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Diffstat (limited to 'agg/source/agg_line_aa_basics.cpp')
-rwxr-xr-x | agg/source/agg_line_aa_basics.cpp | 82 |
1 files changed, 0 insertions, 82 deletions
diff --git a/agg/source/agg_line_aa_basics.cpp b/agg/source/agg_line_aa_basics.cpp deleted file mode 100755 index 34103178d7b7..000000000000 --- a/agg/source/agg_line_aa_basics.cpp +++ /dev/null @@ -1,82 +0,0 @@ -//---------------------------------------------------------------------------- -// Anti-Grain Geometry - Version 2.3 -// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com) -// -// Permission to copy, use, modify, sell and distribute this software -// is granted provided this copyright notice appears in all copies. -// This software is provided "as is" without express or implied -// warranty, and with no claim as to its suitability for any purpose. -// -//---------------------------------------------------------------------------- -// Contact: mcseem@antigrain.com -// mcseemagg@yahoo.com -// http://www.antigrain.com -//---------------------------------------------------------------------------- - -#include <math.h> -#include "agg_line_aa_basics.h" - -namespace agg -{ - //------------------------------------------------------------------------- - // The number of the octant is determined as a 3-bit value as follows: - // bit 0 = vertical flag - // bit 1 = sx < 0 - // bit 2 = sy < 0 - // - // [N] shows the number of the orthogonal quadrant - // <M> shows the number of the diagonal quadrant - // <1> - // [1] | [0] - // . (3)011 | 001(1) . - // . | . - // . | . - // . | . - // (2)010 .|. 000(0) - // <2> ----------.+.----------- <0> - // (6)110 . | . 100(4) - // . | . - // . | . - // . | . - // (7)111 | 101(5) - // [2] | [3] - // <3> - // 0,1,2,3,4,5,6,7 - int8u line_parameters::s_orthogonal_quadrant[8] = { 0,0,1,1,3,3,2,2 }; - int8u line_parameters::s_diagonal_quadrant[8] = { 0,1,2,1,0,3,2,3 }; - - - - //------------------------------------------------------------------------- - void bisectrix(const line_parameters& l1, - const line_parameters& l2, - int* x, int* y) - { - double k = double(l2.len) / double(l1.len); - double tx = l2.x2 - (l2.x1 - l1.x1) * k; - double ty = l2.y2 - (l2.y1 - l1.y1) * k; - - //All bisectrices must be on the right of the line - //If the next point is on the left (l1 => l2.2) - //then the bisectix should be rotated by 180 degrees. - if(double(l2.x2 - l2.x1) * double(l2.y1 - l1.y1) < - double(l2.y2 - l2.y1) * double(l2.x1 - l1.x1) + 100.0) - { - tx -= (tx - l2.x1) * 2.0; - ty -= (ty - l2.y1) * 2.0; - } - - // Check if the bisectrix is too short - double dx = tx - l2.x1; - double dy = ty - l2.y1; - if((int)sqrt(dx * dx + dy * dy) < line_subpixel_size) - { - *x = (l2.x1 + l2.x1 + (l2.y1 - l1.y1) + (l2.y2 - l2.y1)) >> 1; - *y = (l2.y1 + l2.y1 - (l2.x1 - l1.x1) - (l2.x2 - l2.x1)) >> 1; - return; - } - *x = int(tx); - *y = int(ty); - } - -} |