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-rw-r--r--Mesa/inc/gl.h1602
-rw-r--r--Mesa/inc/gl_mangle.h3074
-rw-r--r--Mesa/inc/glext.h6
-rw-r--r--Mesa/inc/glx.h188
-rw-r--r--Mesa/inc/glxext.h16
5 files changed, 2443 insertions, 2443 deletions
diff --git a/Mesa/inc/gl.h b/Mesa/inc/gl.h
index b427637e6ece..4380a1560386 100644
--- a/Mesa/inc/gl.h
+++ b/Mesa/inc/gl.h
@@ -68,7 +68,7 @@
#endif /* WIN32 && !CYGWIN */
#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)
-# define PRAGMA_EXPORT_SUPPORTED 1
+# define PRAGMA_EXPORT_SUPPORTED 1
#endif
/*
@@ -144,21 +144,21 @@ extern "C" {
/*
* Datatypes
*/
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef signed char GLbyte; /* 1-byte signed */
-typedef short GLshort; /* 2-byte signed */
-typedef int GLint; /* 4-byte signed */
-typedef unsigned char GLubyte; /* 1-byte unsigned */
-typedef unsigned short GLushort; /* 2-byte unsigned */
-typedef unsigned int GLuint; /* 4-byte unsigned */
-typedef int GLsizei; /* 4-byte signed */
-typedef float GLfloat; /* single precision float */
-typedef float GLclampf; /* single precision float in [0,1] */
-typedef double GLdouble; /* double precision float */
-typedef double GLclampd; /* double precision float in [0,1] */
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
@@ -167,603 +167,603 @@ typedef double GLclampd; /* double precision float in [0,1] */
*/
/* Boolean values */
-#define GL_FALSE 0x0
-#define GL_TRUE 0x1
+#define GL_FALSE 0x0
+#define GL_TRUE 0x1
/* Data types */
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_2_BYTES 0x1407
-#define GL_3_BYTES 0x1408
-#define GL_4_BYTES 0x1409
-#define GL_DOUBLE 0x140A
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
/* Primitives */
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_QUADS 0x0007
-#define GL_QUAD_STRIP 0x0008
-#define GL_POLYGON 0x0009
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
/* Vertex Arrays */
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_NORMAL_ARRAY 0x8075
-#define GL_COLOR_ARRAY 0x8076
-#define GL_INDEX_ARRAY 0x8077
-#define GL_TEXTURE_COORD_ARRAY 0x8078
-#define GL_EDGE_FLAG_ARRAY 0x8079
-#define GL_VERTEX_ARRAY_SIZE 0x807A
-#define GL_VERTEX_ARRAY_TYPE 0x807B
-#define GL_VERTEX_ARRAY_STRIDE 0x807C
-#define GL_NORMAL_ARRAY_TYPE 0x807E
-#define GL_NORMAL_ARRAY_STRIDE 0x807F
-#define GL_COLOR_ARRAY_SIZE 0x8081
-#define GL_COLOR_ARRAY_TYPE 0x8082
-#define GL_COLOR_ARRAY_STRIDE 0x8083
-#define GL_INDEX_ARRAY_TYPE 0x8085
-#define GL_INDEX_ARRAY_STRIDE 0x8086
-#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
-#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
-#define GL_VERTEX_ARRAY_POINTER 0x808E
-#define GL_NORMAL_ARRAY_POINTER 0x808F
-#define GL_COLOR_ARRAY_POINTER 0x8090
-#define GL_INDEX_ARRAY_POINTER 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
-#define GL_V2F 0x2A20
-#define GL_V3F 0x2A21
-#define GL_C4UB_V2F 0x2A22
-#define GL_C4UB_V3F 0x2A23
-#define GL_C3F_V3F 0x2A24
-#define GL_N3F_V3F 0x2A25
-#define GL_C4F_N3F_V3F 0x2A26
-#define GL_T2F_V3F 0x2A27
-#define GL_T4F_V4F 0x2A28
-#define GL_T2F_C4UB_V3F 0x2A29
-#define GL_T2F_C3F_V3F 0x2A2A
-#define GL_T2F_N3F_V3F 0x2A2B
-#define GL_T2F_C4F_N3F_V3F 0x2A2C
-#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
/* Matrix Mode */
-#define GL_MATRIX_MODE 0x0BA0
-#define GL_MODELVIEW 0x1700
-#define GL_PROJECTION 0x1701
-#define GL_TEXTURE 0x1702
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
/* Points */
-#define GL_POINT_SMOOTH 0x0B10
-#define GL_POINT_SIZE 0x0B11
-#define GL_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_POINT_SIZE_RANGE 0x0B12
/* Lines */
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_LINE_STIPPLE 0x0B24
-#define GL_LINE_STIPPLE_PATTERN 0x0B25
-#define GL_LINE_STIPPLE_REPEAT 0x0B26
-#define GL_LINE_WIDTH 0x0B21
-#define GL_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_WIDTH_RANGE 0x0B22
/* Polygons */
-#define GL_POINT 0x1B00
-#define GL_LINE 0x1B01
-#define GL_FILL 0x1B02
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_POLYGON_MODE 0x0B40
-#define GL_POLYGON_SMOOTH 0x0B41
-#define GL_POLYGON_STIPPLE 0x0B42
-#define GL_EDGE_FLAG 0x0B43
-#define GL_CULL_FACE 0x0B44
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_POINT 0x2A01
-#define GL_POLYGON_OFFSET_LINE 0x2A02
-#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
/* Display Lists */
-#define GL_COMPILE 0x1300
-#define GL_COMPILE_AND_EXECUTE 0x1301
-#define GL_LIST_BASE 0x0B32
-#define GL_LIST_INDEX 0x0B33
-#define GL_LIST_MODE 0x0B30
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_LIST_MODE 0x0B30
/* Depth buffer */
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-#define GL_DEPTH_TEST 0x0B71
-#define GL_DEPTH_BITS 0x0D56
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_COMPONENT 0x1902
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_BITS 0x0D56
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_COMPONENT 0x1902
/* Lighting */
-#define GL_LIGHTING 0x0B50
-#define GL_LIGHT0 0x4000
-#define GL_LIGHT1 0x4001
-#define GL_LIGHT2 0x4002
-#define GL_LIGHT3 0x4003
-#define GL_LIGHT4 0x4004
-#define GL_LIGHT5 0x4005
-#define GL_LIGHT6 0x4006
-#define GL_LIGHT7 0x4007
-#define GL_SPOT_EXPONENT 0x1205
-#define GL_SPOT_CUTOFF 0x1206
-#define GL_CONSTANT_ATTENUATION 0x1207
-#define GL_LINEAR_ATTENUATION 0x1208
-#define GL_QUADRATIC_ATTENUATION 0x1209
-#define GL_AMBIENT 0x1200
-#define GL_DIFFUSE 0x1201
-#define GL_SPECULAR 0x1202
-#define GL_SHININESS 0x1601
-#define GL_EMISSION 0x1600
-#define GL_POSITION 0x1203
-#define GL_SPOT_DIRECTION 0x1204
-#define GL_AMBIENT_AND_DIFFUSE 0x1602
-#define GL_COLOR_INDEXES 0x1603
-#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
-#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
-#define GL_LIGHT_MODEL_AMBIENT 0x0B53
-#define GL_FRONT_AND_BACK 0x0408
-#define GL_SHADE_MODEL 0x0B54
-#define GL_FLAT 0x1D00
-#define GL_SMOOTH 0x1D01
-#define GL_COLOR_MATERIAL 0x0B57
-#define GL_COLOR_MATERIAL_FACE 0x0B55
-#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
-#define GL_NORMALIZE 0x0BA1
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_SHININESS 0x1601
+#define GL_EMISSION 0x1600
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_SHADE_MODEL 0x0B54
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_NORMALIZE 0x0BA1
/* User clipping planes */
-#define GL_CLIP_PLANE0 0x3000
-#define GL_CLIP_PLANE1 0x3001
-#define GL_CLIP_PLANE2 0x3002
-#define GL_CLIP_PLANE3 0x3003
-#define GL_CLIP_PLANE4 0x3004
-#define GL_CLIP_PLANE5 0x3005
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
/* Accumulation buffer */
-#define GL_ACCUM_RED_BITS 0x0D58
-#define GL_ACCUM_GREEN_BITS 0x0D59
-#define GL_ACCUM_BLUE_BITS 0x0D5A
-#define GL_ACCUM_ALPHA_BITS 0x0D5B
-#define GL_ACCUM_CLEAR_VALUE 0x0B80
-#define GL_ACCUM 0x0100
-#define GL_ADD 0x0104
-#define GL_LOAD 0x0101
-#define GL_MULT 0x0103
-#define GL_RETURN 0x0102
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_ACCUM 0x0100
+#define GL_ADD 0x0104
+#define GL_LOAD 0x0101
+#define GL_MULT 0x0103
+#define GL_RETURN 0x0102
/* Alpha testing */
-#define GL_ALPHA_TEST 0x0BC0
-#define GL_ALPHA_TEST_REF 0x0BC2
-#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_ALPHA_TEST_FUNC 0x0BC1
/* Blending */
-#define GL_BLEND 0x0BE2
-#define GL_BLEND_SRC 0x0BE1
-#define GL_BLEND_DST 0x0BE0
-#define GL_ZERO 0x0
-#define GL_ONE 0x1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND_DST 0x0BE0
+#define GL_ZERO 0x0
+#define GL_ONE 0x1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
/* Render Mode */
-#define GL_FEEDBACK 0x1C01
-#define GL_RENDER 0x1C00
-#define GL_SELECT 0x1C02
+#define GL_FEEDBACK 0x1C01
+#define GL_RENDER 0x1C00
+#define GL_SELECT 0x1C02
/* Feedback */
-#define GL_2D 0x0600
-#define GL_3D 0x0601
-#define GL_3D_COLOR 0x0602
-#define GL_3D_COLOR_TEXTURE 0x0603
-#define GL_4D_COLOR_TEXTURE 0x0604
-#define GL_POINT_TOKEN 0x0701
-#define GL_LINE_TOKEN 0x0702
-#define GL_LINE_RESET_TOKEN 0x0707
-#define GL_POLYGON_TOKEN 0x0703
-#define GL_BITMAP_TOKEN 0x0704
-#define GL_DRAW_PIXEL_TOKEN 0x0705
-#define GL_COPY_PIXEL_TOKEN 0x0706
-#define GL_PASS_THROUGH_TOKEN 0x0700
-#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
-#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
-#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
/* Selection */
-#define GL_SELECTION_BUFFER_POINTER 0x0DF3
-#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
/* Fog */
-#define GL_FOG 0x0B60
-#define GL_FOG_MODE 0x0B65
-#define GL_FOG_DENSITY 0x0B62
-#define GL_FOG_COLOR 0x0B66
-#define GL_FOG_INDEX 0x0B61
-#define GL_FOG_START 0x0B63
-#define GL_FOG_END 0x0B64
-#define GL_LINEAR 0x2601
-#define GL_EXP 0x0800
-#define GL_EXP2 0x0801
+#define GL_FOG 0x0B60
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_COLOR 0x0B66
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_LINEAR 0x2601
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
/* Logic Ops */
-#define GL_LOGIC_OP 0x0BF1
-#define GL_INDEX_LOGIC_OP 0x0BF1
-#define GL_COLOR_LOGIC_OP 0x0BF2
-#define GL_LOGIC_OP_MODE 0x0BF0
-#define GL_CLEAR 0x1500
-#define GL_SET 0x150F
-#define GL_COPY 0x1503
-#define GL_COPY_INVERTED 0x150C
-#define GL_NOOP 0x1505
-#define GL_INVERT 0x150A
-#define GL_AND 0x1501
-#define GL_NAND 0x150E
-#define GL_OR 0x1507
-#define GL_NOR 0x1508
-#define GL_XOR 0x1506
-#define GL_EQUIV 0x1509
-#define GL_AND_REVERSE 0x1502
-#define GL_AND_INVERTED 0x1504
-#define GL_OR_REVERSE 0x150B
-#define GL_OR_INVERTED 0x150D
+#define GL_LOGIC_OP 0x0BF1
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_CLEAR 0x1500
+#define GL_SET 0x150F
+#define GL_COPY 0x1503
+#define GL_COPY_INVERTED 0x150C
+#define GL_NOOP 0x1505
+#define GL_INVERT 0x150A
+#define GL_AND 0x1501
+#define GL_NAND 0x150E
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_XOR 0x1506
+#define GL_EQUIV 0x1509
+#define GL_AND_REVERSE 0x1502
+#define GL_AND_INVERTED 0x1504
+#define GL_OR_REVERSE 0x150B
+#define GL_OR_INVERTED 0x150D
/* Stencil */
-#define GL_STENCIL_BITS 0x0D57
-#define GL_STENCIL_TEST 0x0B90
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_STENCIL_INDEX 0x1901
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
+#define GL_STENCIL_BITS 0x0D57
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_INDEX 0x1901
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
/* Buffers, Pixel Drawing/Reading */
-#define GL_NONE 0x0
-#define GL_LEFT 0x0406
-#define GL_RIGHT 0x0407
-/*GL_FRONT 0x0404 */
-/*GL_BACK 0x0405 */
-/*GL_FRONT_AND_BACK 0x0408 */
-#define GL_FRONT_LEFT 0x0400
-#define GL_FRONT_RIGHT 0x0401
-#define GL_BACK_LEFT 0x0402
-#define GL_BACK_RIGHT 0x0403
-#define GL_AUX0 0x0409
-#define GL_AUX1 0x040A
-#define GL_AUX2 0x040B
-#define GL_AUX3 0x040C
-#define GL_COLOR_INDEX 0x1900
-#define GL_RED 0x1903
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_ALPHA 0x1906
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-#define GL_ALPHA_BITS 0x0D55
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_INDEX_BITS 0x0D51
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_AUX_BUFFERS 0x0C00
-#define GL_READ_BUFFER 0x0C02
-#define GL_DRAW_BUFFER 0x0C01
-#define GL_DOUBLEBUFFER 0x0C32
-#define GL_STEREO 0x0C33
-#define GL_BITMAP 0x1A00
-#define GL_COLOR 0x1800
-#define GL_DEPTH 0x1801
-#define GL_STENCIL 0x1802
-#define GL_DITHER 0x0BD0
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
+#define GL_NONE 0x0
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+/*GL_FRONT 0x0404 */
+/*GL_BACK 0x0405 */
+/*GL_FRONT_AND_BACK 0x0408 */
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_COLOR_INDEX 0x1900
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_ALPHA_BITS 0x0D55
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_INDEX_BITS 0x0D51
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_READ_BUFFER 0x0C02
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_BITMAP 0x1A00
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_DITHER 0x0BD0
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
/* Implementation limits */
-#define GL_MAX_LIST_NESTING 0x0B31
-#define GL_MAX_EVAL_ORDER 0x0D30
-#define GL_MAX_LIGHTS 0x0D31
-#define GL_MAX_CLIP_PLANES 0x0D32
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
-#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
-#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-#define GL_MAX_NAME_STACK_DEPTH 0x0D37
-#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
/* Gets */
-#define GL_ATTRIB_STACK_DEPTH 0x0BB0
-#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_CURRENT_INDEX 0x0B01
-#define GL_CURRENT_COLOR 0x0B00
-#define GL_CURRENT_NORMAL 0x0B02
-#define GL_CURRENT_RASTER_COLOR 0x0B04
-#define GL_CURRENT_RASTER_DISTANCE 0x0B09
-#define GL_CURRENT_RASTER_INDEX 0x0B05
-#define GL_CURRENT_RASTER_POSITION 0x0B07
-#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
-#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
-#define GL_CURRENT_TEXTURE_COORDS 0x0B03
-#define GL_INDEX_CLEAR_VALUE 0x0C20
-#define GL_INDEX_MODE 0x0C30
-#define GL_INDEX_WRITEMASK 0x0C21
-#define GL_MODELVIEW_MATRIX 0x0BA6
-#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
-#define GL_NAME_STACK_DEPTH 0x0D70
-#define GL_PROJECTION_MATRIX 0x0BA7
-#define GL_PROJECTION_STACK_DEPTH 0x0BA4
-#define GL_RENDER_MODE 0x0C40
-#define GL_RGBA_MODE 0x0C31
-#define GL_TEXTURE_MATRIX 0x0BA8
-#define GL_TEXTURE_STACK_DEPTH 0x0BA5
-#define GL_VIEWPORT 0x0BA2
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_MODE 0x0C30
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_RENDER_MODE 0x0C40
+#define GL_RGBA_MODE 0x0C31
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_VIEWPORT 0x0BA2
/* Evaluators */
-#define GL_AUTO_NORMAL 0x0D80
-#define GL_MAP1_COLOR_4 0x0D90
-#define GL_MAP1_INDEX 0x0D91
-#define GL_MAP1_NORMAL 0x0D92
-#define GL_MAP1_TEXTURE_COORD_1 0x0D93
-#define GL_MAP1_TEXTURE_COORD_2 0x0D94
-#define GL_MAP1_TEXTURE_COORD_3 0x0D95
-#define GL_MAP1_TEXTURE_COORD_4 0x0D96
-#define GL_MAP1_VERTEX_3 0x0D97
-#define GL_MAP1_VERTEX_4 0x0D98
-#define GL_MAP2_COLOR_4 0x0DB0
-#define GL_MAP2_INDEX 0x0DB1
-#define GL_MAP2_NORMAL 0x0DB2
-#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
-#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
-#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
-#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
-#define GL_MAP2_VERTEX_3 0x0DB7
-#define GL_MAP2_VERTEX_4 0x0DB8
-#define GL_MAP1_GRID_DOMAIN 0x0DD0
-#define GL_MAP1_GRID_SEGMENTS 0x0DD1
-#define GL_MAP2_GRID_DOMAIN 0x0DD2
-#define GL_MAP2_GRID_SEGMENTS 0x0DD3
-#define GL_COEFF 0x0A00
-#define GL_ORDER 0x0A01
-#define GL_DOMAIN 0x0A02
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
/* Hints */
-#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
-#define GL_POINT_SMOOTH_HINT 0x0C51
-#define GL_LINE_SMOOTH_HINT 0x0C52
-#define GL_POLYGON_SMOOTH_HINT 0x0C53
-#define GL_FOG_HINT 0x0C54
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
/* Scissor box */
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_SCISSOR_TEST 0x0C11
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
/* Pixel Mode / Transfer */
-#define GL_MAP_COLOR 0x0D10
-#define GL_MAP_STENCIL 0x0D11
-#define GL_INDEX_SHIFT 0x0D12
-#define GL_INDEX_OFFSET 0x0D13
-#define GL_RED_SCALE 0x0D14
-#define GL_RED_BIAS 0x0D15
-#define GL_GREEN_SCALE 0x0D18
-#define GL_GREEN_BIAS 0x0D19
-#define GL_BLUE_SCALE 0x0D1A
-#define GL_BLUE_BIAS 0x0D1B
-#define GL_ALPHA_SCALE 0x0D1C
-#define GL_ALPHA_BIAS 0x0D1D
-#define GL_DEPTH_SCALE 0x0D1E
-#define GL_DEPTH_BIAS 0x0D1F
-#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
-#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
-#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
-#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
-#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
-#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
-#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
-#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
-#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
-#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
-#define GL_PIXEL_MAP_S_TO_S 0x0C71
-#define GL_PIXEL_MAP_I_TO_I 0x0C70
-#define GL_PIXEL_MAP_I_TO_R 0x0C72
-#define GL_PIXEL_MAP_I_TO_G 0x0C73
-#define GL_PIXEL_MAP_I_TO_B 0x0C74
-#define GL_PIXEL_MAP_I_TO_A 0x0C75
-#define GL_PIXEL_MAP_R_TO_R 0x0C76
-#define GL_PIXEL_MAP_G_TO_G 0x0C77
-#define GL_PIXEL_MAP_B_TO_B 0x0C78
-#define GL_PIXEL_MAP_A_TO_A 0x0C79
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_PACK_LSB_FIRST 0x0D01
-#define GL_PACK_ROW_LENGTH 0x0D02
-#define GL_PACK_SKIP_PIXELS 0x0D04
-#define GL_PACK_SKIP_ROWS 0x0D03
-#define GL_PACK_SWAP_BYTES 0x0D00
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_UNPACK_LSB_FIRST 0x0CF1
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SWAP_BYTES 0x0CF0
-#define GL_ZOOM_X 0x0D16
-#define GL_ZOOM_Y 0x0D17
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
/* Texture mapping */
-#define GL_TEXTURE_ENV 0x2300
-#define GL_TEXTURE_ENV_MODE 0x2200
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_ENV_COLOR 0x2201
-#define GL_TEXTURE_GEN_S 0x0C60
-#define GL_TEXTURE_GEN_T 0x0C61
-#define GL_TEXTURE_GEN_MODE 0x2500
-#define GL_TEXTURE_BORDER_COLOR 0x1004
-#define GL_TEXTURE_WIDTH 0x1000
-#define GL_TEXTURE_HEIGHT 0x1001
-#define GL_TEXTURE_BORDER 0x1005
-#define GL_TEXTURE_COMPONENTS 0x1003
-#define GL_TEXTURE_RED_SIZE 0x805C
-#define GL_TEXTURE_GREEN_SIZE 0x805D
-#define GL_TEXTURE_BLUE_SIZE 0x805E
-#define GL_TEXTURE_ALPHA_SIZE 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE 0x8061
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-#define GL_OBJECT_LINEAR 0x2401
-#define GL_OBJECT_PLANE 0x2501
-#define GL_EYE_LINEAR 0x2400
-#define GL_EYE_PLANE 0x2502
-#define GL_SPHERE_MAP 0x2402
-#define GL_DECAL 0x2101
-#define GL_MODULATE 0x2100
-#define GL_NEAREST 0x2600
-#define GL_REPEAT 0x2901
-#define GL_CLAMP 0x2900
-#define GL_S 0x2000
-#define GL_T 0x2001
-#define GL_R 0x2002
-#define GL_Q 0x2003
-#define GL_TEXTURE_GEN_R 0x0C62
-#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_TEXTURE_ENV 0x2300
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_LINEAR 0x2400
+#define GL_EYE_PLANE 0x2502
+#define GL_SPHERE_MAP 0x2402
+#define GL_DECAL 0x2101
+#define GL_MODULATE 0x2100
+#define GL_NEAREST 0x2600
+#define GL_REPEAT 0x2901
+#define GL_CLAMP 0x2900
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
/* Utility */
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
/* Errors */
-#define GL_NO_ERROR 0x0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_OUT_OF_MEMORY 0x0505
+#define GL_NO_ERROR 0x0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
/* glPush/PopAttrib bits */
-#define GL_CURRENT_BIT 0x00000001
-#define GL_POINT_BIT 0x00000002
-#define GL_LINE_BIT 0x00000004
-#define GL_POLYGON_BIT 0x00000008
-#define GL_POLYGON_STIPPLE_BIT 0x00000010
-#define GL_PIXEL_MODE_BIT 0x00000020
-#define GL_LIGHTING_BIT 0x00000040
-#define GL_FOG_BIT 0x00000080
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_ACCUM_BUFFER_BIT 0x00000200
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_VIEWPORT_BIT 0x00000800
-#define GL_TRANSFORM_BIT 0x00001000
-#define GL_ENABLE_BIT 0x00002000
-#define GL_COLOR_BUFFER_BIT 0x00004000
-#define GL_HINT_BIT 0x00008000
-#define GL_EVAL_BIT 0x00010000
-#define GL_LIST_BIT 0x00020000
-#define GL_TEXTURE_BIT 0x00040000
-#define GL_SCISSOR_BIT 0x00080000
-#define GL_ALL_ATTRIB_BITS 0x000FFFFF
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000FFFFF
/* OpenGL 1.1 */
-#define GL_PROXY_TEXTURE_1D 0x8063
-#define GL_PROXY_TEXTURE_2D 0x8064
-#define GL_TEXTURE_PRIORITY 0x8066
-#define GL_TEXTURE_RESIDENT 0x8067
-#define GL_TEXTURE_BINDING_1D 0x8068
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
-#define GL_ALPHA4 0x803B
-#define GL_ALPHA8 0x803C
-#define GL_ALPHA12 0x803D
-#define GL_ALPHA16 0x803E
-#define GL_LUMINANCE4 0x803F
-#define GL_LUMINANCE8 0x8040
-#define GL_LUMINANCE12 0x8041
-#define GL_LUMINANCE16 0x8042
-#define GL_LUMINANCE4_ALPHA4 0x8043
-#define GL_LUMINANCE6_ALPHA2 0x8044
-#define GL_LUMINANCE8_ALPHA8 0x8045
-#define GL_LUMINANCE12_ALPHA4 0x8046
-#define GL_LUMINANCE12_ALPHA12 0x8047
-#define GL_LUMINANCE16_ALPHA16 0x8048
-#define GL_INTENSITY 0x8049
-#define GL_INTENSITY4 0x804A
-#define GL_INTENSITY8 0x804B
-#define GL_INTENSITY12 0x804C
-#define GL_INTENSITY16 0x804D
-#define GL_R3_G3_B2 0x2A10
-#define GL_RGB4 0x804F
-#define GL_RGB5 0x8050
-#define GL_RGB8 0x8051
-#define GL_RGB10 0x8052
-#define GL_RGB12 0x8053
-#define GL_RGB16 0x8054
-#define GL_RGBA2 0x8055
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGBA8 0x8058
-#define GL_RGB10_A2 0x8059
-#define GL_RGBA12 0x805A
-#define GL_RGBA16 0x805B
-#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
-#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
-#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
-#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
@@ -1474,47 +1474,47 @@ GLAPI void GLAPIENTRY glPopName( void );
* OpenGL 1.2
*/
-#define GL_RESCALE_NORMAL 0x803A
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_BGR 0x80E0
-#define GL_BGRA 0x80E1
-#define GL_UNSIGNED_BYTE_3_3_2 0x8032
-#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#define GL_UNSIGNED_INT_8_8_8_8 0x8035
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define GL_UNSIGNED_INT_10_10_10_2 0x8036
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
-#define GL_SINGLE_COLOR 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_PACK_SKIP_IMAGES 0x806B
-#define GL_PACK_IMAGE_HEIGHT 0x806C
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_PROXY_TEXTURE_3D 0x8070
-#define GL_TEXTURE_DEPTH 0x8071
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_TEXTURE_BINDING_3D 0x806A
GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
@@ -1549,81 +1549,81 @@ typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level,
* GL_ARB_imaging
*/
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_COLOR_TABLE 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
-#define GL_PROXY_COLOR_TABLE 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
-#define GL_COLOR_TABLE_SCALE 0x80D6
-#define GL_COLOR_TABLE_BIAS 0x80D7
-#define GL_COLOR_TABLE_FORMAT 0x80D8
-#define GL_COLOR_TABLE_WIDTH 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
-#define GL_CONVOLUTION_1D 0x8010
-#define GL_CONVOLUTION_2D 0x8011
-#define GL_SEPARABLE_2D 0x8012
-#define GL_CONVOLUTION_BORDER_MODE 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS 0x8015
-#define GL_REDUCE 0x8016
-#define GL_CONVOLUTION_FORMAT 0x8017
-#define GL_CONVOLUTION_WIDTH 0x8018
-#define GL_CONVOLUTION_HEIGHT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
-#define GL_CONSTANT_BORDER 0x8151
-#define GL_REPLICATE_BORDER 0x8153
-#define GL_CONVOLUTION_BORDER_COLOR 0x8154
-#define GL_COLOR_MATRIX 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
-#define GL_HISTOGRAM 0x8024
-#define GL_PROXY_HISTOGRAM 0x8025
-#define GL_HISTOGRAM_WIDTH 0x8026
-#define GL_HISTOGRAM_FORMAT 0x8027
-#define GL_HISTOGRAM_RED_SIZE 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
-#define GL_HISTOGRAM_SINK 0x802D
-#define GL_MINMAX 0x802E
-#define GL_MINMAX_FORMAT 0x802F
-#define GL_MINMAX_SINK 0x8030
-#define GL_TABLE_TOO_LARGE 0x8031
-#define GL_BLEND_EQUATION 0x8009
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_FUNC_ADD 0x8006
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_BLEND_COLOR 0x8005
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_BLEND_EQUATION 0x8009
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_BLEND_COLOR 0x8005
GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
@@ -1776,109 +1776,109 @@ typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
*/
/* multitexture */
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
-#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
/* texture_cube_map */
-#define GL_NORMAL_MAP 0x8511
-#define GL_REFLECTION_MAP 0x8512
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
/* texture_compression */
-#define GL_COMPRESSED_ALPHA 0x84E9
-#define GL_COMPRESSED_LUMINANCE 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
-#define GL_COMPRESSED_INTENSITY 0x84EC
-#define GL_COMPRESSED_RGB 0x84ED
-#define GL_COMPRESSED_RGBA 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
-#define GL_TEXTURE_COMPRESSED 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
/* multisample */
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_MULTISAMPLE_BIT 0x20000000
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_MULTISAMPLE_BIT 0x20000000
/* transpose_matrix */
-#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
/* texture_env_combine */
-#define GL_COMBINE 0x8570
-#define GL_COMBINE_RGB 0x8571
-#define GL_COMBINE_ALPHA 0x8572
-#define GL_SOURCE0_RGB 0x8580
-#define GL_SOURCE1_RGB 0x8581
-#define GL_SOURCE2_RGB 0x8582
-#define GL_SOURCE0_ALPHA 0x8588
-#define GL_SOURCE1_ALPHA 0x8589
-#define GL_SOURCE2_ALPHA 0x858A
-#define GL_OPERAND0_RGB 0x8590
-#define GL_OPERAND1_RGB 0x8591
-#define GL_OPERAND2_RGB 0x8592
-#define GL_OPERAND0_ALPHA 0x8598
-#define GL_OPERAND1_ALPHA 0x8599
-#define GL_OPERAND2_ALPHA 0x859A
-#define GL_RGB_SCALE 0x8573
-#define GL_ADD_SIGNED 0x8574
-#define GL_INTERPOLATE 0x8575
-#define GL_SUBTRACT 0x84E7
-#define GL_CONSTANT 0x8576
