_type; /* GLX_WINDOW or GLX_PBUFFER */ - unsigned long serial; /* # of last request processed by server */ - Bool send_event; /* true if this came for SendEvent request */ - Display *display; /* display the event was read from */ - GLXDrawable drawable; /* XID of Drawable */ - unsigned int buffer_mask; /* mask indicating which buffers are affected */ - unsigned int aux_buffer; /* which aux buffer was affected */ + int event_type; /* GLX_DAMAGED or GLX_SAVED */ + int draw_type; /* GLX_WINDOW or GLX_PBUFFER */ + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came for SendEvent request */ + Display *display; /* display the event was read from */ + GLXDrawable drawable; /* XID of Drawable */ + unsigned int buffer_mask; /* mask indicating which buffers are affected */ + unsigned int aux_buffer; /* which aux buffer was affected */ int x, y; int width, height; - int count; /* if nonzero, at least this many more */ + int count; /* if nonzero, at least this many more */ } GLXPbufferClobberEvent; typedef union __GLXEvent { diff --git a/Mesa/inc/glxext.h b/Mesa/inc/glxext.h index 930289c05073..79e2e90b0a2e 100644 --- a/Mesa/inc/glxext.h +++ b/Mesa/inc/glxext.h @@ -366,16 +366,16 @@ typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; typedef XID GLXPbufferSGIX; typedef struct { int type; - unsigned long serial; /* # of last request processed by server */ - Bool send_event; /* true if this came for SendEvent request */ - Display *display; /* display the event was read from */ - GLXDrawable drawable; /* i.d. of Drawable */ - int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */ - int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */ - unsigned int mask; /* mask indicating which buffers are affected*/ + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came for SendEvent request */ + Display *display; /* display the event was read from */ + GLXDrawable drawable; /* i.d. of Drawable */ + int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */ + int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */ + unsigned int mask; /* mask indicating which buffers are affected*/ int x, y; int width, height; - int count; /* if nonzero, at least this many more */ + int count; /* if nonzero, at least this many more */ } GLXBufferClobberEventSGIX; #endif |