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PREVIOUS 0x8578
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_SUBTRACT 0x84E7
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
/* texture_env_dot3 */
-#define GL_DOT3_RGB 0x86AE
-#define GL_DOT3_RGBA 0x86AF
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
/* texture_border_clamp */
-#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_CLAMP_TO_BORDER 0x812D
GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
@@ -2027,41 +2027,41 @@ typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint le
#ifndef GL_ARB_multitexture
#define GL_ARB_multitexture 1
-#define GL_TEXTURE0_ARB 0x84C0
-#define GL_TEXTURE1_ARB 0x84C1
-#define GL_TEXTURE2_ARB 0x84C2
-#define GL_TEXTURE3_ARB 0x84C3
-#define GL_TEXTURE4_ARB 0x84C4
-#define GL_TEXTURE5_ARB 0x84C5
-#define GL_TEXTURE6_ARB 0x84C6
-#define GL_TEXTURE7_ARB 0x84C7
-#define GL_TEXTURE8_ARB 0x84C8
-#define GL_TEXTURE9_ARB 0x84C9
-#define GL_TEXTURE10_ARB 0x84CA
-#define GL_TEXTURE11_ARB 0x84CB
-#define GL_TEXTURE12_ARB 0x84CC
-#define GL_TEXTURE13_ARB 0x84CD
-#define GL_TEXTURE14_ARB 0x84CE
-#define GL_TEXTURE15_ARB 0x84CF
-#define GL_TEXTURE16_ARB 0x84D0
-#define GL_TEXTURE17_ARB 0x84D1
-#define GL_TEXTURE18_ARB 0x84D2
-#define GL_TEXTURE19_ARB 0x84D3
-#define GL_TEXTURE20_ARB 0x84D4
-#define GL_TEXTURE21_ARB 0x84D5
-#define GL_TEXTURE22_ARB 0x84D6
-#define GL_TEXTURE23_ARB 0x84D7
-#define GL_TEXTURE24_ARB 0x84D8
-#define GL_TEXTURE25_ARB 0x84D9
-#define GL_TEXTURE26_ARB 0x84DA
-#define GL_TEXTURE27_ARB 0x84DB
-#define GL_TEXTURE28_ARB 0x84DC
-#define GL_TEXTURE29_ARB 0x84DD
-#define GL_TEXTURE30_ARB 0x84DE
-#define GL_TEXTURE31_ARB 0x84DF
-#define GL_ACTIVE_TEXTURE_ARB 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
-#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
@@ -2180,11 +2180,11 @@ GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logTyp
#ifndef GL_MESA_packed_depth_stencil
#define GL_MESA_packed_depth_stencil 1
-#define GL_DEPTH_STENCIL_MESA 0x8750
-#define GL_UNSIGNED_INT_24_8_MESA 0x8751
-#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
-#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
-#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
+#define GL_DEPTH_STENCIL_MESA 0x8750
+#define GL_UNSIGNED_INT_24_8_MESA 0x8751
+#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
+#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
+#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
#endif /* GL_MESA_packed_depth_stencil */
@@ -2213,7 +2213,7 @@ GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, con
#ifndef GL_ATI_blend_equation_separate
#define GL_ATI_blend_equation_separate 1
-#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
+#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
diff --git a/Mesa/inc/gl_mangle.h b/Mesa/inc/gl_mangle.h
index 369b8a0fc6d5..863a2c91f71a 100644
--- a/Mesa/inc/gl_mangle.h
+++ b/Mesa/inc/gl_mangle.h
@@ -3,10 +3,10 @@
#define GL_MANGLE_C2 "This file is used to create GL function protypes and aliases for the function names"
files="gl.h glext.h"
#define GL_MANGLE_C3 "get regeneration header - copy everything in this file above the 'REGENERATE_TO_END' line"
- awk '!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0
+ awk '!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0
echo ""
#define GL_MANGLE_C4 get aliases
- grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1 MANGLE(\1)/' | sort | uniq
+ grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1 MANGLE(\1)/' | sort | uniq
echo ""
echo "#endif /* GL_MANGLE_H */"
exit
@@ -29,1540 +29,1540 @@
/*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */
-#define glAccum MANGLE(Accum)
-#define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT)
-#define glActiveTextureARB MANGLE(ActiveTextureARB)
-#define glActiveTexture MANGLE(ActiveTexture)
-#define glActiveVaryingNV MANGLE(ActiveVaryingNV)
-#define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI)
-#define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI)
-#define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI)
-#define glAlphaFunc MANGLE(AlphaFunc)
-#define glApplyTextureEXT MANGLE(ApplyTextureEXT)
-#define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV)
-#define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT)
-#define glAreTexturesResident MANGLE(AreTexturesResident)
-#define glArrayElementEXT MANGLE(ArrayElementEXT)
-#define glArrayElement MANGLE(ArrayElement)
-#define glArrayObjectATI MANGLE(ArrayObjectATI)
-#define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX)
-#define glAttachObjectARB MANGLE(AttachObjectARB)
-#define glAttachShader MANGLE(AttachShader)
-#define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI)
-#define glBegin MANGLE(Begin)
-#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV)
-#define glBeginQueryARB MANGLE(BeginQueryARB)
-#define glBeginQuery MANGLE(BeginQuery)
-#define glBeginTransformFeedbackNV MANGLE(BeginTransformFeedbackNV)
-#define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT)
-#define glBindAttribLocationARB MANGLE(BindAttribLocationARB)
-#define glBindAttribLocation MANGLE(BindAttribLocation)
-#define glBindBufferARB MANGLE(BindBufferARB)
-#define glBindBufferBaseNV MANGLE(BindBufferBaseNV)
-#define glBindBuffer MANGLE(BindBuffer)
-#define glBindBufferOffsetNV MANGLE(BindBufferOffsetNV)
-#define glBindBufferRangeNV MANGLE(BindBufferRangeNV)
-#define glBindFragDataLocationEXT MANGLE(BindFragDataLocationEXT)
-#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI)
-#define glBindFramebufferEXT MANGLE(BindFramebufferEXT)
-#define glBindLightParameterEXT MANGLE(BindLightParameterEXT)
-#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT)
-#define glBindParameterEXT MANGLE(BindParameterEXT)
-#define glBindProgramARB MANGLE(BindProgramARB)
-#define glBindProgramNV MANGLE(BindProgramNV)
-#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT)
-#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
-#define glBindTextureEXT MANGLE(BindTextureEXT)
-#define glBindTexture MANGLE(BindTexture)
-#define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT)
-#define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE)
-#define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT)
-#define glBinormal3bEXT MANGLE(Binormal3bEXT)
-#define glBinormal3bvEXT MANGLE(Binormal3bvEXT)
-#define glBinormal3dEXT MANGLE(Binormal3dEXT)
-#define glBinormal3dvEXT MANGLE(Binormal3dvEXT)
-#define glBinormal3fEXT MANGLE(Binormal3fEXT)
-#define glBinormal3fvEXT MANGLE(Binormal3fvEXT)
-#define glBinormal3iEXT MANGLE(Binormal3iEXT)
-#define glBinormal3ivEXT MANGLE(Binormal3ivEXT)
-#define glBinormal3sEXT MANGLE(Binormal3sEXT)
-#define glBinormal3svEXT MANGLE(Binormal3svEXT)
-#define glBinormalPointerEXT MANGLE(BinormalPointerEXT)
-#define glBitmap MANGLE(Bitmap)
-#define glBlendColorEXT MANGLE(BlendColorEXT)
-#define glBlendColor MANGLE(BlendColor)
-#define glBlendEquationEXT MANGLE(BlendEquationEXT)
-#define glBlendEquation MANGLE(BlendEquation)
-#define glBlendEquationSeparateATI MANGLE(BlendEquationSeparateATI)
-#define glBlendEquationSeparateEXT MANGLE(BlendEquationSeparateEXT)
-#define glBlendEquationSeparate MANGLE(BlendEquationSeparate)
-#define glBlendFunc MANGLE(BlendFunc)
-#define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT)
-#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
-#define glBlendFuncSeparate MANGLE(BlendFuncSeparate)
-#define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT)
-#define glBufferDataARB MANGLE(BufferDataARB)
-#define glBufferData MANGLE(BufferData)
-#define glBufferParameteriAPPLE MANGLE(BufferParameteriAPPLE)
-#define glBufferSubDataARB MANGLE(BufferSubDataARB)
-#define glBufferSubData MANGLE(BufferSubData)
-#define glCallList MANGLE(CallList)
-#define glCallLists MANGLE(CallLists)
-#define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT)
-#define glClampColorARB MANGLE(ClampColorARB)
-#define glClearAccum MANGLE(ClearAccum)
-#define glClearColorIiEXT MANGLE(ClearColorIiEXT)
-#define glClearColorIuiEXT MANGLE(ClearColorIuiEXT)
-#define glClearColor MANGLE(ClearColor)
-#define glClearDebugLogMESA MANGLE(ClearDebugLogMESA)
-#define glClearDepthdNV MANGLE(ClearDepthdNV)
-#define glClearDepth MANGLE(ClearDepth)
-#define glClearIndex MANGLE(ClearIndex)
-#define glClear MANGLE(Clear)
-#define glClearStencil MANGLE(ClearStencil)
-#define glClientActiveTextureARB MANGLE(ClientActiveTextureARB)
-#define glClientActiveTexture MANGLE(ClientActiveTexture)
-#define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI)
-#define glClipPlane MANGLE(ClipPlane)
-#define glColor3b MANGLE(Color3b)
-#define glColor3bv MANGLE(Color3bv)
-#define glColor3d MANGLE(Color3d)
-#define glColor3dv MANGLE(Color3dv)
-#define glColor3f MANGLE(Color3f)
-#define glColor3fVertex3fSUN MANGLE(Color3fVertex3fSUN)
-#define glColor3fVertex3fvSUN MANGLE(Color3fVertex3fvSUN)
-#define glColor3fv MANGLE(Color3fv)
-#define glColor3hNV MANGLE(Color3hNV)
-#define glColor3hvNV MANGLE(Color3hvNV)
-#define glColor3i MANGLE(Color3i)
-#define glColor3iv MANGLE(Color3iv)
-#define glColor3s MANGLE(Color3s)
-#define glColor3sv MANGLE(Color3sv)
-#define glColor3ub MANGLE(Color3ub)
-#define glColor3ubv MANGLE(Color3ubv)
-#define glColor3ui MANGLE(Color3ui)
-#define glColor3uiv MANGLE(Color3uiv)
-#define glColor3us MANGLE(Color3us)
-#define glColor3usv MANGLE(Color3usv)
-#define glColor4b MANGLE(Color4b)
-#define glColor4bv MANGLE(Color4bv)
-#define glColor4d MANGLE(Color4d)
-#define glColor4dv MANGLE(Color4dv)
-#define glColor4f MANGLE(Color4f)
-#define glColor4fNormal3fVertex3fSUN MANGLE(Color4fNormal3fVertex3fSUN)
-#define glColor4fNormal3fVertex3fvSUN MANGLE(Color4fNormal3fVertex3fvSUN)
-#define glColor4fv MANGLE(Color4fv)
-#define glColor4hNV MANGLE(Color4hNV)
-#define glColor4hvNV MANGLE(Color4hvNV)
-#define glColor4i MANGLE(Color4i)
-#define glColor4iv MANGLE(Color4iv)
-#define glColor4s MANGLE(Color4s)
-#define glColor4sv MANGLE(Color4sv)
-#define glColor4ub MANGLE(Color4ub)
-#define glColor4ubVertex2fSUN MANGLE(Color4ubVertex2fSUN)
-#define glColor4ubVertex2fvSUN MANGLE(Color4ubVertex2fvSUN)
-#define glColor4ubVertex3fSUN MANGLE(Color4ubVertex3fSUN)
-#define glColor4ubVertex3fvSUN MANGLE(Color4ubVertex3fvSUN)
-#define glColor4ubv MANGLE(Color4ubv)
-#define glColor4ui MANGLE(Color4ui)
-#define glColor4uiv MANGLE(Color4uiv)
-#define glColor4us MANGLE(Color4us)
-#define glColor4usv MANGLE(Color4usv)
-#define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI)
-#define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI)
-#define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI)
-#define glColorMaskIndexedEXT MANGLE(ColorMaskIndexedEXT)
-#define glColorMask MANGLE(ColorMask)
-#define glColorMaterial MANGLE(ColorMaterial)
-#define glColorPointerEXT MANGLE(ColorPointerEXT)
-#define glColorPointerListIBM MANGLE(ColorPointerListIBM)
-#define glColorPointer MANGLE(ColorPointer)
-#define glColorPointervINTEL MANGLE(ColorPointervINTEL)
-#define glColorSubTableEXT MANGLE(ColorSubTableEXT)
-#define glColorSubTable MANGLE(ColorSubTable)
-#define glColorTableEXT MANGLE(ColorTableEXT)
-#define glColorTable MANGLE(ColorTable)
-#define glColorTableParameterfv MANGLE(ColorTableParameterfv)
-#define glColorTableParameterfvSGI MANGLE(ColorTableParameterfvSGI)
-#define glColorTableParameteriv MANGLE(ColorTableParameteriv)
-#define glColorTableParameterivSGI MANGLE(ColorTableParameterivSGI)
-#define glColorTableSGI MANGLE(ColorTableSGI)
-#define glCombinerInputNV MANGLE(CombinerInputNV)
-#define glCombinerOutputNV MANGLE(CombinerOutputNV)
-#define glCombinerParameterfNV MANGLE(CombinerParameterfNV)
-#define glCombinerParameterfvNV MANGLE(CombinerParameterfvNV)
-#define glCombinerParameteriNV MANGLE(CombinerParameteriNV)
-#define glCombinerParameterivNV MANGLE(CombinerParameterivNV)
-#define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV)
-#define glCompileShaderARB MANGLE(CompileShaderARB)
-#define glCompileShader MANGLE(CompileShader)
-#define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB)
-#define glCompressedTexImage1D MANGLE(CompressedTexImage1D)
-#define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB)
-#define glCompressedTexImage2D MANGLE(CompressedTexImage2D)
-#define glCompressedTexImage3DARB MANGLE(CompressedTexImage3DARB)
-#define glCompressedTexImage3D MANGLE(CompressedTexImage3D)
-#define glCompressedTexSubImage1DARB MANGLE(CompressedTexSubImage1DARB)
-#define glCompressedTexSubImage1D MANGLE(CompressedTexSubImage1D)
-#define glCompressedTexSubImage2DARB MANGLE(CompressedTexSubImage2DARB)
-#define glCompressedTexSubImage2D MANGLE(CompressedTexSubImage2D)
-#define glCompressedTexSubImage3DARB MANGLE(CompressedTexSubImage3DARB)
-#define glCompressedTexSubImage3D MANGLE(CompressedTexSubImage3D)
-#define glConvolutionFilter1DEXT MANGLE(ConvolutionFilter1DEXT)
-#define glConvolutionFilter1D MANGLE(ConvolutionFilter1D)
-#define glConvolutionFilter2DEXT MANGLE(ConvolutionFilter2DEXT)
-#define glConvolutionFilter2D MANGLE(ConvolutionFilter2D)
-#define glConvolutionParameterfEXT MANGLE(ConvolutionParameterfEXT)
-#define glConvolutionParameterf MANGLE(ConvolutionParameterf)
-#define glConvolutionParameterfvEXT MANGLE(ConvolutionParameterfvEXT)
-#define glConvolutionParameterfv MANGLE(ConvolutionParameterfv)
-#define glConvolutionParameteriEXT MANGLE(ConvolutionParameteriEXT)
-#define glConvolutionParameteri MANGLE(ConvolutionParameteri)
-#define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT)
-#define glConvolutionParameteriv MANGLE(ConvolutionParameteriv)
-#define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT)
-#define glCopyColorSubTable MANGLE(CopyColorSubTable)
-#define glCopyColorTable MANGLE(CopyColorTable)
-#define glCopyColorTableSGI MANGLE(CopyColorTableSGI)
-#define glCopyConvolutionFilter1DEXT MANGLE(CopyConvolutionFilter1DEXT)
-#define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D)
-#define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT)
-#define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D)
-#define glCopyPixels MANGLE(CopyPixels)
-#define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT)
-#define glCopyTexImage1D MANGLE(CopyTexImage1D)
-#define glCopyTexImage2DEXT MANGLE(CopyTexImage2DEXT)
-#define glCopyTexImage2D MANGLE(CopyTexImage2D)
-#define glCopyTexSubImage1DEXT MANGLE(CopyTexSubImage1DEXT)
-#define glCopyTexSubImage1D MANGLE(CopyTexSubImage1D)
-#define glCopyTexSubImage2DEXT MANGLE(CopyTexSubImage2DEXT)
-#define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D)
-#define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT)
-#define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D)
-#define glCreateDebugObjectMESA MANGLE(CreateDebugObjectMESA)
-#define glCreateProgram MANGLE(CreateProgram)
-#define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB)
-#define glCreateShader MANGLE(CreateShader)
-#define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB)
-#define glCullFace MANGLE(CullFace)
-#define glCullParameterdvEXT MANGLE(CullParameterdvEXT)
-#define glCullParameterfvEXT MANGLE(CullParameterfvEXT)
-#define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB)
-#define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX)
-#define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX)
-#define glDeformSGIX MANGLE(DeformSGIX)
-#define glDeleteAsyncMarkersSGIX MANGLE(DeleteAsyncMarkersSGIX)
-#define glDeleteBuffersARB MANGLE(DeleteBuffersARB)
-#define glDeleteBuffers MANGLE(DeleteBuffers)
-#define glDeleteFencesAPPLE MANGLE(DeleteFencesAPPLE)
-#define glDeleteFencesNV MANGLE(DeleteFencesNV)
-#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI)
-#define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT)
-#define glDeleteLists MANGLE(DeleteLists)
-#define glDeleteObjectARB MANGLE(DeleteObjectARB)
-#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
-#define glDeleteProgram MANGLE(DeleteProgram)
-#define glDeleteProgramsARB MANGLE(DeleteProgramsARB)
-#define glDeleteProgramsNV MANGLE(DeleteProgramsNV)
-#define glDeleteQueriesARB MANGLE(DeleteQueriesARB)
-#define glDeleteQueries MANGLE(DeleteQueries)
-#define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT)
-#define glDeleteShader MANGLE(DeleteShader)
-#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
-#define glDeleteTextures MANGLE(DeleteTextures)
-#define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE)
-#define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT)
-#define glDepthBoundsdNV MANGLE(DepthBoundsdNV)
-#define glDepthBoundsEXT MANGLE(DepthBoundsEXT)
-#define glDepthFunc MANGLE(DepthFunc)
-#define glDepthMask MANGLE(DepthMask)
-#define glDepthRangedNV MANGLE(DepthRangedNV)
-#define glDepthRange MANGLE(DepthRange)
-#define glDetachObjectARB MANGLE(DetachObjectARB)
-#define glDetachShader MANGLE(DetachShader)
-#define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS)
-#define glDisableClientState MANGLE(DisableClientState)
-#define glDisableIndexedEXT MANGLE(DisableIndexedEXT)
-#define glDisable MANGLE(Disable)
-#define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT)
-#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB)
-#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray)
-#define glDrawArraysEXT MANGLE(DrawArraysEXT)
-#define glDrawArraysInstancedEXT MANGLE(DrawArraysInstancedEXT)
-#define glDrawArrays MANGLE(DrawArrays)
-#define glDrawBuffer MANGLE(DrawBuffer)
-#define glDrawBuffersARB MANGLE(DrawBuffersARB)
-#define glDrawBuffersATI MANGLE(DrawBuffersATI)
-#define glDrawBuffers MANGLE(DrawBuffers)
-#define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE)
-#define glDrawElementArrayATI MANGLE(DrawElementArrayATI)
-#define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT)
-#define glDrawElements MANGLE(DrawElements)
-#define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN)
-#define glDrawPixels MANGLE(DrawPixels)
-#define glDrawRangeElementArrayAPPLE MANGLE(DrawRangeElementArrayAPPLE)
-#define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI)
-#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
-#define glDrawRangeElements MANGLE(DrawRangeElements)
-#define glEdgeFlag MANGLE(EdgeFlag)
-#define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT)
-#define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM)
-#define glEdgeFlagPointer MANGLE(EdgeFlagPointer)
-#define glEdgeFlagv MANGLE(EdgeFlagv)
-#define glElementPointerAPPLE MANGLE(ElementPointerAPPLE)
-#define glElementPointerATI MANGLE(ElementPointerATI)
-#define glEnableClientState MANGLE(EnableClientState)
-#define glEnableIndexedEXT MANGLE(EnableIndexedEXT)
-#define glEnable MANGLE(Enable)
-#define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT)
-#define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB)
-#define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray)
-#define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI)
-#define glEndList MANGLE(EndList)
-#define glEnd MANGLE(End)
-#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV)
-#define glEndQueryARB MANGLE(EndQueryARB)
-#define glEndQuery MANGLE(EndQuery)
-#define glEndTransformFeedbackNV MANGLE(EndTransformFeedbackNV)
-#define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT)
-#define glEvalCoord1d MANGLE(EvalCoord1d)
-#define glEvalCoord1dv MANGLE(EvalCoord1dv)
-#define glEvalCoord1f MANGLE(EvalCoord1f)
-#define glEvalCoord1fv MANGLE(EvalCoord1fv)
-#define glEvalCoord2d MANGLE(EvalCoord2d)
-#define glEvalCoord2dv MANGLE(EvalCoord2dv)
-#define glEvalCoord2f MANGLE(EvalCoord2f)
-#define glEvalCoord2fv MANGLE(EvalCoord2fv)
-#define glEvalMapsNV MANGLE(EvalMapsNV)
-#define glEvalMesh1 MANGLE(EvalMesh1)
-#define glEvalMesh2 MANGLE(EvalMesh2)
-#define glEvalPoint1 MANGLE(EvalPoint1)
-#define glEvalPoint2 MANGLE(EvalPoint2)
-#define glExecuteProgramNV MANGLE(ExecuteProgramNV)
-#define glExtractComponentEXT MANGLE(ExtractComponentEXT)
-#define glFeedbackBuffer MANGLE(FeedbackBuffer)
-#define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV)
-#define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX)
-#define glFinishFenceAPPLE MANGLE(FinishFenceAPPLE)
-#define glFinishFenceNV MANGLE(FinishFenceNV)
-#define glFinish MANGLE(Finish)
-#define glFinishObjectAPPLE MANGLE(FinishObjectAPPLE)
-#define glFinishTextureSUNX MANGLE(FinishTextureSUNX)
-#define glFlush MANGLE(Flush)
-#define glFlushMappedBufferRangeAPPLE MANGLE(FlushMappedBufferRangeAPPLE)
-#define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV)
-#define glFlushRasterSGIX MANGLE(FlushRasterSGIX)
-#define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE)
-#define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV)
-#define glFogCoorddEXT MANGLE(FogCoorddEXT)
-#define glFogCoordd MANGLE(FogCoordd)
-#define glFogCoorddvEXT MANGLE(FogCoorddvEXT)
-#define glFogCoorddv MANGLE(FogCoorddv)
-#define glFogCoordfEXT MANGLE(FogCoordfEXT)
-#define glFogCoordf MANGLE(FogCoordf)
-#define glFogCoordfvEXT MANGLE(FogCoordfvEXT)
-#define glFogCoordfv MANGLE(FogCoordfv)
-#define glFogCoordhNV MANGLE(FogCoordhNV)
-#define glFogCoordhvNV MANGLE(FogCoordhvNV)
-#define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT)
-#define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM)
-#define glFogCoordPointer MANGLE(FogCoordPointer)
-#define glFogf MANGLE(Fogf)
-#define glFogFuncSGIS MANGLE(FogFuncSGIS)
-#define glFogfv MANGLE(Fogfv)
-#define glFogi MANGLE(Fogi)
-#define glFogiv MANGLE(Fogiv)
-#define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX)
-#define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX)
-#define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX)
-#define glFragmentLightiSGIX MANGLE(FragmentLightiSGIX)
-#define glFragmentLightivSGIX MANGLE(FragmentLightivSGIX)
-#define glFragmentLightModelfSGIX MANGLE(FragmentLightModelfSGIX)
-#define glFragmentLightModelfvSGIX MANGLE(FragmentLightModelfvSGIX)
-#define glFragmentLightModeliSGIX MANGLE(FragmentLightModeliSGIX)
-#define glFragmentLightModelivSGIX MANGLE(FragmentLightModelivSGIX)
-#define glFragmentMaterialfSGIX MANGLE(FragmentMaterialfSGIX)
-#define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX)
-#define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX)
-#define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX)
-#define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT)
-#define glFramebufferTexture1DEXT MANGLE(FramebufferTexture1DEXT)
-#define glFramebufferTexture2DEXT MANGLE(FramebufferTexture2DEXT)
-#define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT)
-#define glFramebufferTextureEXT MANGLE(FramebufferTextureEXT)
-#define glFramebufferTextureFaceEXT MANGLE(FramebufferTextureFaceEXT)
-#define glFramebufferTextureLayerEXT MANGLE(FramebufferTextureLayerEXT)
-#define glFrameZoomSGIX MANGLE(FrameZoomSGIX)
-#define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI)
-#define glFrontFace MANGLE(FrontFace)
-#define glFrustum MANGLE(Frustum)
-#define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX)
-#define glGenBuffersARB MANGLE(GenBuffersARB)
-#define glGenBuffers MANGLE(GenBuffers)
-#define glGenerateMipmapEXT MANGLE(GenerateMipmapEXT)
-#define glGenFencesAPPLE MANGLE(GenFencesAPPLE)
-#define glGenFencesNV MANGLE(GenFencesNV)
-#define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI)
-#define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT)
-#define glGenLists MANGLE(GenLists)
-#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV)
-#define glGenProgramsARB MANGLE(GenProgramsARB)
-#define glGenProgramsNV MANGLE(GenProgramsNV)
-#define glGenQueriesARB MANGLE(GenQueriesARB)
-#define glGenQueries MANGLE(GenQueries)
-#define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT)
-#define glGenSymbolsEXT MANGLE(GenSymbolsEXT)
-#define glGenTexturesEXT MANGLE(GenTexturesEXT)
-#define glGenTextures MANGLE(GenTextures)
-#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE)
-#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT)
-#define glGetActiveAttribARB MANGLE(GetActiveAttribARB)
-#define glGetActiveAttrib MANGLE(GetActiveAttrib)
-#define glGetActiveUniformARB MANGLE(GetActiveUniformARB)
-#define glGetActiveUniform MANGLE(GetActiveUniform)
-#define glGetActiveVaryingNV MANGLE(GetActiveVaryingNV)
-#define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI)
-#define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI)
-#define glGetAttachedObjectsARB MANGLE(GetAttachedObjectsARB)
-#define glGetAttachedShaders MANGLE(GetAttachedShaders)
-#define glGetAttribLocationARB MANGLE(GetAttribLocationARB)
-#define glGetAttribLocation MANGLE(GetAttribLocation)
-#define glGetBooleanIndexedvEXT MANGLE(GetBooleanIndexedvEXT)
-#define glGetBooleanv MANGLE(GetBooleanv)
-#define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB)
-#define glGetBufferParameteriv MANGLE(GetBufferParameteriv)
-#define glGetBufferPointervARB MANGLE(GetBufferPointervARB)
-#define glGetBufferPointerv MANGLE(GetBufferPointerv)
-#define glGetBufferSubDataARB MANGLE(GetBufferSubDataARB)
-#define glGetBufferSubData MANGLE(GetBufferSubData)
-#define glGetClipPlane MANGLE(GetClipPlane)
-#define glGetColorTableEXT MANGLE(GetColorTableEXT)
-#define glGetColorTable MANGLE(GetColorTable)
-#define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT)
-#define glGetColorTableParameterfv MANGLE(GetColorTableParameterfv)
-#define glGetColorTableParameterfvSGI MANGLE(GetColorTableParameterfvSGI)
-#define glGetColorTableParameterivEXT MANGLE(GetColorTableParameterivEXT)
-#define glGetColorTableParameteriv MANGLE(GetColorTableParameteriv)
-#define glGetColorTableParameterivSGI MANGLE(GetColorTableParameterivSGI)
-#define glGetColorTableSGI MANGLE(GetColorTableSGI)
-#define glGetCombinerInputParameterfvNV MANGLE(GetCombinerInputParameterfvNV)
-#define glGetCombinerInputParameterivNV MANGLE(GetCombinerInputParameterivNV)
-#define glGetCombinerOutputParameterfvNV MANGLE(GetCombinerOutputParameterfvNV)
-#define glGetCombinerOutputParameterivNV MANGLE(GetCombinerOutputParameterivNV)
-#define glGetCombinerStageParameterfvNV MANGLE(GetCombinerStageParameterfvNV)
-#define glGetCompressedTexImageARB MANGLE(GetCompressedTexImageARB)
-#define glGetCompressedTexImage MANGLE(GetCompressedTexImage)
-#define glGetConvolutionFilterEXT MANGLE(GetConvolutionFilterEXT)
-#define glGetConvolutionFilter MANGLE(GetConvolutionFilter)
-#define glGetConvolutionParameterfvEXT MANGLE(GetConvolutionParameterfvEXT)
-#define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv)
-#define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT)
-#define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv)
-#define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA)
-#define glGetDebugLogMESA MANGLE(GetDebugLogMESA)
-#define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS)
-#define glGetDoublev MANGLE(GetDoublev)
-#define glGetError MANGLE(GetError)
-#define glGetFenceivNV MANGLE(GetFenceivNV)
-#define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV)
-#define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV)
-#define glGetFloatv MANGLE(GetFloatv)
-#define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS)
-#define glGetFragDataLocationEXT MANGLE(GetFragDataLocationEXT)
-#define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX)
-#define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX)
-#define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX)
-#define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX)
-#define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT)
-#define glGetHandleARB MANGLE(GetHandleARB)
-#define glGetHistogramEXT MANGLE(GetHistogramEXT)
-#define glGetHistogram MANGLE(GetHistogram)
-#define glGetHistogramParameterfvEXT MANGLE(GetHistogramParameterfvEXT)
-#define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv)
-#define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT)
-#define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv)
-#define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP)
-#define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP)
-#define glGetInfoLogARB MANGLE(GetInfoLogARB)
-#define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX)
-#define glGetIntegerIndexedvEXT MANGLE(GetIntegerIndexedvEXT)
-#define glGetIntegerv MANGLE(GetIntegerv)
-#define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT)
-#define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT)
-#define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT)
-#define glGetLightfv MANGLE(GetLightfv)
-#define glGetLightiv MANGLE(GetLightiv)
-#define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX)
-#define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX)
-#define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT)
-#define glGetLocalConstantFloatvEXT MANGLE(GetLocalConstantFloatvEXT)
-#define glGetLocalConstantIntegervEXT MANGLE(GetLocalConstantIntegervEXT)
-#define glGetMapAttribParameterfvNV MANGLE(GetMapAttribParameterfvNV)
-#define glGetMapAttribParameterivNV MANGLE(GetMapAttribParameterivNV)
-#define glGetMapControlPointsNV MANGLE(GetMapControlPointsNV)
-#define glGetMapdv MANGLE(GetMapdv)
-#define glGetMapfv MANGLE(GetMapfv)
-#define glGetMapiv MANGLE(GetMapiv)
-#define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV)
-#define glGetMapParameterivNV MANGLE(GetMapParameterivNV)
-#define glGetMaterialfv MANGLE(GetMaterialfv)
-#define glGetMaterialiv MANGLE(GetMaterialiv)
-#define glGetMinmaxEXT MANGLE(GetMinmaxEXT)
-#define glGetMinmax MANGLE(GetMinmax)
-#define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT)
-#define glGetMinmaxParameterfv MANGLE(GetMinmaxParameterfv)
-#define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT)
-#define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv)
-#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
-#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
-#define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB)
-#define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB)
-#define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV)
-#define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV)
-#define glGetPixelMapfv MANGLE(GetPixelMapfv)
-#define glGetPixelMapuiv MANGLE(GetPixelMapuiv)
-#define glGetPixelMapusv MANGLE(GetPixelMapusv)
-#define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS)
-#define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS)
-#define glGetPointervEXT MANGLE(GetPointervEXT)
-#define glGetPointerv MANGLE(GetPointerv)
-#define glGetPolygonStipple MANGLE(GetPolygonStipple)
-#define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB)
-#define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB)
-#define glGetProgramEnvParameterIivNV MANGLE(GetProgramEnvParameterIivNV)
-#define glGetProgramEnvParameterIuivNV MANGLE(GetProgramEnvParameterIuivNV)
-#define glGetProgramInfoLog MANGLE(GetProgramInfoLog)
-#define glGetProgramivARB MANGLE(GetProgramivARB)
-#define glGetProgramiv MANGLE(GetProgramiv)
-#define glGetProgramivNV MANGLE(GetProgramivNV)
-#define glGetProgramLocalParameterdvARB MANGLE(GetProgramLocalParameterdvARB)
-#define glGetProgramLocalParameterfvARB MANGLE(GetProgramLocalParameterfvARB)
-#define glGetProgramLocalParameterIivNV MANGLE(GetProgramLocalParameterIivNV)
-#define glGetProgramLocalParameterIuivNV MANGLE(GetProgramLocalParameterIuivNV)
-#define glGetProgramNamedParameterdvNV MANGLE(GetProgramNamedParameterdvNV)
-#define glGetProgramNamedParameterfvNV MANGLE(GetProgramNamedParameterfvNV)
-#define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV)
-#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV)
-#define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA)
-#define glGetProgramStringARB MANGLE(GetProgramStringARB)
-#define glGetProgramStringNV MANGLE(GetProgramStringNV)
-#define glGetQueryivARB MANGLE(GetQueryivARB)
-#define glGetQueryiv MANGLE(GetQueryiv)
-#define glGetQueryObjecti64vEXT MANGLE(GetQueryObjecti64vEXT)
-#define glGetQueryObjectivARB MANGLE(GetQueryObjectivARB)
-#define glGetQueryObjectiv MANGLE(GetQueryObjectiv)
-#define glGetQueryObjectui64vEXT MANGLE(GetQueryObjectui64vEXT)
-#define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB)
-#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv)
-#define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT)
-#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT)
-#define glGetSeparableFilter MANGLE(GetSeparableFilter)
-#define glGetShaderInfoLog MANGLE(GetShaderInfoLog)
-#define glGetShaderiv MANGLE(GetShaderiv)
-#define glGetShaderSourceARB MANGLE(GetShaderSourceARB)
-#define glGetShaderSource MANGLE(GetShaderSource)
-#define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS)
-#define glGetString MANGLE(GetString)
-#define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI)
-#define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI)
-#define glGetTexEnvfv MANGLE(GetTexEnvfv)
-#define glGetTexEnviv MANGLE(GetTexEnviv)
-#define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS)
-#define glGetTexGendv MANGLE(GetTexGendv)
-#define glGetTexGenfv MANGLE(GetTexGenfv)
-#define glGetTexGeniv MANGLE(GetTexGeniv)
-#define glGetTexImage MANGLE(GetTexImage)
-#define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv)
-#define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv)
-#define glGetTexParameterfv MANGLE(GetTexParameterfv)
-#define glGetTexParameterIivEXT MANGLE(GetTexParameterIivEXT)
-#define glGetTexParameterIuivEXT MANGLE(GetTexParameterIuivEXT)
-#define glGetTexParameteriv MANGLE(GetTexParameteriv)
-#define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV)
-#define glGetTransformFeedbackVaryingNV MANGLE(GetTransformFeedbackVaryingNV)
-#define glGetUniformBufferSizeEXT MANGLE(GetUniformBufferSizeEXT)
-#define glGetUniformfvARB MANGLE(GetUniformfvARB)
-#define glGetUniformfv MANGLE(GetUniformfv)
-#define glGetUniformivARB MANGLE(GetUniformivARB)
-#define glGetUniformiv MANGLE(GetUniformiv)
-#define glGetUniformLocationARB MANGLE(GetUniformLocationARB)
-#define glGetUniformLocation MANGLE(GetUniformLocation)
-#define glGetUniformOffsetEXT MANGLE(GetUniformOffsetEXT)
-#define glGetUniformuivEXT MANGLE(GetUniformuivEXT)
-#define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI)
-#define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI)
-#define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT)
-#define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT)
-#define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT)
-#define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT)
-#define glGetVaryingLocationNV MANGLE(GetVaryingLocationNV)
-#define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI)
-#define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI)
-#define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB)
-#define glGetVertexAttribdv MANGLE(GetVertexAttribdv)
-#define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV)
-#define glGetVertexAttribfvARB MANGLE(GetVertexAttribfvARB)
-#define glGetVertexAttribfv MANGLE(GetVertexAttribfv)
-#define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV)
-#define glGetVertexAttribIivEXT MANGLE(GetVertexAttribIivEXT)
-#define glGetVertexAttribIuivEXT MANGLE(GetVertexAttribIuivEXT)
-#define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB)
-#define glGetVertexAttribiv MANGLE(GetVertexAttribiv)
-#define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV)
-#define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB)
-#define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv)
-#define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV)
-#define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN)
-#define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN)
-#define glGlobalAlphaFactorfSUN MANGLE(GlobalAlphaFactorfSUN)
-#define glGlobalAlphaFactoriSUN MANGLE(GlobalAlphaFactoriSUN)
-#define glGlobalAlphaFactorsSUN MANGLE(GlobalAlphaFactorsSUN)
-#define glGlobalAlphaFactorubSUN MANGLE(GlobalAlphaFactorubSUN)
-#define glGlobalAlphaFactoruiSUN MANGLE(GlobalAlphaFactoruiSUN)
-#define glGlobalAlphaFactorusSUN MANGLE(GlobalAlphaFactorusSUN)
-#define glHint MANGLE(Hint)
-#define glHintPGI MANGLE(HintPGI)
-#define glHistogramEXT MANGLE(HistogramEXT)
-#define glHistogram MANGLE(Histogram)
-#define glIglooInterfaceSGIX MANGLE(IglooInterfaceSGIX)
-#define glImageTransformParameterfHP MANGLE(ImageTransformParameterfHP)
-#define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP)
-#define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP)
-#define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP)
-#define glIndexd MANGLE(Indexd)
-#define glIndexdv MANGLE(Indexdv)
-#define glIndexf MANGLE(Indexf)
-#define glIndexFuncEXT MANGLE(IndexFuncEXT)
-#define glIndexfv MANGLE(Indexfv)
-#define glIndexi MANGLE(Indexi)
-#define glIndexiv MANGLE(Indexiv)
-#define glIndexMask MANGLE(IndexMask)
-#define glIndexMaterialEXT MANGLE(IndexMaterialEXT)
-#define glIndexPointerEXT MANGLE(IndexPointerEXT)
-#define glIndexPointerListIBM MANGLE(IndexPointerListIBM)
-#define glIndexPointer MANGLE(IndexPointer)
-#define glIndexs MANGLE(Indexs)
-#define glIndexsv MANGLE(Indexsv)
-#define glIndexub MANGLE(Indexub)
-#define glIndexubv MANGLE(Indexubv)
-#define glInitNames MANGLE(InitNames)
-#define glInsertComponentEXT MANGLE(InsertComponentEXT)
-#define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX)
-#define glInterleavedArrays MANGLE(InterleavedArrays)
-#define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX)
-#define glIsBufferARB MANGLE(IsBufferARB)
-#define glIsBuffer MANGLE(IsBuffer)
-#define glIsEnabledIndexedEXT MANGLE(IsEnabledIndexedEXT)
-#define glIsEnabled MANGLE(IsEnabled)
-#define glIsFenceAPPLE MANGLE(IsFenceAPPLE)
-#define glIsFenceNV MANGLE(IsFenceNV)
-#define glIsFramebufferEXT MANGLE(IsFramebufferEXT)
-#define glIsList MANGLE(IsList)
-#define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
-#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV)
-#define glIsProgramARB MANGLE(IsProgramARB)
-#define glIsProgram MANGLE(IsProgram)
-#define glIsProgramNV MANGLE(IsProgramNV)
-#define glIsQueryARB MANGLE(IsQueryARB)
-#define glIsQuery MANGLE(IsQuery)
-#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT)
-#define glIsShader MANGLE(IsShader)
-#define glIsTextureEXT MANGLE(IsTextureEXT)
-#define glIsTexture MANGLE(IsTexture)
-#define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT)
-#define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE)
-#define glLightEnviSGIX MANGLE(LightEnviSGIX)
-#define glLightf MANGLE(Lightf)
-#define glLightfv MANGLE(Lightfv)
-#define glLighti MANGLE(Lighti)
-#define glLightiv MANGLE(Lightiv)
-#define glLightModelf MANGLE(LightModelf)
-#define glLightModelfv MANGLE(LightModelfv)
-#define glLightModeli MANGLE(LightModeli)
-#define glLightModeliv MANGLE(LightModeliv)
-#define glLineStipple MANGLE(LineStipple)
-#define glLineWidth MANGLE(LineWidth)
-#define glLinkProgramARB MANGLE(LinkProgramARB)
-#define glLinkProgram MANGLE(LinkProgram)
-#define glListBase MANGLE(ListBase)
-#define glListParameterfSGIX MANGLE(ListParameterfSGIX)
-#define glListParameterfvSGIX MANGLE(ListParameterfvSGIX)
-#define glListParameteriSGIX MANGLE(ListParameteriSGIX)
-#define glListParameterivSGIX MANGLE(ListParameterivSGIX)
-#define glLoadIdentityDeformationMapSGIX MANGLE(LoadIdentityDeformationMapSGIX)
-#define glLoadIdentity MANGLE(LoadIdentity)
-#define glLoadMatrixd MANGLE(LoadMatrixd)
-#define glLoadMatrixf MANGLE(LoadMatrixf)
-#define glLoadName MANGLE(LoadName)
-#define glLoadProgramNV MANGLE(LoadProgramNV)
-#define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB)
-#define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd)
-#define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB)
-#define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf)
-#define glLockArraysEXT MANGLE(LockArraysEXT)
-#define glLogicOp MANGLE(LogicOp)
-#define glMap1d MANGLE(Map1d)
-#define glMap1f MANGLE(Map1f)
-#define glMap2d MANGLE(Map2d)
-#define glMap2f MANGLE(Map2f)
-#define glMapBufferARB MANGLE(MapBufferARB)
-#define glMapBuffer MANGLE(MapBuffer)
-#define glMapControlPointsNV MANGLE(MapControlPointsNV)
-#define glMapGrid1d MANGLE(MapGrid1d)
-#define glMapGrid1f MANGLE(MapGrid1f)
-#define glMapGrid2d MANGLE(MapGrid2d)
-#define glMapGrid2f MANGLE(MapGrid2f)
-#define glMapObjectBufferATI MANGLE(MapObjectBufferATI)
-#define glMapParameterfvNV MANGLE(MapParameterfvNV)
-#define glMapParameterivNV MANGLE(MapParameterivNV)
-#define glMaterialf MANGLE(Materialf)
-#define glMaterialfv MANGLE(Materialfv)
-#define glMateriali MANGLE(Materiali)
-#define glMaterialiv MANGLE(Materialiv)
-#define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB)
-#define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB)
-#define glMatrixIndexuivARB MANGLE(MatrixIndexuivARB)
-#define glMatrixIndexusvARB MANGLE(MatrixIndexusvARB)
-#define glMatrixMode MANGLE(MatrixMode)
-#define glMinmaxEXT MANGLE(MinmaxEXT)
-#define glMinmax MANGLE(Minmax)
-#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT)
-#define glMultiDrawArrays MANGLE(MultiDrawArrays)
-#define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE)
-#define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT)
-#define glMultiDrawElements MANGLE(MultiDrawElements)
-#define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE)
-#define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM)
-#define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM)
-#define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB)
-#define glMultiTexCoord1d MANGLE(MultiTexCoord1d)
-#define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB)
-#define glMultiTexCoord1dv MANGLE(MultiTexCoord1dv)
-#define glMultiTexCoord1fARB MANGLE(MultiTexCoord1fARB)
-#define glMultiTexCoord1f MANGLE(MultiTexCoord1f)
-#define glMultiTexCoord1fvARB MANGLE(MultiTexCoord1fvARB)
-#define glMultiTexCoord1fv MANGLE(MultiTexCoord1fv)
-#define glMultiTexCoord1hNV MANGLE(MultiTexCoord1hNV)
-#define glMultiTexCoord1hvNV MANGLE(MultiTexCoord1hvNV)
-#define glMultiTexCoord1iARB MANGLE(MultiTexCoord1iARB)
-#define glMultiTexCoord1i MANGLE(MultiTexCoord1i)
-#define glMultiTexCoord1ivARB MANGLE(MultiTexCoord1ivARB)
-#define glMultiTexCoord1iv MANGLE(MultiTexCoord1iv)
-#define glMultiTexCoord1sARB MANGLE(MultiTexCoord1sARB)
-#define glMultiTexCoord1s MANGLE(MultiTexCoord1s)
-#define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB)
-#define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv)
-#define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB)
-#define glMultiTexCoord2d MANGLE(MultiTexCoord2d)
-#define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB)
-#define glMultiTexCoord2dv MANGLE(MultiTexCoord2dv)
-#define glMultiTexCoord2fARB MANGLE(MultiTexCoord2fARB)
-#define glMultiTexCoord2f MANGLE(MultiTexCoord2f)
-#define glMultiTexCoord2fvARB MANGLE(MultiTexCoord2fvARB)
-#define glMultiTexCoord2fv MANGLE(MultiTexCoord2fv)
-#define glMultiTexCoord2hNV MANGLE(MultiTexCoord2hNV)
-#define glMultiTexCoord2hvNV MANGLE(MultiTexCoord2hvNV)
-#define glMultiTexCoord2iARB MANGLE(MultiTexCoord2iARB)
-#define glMultiTexCoord2i MANGLE(MultiTexCoord2i)
-#define glMultiTexCoord2ivARB MANGLE(MultiTexCoord2ivARB)
-#define glMultiTexCoord2iv MANGLE(MultiTexCoord2iv)
-#define glMultiTexCoord2sARB MANGLE(MultiTexCoord2sARB)
-#define glMultiTexCoord2s MANGLE(MultiTexCoord2s)
-#define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB)
-#define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv)
-#define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB)
-#define glMultiTexCoord3d MANGLE(MultiTexCoord3d)
-#define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB)
-#define glMultiTexCoord3dv MANGLE(MultiTexCoord3dv)
-#define glMultiTexCoord3fARB MANGLE(MultiTexCoord3fARB)
-#define glMultiTexCoord3f MANGLE(MultiTexCoord3f)
-#define glMultiTexCoord3fvARB MANGLE(MultiTexCoord3fvARB)
-#define glMultiTexCoord3fv MANGLE(MultiTexCoord3fv)
-#define glMultiTexCoord3hNV MANGLE(MultiTexCoord3hNV)
-#define glMultiTexCoord3hvNV MANGLE(MultiTexCoord3hvNV)
-#define glMultiTexCoord3iARB MANGLE(MultiTexCoord3iARB)
-#define glMultiTexCoord3i MANGLE(MultiTexCoord3i)
-#define glMultiTexCoord3ivARB MANGLE(MultiTexCoord3ivARB)
-#define glMultiTexCoord3iv MANGLE(MultiTexCoord3iv)
-#define glMultiTexCoord3sARB MANGLE(MultiTexCoord3sARB)
-#define glMultiTexCoord3s MANGLE(MultiTexCoord3s)
-#define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB)
-#define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv)
-#define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB)
-#define glMultiTexCoord4d MANGLE(MultiTexCoord4d)
-#define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB)
-#define glMultiTexCoord4dv MANGLE(MultiTexCoord4dv)
-#define glMultiTexCoord4fARB MANGLE(MultiTexCoord4fARB)
-#define glMultiTexCoord4f MANGLE(MultiTexCoord4f)
-#define glMultiTexCoord4fvARB MANGLE(MultiTexCoord4fvARB)
-#define glMultiTexCoord4fv MANGLE(MultiTexCoord4fv)
-#define glMultiTexCoord4hNV MANGLE(MultiTexCoord4hNV)
-#define glMultiTexCoord4hvNV MANGLE(MultiTexCoord4hvNV)
-#define glMultiTexCoord4iARB MANGLE(MultiTexCoord4iARB)
-#define glMultiTexCoord4i MANGLE(MultiTexCoord4i)
-#define glMultiTexCoord4ivARB MANGLE(MultiTexCoord4ivARB)
-#define glMultiTexCoord4iv MANGLE(MultiTexCoord4iv)
-#define glMultiTexCoord4sARB MANGLE(MultiTexCoord4sARB)
-#define glMultiTexCoord4s MANGLE(MultiTexCoord4s)
-#define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB)
-#define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv)
-#define glMultMatrixd MANGLE(MultMatrixd)
-#define glMultMatrixf MANGLE(MultMatrixf)
-#define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB)
-#define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd)
-#define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB)
-#define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf)
-#define glNewList MANGLE(NewList)
-#define glNewObjectBufferATI MANGLE(NewObjectBufferATI)
-#define glNormal3b MANGLE(Normal3b)
-#define glNormal3bv MANGLE(Normal3bv)
-#define glNormal3d MANGLE(Normal3d)
-#define glNormal3dv MANGLE(Normal3dv)
-#define glNormal3f MANGLE(Normal3f)
-#define glNormal3fVertex3fSUN MANGLE(Normal3fVertex3fSUN)
-#define glNormal3fVertex3fvSUN MANGLE(Normal3fVertex3fvSUN)
-#define glNormal3fv MANGLE(Normal3fv)
-#define glNormal3hNV MANGLE(Normal3hNV)
-#define glNormal3hvNV MANGLE(Normal3hvNV)
-#define glNormal3i MANGLE(Normal3i)
-#define glNormal3iv MANGLE(Normal3iv)
-#define glNormal3s MANGLE(Normal3s)
-#define glNormal3sv MANGLE(Normal3sv)
-#define glNormalPointerEXT MANGLE(NormalPointerEXT)
-#define glNormalPointerListIBM MANGLE(NormalPointerListIBM)
-#define glNormalPointer MANGLE(NormalPointer)
-#define glNormalPointervINTEL MANGLE(NormalPointervINTEL)
-#define glNormalStream3bATI MANGLE(NormalStream3bATI)
-#define glNormalStream3bvATI MANGLE(NormalStream3bvATI)
-#define glNormalStream3dATI MANGLE(NormalStream3dATI)
-#define glNormalStream3dvATI MANGLE(NormalStream3dvATI)
-#define glNormalStream3fATI MANGLE(NormalStream3fATI)
-#define glNormalStream3fvATI MANGLE(NormalStream3fvATI)
-#define glNormalStream3iATI MANGLE(NormalStream3iATI)
-#define glNormalStream3ivATI MANGLE(NormalStream3ivATI)
-#define glNormalStream3sATI MANGLE(NormalStream3sATI)
-#define glNormalStream3svATI MANGLE(NormalStream3svATI)
-#define glOrtho MANGLE(Ortho)
-#define glPassTexCoordATI MANGLE(PassTexCoordATI)
-#define glPassThrough MANGLE(PassThrough)
-#define glPixelDataRangeNV MANGLE(PixelDataRangeNV)
-#define glPixelMapfv MANGLE(PixelMapfv)
-#define glPixelMapuiv MANGLE(PixelMapuiv)
-#define glPixelMapusv MANGLE(PixelMapusv)
-#define glPixelStoref MANGLE(PixelStoref)
-#define glPixelStorei MANGLE(PixelStorei)
-#define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS)
-#define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS)
-#define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS)
-#define glPixelTexGenParameterivSGIS MANGLE(PixelTexGenParameterivSGIS)
-#define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX)
-#define glPixelTransferf MANGLE(PixelTransferf)
-#define glPixelTransferi MANGLE(PixelTransferi)
-#define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT)
-#define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT)
-#define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT)
-#define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT)
-#define glPixelZoom MANGLE(PixelZoom)
-#define glPNTrianglesfATI MANGLE(PNTrianglesfATI)
-#define glPNTrianglesiATI MANGLE(PNTrianglesiATI)
-#define glPointParameterfARB MANGLE(PointParameterfARB)
-#define glPointParameterfEXT MANGLE(PointParameterfEXT)
-#define glPointParameterf MANGLE(PointParameterf)
-#define glPointParameterfSGIS MANGLE(PointParameterfSGIS)
-#define glPointParameterfvARB MANGLE(PointParameterfvARB)
-#define glPointParameterfvEXT MANGLE(PointParameterfvEXT)
-#define glPointParameterfv MANGLE(PointParameterfv)
-#define glPointParameterfvSGIS MANGLE(PointParameterfvSGIS)
-#define glPointParameteri MANGLE(PointParameteri)
-#define glPointParameteriNV MANGLE(PointParameteriNV)
-#define glPointParameteriv MANGLE(PointParameteriv)
-#define glPointParameterivNV MANGLE(PointParameterivNV)
-#define glPointSize MANGLE(PointSize)
-#define glPollAsyncSGIX MANGLE(PollAsyncSGIX)
-#define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX)
-#define glPolygonMode MANGLE(PolygonMode)
-#define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT)
-#define glPolygonOffset MANGLE(PolygonOffset)
-#define glPolygonStipple MANGLE(PolygonStipple)
-#define glPopAttrib MANGLE(PopAttrib)
-#define glPopClientAttrib MANGLE(PopClientAttrib)
-#define glPopMatrix MANGLE(PopMatrix)
-#define glPopName MANGLE(PopName)
-#define glPrimitiveRestartIndexNV MANGLE(PrimitiveRestartIndexNV)
-#define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV)
-#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT)
-#define glPrioritizeTextures MANGLE(PrioritizeTextures)
-#define glProgramBufferParametersfvNV MANGLE(ProgramBufferParametersfvNV)
-#define glProgramBufferParametersIivNV MANGLE(ProgramBufferParametersIivNV)
-#define glProgramBufferParametersIuivNV MANGLE(ProgramBufferParametersIuivNV)
-#define glProgramCallbackMESA MANGLE(ProgramCallbackMESA)
-#define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB)
-#define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB)
-#define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB)
-#define glProgramEnvParameter4fvARB MANGLE(ProgramEnvParameter4fvARB)
-#define glProgramEnvParameterI4iNV MANGLE(ProgramEnvParameterI4iNV)
-#define glProgramEnvParameterI4ivNV MANGLE(ProgramEnvParameterI4ivNV)
-#define glProgramEnvParameterI4uiNV MANGLE(ProgramEnvParameterI4uiNV)
-#define glProgramEnvParameterI4uivNV MANGLE(ProgramEnvParameterI4uivNV)
-#define glProgramEnvParameters4fvEXT MANGLE(ProgramEnvParameters4fvEXT)
-#define glProgramEnvParametersI4ivNV MANGLE(ProgramEnvParametersI4ivNV)
-#define glProgramEnvParametersI4uivNV MANGLE(ProgramEnvParametersI4uivNV)
-#define glProgramLocalParameter4dARB MANGLE(ProgramLocalParameter4dARB)
-#define glProgramLocalParameter4dvARB MANGLE(ProgramLocalParameter4dvARB)
-#define glProgramLocalParameter4fARB MANGLE(ProgramLocalParameter4fARB)
-#define glProgramLocalParameter4fvARB MANGLE(ProgramLocalParameter4fvARB)
-#define glProgramLocalParameterI4iNV MANGLE(ProgramLocalParameterI4iNV)
-#define glProgramLocalParameterI4ivNV MANGLE(ProgramLocalParameterI4ivNV)
-#define glProgramLocalParameterI4uiNV MANGLE(ProgramLocalParameterI4uiNV)
-#define glProgramLocalParameterI4uivNV MANGLE(ProgramLocalParameterI4uivNV)
-#define glProgramLocalParameters4fvEXT MANGLE(ProgramLocalParameters4fvEXT)
-#define glProgramLocalParametersI4ivNV MANGLE(ProgramLocalParametersI4ivNV)
-#define glProgramLocalParametersI4uivNV MANGLE(ProgramLocalParametersI4uivNV)
-#define glProgramNamedParameter4dNV MANGLE(ProgramNamedParameter4dNV)
-#define glProgramNamedParameter4dvNV MANGLE(ProgramNamedParameter4dvNV)
-#define glProgramNamedParameter4fNV MANGLE(ProgramNamedParameter4fNV)
-#define glProgramNamedParameter4fvNV MANGLE(ProgramNamedParameter4fvNV)
-#define glProgramParameter4dNV MANGLE(ProgramParameter4dNV)
-#define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV)
-#define glProgramParameter4fNV MANGLE(ProgramParameter4fNV)
-#define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV)
-#define glProgramParameteriEXT MANGLE(ProgramParameteriEXT)
-#define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV)
-#define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV)
-#define glProgramStringARB MANGLE(ProgramStringARB)
-#define glProgramVertexLimitNV MANGLE(ProgramVertexLimitNV)
-#define glPushAttrib MANGLE(PushAttrib)
-#define glPushClientAttrib MANGLE(PushClientAttrib)
-#define glPushMatrix MANGLE(PushMatrix)
-#define glPushName MANGLE(PushName)
-#define glRasterPos2d MANGLE(RasterPos2d)
-#define glRasterPos2dv MANGLE(RasterPos2dv)
-#define glRasterPos2f MANGLE(RasterPos2f)
-#define glRasterPos2fv MANGLE(RasterPos2fv)
-#define glRasterPos2i MANGLE(RasterPos2i)
-#define glRasterPos2iv MANGLE(RasterPos2iv)
-#define glRasterPos2s MANGLE(RasterPos2s)
-#define glRasterPos2sv MANGLE(RasterPos2sv)
-#define glRasterPos3d MANGLE(RasterPos3d)
-#define glRasterPos3dv MANGLE(RasterPos3dv)
-#define glRasterPos3f MANGLE(RasterPos3f)
-#define glRasterPos3fv MANGLE(RasterPos3fv)
-#define glRasterPos3i MANGLE(RasterPos3i)
-#define glRasterPos3iv MANGLE(RasterPos3iv)
-#define glRasterPos3s MANGLE(RasterPos3s)
-#define glRasterPos3sv MANGLE(RasterPos3sv)
-#define glRasterPos4d MANGLE(RasterPos4d)
-#define glRasterPos4dv MANGLE(RasterPos4dv)
-#define glRasterPos4f MANGLE(RasterPos4f)
-#define glRasterPos4fv MANGLE(RasterPos4fv)
-#define glRasterPos4i MANGLE(RasterPos4i)
-#define glRasterPos4iv MANGLE(RasterPos4iv)
-#define glRasterPos4s MANGLE(RasterPos4s)
-#define glRasterPos4sv MANGLE(RasterPos4sv)
-#define glReadBuffer MANGLE(ReadBuffer)
-#define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX)
-#define glReadPixels MANGLE(ReadPixels)
-#define glRectd MANGLE(Rectd)
-#define glRectdv MANGLE(Rectdv)
-#define glRectf MANGLE(Rectf)
-#define glRectfv MANGLE(Rectfv)
-#define glRecti MANGLE(Recti)
-#define glRectiv MANGLE(Rectiv)
-#define glRects MANGLE(Rects)
-#define glRectsv MANGLE(Rectsv)
-#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX)
-#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT)
-#define glRenderbufferStorageMultisampleCoverageNV MANGLE(RenderbufferStorageMultisampleCoverageNV)
-#define glRenderbufferStorageMultisampleEXT MANGLE(RenderbufferStorageMultisampleEXT)
-#define glRenderMode MANGLE(RenderMode)
-#define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN)
-#define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN)
-#define glReplacementCodeubvSUN MANGLE(ReplacementCodeubvSUN)
-#define glReplacementCodeuiColor3fVertex3fSUN MANGLE(ReplacementCodeuiColor3fVertex3fSUN)
-#define glReplacementCodeuiColor3fVertex3fvSUN MANGLE(ReplacementCodeuiColor3fVertex3fvSUN)
-#define glReplacementCodeuiColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN)
-#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN)
-#define glReplacementCodeuiColor4ubVertex3fSUN MANGLE(ReplacementCodeuiColor4ubVertex3fSUN)
-#define glReplacementCodeuiColor4ubVertex3fvSUN MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN)
-#define glReplacementCodeuiNormal3fVertex3fSUN MANGLE(ReplacementCodeuiNormal3fVertex3fSUN)
-#define glReplacementCodeuiNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN)
-#define glReplacementCodeuiSUN MANGLE(ReplacementCodeuiSUN)
-#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
-#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
-#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
-#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
-#define glReplacementCodeuiTexCoord2fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN)
-#define glReplacementCodeuiTexCoord2fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN)
-#define glReplacementCodeuiVertex3fSUN MANGLE(ReplacementCodeuiVertex3fSUN)
-#define glReplacementCodeuiVertex3fvSUN MANGLE(ReplacementCodeuiVertex3fvSUN)
-#define glReplacementCodeuivSUN MANGLE(ReplacementCodeuivSUN)
-#define glReplacementCodeusSUN MANGLE(ReplacementCodeusSUN)
-#define glReplacementCodeusvSUN MANGLE(ReplacementCodeusvSUN)
-#define glRequestResidentProgramsNV MANGLE(RequestResidentProgramsNV)
-#define glResetHistogramEXT MANGLE(ResetHistogramEXT)
-#define glResetHistogram MANGLE(ResetHistogram)
-#define glResetMinmaxEXT MANGLE(ResetMinmaxEXT)
-#define glResetMinmax MANGLE(ResetMinmax)
-#define glResizeBuffersMESA MANGLE(ResizeBuffersMESA)
-#define glRotated MANGLE(Rotated)
-#define glRotatef MANGLE(Rotatef)
-#define glSampleCoverageARB MANGLE(SampleCoverageARB)
-#define glSampleCoverage MANGLE(SampleCoverage)
-#define glSampleMapATI MANGLE(SampleMapATI)
-#define glSampleMaskEXT MANGLE(SampleMaskEXT)
-#define glSampleMaskSGIS MANGLE(SampleMaskSGIS)
-#define glSamplePatternEXT MANGLE(SamplePatternEXT)
-#define glSamplePatternSGIS MANGLE(SamplePatternSGIS)
-#define glScaled MANGLE(Scaled)
-#define glScalef MANGLE(Scalef)
-#define glScissor MANGLE(Scissor)
-#define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT)
-#define glSecondaryColor3b MANGLE(SecondaryColor3b)
-#define glSecondaryColor3bvEXT MANGLE(SecondaryColor3bvEXT)
-#define glSecondaryColor3bv MANGLE(SecondaryColor3bv)
-#define glSecondaryColor3dEXT MANGLE(SecondaryColor3dEXT)
-#define glSecondaryColor3d MANGLE(SecondaryColor3d)
-#define glSecondaryColor3dvEXT MANGLE(SecondaryColor3dvEXT)
-#define glSecondaryColor3dv MANGLE(SecondaryColor3dv)
-#define glSecondaryColor3fEXT MANGLE(SecondaryColor3fEXT)
-#define glSecondaryColor3f MANGLE(SecondaryColor3f)
-#define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT)
-#define glSecondaryColor3fv MANGLE(SecondaryColor3fv)
-#define glSecondaryColor3hNV MANGLE(SecondaryColor3hNV)
-#define glSecondaryColor3hvNV MANGLE(SecondaryColor3hvNV)
-#define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT)
-#define glSecondaryColor3i MANGLE(SecondaryColor3i)
-#define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT)
-#define glSecondaryColor3iv MANGLE(SecondaryColor3iv)
-#define glSecondaryColor3sEXT MANGLE(SecondaryColor3sEXT)
-#define glSecondaryColor3s MANGLE(SecondaryColor3s)
-#define glSecondaryColor3svEXT MANGLE(SecondaryColor3svEXT)
-#define glSecondaryColor3sv MANGLE(SecondaryColor3sv)
-#define glSecondaryColor3ubEXT MANGLE(SecondaryColor3ubEXT)
-#define glSecondaryColor3ub MANGLE(SecondaryColor3ub)
-#define glSecondaryColor3ubvEXT MANGLE(SecondaryColor3ubvEXT)
-#define glSecondaryColor3ubv MANGLE(SecondaryColor3ubv)
-#define glSecondaryColor3uiEXT MANGLE(SecondaryColor3uiEXT)
-#define glSecondaryColor3ui MANGLE(SecondaryColor3ui)
-#define glSecondaryColor3uivEXT MANGLE(SecondaryColor3uivEXT)
-#define glSecondaryColor3uiv MANGLE(SecondaryColor3uiv)
-#define glSecondaryColor3usEXT MANGLE(SecondaryColor3usEXT)
-#define glSecondaryColor3us MANGLE(SecondaryColor3us)
-#define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT)
-#define glSecondaryColor3usv MANGLE(SecondaryColor3usv)
-#define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT)
-#define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM)
-#define glSecondaryColorPointer MANGLE(SecondaryColorPointer)
-#define glSelectBuffer MANGLE(SelectBuffer)
-#define glSeparableFilter2DEXT MANGLE(SeparableFilter2DEXT)
-#define glSeparableFilter2D MANGLE(SeparableFilter2D)
-#define glSetFenceAPPLE MANGLE(SetFenceAPPLE)
-#define glSetFenceNV MANGLE(SetFenceNV)
-#define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI)
-#define glSetInvariantEXT MANGLE(SetInvariantEXT)
-#define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT)
-#define glShadeModel MANGLE(ShadeModel)
-#define glShaderOp1EXT MANGLE(ShaderOp1EXT)
-#define glShaderOp2EXT MANGLE(ShaderOp2EXT)
-#define glShaderOp3EXT MANGLE(ShaderOp3EXT)
-#define glShaderSourceARB MANGLE(ShaderSourceARB)
-#define glShaderSource MANGLE(ShaderSource)
-#define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS)
-#define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX)
-#define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX)
-#define glSpriteParameteriSGIX MANGLE(SpriteParameteriSGIX)
-#define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX)
-#define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX)
-#define glStencilClearTagEXT MANGLE(StencilClearTagEXT)
-#define glStencilFunc MANGLE(StencilFunc)
-#define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI)
-#define glStencilFuncSeparate MANGLE(StencilFuncSeparate)
-#define glStencilMask MANGLE(StencilMask)
-#define glStencilMaskSeparate MANGLE(StencilMaskSeparate)
-#define glStencilOp MANGLE(StencilOp)
-#define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI)
-#define glStencilOpSeparate MANGLE(StencilOpSeparate)
-#define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX)
-#define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY)
-#define glSwizzleEXT MANGLE(SwizzleEXT)
-#define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX)
-#define glTangent3bEXT MANGLE(Tangent3bEXT)
-#define glTangent3bvEXT MANGLE(Tangent3bvEXT)
-#define glTangent3dEXT MANGLE(Tangent3dEXT)
-#define glTangent3dvEXT MANGLE(Tangent3dvEXT)
-#define glTangent3fEXT MANGLE(Tangent3fEXT)
-#define glTangent3fvEXT MANGLE(Tangent3fvEXT)
-#define glTangent3iEXT MANGLE(Tangent3iEXT)
-#define glTangent3ivEXT MANGLE(Tangent3ivEXT)
-#define glTangent3sEXT MANGLE(Tangent3sEXT)
-#define glTangent3svEXT MANGLE(Tangent3svEXT)
-#define glTangentPointerEXT MANGLE(TangentPointerEXT)
-#define glTbufferMask3DFX MANGLE(TbufferMask3DFX)
-#define glTestFenceAPPLE MANGLE(TestFenceAPPLE)
-#define glTestFenceNV MANGLE(TestFenceNV)
-#define glTestObjectAPPLE MANGLE(TestObjectAPPLE)
-#define glTexBufferEXT MANGLE(TexBufferEXT)
-#define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI)
-#define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI)
-#define glTexCoord1d MANGLE(TexCoord1d)
-#define glTexCoord1dv MANGLE(TexCoord1dv)
-#define glTexCoord1f MANGLE(TexCoord1f)
-#define glTexCoord1fv MANGLE(TexCoord1fv)
-#define glTexCoord1hNV MANGLE(TexCoord1hNV)
-#define glTexCoord1hvNV MANGLE(TexCoord1hvNV)
-#define glTexCoord1i MANGLE(TexCoord1i)
-#define glTexCoord1iv MANGLE(TexCoord1iv)
-#define glTexCoord1s MANGLE(TexCoord1s)
-#define glTexCoord1sv MANGLE(TexCoord1sv)
-#define glTexCoord2d MANGLE(TexCoord2d)
-#define glTexCoord2dv MANGLE(TexCoord2dv)
-#define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN)
-#define glTexCoord2fColor3fVertex3fvSUN MANGLE(TexCoord2fColor3fVertex3fvSUN)
-#define glTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN)
-#define glTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN)
-#define glTexCoord2fColor4ubVertex3fSUN MANGLE(TexCoord2fColor4ubVertex3fSUN)
-#define glTexCoord2fColor4ubVertex3fvSUN MANGLE(TexCoord2fColor4ubVertex3fvSUN)
-#define glTexCoord2f MANGLE(TexCoord2f)
-#define glTexCoord2fNormal3fVertex3fSUN MANGLE(TexCoord2fNormal3fVertex3fSUN)
-#define glTexCoord2fNormal3fVertex3fvSUN MANGLE(TexCoord2fNormal3fVertex3fvSUN)
-#define glTexCoord2fVertex3fSUN MANGLE(TexCoord2fVertex3fSUN)
-#define glTexCoord2fVertex3fvSUN MANGLE(TexCoord2fVertex3fvSUN)
-#define glTexCoord2fv MANGLE(TexCoord2fv)
-#define glTexCoord2hNV MANGLE(TexCoord2hNV)
-#define glTexCoord2hvNV MANGLE(TexCoord2hvNV)
-#define glTexCoord2i MANGLE(TexCoord2i)
-#define glTexCoord2iv MANGLE(TexCoord2iv)
-#define glTexCoord2s MANGLE(TexCoord2s)
-#define glTexCoord2sv MANGLE(TexCoord2sv)
-#define glTexCoord3d MANGLE(TexCoord3d)
-#define glTexCoord3dv MANGLE(TexCoord3dv)
-#define glTexCoord3f MANGLE(TexCoord3f)
-#define glTexCoord3fv MANGLE(TexCoord3fv)
-#define glTexCoord3hNV MANGLE(TexCoord3hNV)
-#define glTexCoord3hvNV MANGLE(TexCoord3hvNV)
-#define glTexCoord3i MANGLE(TexCoord3i)
-#define glTexCoord3iv MANGLE(TexCoord3iv)
-#define glTexCoord3s MANGLE(TexCoord3s)
-#define glTexCoord3sv MANGLE(TexCoord3sv)
-#define glTexCoord4d MANGLE(TexCoord4d)
-#define glTexCoord4dv MANGLE(TexCoord4dv)
-#define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN)
-#define glTexCoord4fColor4fNormal3fVertex4fvSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN)
-#define glTexCoord4f MANGLE(TexCoord4f)
-#define glTexCoord4fVertex4fSUN MANGLE(TexCoord4fVertex4fSUN)
-#define glTexCoord4fVertex4fvSUN MANGLE(TexCoord4fVertex4fvSUN)
-#define glTexCoord4fv MANGLE(TexCoord4fv)
-#define glTexCoord4hNV MANGLE(TexCoord4hNV)
-#define glTexCoord4hvNV MANGLE(TexCoord4hvNV)
-#define glTexCoord4i MANGLE(TexCoord4i)
-#define glTexCoord4iv MANGLE(TexCoord4iv)
-#define glTexCoord4s MANGLE(TexCoord4s)
-#define glTexCoord4sv MANGLE(TexCoord4sv)
-#define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT)
-#define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM)
-#define glTexCoordPointer MANGLE(TexCoordPointer)
-#define glTexCoordPointervINTEL MANGLE(TexCoordPointervINTEL)
-#define glTexEnvf MANGLE(TexEnvf)
-#define glTexEnvfv MANGLE(TexEnvfv)
-#define glTexEnvi MANGLE(TexEnvi)
-#define glTexEnviv MANGLE(TexEnviv)
-#define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS)
-#define glTexGend MANGLE(TexGend)
-#define glTexGendv MANGLE(TexGendv)
-#define glTexGenf MANGLE(TexGenf)
-#define glTexGenfv MANGLE(TexGenfv)
-#define glTexGeni MANGLE(TexGeni)
-#define glTexGeniv MANGLE(TexGeniv)
-#define glTexImage1D MANGLE(TexImage1D)
-#define glTexImage2D MANGLE(TexImage2D)
-#define glTexImage3DEXT MANGLE(TexImage3DEXT)
-#define glTexImage3D MANGLE(TexImage3D)
-#define glTexImage4DSGIS MANGLE(TexImage4DSGIS)
-#define glTexParameterf MANGLE(TexParameterf)
-#define glTexParameterfv MANGLE(TexParameterfv)
-#define glTexParameterIivEXT MANGLE(TexParameterIivEXT)
-#define glTexParameteri MANGLE(TexParameteri)
-#define glTexParameterIuivEXT MANGLE(TexParameterIuivEXT)
-#define glTexParameteriv MANGLE(TexParameteriv)
-#define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT)
-#define glTexSubImage1D MANGLE(TexSubImage1D)
-#define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT)
-#define glTexSubImage2D MANGLE(TexSubImage2D)
-#define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT)
-#define glTexSubImage3D MANGLE(TexSubImage3D)
-#define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS)
-#define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS)
-#define glTextureLightEXT MANGLE(TextureLightEXT)
-#define glTextureMaterialEXT MANGLE(TextureMaterialEXT)
-#define glTextureNormalEXT MANGLE(TextureNormalEXT)
-#define glTrackMatrixNV MANGLE(TrackMatrixNV)
-#define glTransformFeedbackAttribsNV MANGLE(TransformFeedbackAttribsNV)
-#define glTransformFeedbackVaryingsNV MANGLE(TransformFeedbackVaryingsNV)
-#define glTranslated MANGLE(Translated)
-#define glTranslatef MANGLE(Translatef)
-#define glUniform1fARB MANGLE(Uniform1fARB)
-#define glUniform1f MANGLE(Uniform1f)
-#define glUniform1fvARB MANGLE(Uniform1fvARB)
-#define glUniform1fv MANGLE(Uniform1fv)
-#define glUniform1iARB MANGLE(Uniform1iARB)
-#define glUniform1i MANGLE(Uniform1i)
-#define glUniform1ivARB MANGLE(Uniform1ivARB)
-#define glUniform1iv MANGLE(Uniform1iv)
-#define glUniform1uiEXT MANGLE(Uniform1uiEXT)
-#define glUniform1uivEXT MANGLE(Uniform1uivEXT)
-#define glUniform2fARB MANGLE(Uniform2fARB)
-#define glUniform2f MANGLE(Uniform2f)
-#define glUniform2fvARB MANGLE(Uniform2fvARB)
-#define glUniform2fv MANGLE(Uniform2fv)
-#define glUniform2iARB MANGLE(Uniform2iARB)
-#define glUniform2i MANGLE(Uniform2i)
-#define glUniform2ivARB MANGLE(Uniform2ivARB)
-#define glUniform2iv MANGLE(Uniform2iv)
-#define glUniform2uiEXT MANGLE(Uniform2uiEXT)
-#define glUniform2uivEXT MANGLE(Uniform2uivEXT)
-#define glUniform3fARB MANGLE(Uniform3fARB)
-#define glUniform3f MANGLE(Uniform3f)
-#define glUniform3fvARB MANGLE(Uniform3fvARB)
-#define glUniform3fv MANGLE(Uniform3fv)
-#define glUniform3iARB MANGLE(Uniform3iARB)
-#define glUniform3i MANGLE(Uniform3i)
-#define glUniform3ivARB MANGLE(Uniform3ivARB)
-#define glUniform3iv MANGLE(Uniform3iv)
-#define glUniform3uiEXT MANGLE(Uniform3uiEXT)
-#define glUniform3uivEXT MANGLE(Uniform3uivEXT)
-#define glUniform4fARB MANGLE(Uniform4fARB)
-#define glUniform4f MANGLE(Uniform4f)
-#define glUniform4fvARB MANGLE(Uniform4fvARB)
-#define glUniform4fv MANGLE(Uniform4fv)
-#define glUniform4iARB MANGLE(Uniform4iARB)
-#define glUniform4i MANGLE(Uniform4i)
-#define glUniform4ivARB MANGLE(Uniform4ivARB)
-#define glUniform4iv MANGLE(Uniform4iv)
-#define glUniform4uiEXT MANGLE(Uniform4uiEXT)
-#define glUniform4uivEXT MANGLE(Uniform4uivEXT)
-#define glUniformBufferEXT MANGLE(UniformBufferEXT)
-#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB)
-#define glUniformMatrix2fv MANGLE(UniformMatrix2fv)
-#define glUniformMatrix2x3fv MANGLE(UniformMatrix2x3fv)
-#define glUniformMatrix2x4fv MANGLE(UniformMatrix2x4fv)
-#define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB)
-#define glUniformMatrix3fv MANGLE(UniformMatrix3fv)
-#define glUniformMatrix3x2fv MANGLE(UniformMatrix3x2fv)
-#define glUniformMatrix3x4fv MANGLE(UniformMatrix3x4fv)
-#define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB)
-#define glUniformMatrix4fv MANGLE(UniformMatrix4fv)
-#define glUniformMatrix4x2fv MANGLE(UniformMatrix4x2fv)
-#define glUniformMatrix4x3fv MANGLE(UniformMatrix4x3fv)
-#define glUnlockArraysEXT MANGLE(UnlockArraysEXT)
-#define glUnmapBufferARB MANGLE(UnmapBufferARB)
-#define glUnmapBuffer MANGLE(UnmapBuffer)
-#define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI)
-#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI)
-#define glUseProgram MANGLE(UseProgram)
-#define glUseProgramObjectARB MANGLE(UseProgramObjectARB)
-#define glValidateProgramARB MANGLE(ValidateProgramARB)
-#define glValidateProgram MANGLE(ValidateProgram)
-#define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI)
-#define glVariantbvEXT MANGLE(VariantbvEXT)
-#define glVariantdvEXT MANGLE(VariantdvEXT)
-#define glVariantfvEXT MANGLE(VariantfvEXT)
-#define glVariantivEXT MANGLE(VariantivEXT)
-#define glVariantPointerEXT MANGLE(VariantPointerEXT)
-#define glVariantsvEXT MANGLE(VariantsvEXT)
-#define glVariantubvEXT MANGLE(VariantubvEXT)
-#define glVariantuivEXT MANGLE(VariantuivEXT)
-#define glVariantusvEXT MANGLE(VariantusvEXT)
-#define glVertex2d MANGLE(Vertex2d)
-#define glVertex2dv MANGLE(Vertex2dv)
-#define glVertex2f MANGLE(Vertex2f)
-#define glVertex2fv MANGLE(Vertex2fv)
-#define glVertex2hNV MANGLE(Vertex2hNV)
-#define glVertex2hvNV MANGLE(Vertex2hvNV)
-#define glVertex2i MANGLE(Vertex2i)
-#define glVertex2iv MANGLE(Vertex2iv)
-#define glVertex2s MANGLE(Vertex2s)
-#define glVertex2sv MANGLE(Vertex2sv)
-#define glVertex3d MANGLE(Vertex3d)
-#define glVertex3dv MANGLE(Vertex3dv)
-#define glVertex3f MANGLE(Vertex3f)
-#define glVertex3fv MANGLE(Vertex3fv)
-#define glVertex3hNV MANGLE(Vertex3hNV)
-#define glVertex3hvNV MANGLE(Vertex3hvNV)
-#define glVertex3i MANGLE(Vertex3i)
-#define glVertex3iv MANGLE(Vertex3iv)
-#define glVertex3s MANGLE(Vertex3s)
-#define glVertex3sv MANGLE(Vertex3sv)
-#define glVertex4d MANGLE(Vertex4d)
-#define glVertex4dv MANGLE(Vertex4dv)
-#define glVertex4f MANGLE(Vertex4f)
-#define glVertex4fv MANGLE(Vertex4fv)
-#define glVertex4hNV MANGLE(Vertex4hNV)
-#define glVertex4hvNV MANGLE(Vertex4hvNV)
-#define glVertex4i MANGLE(Vertex4i)
-#define glVertex4iv MANGLE(Vertex4iv)
-#define glVertex4s MANGLE(Vertex4s)
-#define glVertex4sv MANGLE(Vertex4sv)
-#define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE)
-#define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE)
-#define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV)
-#define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB)
-#define glVertexAttrib1d MANGLE(VertexAttrib1d)
-#define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV)
-#define glVertexAttrib1dvARB MANGLE(VertexAttrib1dvARB)
-#define glVertexAttrib1dv MANGLE(VertexAttrib1dv)
-#define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV)
-#define glVertexAttrib1fARB MANGLE(VertexAttrib1fARB)
-#define glVertexAttrib1f MANGLE(VertexAttrib1f)
-#define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV)
-#define glVertexAttrib1fvARB MANGLE(VertexAttrib1fvARB)
-#define glVertexAttrib1fv MANGLE(VertexAttrib1fv)
-#define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV)
-#define glVertexAttrib1hNV MANGLE(VertexAttrib1hNV)
-#define glVertexAttrib1hvNV MANGLE(VertexAttrib1hvNV)
-#define glVertexAttrib1sARB MANGLE(VertexAttrib1sARB)
-#define glVertexAttrib1s MANGLE(VertexAttrib1s)
-#define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV)
-#define glVertexAttrib1svARB MANGLE(VertexAttrib1svARB)
-#define glVertexAttrib1sv MANGLE(VertexAttrib1sv)
-#define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV)
-#define glVertexAttrib2dARB MANGLE(VertexAttrib2dARB)
-#define glVertexAttrib2d MANGLE(VertexAttrib2d)
-#define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV)
-#define glVertexAttrib2dvARB MANGLE(VertexAttrib2dvARB)
-#define glVertexAttrib2dv MANGLE(VertexAttrib2dv)
-#define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV)
-#define glVertexAttrib2fARB MANGLE(VertexAttrib2fARB)
-#define glVertexAttrib2f MANGLE(VertexAttrib2f)
-#define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV)
-#define glVertexAttrib2fvARB MANGLE(VertexAttrib2fvARB)
-#define glVertexAttrib2fv MANGLE(VertexAttrib2fv)
-#define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV)
-#define glVertexAttrib2hNV MANGLE(VertexAttrib2hNV)
-#define glVertexAttrib2hvNV MANGLE(VertexAttrib2hvNV)
-#define glVertexAttrib2sARB MANGLE(VertexAttrib2sARB)
-#define glVertexAttrib2s MANGLE(VertexAttrib2s)
-#define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV)
-#define glVertexAttrib2svARB MANGLE(VertexAttrib2svARB)
-#define glVertexAttrib2sv MANGLE(VertexAttrib2sv)
-#define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV)
-#define glVertexAttrib3dARB MANGLE(VertexAttrib3dARB)
-#define glVertexAttrib3d MANGLE(VertexAttrib3d)
-#define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV)
-#define glVertexAttrib3dvARB MANGLE(VertexAttrib3dvARB)
-#define glVertexAttrib3dv MANGLE(VertexAttrib3dv)
-#define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV)
-#define glVertexAttrib3fARB MANGLE(VertexAttrib3fARB)
-#define glVertexAttrib3f MANGLE(VertexAttrib3f)
-#define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV)
-#define glVertexAttrib3fvARB MANGLE(VertexAttrib3fvARB)
-#define glVertexAttrib3fv MANGLE(VertexAttrib3fv)
-#define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV)
-#define glVertexAttrib3hNV MANGLE(VertexAttrib3hNV)
-#define glVertexAttrib3hvNV MANGLE(VertexAttrib3hvNV)
-#define glVertexAttrib3sARB MANGLE(VertexAttrib3sARB)
-#define glVertexAttrib3s MANGLE(VertexAttrib3s)
-#define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV)
-#define glVertexAttrib3svARB MANGLE(VertexAttrib3svARB)
-#define glVertexAttrib3sv MANGLE(VertexAttrib3sv)
-#define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV)
-#define glVertexAttrib4bvARB MANGLE(VertexAttrib4bvARB)
-#define glVertexAttrib4bv MANGLE(VertexAttrib4bv)
-#define glVertexAttrib4dARB MANGLE(VertexAttrib4dARB)
-#define glVertexAttrib4d MANGLE(VertexAttrib4d)
-#define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV)
-#define glVertexAttrib4dvARB MANGLE(VertexAttrib4dvARB)
-#define glVertexAttrib4dv MANGLE(VertexAttrib4dv)
-#define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV)
-#define glVertexAttrib4fARB MANGLE(VertexAttrib4fARB)
-#define glVertexAttrib4f MANGLE(VertexAttrib4f)
-#define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV)
-#define glVertexAttrib4fvARB MANGLE(VertexAttrib4fvARB)
-#define glVertexAttrib4fv MANGLE(VertexAttrib4fv)
-#define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV)
-#define glVertexAttrib4hNV MANGLE(VertexAttrib4hNV)
-#define glVertexAttrib4hvNV MANGLE(VertexAttrib4hvNV)
-#define glVertexAttrib4ivARB MANGLE(VertexAttrib4ivARB)
-#define glVertexAttrib4iv MANGLE(VertexAttrib4iv)
-#define glVertexAttrib4NbvARB MANGLE(VertexAttrib4NbvARB)
-#define glVertexAttrib4Nbv MANGLE(VertexAttrib4Nbv)
-#define glVertexAttrib4NivARB MANGLE(VertexAttrib4NivARB)
-#define glVertexAttrib4Niv MANGLE(VertexAttrib4Niv)
-#define glVertexAttrib4NsvARB MANGLE(VertexAttrib4NsvARB)
-#define glVertexAttrib4Nsv MANGLE(VertexAttrib4Nsv)
-#define glVertexAttrib4NubARB MANGLE(VertexAttrib4NubARB)
-#define glVertexAttrib4Nub MANGLE(VertexAttrib4Nub)
-#define glVertexAttrib4NubvARB MANGLE(VertexAttrib4NubvARB)
-#define glVertexAttrib4Nubv MANGLE(VertexAttrib4Nubv)
-#define glVertexAttrib4NuivARB MANGLE(VertexAttrib4NuivARB)
-#define glVertexAttrib4Nuiv MANGLE(VertexAttrib4Nuiv)
-#define glVertexAttrib4NusvARB MANGLE(VertexAttrib4NusvARB)
-#define glVertexAttrib4Nusv MANGLE(VertexAttrib4Nusv)
-#define glVertexAttrib4sARB MANGLE(VertexAttrib4sARB)
-#define glVertexAttrib4s MANGLE(VertexAttrib4s)
-#define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV)
-#define glVertexAttrib4svARB MANGLE(VertexAttrib4svARB)
-#define glVertexAttrib4sv MANGLE(VertexAttrib4sv)
-#define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV)
-#define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV)
-#define glVertexAttrib4ubvARB MANGLE(VertexAttrib4ubvARB)
-#define glVertexAttrib4ubv MANGLE(VertexAttrib4ubv)
-#define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV)
-#define glVertexAttrib4uivARB MANGLE(VertexAttrib4uivARB)
-#define glVertexAttrib4uiv MANGLE(VertexAttrib4uiv)
-#define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB)
-#define glVertexAttrib4usv MANGLE(VertexAttrib4usv)
-#define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI)
-#define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT)
-#define glVertexAttribI1ivEXT MANGLE(VertexAttribI1ivEXT)
-#define glVertexAttribI1uiEXT MANGLE(VertexAttribI1uiEXT)
-#define glVertexAttribI1uivEXT MANGLE(VertexAttribI1uivEXT)
-#define glVertexAttribI2iEXT MANGLE(VertexAttribI2iEXT)
-#define glVertexAttribI2ivEXT MANGLE(VertexAttribI2ivEXT)
-#define glVertexAttribI2uiEXT MANGLE(VertexAttribI2uiEXT)
-#define glVertexAttribI2uivEXT MANGLE(VertexAttribI2uivEXT)
-#define glVertexAttribI3iEXT MANGLE(VertexAttribI3iEXT)
-#define glVertexAttribI3ivEXT MANGLE(VertexAttribI3ivEXT)
-#define glVertexAttribI3uiEXT MANGLE(VertexAttribI3uiEXT)
-#define glVertexAttribI3uivEXT MANGLE(VertexAttribI3uivEXT)
-#define glVertexAttribI4bvEXT MANGLE(VertexAttribI4bvEXT)
-#define glVertexAttribI4iEXT MANGLE(VertexAttribI4iEXT)
-#define glVertexAttribI4ivEXT MANGLE(VertexAttribI4ivEXT)
-#define glVertexAttribI4svEXT MANGLE(VertexAttribI4svEXT)
-#define glVertexAttribI4ubvEXT MANGLE(VertexAttribI4ubvEXT)
-#define glVertexAttribI4uiEXT MANGLE(VertexAttribI4uiEXT)
-#define glVertexAttribI4uivEXT MANGLE(VertexAttribI4uivEXT)
-#define glVertexAttribI4usvEXT MANGLE(VertexAttribI4usvEXT)
-#define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT)
-#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB)
-#define glVertexAttribPointer MANGLE(VertexAttribPointer)
-#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)
-#define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV)
-#define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV)
-#define glVertexAttribs1hvNV MANGLE(VertexAttribs1hvNV)
-#define glVertexAttribs1svNV MANGLE(VertexAttribs1svNV)
-#define glVertexAttribs2dvNV MANGLE(VertexAttribs2dvNV)
-#define glVertexAttribs2fvNV MANGLE(VertexAttribs2fvNV)
-#define glVertexAttribs2hvNV MANGLE(VertexAttribs2hvNV)
-#define glVertexAttribs2svNV MANGLE(VertexAttribs2svNV)
-#define glVertexAttribs3dvNV MANGLE(VertexAttribs3dvNV)
-#define glVertexAttribs3fvNV MANGLE(VertexAttribs3fvNV)
-#define glVertexAttribs3hvNV MANGLE(VertexAttribs3hvNV)
-#define glVertexAttribs3svNV MANGLE(VertexAttribs3svNV)
-#define glVertexAttribs4dvNV MANGLE(VertexAttribs4dvNV)
-#define glVertexAttribs4fvNV MANGLE(VertexAttribs4fvNV)
-#define glVertexAttribs4hvNV MANGLE(VertexAttribs4hvNV)
-#define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV)
-#define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV)
-#define glVertexBlendARB MANGLE(VertexBlendARB)
-#define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI)
-#define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI)
-#define glVertexPointerEXT MANGLE(VertexPointerEXT)
-#define glVertexPointerListIBM MANGLE(VertexPointerListIBM)
-#define glVertexPointer MANGLE(VertexPointer)
-#define glVertexPointervINTEL MANGLE(VertexPointervINTEL)
-#define glVertexStream1dATI MANGLE(VertexStream1dATI)
-#define glVertexStream1dvATI MANGLE(VertexStream1dvATI)
-#define glVertexStream1fATI MANGLE(VertexStream1fATI)
-#define glVertexStream1fvATI MANGLE(VertexStream1fvATI)
-#define glVertexStream1iATI MANGLE(VertexStream1iATI)
-#define glVertexStream1ivATI MANGLE(VertexStream1ivATI)
-#define glVertexStream1sATI MANGLE(VertexStream1sATI)
-#define glVertexStream1svATI MANGLE(VertexStream1svATI)
-#define glVertexStream2dATI MANGLE(VertexStream2dATI)
-#define glVertexStream2dvATI MANGLE(VertexStream2dvATI)
-#define glVertexStream2fATI MANGLE(VertexStream2fATI)
-#define glVertexStream2fvATI MANGLE(VertexStream2fvATI)
-#define glVertexStream2iATI MANGLE(VertexStream2iATI)
-#define glVertexStream2ivATI MANGLE(VertexStream2ivATI)
-#define glVertexStream2sATI MANGLE(VertexStream2sATI)
-#define glVertexStream2svATI MANGLE(VertexStream2svATI)
-#define glVertexStream3dATI MANGLE(VertexStream3dATI)
-#define glVertexStream3dvATI MANGLE(VertexStream3dvATI)
-#define glVertexStream3fATI MANGLE(VertexStream3fATI)
-#define glVertexStream3fvATI MANGLE(VertexStream3fvATI)
-#define glVertexStream3iATI MANGLE(VertexStream3iATI)
-#define glVertexStream3ivATI MANGLE(VertexStream3ivATI)
-#define glVertexStream3sATI MANGLE(VertexStream3sATI)
-#define glVertexStream3svATI MANGLE(VertexStream3svATI)
-#define glVertexStream4dATI MANGLE(VertexStream4dATI)
-#define glVertexStream4dvATI MANGLE(VertexStream4dvATI)
-#define glVertexStream4fATI MANGLE(VertexStream4fATI)
-#define glVertexStream4fvATI MANGLE(VertexStream4fvATI)
-#define glVertexStream4iATI MANGLE(VertexStream4iATI)
-#define glVertexStream4ivATI MANGLE(VertexStream4ivATI)
-#define glVertexStream4sATI MANGLE(VertexStream4sATI)
-#define glVertexStream4svATI MANGLE(VertexStream4svATI)
-#define glVertexWeightfEXT MANGLE(VertexWeightfEXT)
-#define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT)
-#define glVertexWeighthNV MANGLE(VertexWeighthNV)
-#define glVertexWeighthvNV MANGLE(VertexWeighthvNV)
-#define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT)
-#define glViewport MANGLE(Viewport)
-#define glWeightbvARB MANGLE(WeightbvARB)
-#define glWeightdvARB MANGLE(WeightdvARB)
-#define glWeightfvARB MANGLE(WeightfvARB)
-#define glWeightivARB MANGLE(WeightivARB)
-#define glWeightPointerARB MANGLE(WeightPointerARB)
-#define glWeightsvARB MANGLE(WeightsvARB)
-#define glWeightubvARB MANGLE(WeightubvARB)
-#define glWeightuivARB MANGLE(WeightuivARB)
-#define glWeightusvARB MANGLE(WeightusvARB)
-#define glWindowPos2dARB MANGLE(WindowPos2dARB)
-#define glWindowPos2d MANGLE(WindowPos2d)
-#define glWindowPos2dMESA MANGLE(WindowPos2dMESA)
-#define glWindowPos2dvARB MANGLE(WindowPos2dvARB)
-#define glWindowPos2dv MANGLE(WindowPos2dv)
-#define glWindowPos2dvMESA MANGLE(WindowPos2dvMESA)
-#define glWindowPos2fARB MANGLE(WindowPos2fARB)
-#define glWindowPos2f MANGLE(WindowPos2f)
-#define glWindowPos2fMESA MANGLE(WindowPos2fMESA)
-#define glWindowPos2fvARB MANGLE(WindowPos2fvARB)
-#define glWindowPos2fv MANGLE(WindowPos2fv)
-#define glWindowPos2fvMESA MANGLE(WindowPos2fvMESA)
-#define glWindowPos2iARB MANGLE(WindowPos2iARB)
-#define glWindowPos2i MANGLE(WindowPos2i)
-#define glWindowPos2iMESA MANGLE(WindowPos2iMESA)
-#define glWindowPos2ivARB MANGLE(WindowPos2ivARB)
-#define glWindowPos2iv MANGLE(WindowPos2iv)
-#define glWindowPos2ivMESA MANGLE(WindowPos2ivMESA)
-#define glWindowPos2sARB MANGLE(WindowPos2sARB)
-#define glWindowPos2s MANGLE(WindowPos2s)
-#define glWindowPos2sMESA MANGLE(WindowPos2sMESA)
-#define glWindowPos2svARB MANGLE(WindowPos2svARB)
-#define glWindowPos2sv MANGLE(WindowPos2sv)
-#define glWindowPos2svMESA MANGLE(WindowPos2svMESA)
-#define glWindowPos3dARB MANGLE(WindowPos3dARB)
-#define glWindowPos3d MANGLE(WindowPos3d)
-#define glWindowPos3dMESA MANGLE(WindowPos3dMESA)
-#define glWindowPos3dvARB MANGLE(WindowPos3dvARB)
-#define glWindowPos3dv MANGLE(WindowPos3dv)
-#define glWindowPos3dvMESA MANGLE(WindowPos3dvMESA)
-#define glWindowPos3fARB MANGLE(WindowPos3fARB)
-#define glWindowPos3f MANGLE(WindowPos3f)
-#define glWindowPos3fMESA MANGLE(WindowPos3fMESA)
-#define glWindowPos3fvARB MANGLE(WindowPos3fvARB)
-#define glWindowPos3fv MANGLE(WindowPos3fv)
-#define glWindowPos3fvMESA MANGLE(WindowPos3fvMESA)
-#define glWindowPos3iARB MANGLE(WindowPos3iARB)
-#define glWindowPos3i MANGLE(WindowPos3i)
-#define glWindowPos3iMESA MANGLE(WindowPos3iMESA)
-#define glWindowPos3ivARB MANGLE(WindowPos3ivARB)
-#define glWindowPos3iv MANGLE(WindowPos3iv)
-#define glWindowPos3ivMESA MANGLE(WindowPos3ivMESA)
-#define glWindowPos3sARB MANGLE(WindowPos3sARB)
-#define glWindowPos3s MANGLE(WindowPos3s)
-#define glWindowPos3sMESA MANGLE(WindowPos3sMESA)
-#define glWindowPos3svARB MANGLE(WindowPos3svARB)
-#define glWindowPos3sv MANGLE(WindowPos3sv)
-#define glWindowPos3svMESA MANGLE(WindowPos3svMESA)
-#define glWindowPos4dMESA MANGLE(WindowPos4dMESA)
-#define glWindowPos4dvMESA MANGLE(WindowPos4dvMESA)
-#define glWindowPos4fMESA MANGLE(WindowPos4fMESA)
-#define glWindowPos4fvMESA MANGLE(WindowPos4fvMESA)
-#define glWindowPos4iMESA MANGLE(WindowPos4iMESA)
-#define glWindowPos4ivMESA MANGLE(WindowPos4ivMESA)
-#define glWindowPos4sMESA MANGLE(WindowPos4sMESA)
-#define glWindowPos4svMESA MANGLE(WindowPos4svMESA)
-#define glWriteMaskEXT MANGLE(WriteMaskEXT)
+#define glAccum MANGLE(Accum)
+#define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT)
+#define glActiveTextureARB MANGLE(ActiveTextureARB)
+#define glActiveTexture MANGLE(ActiveTexture)
+#define glActiveVaryingNV MANGLE(ActiveVaryingNV)
+#define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI)
+#define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI)
+#define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI)
+#define glAlphaFunc MANGLE(AlphaFunc)
+#define glApplyTextureEXT MANGLE(ApplyTextureEXT)
+#define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV)
+#define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT)
+#define glAreTexturesResident MANGLE(AreTexturesResident)
+#define glArrayElementEXT MANGLE(ArrayElementEXT)
+#define glArrayElement MANGLE(ArrayElement)
+#define glArrayObjectATI MANGLE(ArrayObjectATI)
+#define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX)
+#define glAttachObjectARB MANGLE(AttachObjectARB)
+#define glAttachShader MANGLE(AttachShader)
+#define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI)
+#define glBegin MANGLE(Begin)
+#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV)
+#define glBeginQueryARB MANGLE(BeginQueryARB)
+#define glBeginQuery MANGLE(BeginQuery)
+#define glBeginTransformFeedbackNV MANGLE(BeginTransformFeedbackNV)
+#define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT)
+#define glBindAttribLocationARB MANGLE(BindAttribLocationARB)
+#define glBindAttribLocation MANGLE(BindAttribLocation)
+#define glBindBufferARB MANGLE(BindBufferARB)
+#define glBindBufferBaseNV MANGLE(BindBufferBaseNV)
+#define glBindBuffer MANGLE(BindBuffer)
+#define glBindBufferOffsetNV MANGLE(BindBufferOffsetNV)
+#define glBindBufferRangeNV MANGLE(BindBufferRangeNV)
+#define glBindFragDataLocationEXT MANGLE(BindFragDataLocationEXT)
+#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI)
+#define glBindFramebufferEXT MANGLE(BindFramebufferEXT)
+#define glBindLightParameterEXT MANGLE(BindLightParameterEXT)
+#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT)
+#define glBindParameterEXT MANGLE(BindParameterEXT)
+#define glBindProgramARB MANGLE(BindProgramARB)
+#define glBindProgramNV MANGLE(BindProgramNV)
+#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT)
+#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
+#define glBindTextureEXT MANGLE(BindTextureEXT)
+#define glBindTexture MANGLE(BindTexture)
+#define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT)
+#define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE)
+#define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT)
+#define glBinormal3bEXT MANGLE(Binormal3bEXT)
+#define glBinormal3bvEXT MANGLE(Binormal3bvEXT)
+#define glBinormal3dEXT MANGLE(Binormal3dEXT)
+#define glBinormal3dvEXT MANGLE(Binormal3dvEXT)
+#define glBinormal3fEXT MANGLE(Binormal3fEXT)
+#define glBinormal3fvEXT MANGLE(Binormal3fvEXT)
+#define glBinormal3iEXT MANGLE(Binormal3iEXT)
+#define glBinormal3ivEXT MANGLE(Binormal3ivEXT)
+#define glBinormal3sEXT MANGLE(Binormal3sEXT)
+#define glBinormal3svEXT MANGLE(Binormal3svEXT)
+#define glBinormalPointerEXT MANGLE(BinormalPointerEXT)
+#define glBitmap MANGLE(Bitmap)
+#define glBlendColorEXT MANGLE(BlendColorEXT)
+#define glBlendColor MANGLE(BlendColor)
+#define glBlendEquationEXT MANGLE(BlendEquationEXT)
+#define glBlendEquation MANGLE(BlendEquation)
+#define glBlendEquationSeparateATI MANGLE(BlendEquationSeparateATI)
+#define glBlendEquationSeparateEXT MANGLE(BlendEquationSeparateEXT)
+#define glBlendEquationSeparate MANGLE(BlendEquationSeparate)
+#define glBlendFunc MANGLE(BlendFunc)
+#define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT)
+#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
+#define glBlendFuncSeparate MANGLE(BlendFuncSeparate)
+#define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT)
+#define glBufferDataARB MANGLE(BufferDataARB)
+#define glBufferData MANGLE(BufferData)
+#define glBufferParameteriAPPLE MANGLE(BufferParameteriAPPLE)
+#define glBufferSubDataARB MANGLE(BufferSubDataARB)
+#define glBufferSubData MANGLE(BufferSubData)
+#define glCallList MANGLE(CallList)
+#define glCallLists MANGLE(CallLists)
+#define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT)
+#define glClampColorARB MANGLE(ClampColorARB)
+#define glClearAccum MANGLE(ClearAccum)
+#define glClearColorIiEXT MANGLE(ClearColorIiEXT)
+#define glClearColorIuiEXT MANGLE(ClearColorIuiEXT)
+#define glClearColor MANGLE(ClearColor)
+#define glClearDebugLogMESA MANGLE(ClearDebugLogMESA)
+#define glClearDepthdNV MANGLE(ClearDepthdNV)
+#define glClearDepth MANGLE(ClearDepth)
+#define glClearIndex MANGLE(ClearIndex)
+#define glClear MANGLE(Clear)
+#define glClearStencil MANGLE(ClearStencil)
+#define glClientActiveTextureARB MANGLE(ClientActiveTextureARB)
+#define glClientActiveTexture MANGLE(ClientActiveTexture)
+#define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI)
+#define glClipPlane MANGLE(ClipPlane)
+#define glColor3b MANGLE(Color3b)
+#define glColor3bv MANGLE(Color3bv)
+#define glColor3d MANGLE(Color3d)
+#define glColor3dv MANGLE(Color3dv)
+#define glColor3f MANGLE(Color3f)
+#define glColor3fVertex3fSUN MANGLE(Color3fVertex3fSUN)
+#define glColor3fVertex3fvSUN MANGLE(Color3fVertex3fvSUN)
+#define glColor3fv MANGLE(Color3fv)
+#define glColor3hNV MANGLE(Color3hNV)
+#define glColor3hvNV MANGLE(Color3hvNV)
+#define glColor3i MANGLE(Color3i)
+#define glColor3iv MANGLE(Color3iv)
+#define glColor3s MANGLE(Color3s)
+#define glColor3sv MANGLE(Color3sv)
+#define glColor3ub MANGLE(Color3ub)
+#define glColor3ubv MANGLE(Color3ubv)
+#define glColor3ui MANGLE(Color3ui)
+#define glColor3uiv MANGLE(Color3uiv)
+#define glColor3us MANGLE(Color3us)
+#define glColor3usv MANGLE(Color3usv)
+#define glColor4b MANGLE(Color4b)
+#define glColor4bv MANGLE(Color4bv)
+#define glColor4d MANGLE(Color4d)
+#define glColor4dv MANGLE(Color4dv)
+#define glColor4f MANGLE(Color4f)
+#define glColor4fNormal3fVertex3fSUN MANGLE(Color4fNormal3fVertex3fSUN)
+#define glColor4fNormal3fVertex3fvSUN MANGLE(Color4fNormal3fVertex3fvSUN)
+#define glColor4fv MANGLE(Color4fv)
+#define glColor4hNV MANGLE(Color4hNV)
+#define glColor4hvNV MANGLE(Color4hvNV)
+#define glColor4i MANGLE(Color4i)
+#define glColor4iv MANGLE(Color4iv)
+#define glColor4s MANGLE(Color4s)
+#define glColor4sv MANGLE(Color4sv)
+#define glColor4ub MANGLE(Color4ub)
+#define glColor4ubVertex2fSUN MANGLE(Color4ubVertex2fSUN)
+#define glColor4ubVertex2fvSUN MANGLE(Color4ubVertex2fvSUN)
+#define glColor4ubVertex3fSUN MANGLE(Color4ubVertex3fSUN)
+#define glColor4ubVertex3fvSUN MANGLE(Color4ubVertex3fvSUN)
+#define glColor4ubv MANGLE(Color4ubv)
+#define glColor4ui MANGLE(Color4ui)
+#define glColor4uiv MANGLE(Color4uiv)
+#define glColor4us MANGLE(Color4us)
+#define glColor4usv MANGLE(Color4usv)
+#define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI)
+#define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI)
+#define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI)
+#define glColorMaskIndexedEXT MANGLE(ColorMaskIndexedEXT)
+#define glColorMask MANGLE(ColorMask)
+#define glColorMaterial MANGLE(ColorMaterial)
+#define glColorPointerEXT MANGLE(ColorPointerEXT)
+#define glColorPointerListIBM MANGLE(ColorPointerListIBM)
+#define glColorPointer MANGLE(ColorPointer)
+#define glColorPointervINTEL MANGLE(ColorPointervINTEL)
+#define glColorSubTableEXT MANGLE(ColorSubTableEXT)
+#define glColorSubTable MANGLE(ColorSubTable)
+#define glColorTableEXT MANGLE(ColorTableEXT)
+#define glColorTable MANGLE(ColorTable)
+#define glColorTableParameterfv MANGLE(ColorTableParameterfv)
+#define glColorTableParameterfvSGI MANGLE(ColorTableParameterfvSGI)
+#define glColorTableParameteriv MANGLE(ColorTableParameteriv)
+#define glColorTableParameterivSGI MANGLE(ColorTableParameterivSGI)
+#define glColorTableSGI MANGLE(ColorTableSGI)
+#define glCombinerInputNV MANGLE(CombinerInputNV)
+#define glCombinerOutputNV MANGLE(CombinerOutputNV)
+#define glCombinerParameterfNV MANGLE(CombinerParameterfNV)
+#define glCombinerParameterfvNV MANGLE(CombinerParameterfvNV)
+#define glCombinerParameteriNV MANGLE(CombinerParameteriNV)
+#define glCombinerParameterivNV MANGLE(CombinerParameterivNV)
+#define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV)
+#define glCompileShaderARB MANGLE(CompileShaderARB)
+#define glCompileShader MANGLE(CompileShader)
+#define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB)
+#define glCompressedTexImage1D MANGLE(CompressedTexImage1D)
+#define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB)
+#define glCompressedTexImage2D MANGLE(CompressedTexImage2D)
+#define glCompressedTexImage3DARB MANGLE(CompressedTexImage3DARB)
+#define glCompressedTexImage3D MANGLE(CompressedTexImage3D)
+#define glCompressedTexSubImage1DARB MANGLE(CompressedTexSubImage1DARB)
+#define glCompressedTexSubImage1D MANGLE(CompressedTexSubImage1D)
+#define glCompressedTexSubImage2DARB MANGLE(CompressedTexSubImage2DARB)
+#define glCompressedTexSubImage2D MANGLE(CompressedTexSubImage2D)
+#define glCompressedTexSubImage3DARB MANGLE(CompressedTexSubImage3DARB)
+#define glCompressedTexSubImage3D MANGLE(CompressedTexSubImage3D)
+#define glConvolutionFilter1DEXT MANGLE(ConvolutionFilter1DEXT)
+#define glConvolutionFilter1D MANGLE(ConvolutionFilter1D)
+#define glConvolutionFilter2DEXT MANGLE(ConvolutionFilter2DEXT)
+#define glConvolutionFilter2D MANGLE(ConvolutionFilter2D)
+#define glConvolutionParameterfEXT MANGLE(ConvolutionParameterfEXT)
+#define glConvolutionParameterf MANGLE(ConvolutionParameterf)
+#define glConvolutionParameterfvEXT MANGLE(ConvolutionParameterfvEXT)
+#define glConvolutionParameterfv MANGLE(ConvolutionParameterfv)
+#define glConvolutionParameteriEXT MANGLE(ConvolutionParameteriEXT)
+#define glConvolutionParameteri MANGLE(ConvolutionParameteri)
+#define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT)
+#define glConvolutionParameteriv MANGLE(ConvolutionParameteriv)
+#define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT)
+#define glCopyColorSubTable MANGLE(CopyColorSubTable)
+#define glCopyColorTable MANGLE(CopyColorTable)
+#define glCopyColorTableSGI MANGLE(CopyColorTableSGI)
+#define glCopyConvolutionFilter1DEXT MANGLE(CopyConvolutionFilter1DEXT)
+#define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D)
+#define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT)
+#define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D)
+#define glCopyPixels MANGLE(CopyPixels)
+#define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT)
+#define glCopyTexImage1D MANGLE(CopyTexImage1D)
+#define glCopyTexImage2DEXT MANGLE(CopyTexImage2DEXT)
+#define glCopyTexImage2D MANGLE(CopyTexImage2D)
+#define glCopyTexSubImage1DEXT MANGLE(CopyTexSubImage1DEXT)
+#define glCopyTexSubImage1D MANGLE(CopyTexSubImage1D)
+#define glCopyTexSubImage2DEXT MANGLE(CopyTexSubImage2DEXT)
+#define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D)
+#define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT)
+#define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D)
+#define glCreateDebugObjectMESA MANGLE(CreateDebugObjectMESA)
+#define glCreateProgram MANGLE(CreateProgram)
+#define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB)
+#define glCreateShader MANGLE(CreateShader)
+#define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB)
+#define glCullFace MANGLE(CullFace)
+#define glCullParameterdvEXT MANGLE(CullParameterdvEXT)
+#define glCullParameterfvEXT MANGLE(CullParameterfvEXT)
+#define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB)
+#define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX)
+#define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX)
+#define glDeformSGIX MANGLE(DeformSGIX)
+#define glDeleteAsyncMarkersSGIX MANGLE(DeleteAsyncMarkersSGIX)
+#define glDeleteBuffersARB MANGLE(DeleteBuffersARB)
+#define glDeleteBuffers MANGLE(DeleteBuffers)
+#define glDeleteFencesAPPLE MANGLE(DeleteFencesAPPLE)
+#define glDeleteFencesNV MANGLE(DeleteFencesNV)
+#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI)
+#define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT)
+#define glDeleteLists MANGLE(DeleteLists)
+#define glDeleteObjectARB MANGLE(DeleteObjectARB)
+#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
+#define glDeleteProgram MANGLE(DeleteProgram)
+#define glDeleteProgramsARB MANGLE(DeleteProgramsARB)
+#define glDeleteProgramsNV MANGLE(DeleteProgramsNV)
+#define glDeleteQueriesARB MANGLE(DeleteQueriesARB)
+#define glDeleteQueries MANGLE(DeleteQueries)
+#define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT)
+#define glDeleteShader MANGLE(DeleteShader)
+#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
+#define glDeleteTextures MANGLE(DeleteTextures)
+#define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE)
+#define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT)
+#define glDepthBoundsdNV MANGLE(DepthBoundsdNV)
+#define glDepthBoundsEXT MANGLE(DepthBoundsEXT)
+#define glDepthFunc MANGLE(DepthFunc)
+#define glDepthMask MANGLE(DepthMask)
+#define glDepthRangedNV MANGLE(DepthRangedNV)
+#define glDepthRange MANGLE(DepthRange)
+#define glDetachObjectARB MANGLE(DetachObjectARB)
+#define glDetachShader MANGLE(DetachShader)
+#define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS)
+#define glDisableClientState MANGLE(DisableClientState)
+#define glDisableIndexedEXT MANGLE(DisableIndexedEXT)
+#define glDisable MANGLE(Disable)
+#define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT)
+#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB)
+#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray)
+#define glDrawArraysEXT MANGLE(DrawArraysEXT)
+#define glDrawArraysInstancedEXT MANGLE(DrawArraysInstancedEXT)
+#define glDrawArrays MANGLE(DrawArrays)
+#define glDrawBuffer MANGLE(DrawBuffer)
+#define glDrawBuffersARB MANGLE(DrawBuffersARB)
+#define glDrawBuffersATI MANGLE(DrawBuffersATI)
+#define glDrawBuffers MANGLE(DrawBuffers)
+#define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE)
+#define glDrawElementArrayATI MANGLE(DrawElementArrayATI)
+#define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT)
+#define glDrawElements MANGLE(DrawElements)
+#define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN)
+#define glDrawPixels MANGLE(DrawPixels)
+#define glDrawRangeElementArrayAPPLE MANGLE(DrawRangeElementArrayAPPLE)
+#define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI)
+#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
+#define glDrawRangeElements MANGLE(DrawRangeElements)
+#define glEdgeFlag MANGLE(EdgeFlag)
+#define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT)
+#define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM)
+#define glEdgeFlagPointer MANGLE(EdgeFlagPointer)
+#define glEdgeFlagv MANGLE(EdgeFlagv)
+#define glElementPointerAPPLE MANGLE(ElementPointerAPPLE)
+#define glElementPointerATI MANGLE(ElementPointerATI)
+#define glEnableClientState MANGLE(EnableClientState)
+#define glEnableIndexedEXT MANGLE(EnableIndexedEXT)
+#define glEnable MANGLE(Enable)
+#define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT)
+#define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB)
+#define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray)
+#define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI)
+#define glEndList MANGLE(EndList)
+#define glEnd MANGLE(End)
+#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV)
+#define glEndQueryARB MANGLE(EndQueryARB)
+#define glEndQuery MANGLE(EndQuery)
+#define glEndTransformFeedbackNV MANGLE(EndTransformFeedbackNV)
+#define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT)
+#define glEvalCoord1d MANGLE(EvalCoord1d)
+#define glEvalCoord1dv MANGLE(EvalCoord1dv)
+#define glEvalCoord1f MANGLE(EvalCoord1f)
+#define glEvalCoord1fv MANGLE(EvalCoord1fv)
+#define glEvalCoord2d MANGLE(EvalCoord2d)
+#define glEvalCoord2dv MANGLE(EvalCoord2dv)
+#define glEvalCoord2f MANGLE(EvalCoord2f)
+#define glEvalCoord2fv MANGLE(EvalCoord2fv)
+#define glEvalMapsNV MANGLE(EvalMapsNV)
+#define glEvalMesh1 MANGLE(EvalMesh1)
+#define glEvalMesh2 MANGLE(EvalMesh2)
+#define glEvalPoint1 MANGLE(EvalPoint1)
+#define glEvalPoint2 MANGLE(EvalPoint2)
+#define glExecuteProgramNV MANGLE(ExecuteProgramNV)
+#define glExtractComponentEXT MANGLE(ExtractComponentEXT)
+#define glFeedbackBuffer MANGLE(FeedbackBuffer)
+#define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV)
+#define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX)
+#define glFinishFenceAPPLE MANGLE(FinishFenceAPPLE)
+#define glFinishFenceNV MANGLE(FinishFenceNV)
+#define glFinish MANGLE(Finish)
+#define glFinishObjectAPPLE MANGLE(FinishObjectAPPLE)
+#define glFinishTextureSUNX MANGLE(FinishTextureSUNX)
+#define glFlush MANGLE(Flush)
+#define glFlushMappedBufferRangeAPPLE MANGLE(FlushMappedBufferRangeAPPLE)
+#define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV)
+#define glFlushRasterSGIX MANGLE(FlushRasterSGIX)
+#define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE)
+#define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV)
+#define glFogCoorddEXT MANGLE(FogCoorddEXT)
+#define glFogCoordd MANGLE(FogCoordd)
+#define glFogCoorddvEXT MANGLE(FogCoorddvEXT)
+#define glFogCoorddv MANGLE(FogCoorddv)
+#define glFogCoordfEXT MANGLE(FogCoordfEXT)
+#define glFogCoordf MANGLE(FogCoordf)
+#define glFogCoordfvEXT MANGLE(FogCoordfvEXT)
+#define glFogCoordfv MANGLE(FogCoordfv)
+#define glFogCoordhNV MANGLE(FogCoordhNV)
+#define glFogCoordhvNV MANGLE(FogCoordhvNV)
+#define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT)
+#define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM)
+#define glFogCoordPointer MANGLE(FogCoordPointer)
+#define glFogf MANGLE(Fogf)
+#define glFogFuncSGIS MANGLE(FogFuncSGIS)
+#define glFogfv MANGLE(Fogfv)
+#define glFogi MANGLE(Fogi)
+#define glFogiv MANGLE(Fogiv)
+#define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX)
+#define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX)
+#define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX)
+#define glFragmentLightiSGIX MANGLE(FragmentLightiSGIX)
+#define glFragmentLightivSGIX MANGLE(FragmentLightivSGIX)
+#define glFragmentLightModelfSGIX MANGLE(FragmentLightModelfSGIX)
+#define glFragmentLightModelfvSGIX MANGLE(FragmentLightModelfvSGIX)
+#define glFragmentLightModeliSGIX MANGLE(FragmentLightModeliSGIX)
+#define glFragmentLightModelivSGIX MANGLE(FragmentLightModelivSGIX)
+#define glFragmentMaterialfSGIX MANGLE(FragmentMaterialfSGIX)
+#define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX)
+#define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX)
+#define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX)
+#define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT)
+#define glFramebufferTexture1DEXT MANGLE(FramebufferTexture1DEXT)
+#define glFramebufferTexture2DEXT MANGLE(FramebufferTexture2DEXT)
+#define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT)
+#define glFramebufferTextureEXT MANGLE(FramebufferTextureEXT)
+#define glFramebufferTextureFaceEXT MANGLE(FramebufferTextureFaceEXT)
+#define glFramebufferTextureLayerEXT MANGLE(FramebufferTextureLayerEXT)
+#define glFrameZoomSGIX MANGLE(FrameZoomSGIX)
+#define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI)
+#define glFrontFace MANGLE(FrontFace)
+#define glFrustum MANGLE(Frustum)
+#define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX)
+#define glGenBuffersARB MANGLE(GenBuffersARB)
+#define glGenBuffers MANGLE(GenBuffers)
+#define glGenerateMipmapEXT MANGLE(GenerateMipmapEXT)
+#define glGenFencesAPPLE MANGLE(GenFencesAPPLE)
+#define glGenFencesNV MANGLE(GenFencesNV)
+#define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI)
+#define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT)
+#define glGenLists MANGLE(GenLists)
+#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV)
+#define glGenProgramsARB MANGLE(GenProgramsARB)
+#define glGenProgramsNV MANGLE(GenProgramsNV)
+#define glGenQueriesARB MANGLE(GenQueriesARB)
+#define glGenQueries MANGLE(GenQueries)
+#define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT)
+#define glGenSymbolsEXT MANGLE(GenSymbolsEXT)
+#define glGenTexturesEXT MANGLE(GenTexturesEXT)
+#define glGenTextures MANGLE(GenTextures)
+#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE)
+#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT)
+#define glGetActiveAttribARB MANGLE(GetActiveAttribARB)
+#define glGetActiveAttrib MANGLE(GetActiveAttrib)
+#define glGetActiveUniformARB MANGLE(GetActiveUniformARB)
+#define glGetActiveUniform MANGLE(GetActiveUniform)
+#define glGetActiveVaryingNV MANGLE(GetActiveVaryingNV)
+#define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI)
+#define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI)
+#define glGetAttachedObjectsARB MANGLE(GetAttachedObjectsARB)
+#define glGetAttachedShaders MANGLE(GetAttachedShaders)
+#define glGetAttribLocationARB MANGLE(GetAttribLocationARB)
+#define glGetAttribLocation MANGLE(GetAttribLocation)
+#define glGetBooleanIndexedvEXT MANGLE(GetBooleanIndexedvEXT)
+#define glGetBooleanv MANGLE(GetBooleanv)
+#define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB)
+#define glGetBufferParameteriv MANGLE(GetBufferParameteriv)
+#define glGetBufferPointervARB MANGLE(GetBufferPointervARB)
+#define glGetBufferPointerv MANGLE(GetBufferPointerv)
+#define glGetBufferSubDataARB MANGLE(GetBufferSubDataARB)
+#define glGetBufferSubData MANGLE(GetBufferSubData)
+#define glGetClipPlane MANGLE(GetClipPlane)
+#define glGetColorTableEXT MANGLE(GetColorTableEXT)
+#define glGetColorTable MANGLE(GetColorTable)
+#define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT)
+#define glGetColorTableParameterfv MANGLE(GetColorTableParameterfv)
+#define glGetColorTableParameterfvSGI MANGLE(GetColorTableParameterfvSGI)
+#define glGetColorTableParameterivEXT MANGLE(GetColorTableParameterivEXT)
+#define glGetColorTableParameteriv MANGLE(GetColorTableParameteriv)
+#define glGetColorTableParameterivSGI MANGLE(GetColorTableParameterivSGI)
+#define glGetColorTableSGI MANGLE(GetColorTableSGI)
+#define glGetCombinerInputParameterfvNV MANGLE(GetCombinerInputParameterfvNV)
+#define glGetCombinerInputParameterivNV MANGLE(GetCombinerInputParameterivNV)
+#define glGetCombinerOutputParameterfvNV MANGLE(GetCombinerOutputParameterfvNV)
+#define glGetCombinerOutputParameterivNV MANGLE(GetCombinerOutputParameterivNV)
+#define glGetCombinerStageParameterfvNV MANGLE(GetCombinerStageParameterfvNV)
+#define glGetCompressedTexImageARB MANGLE(GetCompressedTexImageARB)
+#define glGetCompressedTexImage MANGLE(GetCompressedTexImage)
+#define glGetConvolutionFilterEXT MANGLE(GetConvolutionFilterEXT)
+#define glGetConvolutionFilter MANGLE(GetConvolutionFilter)
+#define glGetConvolutionParameterfvEXT MANGLE(GetConvolutionParameterfvEXT)
+#define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv)
+#define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT)
+#define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv)
+#define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA)
+#define glGetDebugLogMESA MANGLE(GetDebugLogMESA)
+#define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS)
+#define glGetDoublev MANGLE(GetDoublev)
+#define glGetError MANGLE(GetError)
+#define glGetFenceivNV MANGLE(GetFenceivNV)
+#define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV)
+#define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV)
+#define glGetFloatv MANGLE(GetFloatv)
+#define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS)
+#define glGetFragDataLocationEXT MANGLE(GetFragDataLocationEXT)
+#define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX)
+#define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX)
+#define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX)
+#define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX)
+#define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT)
+#define glGetHandleARB MANGLE(GetHandleARB)
+#define glGetHistogramEXT MANGLE(GetHistogramEXT)
+#define glGetHistogram MANGLE(GetHistogram)
+#define glGetHistogramParameterfvEXT MANGLE(GetHistogramParameterfvEXT)
+#define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv)
+#define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT)
+#define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv)
+#define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP)
+#define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP)
+#define glGetInfoLogARB MANGLE(GetInfoLogARB)
+#define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX)
+#define glGetIntegerIndexedvEXT MANGLE(GetIntegerIndexedvEXT)
+#define glGetIntegerv MANGLE(GetIntegerv)
+#define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT)
+#define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT)
+#define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT)
+#define glGetLightfv MANGLE(GetLightfv)
+#define glGetLightiv MANGLE(GetLightiv)
+#define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX)
+#define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX)
+#define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT)
+#define glGetLocalConstantFloatvEXT MANGLE(GetLocalConstantFloatvEXT)
+#define glGetLocalConstantIntegervEXT MANGLE(GetLocalConstantIntegervEXT)
+#define glGetMapAttribParameterfvNV MANGLE(GetMapAttribParameterfvNV)
+#define glGetMapAttribParameterivNV MANGLE(GetMapAttribParameterivNV)
+#define glGetMapControlPointsNV MANGLE(GetMapControlPointsNV)
+#define glGetMapdv MANGLE(GetMapdv)
+#define glGetMapfv MANGLE(GetMapfv)
+#define glGetMapiv MANGLE(GetMapiv)
+#define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV)
+#define glGetMapParameterivNV MANGLE(GetMapParameterivNV)
+#define glGetMaterialfv MANGLE(GetMaterialfv)
+#define glGetMaterialiv MANGLE(GetMaterialiv)
+#define glGetMinmaxEXT MANGLE(GetMinmaxEXT)
+#define glGetMinmax MANGLE(GetMinmax)
+#define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT)
+#define glGetMinmaxParameterfv MANGLE(GetMinmaxParameterfv)
+#define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT)
+#define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv)
+#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
+#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
+#define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB)
+#define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB)
+#define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV)
+#define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV)
+#define glGetPixelMapfv MANGLE(GetPixelMapfv)
+#define glGetPixelMapuiv MANGLE(GetPixelMapuiv)
+#define glGetPixelMapusv MANGLE(GetPixelMapusv)
+#define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS)
+#define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS)
+#define glGetPointervEXT MANGLE(GetPointervEXT)
+#define glGetPointerv MANGLE(GetPointerv)
+#define glGetPolygonStipple MANGLE(GetPolygonStipple)
+#define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB)
+#define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB)
+#define glGetProgramEnvParameterIivNV MANGLE(GetProgramEnvParameterIivNV)
+#define glGetProgramEnvParameterIuivNV MANGLE(GetProgramEnvParameterIuivNV)
+#define glGetProgramInfoLog MANGLE(GetProgramInfoLog)
+#define glGetProgramivARB MANGLE(GetProgramivARB)
+#define glGetProgramiv MANGLE(GetProgramiv)
+#define glGetProgramivNV MANGLE(GetProgramivNV)
+#define glGetProgramLocalParameterdvARB MANGLE(GetProgramLocalParameterdvARB)
+#define glGetProgramLocalParameterfvARB MANGLE(GetProgramLocalParameterfvARB)
+#define glGetProgramLocalParameterIivNV MANGLE(GetProgramLocalParameterIivNV)
+#define glGetProgramLocalParameterIuivNV MANGLE(GetProgramLocalParameterIuivNV)
+#define glGetProgramNamedParameterdvNV MANGLE(GetProgramNamedParameterdvNV)
+#define glGetProgramNamedParameterfvNV MANGLE(GetProgramNamedParameterfvNV)
+#define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV)
+#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV)
+#define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA)
+#define glGetProgramStringARB MANGLE(GetProgramStringARB)
+#define glGetProgramStringNV MANGLE(GetProgramStringNV)
+#define glGetQueryivARB MANGLE(GetQueryivARB)
+#define glGetQueryiv MANGLE(GetQueryiv)
+#define glGetQueryObjecti64vEXT MANGLE(GetQueryObjecti64vEXT)
+#define glGetQueryObjectivARB MANGLE(GetQueryObjectivARB)
+#define glGetQueryObjectiv MANGLE(GetQueryObjectiv)
+#define glGetQueryObjectui64vEXT MANGLE(GetQueryObjectui64vEXT)
+#define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB)
+#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv)
+#define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT)
+#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT)
+#define glGetSeparableFilter MANGLE(GetSeparableFilter)
+#define glGetShaderInfoLog MANGLE(GetShaderInfoLog)
+#define glGetShaderiv MANGLE(GetShaderiv)
+#define glGetShaderSourceARB MANGLE(GetShaderSourceARB)
+#define glGetShaderSource MANGLE(GetShaderSource)
+#define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS)
+#define glGetString MANGLE(GetString)
+#define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI)
+#define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI)
+#define glGetTexEnvfv MANGLE(GetTexEnvfv)
+#define glGetTexEnviv MANGLE(GetTexEnviv)
+#define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS)
+#define glGetTexGendv MANGLE(GetTexGendv)
+#define glGetTexGenfv MANGLE(GetTexGenfv)
+#define glGetTexGeniv MANGLE(GetTexGeniv)
+#define glGetTexImage MANGLE(GetTexImage)
+#define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv)
+#define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv)
+#define glGetTexParameterfv MANGLE(GetTexParameterfv)
+#define glGetTexParameterIivEXT MANGLE(GetTexParameterIivEXT)
+#define glGetTexParameterIuivEXT MANGLE(GetTexParameterIuivEXT)
+#define glGetTexParameteriv MANGLE(GetTexParameteriv)
+#define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV)
+#define glGetTransformFeedbackVaryingNV MANGLE(GetTransformFeedbackVaryingNV)
+#define glGetUniformBufferSizeEXT MANGLE(GetUniformBufferSizeEXT)
+#define glGetUniformfvARB MANGLE(GetUniformfvARB)
+#define glGetUniformfv MANGLE(GetUniformfv)
+#define glGetUniformivARB MANGLE(GetUniformivARB)
+#define glGetUniformiv MANGLE(GetUniformiv)
+#define glGetUniformLocationARB MANGLE(GetUniformLocationARB)
+#define glGetUniformLocation MANGLE(GetUniformLocation)
+#define glGetUniformOffsetEXT MANGLE(GetUniformOffsetEXT)
+#define glGetUniformuivEXT MANGLE(GetUniformuivEXT)
+#define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI)
+#define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI)
+#define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT)
+#define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT)
+#define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT)
+#define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT)
+#define glGetVaryingLocationNV MANGLE(GetVaryingLocationNV)
+#define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI)
+#define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI)
+#define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB)
+#define glGetVertexAttribdv MANGLE(GetVertexAttribdv)
+#define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV)
+#define glGetVertexAttribfvARB MANGLE(GetVertexAttribfvARB)
+#define glGetVertexAttribfv MANGLE(GetVertexAttribfv)
+#define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV)
+#define glGetVertexAttribIivEXT MANGLE(GetVertexAttribIivEXT)
+#define glGetVertexAttribIuivEXT MANGLE(GetVertexAttribIuivEXT)
+#define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB)
+#define glGetVertexAttribiv MANGLE(GetVertexAttribiv)
+#define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV)
+#define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB)
+#define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv)
+#define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV)
+#define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN)
+#define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN)
+#define glGlobalAlphaFactorfSUN MANGLE(GlobalAlphaFactorfSUN)
+#define glGlobalAlphaFactoriSUN MANGLE(GlobalAlphaFactoriSUN)
+#define glGlobalAlphaFactorsSUN MANGLE(GlobalAlphaFactorsSUN)
+#define glGlobalAlphaFactorubSUN MANGLE(GlobalAlphaFactorubSUN)
+#define glGlobalAlphaFactoruiSUN MANGLE(GlobalAlphaFactoruiSUN)
+#define glGlobalAlphaFactorusSUN MANGLE(GlobalAlphaFactorusSUN)
+#define glHint MANGLE(Hint)
+#define glHintPGI MANGLE(HintPGI)
+#define glHistogramEXT MANGLE(HistogramEXT)
+#define glHistogram MANGLE(Histogram)
+#define glIglooInterfaceSGIX MANGLE(IglooInterfaceSGIX)
+#define glImageTransformParameterfHP MANGLE(ImageTransformParameterfHP)
+#define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP)
+#define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP)
+#define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP)
+#define glIndexd MANGLE(Indexd)
+#define glIndexdv MANGLE(Indexdv)
+#define glIndexf MANGLE(Indexf)
+#define glIndexFuncEXT MANGLE(IndexFuncEXT)
+#define glIndexfv MANGLE(Indexfv)
+#define glIndexi MANGLE(Indexi)
+#define glIndexiv MANGLE(Indexiv)
+#define glIndexMask MANGLE(IndexMask)
+#define glIndexMaterialEXT MANGLE(IndexMaterialEXT)
+#define glIndexPointerEXT MANGLE(IndexPointerEXT)
+#define glIndexPointerListIBM MANGLE(IndexPointerListIBM)
+#define glIndexPointer MANGLE(IndexPointer)
+#define glIndexs MANGLE(Indexs)
+#define glIndexsv MANGLE(Indexsv)
+#define glIndexub MANGLE(Indexub)
+#define glIndexubv MANGLE(Indexubv)
+#define glInitNames MANGLE(InitNames)
+#define glInsertComponentEXT MANGLE(InsertComponentEXT)
+#define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX)
+#define glInterleavedArrays MANGLE(InterleavedArrays)
+#define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX)
+#define glIsBufferARB MANGLE(IsBufferARB)
+#define glIsBuffer MANGLE(IsBuffer)
+#define glIsEnabledIndexedEXT MANGLE(IsEnabledIndexedEXT)
+#define glIsEnabled MANGLE(IsEnabled)
+#define glIsFenceAPPLE MANGLE(IsFenceAPPLE)
+#define glIsFenceNV MANGLE(IsFenceNV)
+#define glIsFramebufferEXT MANGLE(IsFramebufferEXT)
+#define glIsList MANGLE(IsList)
+#define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
+#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV)
+#define glIsProgramARB MANGLE(IsProgramARB)
+#define glIsProgram MANGLE(IsProgram)
+#define glIsProgramNV MANGLE(IsProgramNV)
+#define glIsQueryARB MANGLE(IsQueryARB)
+#define glIsQuery MANGLE(IsQuery)
+#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT)
+#define glIsShader MANGLE(IsShader)
+#define glIsTextureEXT MANGLE(IsTextureEXT)
+#define glIsTexture MANGLE(IsTexture)
+#define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT)
+#define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE)
+#define glLightEnviSGIX MANGLE(LightEnviSGIX)
+#define glLightf MANGLE(Lightf)
+#define glLightfv MANGLE(Lightfv)
+#define glLighti MANGLE(Lighti)
+#define glLightiv MANGLE(Lightiv)
+#define glLightModelf MANGLE(LightModelf)
+#define glLightModelfv MANGLE(LightModelfv)
+#define glLightModeli MANGLE(LightModeli)
+#define glLightModeliv MANGLE(LightModeliv)
+#define glLineStipple MANGLE(LineStipple)
+#define glLineWidth MANGLE(LineWidth)
+#define glLinkProgramARB MANGLE(LinkProgramARB)
+#define glLinkProgram MANGLE(LinkProgram)
+#define glListBase MANGLE(ListBase)
+#define glListParameterfSGIX MANGLE(ListParameterfSGIX)
+#define glListParameterfvSGIX MANGLE(ListParameterfvSGIX)
+#define glListParameteriSGIX MANGLE(ListParameteriSGIX)
+#define glListParameterivSGIX MANGLE(ListParameterivSGIX)
+#define glLoadIdentityDeformationMapSGIX MANGLE(LoadIdentityDeformationMapSGIX)
+#define glLoadIdentity MANGLE(LoadIdentity)
+#define glLoadMatrixd MANGLE(LoadMatrixd)
+#define glLoadMatrixf MANGLE(LoadMatrixf)
+#define glLoadName MANGLE(LoadName)
+#define glLoadProgramNV MANGLE(LoadProgramNV)
+#define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB)
+#define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd)
+#define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB)
+#define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf)
+#define glLockArraysEXT MANGLE(LockArraysEXT)
+#define glLogicOp MANGLE(LogicOp)
+#define glMap1d MANGLE(Map1d)
+#define glMap1f MANGLE(Map1f)
+#define glMap2d MANGLE(Map2d)
+#define glMap2f MANGLE(Map2f)
+#define glMapBufferARB MANGLE(MapBufferARB)
+#define glMapBuffer MANGLE(MapBuffer)
+#define glMapControlPointsNV MANGLE(MapControlPointsNV)
+#define glMapGrid1d MANGLE(MapGrid1d)
+#define glMapGrid1f MANGLE(MapGrid1f)
+#define glMapGrid2d MANGLE(MapGrid2d)
+#define glMapGrid2f MANGLE(MapGrid2f)
+#define glMapObjectBufferATI MANGLE(MapObjectBufferATI)
+#define glMapParameterfvNV MANGLE(MapParameterfvNV)
+#define glMapParameterivNV MANGLE(MapParameterivNV)
+#define glMaterialf MANGLE(Materialf)
+#define glMaterialfv MANGLE(Materialfv)
+#define glMateriali MANGLE(Materiali)
+#define glMaterialiv MANGLE(Materialiv)
+#define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB)
+#define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB)
+#define glMatrixIndexuivARB MANGLE(MatrixIndexuivARB)
+#define glMatrixIndexusvARB MANGLE(MatrixIndexusvARB)
+#define glMatrixMode MANGLE(MatrixMode)
+#define glMinmaxEXT MANGLE(MinmaxEXT)
+#define glMinmax MANGLE(Minmax)
+#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT)
+#define glMultiDrawArrays MANGLE(MultiDrawArrays)
+#define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE)
+#define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT)
+#define glMultiDrawElements MANGLE(MultiDrawElements)
+#define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE)
+#define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM)
+#define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM)
+#define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB)
+#define glMultiTexCoord1d MANGLE(MultiTexCoord1d)
+#define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB)
+#define glMultiTexCoord1dv MANGLE(MultiTexCoord1dv)
+#define glMultiTexCoord1fARB MANGLE(MultiTexCoord1fARB)
+#define glMultiTexCoord1f MANGLE(MultiTexCoord1f)
+#define glMultiTexCoord1fvARB MANGLE(MultiTexCoord1fvARB)
+#define glMultiTexCoord1fv MANGLE(MultiTexCoord1fv)
+#define glMultiTexCoord1hNV MANGLE(MultiTexCoord1hNV)
+#define glMultiTexCoord1hvNV MANGLE(MultiTexCoord1hvNV)
+#define glMultiTexCoord1iARB MANGLE(MultiTexCoord1iARB)
+#define glMultiTexCoord1i MANGLE(MultiTexCoord1i)
+#define glMultiTexCoord1ivARB MANGLE(MultiTexCoord1ivARB)
+#define glMultiTexCoord1iv MANGLE(MultiTexCoord1iv)
+#define glMultiTexCoord1sARB MANGLE(MultiTexCoord1sARB)
+#define glMultiTexCoord1s MANGLE(MultiTexCoord1s)
+#define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB)
+#define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv)
+#define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB)
+#define glMultiTexCoord2d MANGLE(MultiTexCoord2d)
+#define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB)
+#define glMultiTexCoord2dv MANGLE(MultiTexCoord2dv)
+#define glMultiTexCoord2fARB MANGLE(MultiTexCoord2fARB)
+#define glMultiTexCoord2f MANGLE(MultiTexCoord2f)
+#define glMultiTexCoord2fvARB MANGLE(MultiTexCoord2fvARB)
+#define glMultiTexCoord2fv MANGLE(MultiTexCoord2fv)
+#define glMultiTexCoord2hNV MANGLE(MultiTexCoord2hNV)
+#define glMultiTexCoord2hvNV MANGLE(MultiTexCoord2hvNV)
+#define glMultiTexCoord2iARB MANGLE(MultiTexCoord2iARB)
+#define glMultiTexCoord2i MANGLE(MultiTexCoord2i)
+#define glMultiTexCoord2ivARB MANGLE(MultiTexCoord2ivARB)
+#define glMultiTexCoord2iv MANGLE(MultiTexCoord2iv)
+#define glMultiTexCoord2sARB MANGLE(MultiTexCoord2sARB)
+#define glMultiTexCoord2s MANGLE(MultiTexCoord2s)
+#define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB)
+#define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv)
+#define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB)
+#define glMultiTexCoord3d MANGLE(MultiTexCoord3d)
+#define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB)
+#define glMultiTexCoord3dv MANGLE(MultiTexCoord3dv)
+#define glMultiTexCoord3fARB MANGLE(MultiTexCoord3fARB)
+#define glMultiTexCoord3f MANGLE(MultiTexCoord3f)
+#define glMultiTexCoord3fvARB MANGLE(MultiTexCoord3fvARB)
+#define glMultiTexCoord3fv MANGLE(MultiTexCoord3fv)
+#define glMultiTexCoord3hNV MANGLE(MultiTexCoord3hNV)
+#define glMultiTexCoord3hvNV MANGLE(MultiTexCoord3hvNV)
+#define glMultiTexCoord3iARB MANGLE(MultiTexCoord3iARB)
+#define glMultiTexCoord3i MANGLE(MultiTexCoord3i)
+#define glMultiTexCoord3ivARB MANGLE(MultiTexCoord3ivARB)
+#define glMultiTexCoord3iv MANGLE(MultiTexCoord3iv)
+#define glMultiTexCoord3sARB MANGLE(MultiTexCoord3sARB)
+#define glMultiTexCoord3s MANGLE(MultiTexCoord3s)
+#define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB)
+#define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv)
+#define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB)
+#define glMultiTexCoord4d MANGLE(MultiTexCoord4d)
+#define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB)
+#define glMultiTexCoord4dv MANGLE(MultiTexCoord4dv)
+#define glMultiTexCoord4fARB MANGLE(MultiTexCoord4fARB)
+#define glMultiTexCoord4f MANGLE(MultiTexCoord4f)
+#define glMultiTexCoord4fvARB MANGLE(MultiTexCoord4fvARB)
+#define glMultiTexCoord4fv MANGLE(MultiTexCoord4fv)
+#define glMultiTexCoord4hNV MANGLE(MultiTexCoord4hNV)
+#define glMultiTexCoord4hvNV MANGLE(MultiTexCoord4hvNV)
+#define glMultiTexCoord4iARB MANGLE(MultiTexCoord4iARB)
+#define glMultiTexCoord4i MANGLE(MultiTexCoord4i)
+#define glMultiTexCoord4ivARB MANGLE(MultiTexCoord4ivARB)
+#define glMultiTexCoord4iv MANGLE(MultiTexCoord4iv)
+#define glMultiTexCoord4sARB MANGLE(MultiTexCoord4sARB)
+#define glMultiTexCoord4s MANGLE(MultiTexCoord4s)
+#define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB)
+#define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv)
+#define glMultMatrixd MANGLE(MultMatrixd)
+#define glMultMatrixf MANGLE(MultMatrixf)
+#define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB)
+#define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd)
+#define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB)
+#define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf)
+#define glNewList MANGLE(NewList)
+#define glNewObjectBufferATI MANGLE(NewObjectBufferATI)
+#define glNormal3b MANGLE(Normal3b)
+#define glNormal3bv MANGLE(Normal3bv)
+#define glNormal3d MANGLE(Normal3d)
+#define glNormal3dv MANGLE(Normal3dv)
+#define glNormal3f MANGLE(Normal3f)
+#define glNormal3fVertex3fSUN MANGLE(Normal3fVertex3fSUN)
+#define glNormal3fVertex3fvSUN MANGLE(Normal3fVertex3fvSUN)
+#define glNormal3fv MANGLE(Normal3fv)
+#define glNormal3hNV MANGLE(Normal3hNV)
+#define glNormal3hvNV MANGLE(Normal3hvNV)
+#define glNormal3i MANGLE(Normal3i)
+#define glNormal3iv MANGLE(Normal3iv)
+#define glNormal3s MANGLE(Normal3s)
+#define glNormal3sv MANGLE(Normal3sv)
+#define glNormalPointerEXT MANGLE(NormalPointerEXT)
+#define glNormalPointerListIBM MANGLE(NormalPointerListIBM)
+#define glNormalPointer MANGLE(NormalPointer)
+#define glNormalPointervINTEL MANGLE(NormalPointervINTEL)
+#define glNormalStream3bATI MANGLE(NormalStream3bATI)
+#define glNormalStream3bvATI MANGLE(NormalStream3bvATI)
+#define glNormalStream3dATI MANGLE(NormalStream3dATI)
+#define glNormalStream3dvATI MANGLE(NormalStream3dvATI)
+#define glNormalStream3fATI MANGLE(NormalStream3fATI)
+#define glNormalStream3fvATI MANGLE(NormalStream3fvATI)
+#define glNormalStream3iATI MANGLE(NormalStream3iATI)
+#define glNormalStream3ivATI MANGLE(NormalStream3ivATI)
+#define glNormalStream3sATI MANGLE(NormalStream3sATI)
+#define glNormalStream3svATI MANGLE(NormalStream3svATI)
+#define glOrtho MANGLE(Ortho)
+#define glPassTexCoordATI MANGLE(PassTexCoordATI)
+#define glPassThrough MANGLE(PassThrough)
+#define glPixelDataRangeNV MANGLE(PixelDataRangeNV)
+#define glPixelMapfv MANGLE(PixelMapfv)
+#define glPixelMapuiv MANGLE(PixelMapuiv)
+#define glPixelMapusv MANGLE(PixelMapusv)
+#define glPixelStoref MANGLE(PixelStoref)
+#define glPixelStorei MANGLE(PixelStorei)
+#define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS)
+#define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS)
+#define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS)
+#define glPixelTexGenParameterivSGIS MANGLE(PixelTexGenParameterivSGIS)
+#define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX)
+#define glPixelTransferf MANGLE(PixelTransferf)
+#define glPixelTransferi MANGLE(PixelTransferi)
+#define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT)
+#define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT)
+#define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT)
+#define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT)
+#define glPixelZoom MANGLE(PixelZoom)
+#define glPNTrianglesfATI MANGLE(PNTrianglesfATI)
+#define glPNTrianglesiATI MANGLE(PNTrianglesiATI)
+#define glPointParameterfARB MANGLE(PointParameterfARB)
+#define glPointParameterfEXT MANGLE(PointParameterfEXT)
+#define glPointParameterf MANGLE(PointParameterf)
+#define glPointParameterfSGIS MANGLE(PointParameterfSGIS)
+#define glPointParameterfvARB MANGLE(PointParameterfvARB)
+#define glPointParameterfvEXT MANGLE(PointParameterfvEXT)
+#define glPointParameterfv MANGLE(PointParameterfv)
+#define glPointParameterfvSGIS MANGLE(PointParameterfvSGIS)
+#define glPointParameteri MANGLE(PointParameteri)
+#define glPointParameteriNV MANGLE(PointParameteriNV)
+#define glPointParameteriv MANGLE(PointParameteriv)
+#define glPointParameterivNV MANGLE(PointParameterivNV)
+#define glPointSize MANGLE(PointSize)
+#define glPollAsyncSGIX MANGLE(PollAsyncSGIX)
+#define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX)
+#define glPolygonMode MANGLE(PolygonMode)
+#define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT)
+#define glPolygonOffset MANGLE(PolygonOffset)
+#define glPolygonStipple MANGLE(PolygonStipple)
+#define glPopAttrib MANGLE(PopAttrib)
+#define glPopClientAttrib MANGLE(PopClientAttrib)
+#define glPopMatrix MANGLE(PopMatrix)
+#define glPopName MANGLE(PopName)
+#define glPrimitiveRestartIndexNV MANGLE(PrimitiveRestartIndexNV)
+#define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV)
+#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT)
+#define glPrioritizeTextures MANGLE(PrioritizeTextures)
+#define glProgramBufferParametersfvNV MANGLE(ProgramBufferParametersfvNV)
+#define glProgramBufferParametersIivNV MANGLE(ProgramBufferParametersIivNV)
+#define glProgramBufferParametersIuivNV MANGLE(ProgramBufferParametersIuivNV)
+#define glProgramCallbackMESA MANGLE(ProgramCallbackMESA)
+#define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB)
+#define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB)
+#define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB)
+#define glProgramEnvParameter4fvARB MANGLE(ProgramEnvParameter4fvARB)
+#define glProgramEnvParameterI4iNV MANGLE(ProgramEnvParameterI4iNV)
+#define glProgramEnvParameterI4ivNV MANGLE(ProgramEnvParameterI4ivNV)
+#define glProgramEnvParameterI4uiNV MANGLE(ProgramEnvParameterI4uiNV)
+#define glProgramEnvParameterI4uivNV MANGLE(ProgramEnvParameterI4uivNV)
+#define glProgramEnvParameters4fvEXT MANGLE(ProgramEnvParameters4fvEXT)
+#define glProgramEnvParametersI4ivNV MANGLE(ProgramEnvParametersI4ivNV)
+#define glProgramEnvParametersI4uivNV MANGLE(ProgramEnvParametersI4uivNV)
+#define glProgramLocalParameter4dARB MANGLE(ProgramLocalParameter4dARB)
+#define glProgramLocalParameter4dvARB MANGLE(ProgramLocalParameter4dvARB)
+#define glProgramLocalParameter4fARB MANGLE(ProgramLocalParameter4fARB)
+#define glProgramLocalParameter4fvARB MANGLE(ProgramLocalParameter4fvARB)
+#define glProgramLocalParameterI4iNV MANGLE(ProgramLocalParameterI4iNV)
+#define glProgramLocalParameterI4ivNV MANGLE(ProgramLocalParameterI4ivNV)
+#define glProgramLocalParameterI4uiNV MANGLE(ProgramLocalParameterI4uiNV)
+#define glProgramLocalParameterI4uivNV MANGLE(ProgramLocalParameterI4uivNV)
+#define glProgramLocalParameters4fvEXT MANGLE(ProgramLocalParameters4fvEXT)
+#define glProgramLocalParametersI4ivNV MANGLE(ProgramLocalParametersI4ivNV)
+#define glProgramLocalParametersI4uivNV MANGLE(ProgramLocalParametersI4uivNV)
+#define glProgramNamedParameter4dNV MANGLE(ProgramNamedParameter4dNV)
+#define glProgramNamedParameter4dvNV MANGLE(ProgramNamedParameter4dvNV)
+#define glProgramNamedParameter4fNV MANGLE(ProgramNamedParameter4fNV)
+#define glProgramNamedParameter4fvNV MANGLE(ProgramNamedParameter4fvNV)
+#define glProgramParameter4dNV MANGLE(ProgramParameter4dNV)
+#define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV)
+#define glProgramParameter4fNV MANGLE(ProgramParameter4fNV)
+#define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV)
+#define glProgramParameteriEXT MANGLE(ProgramParameteriEXT)
+#define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV)
+#define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV)
+#define glProgramStringARB MANGLE(ProgramStringARB)
+#define glProgramVertexLimitNV MANGLE(ProgramVertexLimitNV)
+#define glPushAttrib MANGLE(PushAttrib)
+#define glPushClientAttrib MANGLE(PushClientAttrib)
+#define glPushMatrix MANGLE(PushMatrix)
+#define glPushName MANGLE(PushName)
+#define glRasterPos2d MANGLE(RasterPos2d)
+#define glRasterPos2dv MANGLE(RasterPos2dv)
+#define glRasterPos2f MANGLE(RasterPos2f)
+#define glRasterPos2fv MANGLE(RasterPos2fv)
+#define glRasterPos2i MANGLE(RasterPos2i)
+#define glRasterPos2iv MANGLE(RasterPos2iv)
+#define glRasterPos2s MANGLE(RasterPos2s)
+#define glRasterPos2sv MANGLE(RasterPos2sv)
+#define glRasterPos3d MANGLE(RasterPos3d)
+#define glRasterPos3dv MANGLE(RasterPos3dv)
+#define glRasterPos3f MANGLE(RasterPos3f)
+#define glRasterPos3fv MANGLE(RasterPos3fv)
+#define glRasterPos3i MANGLE(RasterPos3i)
+#define glRasterPos3iv MANGLE(RasterPos3iv)
+#define glRasterPos3s MANGLE(RasterPos3s)
+#define glRasterPos3sv MANGLE(RasterPos3sv)
+#define glRasterPos4d MANGLE(RasterPos4d)
+#define glRasterPos4dv MANGLE(RasterPos4dv)
+#define glRasterPos4f MANGLE(RasterPos4f)
+#define glRasterPos4fv MANGLE(RasterPos4fv)
+#define glRasterPos4i MANGLE(RasterPos4i)
+#define glRasterPos4iv MANGLE(RasterPos4iv)
+#define glRasterPos4s MANGLE(RasterPos4s)
+#define glRasterPos4sv MANGLE(RasterPos4sv)
+#define glReadBuffer MANGLE(ReadBuffer)
+#define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX)
+#define glReadPixels MANGLE(ReadPixels)
+#define glRectd MANGLE(Rectd)
+#define glRectdv MANGLE(Rectdv)
+#define glRectf MANGLE(Rectf)
+#define glRectfv MANGLE(Rectfv)
+#define glRecti MANGLE(Recti)
+#define glRectiv MANGLE(Rectiv)
+#define glRects MANGLE(Rects)
+#define glRectsv MANGLE(Rectsv)
+#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX)
+#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT)
+#define glRenderbufferStorageMultisampleCoverageNV MANGLE(RenderbufferStorageMultisampleCoverageNV)
+#define glRenderbufferStorageMultisampleEXT MANGLE(RenderbufferStorageMultisampleEXT)
+#define glRenderMode MANGLE(RenderMode)
+#define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN)
+#define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN)
+#define glReplacementCodeubvSUN MANGLE(ReplacementCodeubvSUN)
+#define glReplacementCodeuiColor3fVertex3fSUN MANGLE(ReplacementCodeuiColor3fVertex3fSUN)
+#define glReplacementCodeuiColor3fVertex3fvSUN MANGLE(ReplacementCodeuiColor3fVertex3fvSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiColor4ubVertex3fSUN MANGLE(ReplacementCodeuiColor4ubVertex3fSUN)
+#define glReplacementCodeuiColor4ubVertex3fvSUN MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN)
+#define glReplacementCodeuiNormal3fVertex3fSUN MANGLE(ReplacementCodeuiNormal3fVertex3fSUN)
+#define glReplacementCodeuiNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN)
+#define glReplacementCodeuiSUN MANGLE(ReplacementCodeuiSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN)
+#define glReplacementCodeuiVertex3fSUN MANGLE(ReplacementCodeuiVertex3fSUN)
+#define glReplacementCodeuiVertex3fvSUN MANGLE(ReplacementCodeuiVertex3fvSUN)
+#define glReplacementCodeuivSUN MANGLE(ReplacementCodeuivSUN)
+#define glReplacementCodeusSUN MANGLE(ReplacementCodeusSUN)
+#define glReplacementCodeusvSUN MANGLE(ReplacementCodeusvSUN)
+#define glRequestResidentProgramsNV MANGLE(RequestResidentProgramsNV)
+#define glResetHistogramEXT MANGLE(ResetHistogramEXT)
+#define glResetHistogram MANGLE(ResetHistogram)
+#define glResetMinmaxEXT MANGLE(ResetMinmaxEXT)
+#define glResetMinmax MANGLE(ResetMinmax)
+#define glResizeBuffersMESA MANGLE(ResizeBuffersMESA)
+#define glRotated MANGLE(Rotated)
+#define glRotatef MANGLE(Rotatef)
+#define glSampleCoverageARB MANGLE(SampleCoverageARB)
+#define glSampleCoverage MANGLE(SampleCoverage)
+#define glSampleMapATI MANGLE(SampleMapATI)
+#define glSampleMaskEXT MANGLE(SampleMaskEXT)
+#define glSampleMaskSGIS MANGLE(SampleMaskSGIS)
+#define glSamplePatternEXT MANGLE(SamplePatternEXT)
+#define glSamplePatternSGIS MANGLE(SamplePatternSGIS)
+#define glScaled MANGLE(Scaled)
+#define glScalef MANGLE(Scalef)
+#define glScissor MANGLE(Scissor)
+#define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT)
+#define glSecondaryColor3b MANGLE(SecondaryColor3b)
+#define glSecondaryColor3bvEXT MANGLE(SecondaryColor3bvEXT)
+#define glSecondaryColor3bv MANGLE(SecondaryColor3bv)
+#define glSecondaryColor3dEXT MANGLE(SecondaryColor3dEXT)
+#define glSecondaryColor3d MANGLE(SecondaryColor3d)
+#define glSecondaryColor3dvEXT MANGLE(SecondaryColor3dvEXT)
+#define glSecondaryColor3dv MANGLE(SecondaryColor3dv)
+#define glSecondaryColor3fEXT MANGLE(SecondaryColor3fEXT)
+#define glSecondaryColor3f MANGLE(SecondaryColor3f)
+#define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT)
+#define glSecondaryColor3fv MANGLE(SecondaryColor3fv)
+#define glSecondaryColor3hNV MANGLE(SecondaryColor3hNV)
+#define glSecondaryColor3hvNV MANGLE(SecondaryColor3hvNV)
+#define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT)
+#define glSecondaryColor3i MANGLE(SecondaryColor3i)
+#define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT)
+#define glSecondaryColor3iv MANGLE(SecondaryColor3iv)
+#define glSecondaryColor3sEXT MANGLE(SecondaryColor3sEXT)
+#define glSecondaryColor3s MANGLE(SecondaryColor3s)
+#define glSecondaryColor3svEXT MANGLE(SecondaryColor3svEXT)
+#define glSecondaryColor3sv MANGLE(SecondaryColor3sv)
+#define glSecondaryColor3ubEXT MANGLE(SecondaryColor3ubEXT)
+#define glSecondaryColor3ub MANGLE(SecondaryColor3ub)
+#define glSecondaryColor3ubvEXT MANGLE(SecondaryColor3ubvEXT)
+#define glSecondaryColor3ubv MANGLE(SecondaryColor3ubv)
+#define glSecondaryColor3uiEXT MANGLE(SecondaryColor3uiEXT)
+#define glSecondaryColor3ui MANGLE(SecondaryColor3ui)
+#define glSecondaryColor3uivEXT MANGLE(SecondaryColor3uivEXT)
+#define glSecondaryColor3uiv MANGLE(SecondaryColor3uiv)
+#define glSecondaryColor3usEXT MANGLE(SecondaryColor3usEXT)
+#define glSecondaryColor3us MANGLE(SecondaryColor3us)
+#define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT)
+#define glSecondaryColor3usv MANGLE(SecondaryColor3usv)
+#define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT)
+#define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM)
+#define glSecondaryColorPointer MANGLE(SecondaryColorPointer)
+#define glSelectBuffer MANGLE(SelectBuffer)
+#define glSeparableFilter2DEXT MANGLE(SeparableFilter2DEXT)
+#define glSeparableFilter2D MANGLE(SeparableFilter2D)
+#define glSetFenceAPPLE MANGLE(SetFenceAPPLE)
+#define glSetFenceNV MANGLE(SetFenceNV)
+#define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI)
+#define glSetInvariantEXT MANGLE(SetInvariantEXT)
+#define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT)
+#define glShadeModel MANGLE(ShadeModel)
+#define glShaderOp1EXT MANGLE(ShaderOp1EXT)
+#define glShaderOp2EXT MANGLE(ShaderOp2EXT)
+#define glShaderOp3EXT MANGLE(ShaderOp3EXT)
+#define glShaderSourceARB MANGLE(ShaderSourceARB)
+#define glShaderSource MANGLE(ShaderSource)
+#define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS)
+#define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX)
+#define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX)
+#define glSpriteParameteriSGIX MANGLE(SpriteParameteriSGIX)
+#define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX)
+#define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX)
+#define glStencilClearTagEXT MANGLE(StencilClearTagEXT)
+#define glStencilFunc MANGLE(StencilFunc)
+#define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI)
+#define glStencilFuncSeparate MANGLE(StencilFuncSeparate)
+#define glStencilMask MANGLE(StencilMask)
+#define glStencilMaskSeparate MANGLE(StencilMaskSeparate)
+#define glStencilOp MANGLE(StencilOp)
+#define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI)
+#define glStencilOpSeparate MANGLE(StencilOpSeparate)
+#define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX)
+#define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY)
+#define glSwizzleEXT MANGLE(SwizzleEXT)
+#define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX)
+#define glTangent3bEXT MANGLE(Tangent3bEXT)
+#define glTangent3bvEXT MANGLE(Tangent3bvEXT)
+#define glTangent3dEXT MANGLE(Tangent3dEXT)
+#define glTangent3dvEXT MANGLE(Tangent3dvEXT)
+#define glTangent3fEXT MANGLE(Tangent3fEXT)
+#define glTangent3fvEXT MANGLE(Tangent3fvEXT)
+#define glTangent3iEXT MANGLE(Tangent3iEXT)
+#define glTangent3ivEXT MANGLE(Tangent3ivEXT)
+#define glTangent3sEXT MANGLE(Tangent3sEXT)
+#define glTangent3svEXT MANGLE(Tangent3svEXT)
+#define glTangentPointerEXT MANGLE(TangentPointerEXT)
+#define glTbufferMask3DFX MANGLE(TbufferMask3DFX)
+#define glTestFenceAPPLE MANGLE(TestFenceAPPLE)
+#define glTestFenceNV MANGLE(TestFenceNV)
+#define glTestObjectAPPLE MANGLE(TestObjectAPPLE)
+#define glTexBufferEXT MANGLE(TexBufferEXT)
+#define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI)
+#define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI)
+#define glTexCoord1d MANGLE(TexCoord1d)
+#define glTexCoord1dv MANGLE(TexCoord1dv)
+#define glTexCoord1f MANGLE(TexCoord1f)
+#define glTexCoord1fv MANGLE(TexCoord1fv)
+#define glTexCoord1hNV MANGLE(TexCoord1hNV)
+#define glTexCoord1hvNV MANGLE(TexCoord1hvNV)
+#define glTexCoord1i MANGLE(TexCoord1i)
+#define glTexCoord1iv MANGLE(TexCoord1iv)
+#define glTexCoord1s MANGLE(TexCoord1s)
+#define glTexCoord1sv MANGLE(TexCoord1sv)
+#define glTexCoord2d MANGLE(TexCoord2d)
+#define glTexCoord2dv MANGLE(TexCoord2dv)
+#define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN)
+#define glTexCoord2fColor3fVertex3fvSUN MANGLE(TexCoord2fColor3fVertex3fvSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glTexCoord2fColor4ubVertex3fSUN MANGLE(TexCoord2fColor4ubVertex3fSUN)
+#define glTexCoord2fColor4ubVertex3fvSUN MANGLE(TexCoord2fColor4ubVertex3fvSUN)
+#define glTexCoord2f MANGLE(TexCoord2f)
+#define glTexCoord2fNormal3fVertex3fSUN MANGLE(TexCoord2fNormal3fVertex3fSUN)
+#define glTexCoord2fNormal3fVertex3fvSUN MANGLE(TexCoord2fNormal3fVertex3fvSUN)
+#define glTexCoord2fVertex3fSUN MANGLE(TexCoord2fVertex3fSUN)
+#define glTexCoord2fVertex3fvSUN MANGLE(TexCoord2fVertex3fvSUN)
+#define glTexCoord2fv MANGLE(TexCoord2fv)
+#define glTexCoord2hNV MANGLE(TexCoord2hNV)
+#define glTexCoord2hvNV MANGLE(TexCoord2hvNV)
+#define glTexCoord2i MANGLE(TexCoord2i)
+#define glTexCoord2iv MANGLE(TexCoord2iv)
+#define glTexCoord2s MANGLE(TexCoord2s)
+#define glTexCoord2sv MANGLE(TexCoord2sv)
+#define glTexCoord3d MANGLE(TexCoord3d)
+#define glTexCoord3dv MANGLE(TexCoord3dv)
+#define glTexCoord3f MANGLE(TexCoord3f)
+#define glTexCoord3fv MANGLE(TexCoord3fv)
+#define glTexCoord3hNV MANGLE(TexCoord3hNV)
+#define glTexCoord3hvNV MANGLE(TexCoord3hvNV)
+#define glTexCoord3i MANGLE(TexCoord3i)
+#define glTexCoord3iv MANGLE(TexCoord3iv)
+#define glTexCoord3s MANGLE(TexCoord3s)
+#define glTexCoord3sv MANGLE(TexCoord3sv)
+#define glTexCoord4d MANGLE(TexCoord4d)
+#define glTexCoord4dv MANGLE(TexCoord4dv)
+#define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN)
+#define glTexCoord4fColor4fNormal3fVertex4fvSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN)
+#define glTexCoord4f MANGLE(TexCoord4f)
+#define glTexCoord4fVertex4fSUN MANGLE(TexCoord4fVertex4fSUN)
+#define glTexCoord4fVertex4fvSUN MANGLE(TexCoord4fVertex4fvSUN)
+#define glTexCoord4fv MANGLE(TexCoord4fv)
+#define glTexCoord4hNV MANGLE(TexCoord4hNV)
+#define glTexCoord4hvNV MANGLE(TexCoord4hvNV)
+#define glTexCoord4i MANGLE(TexCoord4i)
+#define glTexCoord4iv MANGLE(TexCoord4iv)
+#define glTexCoord4s MANGLE(TexCoord4s)
+#define glTexCoord4sv MANGLE(TexCoord4sv)
+#define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT)
+#define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM)
+#define glTexCoordPointer MANGLE(TexCoordPointer)
+#define glTexCoordPointervINTEL MANGLE(TexCoordPointervINTEL)
+#define glTexEnvf MANGLE(TexEnvf)
+#define glTexEnvfv MANGLE(TexEnvfv)
+#define glTexEnvi MANGLE(TexEnvi)
+#define glTexEnviv MANGLE(TexEnviv)
+#define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS)
+#define glTexGend MANGLE(TexGend)
+#define glTexGendv MANGLE(TexGendv)
+#define glTexGenf MANGLE(TexGenf)
+#define glTexGenfv MANGLE(TexGenfv)
+#define glTexGeni MANGLE(TexGeni)
+#define glTexGeniv MANGLE(TexGeniv)
+#define glTexImage1D MANGLE(TexImage1D)
+#define glTexImage2D MANGLE(TexImage2D)
+#define glTexImage3DEXT MANGLE(TexImage3DEXT)
+#define glTexImage3D MANGLE(TexImage3D)
+#define glTexImage4DSGIS MANGLE(TexImage4DSGIS)
+#define glTexParameterf MANGLE(TexParameterf)
+#define glTexParameterfv MANGLE(TexParameterfv)
+#define glTexParameterIivEXT MANGLE(TexParameterIivEXT)
+#define glTexParameteri MANGLE(TexParameteri)
+#define glTexParameterIuivEXT MANGLE(TexParameterIuivEXT)
+#define glTexParameteriv MANGLE(TexParameteriv)
+#define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT)
+#define glTexSubImage1D MANGLE(TexSubImage1D)
+#define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT)
+#define glTexSubImage2D MANGLE(TexSubImage2D)
+#define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT)
+#define glTexSubImage3D MANGLE(TexSubImage3D)
+#define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS)
+#define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS)
+#define glTextureLightEXT MANGLE(TextureLightEXT)
+#define glTextureMaterialEXT MANGLE(TextureMaterialEXT)
+#define glTextureNormalEXT MANGLE(TextureNormalEXT)
+#define glTrackMatrixNV MANGLE(TrackMatrixNV)
+#define glTransformFeedbackAttribsNV MANGLE(TransformFeedbackAttribsNV)
+#define glTransformFeedbackVaryingsNV MANGLE(TransformFeedbackVaryingsNV)
+#define glTranslated MANGLE(Translated)
+#define glTranslatef MANGLE(Translatef)
+#define glUniform1fARB MANGLE(Uniform1fARB)
+#define glUniform1f MANGLE(Uniform1f)
+#define glUniform1fvARB MANGLE(Uniform1fvARB)
+#define glUniform1fv MANGLE(Uniform1fv)
+#define glUniform1iARB MANGLE(Uniform1iARB)
+#define glUniform1i MANGLE(Uniform1i)
+#define glUniform1ivARB MANGLE(Uniform1ivARB)
+#define glUniform1iv MANGLE(Uniform1iv)
+#define glUniform1uiEXT MANGLE(Uniform1uiEXT)
+#define glUniform1uivEXT MANGLE(Uniform1uivEXT)
+#define glUniform2fARB MANGLE(Uniform2fARB)
+#define glUniform2f MANGLE(Uniform2f)
+#define glUniform2fvARB MANGLE(Uniform2fvARB)
+#define glUniform2fv MANGLE(Uniform2fv)
+#define glUniform2iARB MANGLE(Uniform2iARB)
+#define glUniform2i MANGLE(Uniform2i)
+#define glUniform2ivARB MANGLE(Uniform2ivARB)
+#define glUniform2iv MANGLE(Uniform2iv)
+#define glUniform2uiEXT MANGLE(Uniform2uiEXT)
+#define glUniform2uivEXT MANGLE(Uniform2uivEXT)
+#define glUniform3fARB MANGLE(Uniform3fARB)
+#define glUniform3f MANGLE(Uniform3f)
+#define glUniform3fvARB MANGLE(Uniform3fvARB)
+#define glUniform3fv MANGLE(Uniform3fv)
+#define glUniform3iARB MANGLE(Uniform3iARB)
+#define glUniform3i MANGLE(Uniform3i)
+#define glUniform3ivARB MANGLE(Uniform3ivARB)
+#define glUniform3iv MANGLE(Uniform3iv)
+#define glUniform3uiEXT MANGLE(Uniform3uiEXT)
+#define glUniform3uivEXT MANGLE(Uniform3uivEXT)
+#define glUniform4fARB MANGLE(Uniform4fARB)
+#define glUniform4f MANGLE(Uniform4f)
+#define glUniform4fvARB MANGLE(Uniform4fvARB)
+#define glUniform4fv MANGLE(Uniform4fv)
+#define glUniform4iARB MANGLE(Uniform4iARB)
+#define glUniform4i MANGLE(Uniform4i)
+#define glUniform4ivARB MANGLE(Uniform4ivARB)
+#define glUniform4iv MANGLE(Uniform4iv)
+#define glUniform4uiEXT MANGLE(Uniform4uiEXT)
+#define glUniform4uivEXT MANGLE(Uniform4uivEXT)
+#define glUniformBufferEXT MANGLE(UniformBufferEXT)
+#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB)
+#define glUniformMatrix2fv MANGLE(UniformMatrix2fv)
+#define glUniformMatrix2x3fv MANGLE(UniformMatrix2x3fv)
+#define glUniformMatrix2x4fv MANGLE(UniformMatrix2x4fv)
+#define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB)
+#define glUniformMatrix3fv MANGLE(UniformMatrix3fv)
+#define glUniformMatrix3x2fv MANGLE(UniformMatrix3x2fv)
+#define glUniformMatrix3x4fv MANGLE(UniformMatrix3x4fv)
+#define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB)
+#define glUniformMatrix4fv MANGLE(UniformMatrix4fv)
+#define glUniformMatrix4x2fv MANGLE(UniformMatrix4x2fv)
+#define glUniformMatrix4x3fv MANGLE(UniformMatrix4x3fv)
+#define glUnlockArraysEXT MANGLE(UnlockArraysEXT)
+#define glUnmapBufferARB MANGLE(UnmapBufferARB)
+#define glUnmapBuffer MANGLE(UnmapBuffer)
+#define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI)
+#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI)
+#define glUseProgram MANGLE(UseProgram)
+#define glUseProgramObjectARB MANGLE(UseProgramObjectARB)
+#define glValidateProgramARB MANGLE(ValidateProgramARB)
+#define glValidateProgram MANGLE(ValidateProgram)
+#define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI)
+#define glVariantbvEXT MANGLE(VariantbvEXT)
+#define glVariantdvEXT MANGLE(VariantdvEXT)
+#define glVariantfvEXT MANGLE(VariantfvEXT)
+#define glVariantivEXT MANGLE(VariantivEXT)
+#define glVariantPointerEXT MANGLE(VariantPointerEXT)
+#define glVariantsvEXT MANGLE(VariantsvEXT)
+#define glVariantubvEXT MANGLE(VariantubvEXT)
+#define glVariantuivEXT MANGLE(VariantuivEXT)
+#define glVariantusvEXT MANGLE(VariantusvEXT)
+#define glVertex2d MANGLE(Vertex2d)
+#define glVertex2dv MANGLE(Vertex2dv)
+#define glVertex2f MANGLE(Vertex2f)
+#define glVertex2fv MANGLE(Vertex2fv)
+#define glVertex2hNV MANGLE(Vertex2hNV)
+#define glVertex2hvNV MANGLE(Vertex2hvNV)
+#define glVertex2i MANGLE(Vertex2i)
+#define glVertex2iv MANGLE(Vertex2iv)
+#define glVertex2s MANGLE(Vertex2s)
+#define glVertex2sv MANGLE(Vertex2sv)
+#define glVertex3d MANGLE(Vertex3d)
+#define glVertex3dv MANGLE(Vertex3dv)
+#define glVertex3f MANGLE(Vertex3f)
+#define glVertex3fv MANGLE(Vertex3fv)
+#define glVertex3hNV MANGLE(Vertex3hNV)
+#define glVertex3hvNV MANGLE(Vertex3hvNV)
+#define glVertex3i MANGLE(Vertex3i)
+#define glVertex3iv MANGLE(Vertex3iv)
+#define glVertex3s MANGLE(Vertex3s)
+#define glVertex3sv MANGLE(Vertex3sv)
+#define glVertex4d MANGLE(Vertex4d)
+#define glVertex4dv MANGLE(Vertex4dv)
+#define glVertex4f MANGLE(Vertex4f)
+#define glVertex4fv MANGLE(Vertex4fv)
+#define glVertex4hNV MANGLE(Vertex4hNV)
+#define glVertex4hvNV MANGLE(Vertex4hvNV)
+#define glVertex4i MANGLE(Vertex4i)
+#define glVertex4iv MANGLE(Vertex4iv)
+#define glVertex4s MANGLE(Vertex4s)
+#define glVertex4sv MANGLE(Vertex4sv)
+#define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE)
+#define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE)
+#define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV)
+#define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB)
+#define glVertexAttrib1d MANGLE(VertexAttrib1d)
+#define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV)
+#define glVertexAttrib1dvARB MANGLE(VertexAttrib1dvARB)
+#define glVertexAttrib1dv MANGLE(VertexAttrib1dv)
+#define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV)
+#define glVertexAttrib1fARB MANGLE(VertexAttrib1fARB)
+#define glVertexAttrib1f MANGLE(VertexAttrib1f)
+#define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV)
+#define glVertexAttrib1fvARB MANGLE(VertexAttrib1fvARB)
+#define glVertexAttrib1fv MANGLE(VertexAttrib1fv)
+#define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV)
+#define glVertexAttrib1hNV MANGLE(VertexAttrib1hNV)
+#define glVertexAttrib1hvNV MANGLE(VertexAttrib1hvNV)
+#define glVertexAttrib1sARB MANGLE(VertexAttrib1sARB)
+#define glVertexAttrib1s MANGLE(VertexAttrib1s)
+#define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV)
+#define glVertexAttrib1svARB MANGLE(VertexAttrib1svARB)
+#define glVertexAttrib1sv MANGLE(VertexAttrib1sv)
+#define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV)
+#define glVertexAttrib2dARB MANGLE(VertexAttrib2dARB)
+#define glVertexAttrib2d MANGLE(VertexAttrib2d)
+#define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV)
+#define glVertexAttrib2dvARB MANGLE(VertexAttrib2dvARB)
+#define glVertexAttrib2dv MANGLE(VertexAttrib2dv)
+#define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV)
+#define glVertexAttrib2fARB MANGLE(VertexAttrib2fARB)
+#define glVertexAttrib2f MANGLE(VertexAttrib2f)
+#define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV)
+#define glVertexAttrib2fvARB MANGLE(VertexAttrib2fvARB)
+#define glVertexAttrib2fv MANGLE(VertexAttrib2fv)
+#define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV)
+#define glVertexAttrib2hNV MANGLE(VertexAttrib2hNV)
+#define glVertexAttrib2hvNV MANGLE(VertexAttrib2hvNV)
+#define glVertexAttrib2sARB MANGLE(VertexAttrib2sARB)
+#define glVertexAttrib2s MANGLE(VertexAttrib2s)
+#define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV)
+#define glVertexAttrib2svARB MANGLE(VertexAttrib2svARB)
+#define glVertexAttrib2sv MANGLE(VertexAttrib2sv)
+#define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV)
+#define glVertexAttrib3dARB MANGLE(VertexAttrib3dARB)
+#define glVertexAttrib3d MANGLE(VertexAttrib3d)
+#define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV)
+#define glVertexAttrib3dvARB MANGLE(VertexAttrib3dvARB)
+#define glVertexAttrib3dv MANGLE(VertexAttrib3dv)
+#define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV)
+#define glVertexAttrib3fARB MANGLE(VertexAttrib3fARB)
+#define glVertexAttrib3f MANGLE(VertexAttrib3f)
+#define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV)
+#define glVertexAttrib3fvARB MANGLE(VertexAttrib3fvARB)
+#define glVertexAttrib3fv MANGLE(VertexAttrib3fv)
+#define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV)
+#define glVertexAttrib3hNV MANGLE(VertexAttrib3hNV)
+#define glVertexAttrib3hvNV MANGLE(VertexAttrib3hvNV)
+#define glVertexAttrib3sARB MANGLE(VertexAttrib3sARB)
+#define glVertexAttrib3s MANGLE(VertexAttrib3s)
+#define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV)
+#define glVertexAttrib3svARB MANGLE(VertexAttrib3svARB)
+#define glVertexAttrib3sv MANGLE(VertexAttrib3sv)
+#define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV)
+#define glVertexAttrib4bvARB MANGLE(VertexAttrib4bvARB)
+#define glVertexAttrib4bv MANGLE(VertexAttrib4bv)
+#define glVertexAttrib4dARB MANGLE(VertexAttrib4dARB)
+#define glVertexAttrib4d MANGLE(VertexAttrib4d)
+#define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV)
+#define glVertexAttrib4dvARB MANGLE(VertexAttrib4dvARB)
+#define glVertexAttrib4dv MANGLE(VertexAttrib4dv)
+#define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV)
+#define glVertexAttrib4fARB MANGLE(VertexAttrib4fARB)
+#define glVertexAttrib4f MANGLE(VertexAttrib4f)
+#define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV)
+#define glVertexAttrib4fvARB MANGLE(VertexAttrib4fvARB)
+#define glVertexAttrib4fv MANGLE(VertexAttrib4fv)
+#define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV)
+#define glVertexAttrib4hNV MANGLE(VertexAttrib4hNV)
+#define glVertexAttrib4hvNV MANGLE(VertexAttrib4hvNV)
+#define glVertexAttrib4ivARB MANGLE(VertexAttrib4ivARB)
+#define glVertexAttrib4iv MANGLE(VertexAttrib4iv)
+#define glVertexAttrib4NbvARB MANGLE(VertexAttrib4NbvARB)
+#define glVertexAttrib4Nbv MANGLE(VertexAttrib4Nbv)
+#define glVertexAttrib4NivARB MANGLE(VertexAttrib4NivARB)
+#define glVertexAttrib4Niv MANGLE(VertexAttrib4Niv)
+#define glVertexAttrib4NsvARB MANGLE(VertexAttrib4NsvARB)
+#define glVertexAttrib4Nsv MANGLE(VertexAttrib4Nsv)
+#define glVertexAttrib4NubARB MANGLE(VertexAttrib4NubARB)
+#define glVertexAttrib4Nub MANGLE(VertexAttrib4Nub)
+#define glVertexAttrib4NubvARB MANGLE(VertexAttrib4NubvARB)
+#define glVertexAttrib4Nubv MANGLE(VertexAttrib4Nubv)
+#define glVertexAttrib4NuivARB MANGLE(VertexAttrib4NuivARB)
+#define glVertexAttrib4Nuiv MANGLE(VertexAttrib4Nuiv)
+#define glVertexAttrib4NusvARB MANGLE(VertexAttrib4NusvARB)
+#define glVertexAttrib4Nusv MANGLE(VertexAttrib4Nusv)
+#define glVertexAttrib4sARB MANGLE(VertexAttrib4sARB)
+#define glVertexAttrib4s MANGLE(VertexAttrib4s)
+#define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV)
+#define glVertexAttrib4svARB MANGLE(VertexAttrib4svARB)
+#define glVertexAttrib4sv MANGLE(VertexAttrib4sv)
+#define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV)
+#define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV)
+#define glVertexAttrib4ubvARB MANGLE(VertexAttrib4ubvARB)
+#define glVertexAttrib4ubv MANGLE(VertexAttrib4ubv)
+#define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV)
+#define glVertexAttrib4uivARB MANGLE(VertexAttrib4uivARB)
+#define glVertexAttrib4uiv MANGLE(VertexAttrib4uiv)
+#define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB)
+#define glVertexAttrib4usv MANGLE(VertexAttrib4usv)
+#define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI)
+#define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT)
+#define glVertexAttribI1ivEXT MANGLE(VertexAttribI1ivEXT)
+#define glVertexAttribI1uiEXT MANGLE(VertexAttribI1uiEXT)
+#define glVertexAttribI1uivEXT MANGLE(VertexAttribI1uivEXT)
+#define glVertexAttribI2iEXT MANGLE(VertexAttribI2iEXT)
+#define glVertexAttribI2ivEXT MANGLE(VertexAttribI2ivEXT)
+#define glVertexAttribI2uiEXT MANGLE(VertexAttribI2uiEXT)
+#define glVertexAttribI2uivEXT MANGLE(VertexAttribI2uivEXT)
+#define glVertexAttribI3iEXT MANGLE(VertexAttribI3iEXT)
+#define glVertexAttribI3ivEXT MANGLE(VertexAttribI3ivEXT)
+#define glVertexAttribI3uiEXT MANGLE(VertexAttribI3uiEXT)
+#define glVertexAttribI3uivEXT MANGLE(VertexAttribI3uivEXT)
+#define glVertexAttribI4bvEXT MANGLE(VertexAttribI4bvEXT)
+#define glVertexAttribI4iEXT MANGLE(VertexAttribI4iEXT)
+#define glVertexAttribI4ivEXT MANGLE(VertexAttribI4ivEXT)
+#define glVertexAttribI4svEXT MANGLE(VertexAttribI4svEXT)
+#define glVertexAttribI4ubvEXT MANGLE(VertexAttribI4ubvEXT)
+#define glVertexAttribI4uiEXT MANGLE(VertexAttribI4uiEXT)
+#define glVertexAttribI4uivEXT MANGLE(VertexAttribI4uivEXT)
+#define glVertexAttribI4usvEXT MANGLE(VertexAttribI4usvEXT)
+#define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT)
+#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB)
+#define glVertexAttribPointer MANGLE(VertexAttribPointer)
+#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)
+#define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV)
+#define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV)
+#define glVertexAttribs1hvNV MANGLE(VertexAttribs1hvNV)
+#define glVertexAttribs1svNV MANGLE(VertexAttribs1svNV)
+#define glVertexAttribs2dvNV MANGLE(VertexAttribs2dvNV)
+#define glVertexAttribs2fvNV MANGLE(VertexAttribs2fvNV)
+#define glVertexAttribs2hvNV MANGLE(VertexAttribs2hvNV)
+#define glVertexAttribs2svNV MANGLE(VertexAttribs2svNV)
+#define glVertexAttribs3dvNV MANGLE(VertexAttribs3dvNV)
+#define glVertexAttribs3fvNV MANGLE(VertexAttribs3fvNV)
+#define glVertexAttribs3hvNV MANGLE(VertexAttribs3hvNV)
+#define glVertexAttribs3svNV MANGLE(VertexAttribs3svNV)
+#define glVertexAttribs4dvNV MANGLE(VertexAttribs4dvNV)
+#define glVertexAttribs4fvNV MANGLE(VertexAttribs4fvNV)
+#define glVertexAttribs4hvNV MANGLE(VertexAttribs4hvNV)
+#define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV)
+#define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV)
+#define glVertexBlendARB MANGLE(VertexBlendARB)
+#define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI)
+#define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI)
+#define glVertexPointerEXT MANGLE(VertexPointerEXT)
+#define glVertexPointerListIBM MANGLE(VertexPointerListIBM)
+#define glVertexPointer MANGLE(VertexPointer)
+#define glVertexPointervINTEL MANGLE(VertexPointervINTEL)
+#define glVertexStream1dATI MANGLE(VertexStream1dATI)
+#define glVertexStream1dvATI MANGLE(VertexStream1dvATI)
+#define glVertexStream1fATI MANGLE(VertexStream1fATI)
+#define glVertexStream1fvATI MANGLE(VertexStream1fvATI)
+#define glVertexStream1iATI MANGLE(VertexStream1iATI)
+#define glVertexStream1ivATI MANGLE(VertexStream1ivATI)
+#define glVertexStream1sATI MANGLE(VertexStream1sATI)
+#define glVertexStream1svATI MANGLE(VertexStream1svATI)
+#define glVertexStream2dATI MANGLE(VertexStream2dATI)
+#define glVertexStream2dvATI MANGLE(VertexStream2dvATI)
+#define glVertexStream2fATI MANGLE(VertexStream2fATI)
+#define glVertexStream2fvATI MANGLE(VertexStream2fvATI)
+#define glVertexStream2iATI MANGLE(VertexStream2iATI)
+#define glVertexStream2ivATI MANGLE(VertexStream2ivATI)
+#define glVertexStream2sATI MANGLE(VertexStream2sATI)
+#define glVertexStream2svATI MANGLE(VertexStream2svATI)
+#define glVertexStream3dATI MANGLE(VertexStream3dATI)
+#define glVertexStream3dvATI MANGLE(VertexStream3dvATI)
+#define glVertexStream3fATI MANGLE(VertexStream3fATI)
+#define glVertexStream3fvATI MANGLE(VertexStream3fvATI)
+#define glVertexStream3iATI MANGLE(VertexStream3iATI)
+#define glVertexStream3ivATI MANGLE(VertexStream3ivATI)
+#define glVertexStream3sATI MANGLE(VertexStream3sATI)
+#define glVertexStream3svATI MANGLE(VertexStream3svATI)
+#define glVertexStream4dATI MANGLE(VertexStream4dATI)
+#define glVertexStream4dvATI MANGLE(VertexStream4dvATI)
+#define glVertexStream4fATI MANGLE(VertexStream4fATI)
+#define glVertexStream4fvATI MANGLE(VertexStream4fvATI)
+#define glVertexStream4iATI MANGLE(VertexStream4iATI)
+#define glVertexStream4ivATI MANGLE(VertexStream4ivATI)
+#define glVertexStream4sATI MANGLE(VertexStream4sATI)
+#define glVertexStream4svATI MANGLE(VertexStream4svATI)
+#define glVertexWeightfEXT MANGLE(VertexWeightfEXT)
+#define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT)
+#define glVertexWeighthNV MANGLE(VertexWeighthNV)
+#define glVertexWeighthvNV MANGLE(VertexWeighthvNV)
+#define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT)
+#define glViewport MANGLE(Viewport)
+#define glWeightbvARB MANGLE(WeightbvARB)
+#define glWeightdvARB MANGLE(WeightdvARB)
+#define glWeightfvARB MANGLE(WeightfvARB)
+#define glWeightivARB MANGLE(WeightivARB)
+#define glWeightPointerARB MANGLE(WeightPointerARB)
+#define glWeightsvARB MANGLE(WeightsvARB)
+#define glWeightubvARB MANGLE(WeightubvARB)
+#define glWeightuivARB MANGLE(WeightuivARB)
+#define glWeightusvARB MANGLE(WeightusvARB)
+#define glWindowPos2dARB MANGLE(WindowPos2dARB)
+#define glWindowPos2d MANGLE(WindowPos2d)
+#define glWindowPos2dMESA MANGLE(WindowPos2dMESA)
+#define glWindowPos2dvARB MANGLE(WindowPos2dvARB)
+#define glWindowPos2dv MANGLE(WindowPos2dv)
+#define glWindowPos2dvMESA MANGLE(WindowPos2dvMESA)
+#define glWindowPos2fARB MANGLE(WindowPos2fARB)
+#define glWindowPos2f MANGLE(WindowPos2f)
+#define glWindowPos2fMESA MANGLE(WindowPos2fMESA)
+#define glWindowPos2fvARB MANGLE(WindowPos2fvARB)
+#define glWindowPos2fv MANGLE(WindowPos2fv)
+#define glWindowPos2fvMESA MANGLE(WindowPos2fvMESA)
+#define glWindowPos2iARB MANGLE(WindowPos2iARB)
+#define glWindowPos2i MANGLE(WindowPos2i)
+#define glWindowPos2iMESA MANGLE(WindowPos2iMESA)
+#define glWindowPos2ivARB MANGLE(WindowPos2ivARB)
+#define glWindowPos2iv MANGLE(WindowPos2iv)
+#define glWindowPos2ivMESA MANGLE(WindowPos2ivMESA)
+#define glWindowPos2sARB MANGLE(WindowPos2sARB)
+#define glWindowPos2s MANGLE(WindowPos2s)
+#define glWindowPos2sMESA MANGLE(WindowPos2sMESA)
+#define glWindowPos2svARB MANGLE(WindowPos2svARB)
+#define glWindowPos2sv MANGLE(WindowPos2sv)
+#define glWindowPos2svMESA MANGLE(WindowPos2svMESA)
+#define glWindowPos3dARB MANGLE(WindowPos3dARB)
+#define glWindowPos3d MANGLE(WindowPos3d)
+#define glWindowPos3dMESA MANGLE(WindowPos3dMESA)
+#define glWindowPos3dvARB MANGLE(WindowPos3dvARB)
+#define glWindowPos3dv MANGLE(WindowPos3dv)
+#define glWindowPos3dvMESA MANGLE(WindowPos3dvMESA)
+#define glWindowPos3fARB MANGLE(WindowPos3fARB)
+#define glWindowPos3f MANGLE(WindowPos3f)
+#define glWindowPos3fMESA MANGLE(WindowPos3fMESA)
+#define glWindowPos3fvARB MANGLE(WindowPos3fvARB)
+#define glWindowPos3fv MANGLE(WindowPos3fv)
+#define glWindowPos3fvMESA MANGLE(WindowPos3fvMESA)
+#define glWindowPos3iARB MANGLE(WindowPos3iARB)
+#define glWindowPos3i MANGLE(WindowPos3i)
+#define glWindowPos3iMESA MANGLE(WindowPos3iMESA)
+#define glWindowPos3ivARB MANGLE(WindowPos3ivARB)
+#define glWindowPos3iv MANGLE(WindowPos3iv)
+#define glWindowPos3ivMESA MANGLE(WindowPos3ivMESA)
+#define glWindowPos3sARB MANGLE(WindowPos3sARB)
+#define glWindowPos3s MANGLE(WindowPos3s)
+#define glWindowPos3sMESA MANGLE(WindowPos3sMESA)
+#define glWindowPos3svARB MANGLE(WindowPos3svARB)
+#define glWindowPos3sv MANGLE(WindowPos3sv)
+#define glWindowPos3svMESA MANGLE(WindowPos3svMESA)
+#define glWindowPos4dMESA MANGLE(WindowPos4dMESA)
+#define glWindowPos4dvMESA MANGLE(WindowPos4dvMESA)
+#define glWindowPos4fMESA MANGLE(WindowPos4fMESA)
+#define glWindowPos4fvMESA MANGLE(WindowPos4fvMESA)
+#define glWindowPos4iMESA MANGLE(WindowPos4iMESA)
+#define glWindowPos4ivMESA MANGLE(WindowPos4ivMESA)
+#define glWindowPos4sMESA MANGLE(WindowPos4sMESA)
+#define glWindowPos4svMESA MANGLE(WindowPos4svMESA)
+#define glWriteMaskEXT MANGLE(WriteMaskEXT)
#endif /* GL_MANGLE_H */
diff --git a/Mesa/inc/glext.h b/Mesa/inc/glext.h
index 449b70d0b459..eca465997db7 100644
--- a/Mesa/inc/glext.h
+++ b/Mesa/inc/glext.h
@@ -3388,7 +3388,7 @@ extern "C" {
#include <stddef.h>
#ifndef GL_VERSION_2_0
/* GL type for program/shader text */
-typedef char GLchar; /* native character */
+typedef char GLchar; /* native character */
#endif
#ifndef GL_VERSION_1_5
@@ -3405,8 +3405,8 @@ typedef ptrdiff_t GLsizeiptrARB;
#ifndef GL_ARB_shader_objects
/* GL types for handling shader object handles and program/shader text */
-typedef char GLcharARB; /* native character */
-typedef unsigned int GLhandleARB; /* shader object handle */
+typedef char GLcharARB; /* native character */
+typedef unsigned int GLhandleARB; /* shader object handle */
#endif
/* GL types for "half" precision (s10e5) float data in host memory */
diff --git a/Mesa/inc/glx.h b/Mesa/inc/glx.h
index c91a91823048..c4706cb9de5c 100644
--- a/Mesa/inc/glx.h
+++ b/Mesa/inc/glx.h
@@ -55,10 +55,10 @@ extern "C" {
#endif
-#define GLX_VERSION_1_1 1
-#define GLX_VERSION_1_2 1
-#define GLX_VERSION_1_3 1
-#define GLX_VERSION_1_4 1
+#define GLX_VERSION_1_1 1
+#define GLX_VERSION_1_2 1
+#define GLX_VERSION_1_3 1
+#define GLX_VERSION_1_4 1
#define GLX_EXTENSION_NAME "GLX"
@@ -67,104 +67,104 @@ extern "C" {
/*
* Tokens for glXChooseVisual and glXGetConfig:
*/
-#define GLX_USE_GL 1
-#define GLX_BUFFER_SIZE 2
-#define GLX_LEVEL 3
-#define GLX_RGBA 4
-#define GLX_DOUBLEBUFFER 5
-#define GLX_STEREO 6
-#define GLX_AUX_BUFFERS 7
-#define GLX_RED_SIZE 8
-#define GLX_GREEN_SIZE 9
-#define GLX_BLUE_SIZE 10
-#define GLX_ALPHA_SIZE 11
-#define GLX_DEPTH_SIZE 12
-#define GLX_STENCIL_SIZE 13
-#define GLX_ACCUM_RED_SIZE 14
-#define GLX_ACCUM_GREEN_SIZE 15
-#define GLX_ACCUM_BLUE_SIZE 16
-#define GLX_ACCUM_ALPHA_SIZE 17
+#define GLX_USE_GL 1
+#define GLX_BUFFER_SIZE 2
+#define GLX_LEVEL 3
+#define GLX_RGBA 4
+#define GLX_DOUBLEBUFFER 5
+#define GLX_STEREO 6
+#define GLX_AUX_BUFFERS 7
+#define GLX_RED_SIZE 8
+#define GLX_GREEN_SIZE 9
+#define GLX_BLUE_SIZE 10
+#define GLX_ALPHA_SIZE 11
+#define GLX_DEPTH_SIZE 12
+#define GLX_STENCIL_SIZE 13
+#define GLX_ACCUM_RED_SIZE 14
+#define GLX_ACCUM_GREEN_SIZE 15
+#define GLX_ACCUM_BLUE_SIZE 16
+#define GLX_ACCUM_ALPHA_SIZE 17
/*
* Error codes returned by glXGetConfig:
*/
-#define GLX_BAD_SCREEN 1
-#define GLX_BAD_ATTRIBUTE 2
-#define GLX_NO_EXTENSION 3
-#define GLX_BAD_VISUAL 4
-#define GLX_BAD_CONTEXT 5
-#define GLX_BAD_VALUE 6
-#define GLX_BAD_ENUM 7
+#define GLX_BAD_SCREEN 1
+#define GLX_BAD_ATTRIBUTE 2
+#define GLX_NO_EXTENSION 3
+#define GLX_BAD_VISUAL 4
+#define GLX_BAD_CONTEXT 5
+#define GLX_BAD_VALUE 6
+#define GLX_BAD_ENUM 7
/*
* GLX 1.1 and later:
*/
-#define GLX_VENDOR 1
-#define GLX_VERSION 2
-#define GLX_EXTENSIONS 3
+#define GLX_VENDOR 1
+#define GLX_VERSION 2
+#define GLX_EXTENSIONS 3
/*
* GLX 1.3 and later:
*/
-#define GLX_CONFIG_CAVEAT 0x20
-#define GLX_DONT_CARE 0xFFFFFFFF
-#define GLX_X_VISUAL_TYPE 0x22
-#define GLX_TRANSPARENT_TYPE 0x23
-#define GLX_TRANSPARENT_INDEX_VALUE 0x24
-#define GLX_TRANSPARENT_RED_VALUE 0x25
-#define GLX_TRANSPARENT_GREEN_VALUE 0x26
-#define GLX_TRANSPARENT_BLUE_VALUE 0x27
-#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
-#define GLX_WINDOW_BIT 0x00000001
-#define GLX_PIXMAP_BIT 0x00000002
-#define GLX_PBUFFER_BIT 0x00000004
-#define GLX_AUX_BUFFERS_BIT 0x00000010
-#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
-#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
-#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
-#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
-#define GLX_DEPTH_BUFFER_BIT 0x00000020
-#define GLX_STENCIL_BUFFER_BIT 0x00000040
-#define GLX_ACCUM_BUFFER_BIT 0x00000080
-#define GLX_NONE 0x8000
-#define GLX_SLOW_CONFIG 0x8001
-#define GLX_TRUE_COLOR 0x8002
-#define GLX_DIRECT_COLOR 0x8003
-#define GLX_PSEUDO_COLOR 0x8004
-#define GLX_STATIC_COLOR 0x8005
-#define GLX_GRAY_SCALE 0x8006
-#define GLX_STATIC_GRAY 0x8007
-#define GLX_TRANSPARENT_RGB 0x8008
-#define GLX_TRANSPARENT_INDEX 0x8009
-#define GLX_VISUAL_ID 0x800B
-#define GLX_SCREEN 0x800C
-#define GLX_NON_CONFORMANT_CONFIG 0x800D
-#define GLX_DRAWABLE_TYPE 0x8010
-#define GLX_RENDER_TYPE 0x8011
-#define GLX_X_RENDERABLE 0x8012
-#define GLX_FBCONFIG_ID 0x8013
-#define GLX_RGBA_TYPE 0x8014
-#define GLX_COLOR_INDEX_TYPE 0x8015
-#define GLX_MAX_PBUFFER_WIDTH 0x8016
-#define GLX_MAX_PBUFFER_HEIGHT 0x8017
-#define GLX_MAX_PBUFFER_PIXELS 0x8018
-#define GLX_PRESERVED_CONTENTS 0x801B
-#define GLX_LARGEST_PBUFFER 0x801C
-#define GLX_WIDTH 0x801D
-#define GLX_HEIGHT 0x801E
-#define GLX_EVENT_MASK 0x801F
-#define GLX_DAMAGED 0x8020
-#define GLX_SAVED 0x8021
-#define GLX_WINDOW 0x8022
-#define GLX_PBUFFER 0x8023
+#define GLX_CONFIG_CAVEAT 0x20
+#define GLX_DONT_CARE 0xFFFFFFFF
+#define GLX_X_VISUAL_TYPE 0x22
+#define GLX_TRANSPARENT_TYPE 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE 0x24
+#define GLX_TRANSPARENT_RED_VALUE 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
+#define GLX_WINDOW_BIT 0x00000001
+#define GLX_PIXMAP_BIT 0x00000002
+#define GLX_PBUFFER_BIT 0x00000004
+#define GLX_AUX_BUFFERS_BIT 0x00000010
+#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
+#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
+#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
+#define GLX_DEPTH_BUFFER_BIT 0x00000020
+#define GLX_STENCIL_BUFFER_BIT 0x00000040
+#define GLX_ACCUM_BUFFER_BIT 0x00000080
+#define GLX_NONE 0x8000
+#define GLX_SLOW_CONFIG 0x8001
+#define GLX_TRUE_COLOR 0x8002
+#define GLX_DIRECT_COLOR 0x8003
+#define GLX_PSEUDO_COLOR 0x8004
+#define GLX_STATIC_COLOR 0x8005
+#define GLX_GRAY_SCALE 0x8006
+#define GLX_STATIC_GRAY 0x8007
+#define GLX_TRANSPARENT_RGB 0x8008
+#define GLX_TRANSPARENT_INDEX 0x8009
+#define GLX_VISUAL_ID 0x800B
+#define GLX_SCREEN 0x800C
+#define GLX_NON_CONFORMANT_CONFIG 0x800D
+#define GLX_DRAWABLE_TYPE 0x8010
+#define GLX_RENDER_TYPE 0x8011
+#define GLX_X_RENDERABLE 0x8012
+#define GLX_FBCONFIG_ID 0x8013
+#define GLX_RGBA_TYPE 0x8014
+#define GLX_COLOR_INDEX_TYPE 0x8015
+#define GLX_MAX_PBUFFER_WIDTH 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT 0x8017
+#define GLX_MAX_PBUFFER_PIXELS 0x8018
+#define GLX_PRESERVED_CONTENTS 0x801B
+#define GLX_LARGEST_PBUFFER 0x801C
+#define GLX_WIDTH 0x801D
+#define GLX_HEIGHT 0x801E
+#define GLX_EVENT_MASK 0x801F
+#define GLX_DAMAGED 0x8020
+#define GLX_SAVED 0x8021
+#define GLX_WINDOW 0x8022
+#define GLX_PBUFFER 0x8023
#define GLX_PBUFFER_HEIGHT 0x8040
#define GLX_PBUFFER_WIDTH 0x8041
-#define GLX_RGBA_BIT 0x00000001
-#define GLX_COLOR_INDEX_BIT 0x00000002
-#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
+#define GLX_RGBA_BIT 0x00000001
+#define GLX_COLOR_INDEX_BIT 0x00000002
+#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
/*
@@ -475,17 +475,17 @@ extern void glXReleaseTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer
** GLX Events
*/
typedef struct {
- int event_type; /* GLX_DAMAGED or GLX_SAVED */
- int draw_type; /* GLX_WINDOW or GLX_PBUFFER */
- unsigned long serial; /* # of last request processed by server */
- Bool send_event; /* true if this came for SendEvent request */
- Display *display; /* display the event was read from */
- GLXDrawable drawable; /* XID of Drawable */
- unsigned int buffer_mask; /* mask indicating which buffers are affected */
- unsigned int aux_buffer; /* which aux buffer was affected */
+ int event_type; /* GLX_DAMAGED or GLX_SAVED */
+ int draw_type; /* GLX_WINDOW or GLX_PBUFFER */
+ unsigned long serial; /* # of last request processed by server */
+ Bool send_event; /* true if this came for SendEvent request */
+ Display *display; /* display the event was read from */
+ GLXDrawable drawable; /* XID of Drawable */
+ unsigned int buffer_mask; /* mask indicating which buffers are affected */
+ unsigned int aux_buffer; /* which aux buffer was affected */
int x, y;
int width, height;
- int count; /* if nonzero, at least this many more */
+ int count; /* if nonzero, at least this many more */
} GLXPbufferClobberEvent;
typedef union __GLXEvent {
diff --git a/Mesa/inc/glxext.h b/Mesa/inc/glxext.h
index 930289c05073..79e2e90b0a2e 100644
--- a/Mesa/inc/glxext.h
+++ b/Mesa/inc/glxext.h
@@ -366,16 +366,16 @@ typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
typedef XID GLXPbufferSGIX;
typedef struct {
int type;
- unsigned long serial; /* # of last request processed by server */
- Bool send_event; /* true if this came for SendEvent request */
- Display *display; /* display the event was read from */
- GLXDrawable drawable; /* i.d. of Drawable */
- int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */
- int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */
- unsigned int mask; /* mask indicating which buffers are affected*/
+ unsigned long serial; /* # of last request processed by server */
+ Bool send_event; /* true if this came for SendEvent request */
+ Display *display; /* display the event was read from */
+ GLXDrawable drawable; /* i.d. of Drawable */
+ int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */
+ int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */
+ unsigned int mask; /* mask indicating which buffers are affected*/
int x, y;
int width, height;
- int count; /* if nonzero, at least this many more */
+ int count; /* if nonzero, at least this many more */
} GLXBufferClobberEventSGIX;
#endif