diff options
Diffstat (limited to 'android/experimental/LOAndroid3')
4 files changed, 6 insertions, 6 deletions
diff --git a/android/experimental/LOAndroid3/src/java/org/libreoffice/android/DocumentLoader.java b/android/experimental/LOAndroid3/src/java/org/libreoffice/android/DocumentLoader.java index 9b970a2e8f51..5efdcc070a27 100644 --- a/android/experimental/LOAndroid3/src/java/org/libreoffice/android/DocumentLoader.java +++ b/android/experimental/LOAndroid3/src/java/org/libreoffice/android/DocumentLoader.java @@ -1143,7 +1143,7 @@ public class DocumentLoader matchParent = new ViewGroup.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT); // should have document load task publish pageCount before this happens: Shouldn't try to pre-fetch - // non-existant pages && need to know how many navigation thumbnails to render. + // non-existent pages && need to know how many navigation thumbnails to render. // Should put these on another serial executor? flipper.addView(new PageViewer(0), 0, matchParent); for (int i = 0; i < PAGECACHE_PLUSMINUS; i++) diff --git a/android/experimental/LOAndroid3/src/java/org/mozilla/gecko/gfx/DisplayPortCalculator.java b/android/experimental/LOAndroid3/src/java/org/mozilla/gecko/gfx/DisplayPortCalculator.java index 42985860aa96..789d5b68ce4c 100644 --- a/android/experimental/LOAndroid3/src/java/org/mozilla/gecko/gfx/DisplayPortCalculator.java +++ b/android/experimental/LOAndroid3/src/java/org/mozilla/gecko/gfx/DisplayPortCalculator.java @@ -221,7 +221,7 @@ final class DisplayPortCalculator { } /** - * This class implements the variation where we basically don't bother with a a display port. + * This class implements the variation where we basically don't bother with a display port. */ private static class NoMarginStrategy extends DisplayPortStrategy { NoMarginStrategy(Map<String, Integer> prefs) { @@ -456,7 +456,7 @@ final class DisplayPortCalculator { private static final float VELOCITY_EXPANSION_THRESHOLD = LOKitShell.getDpi() / 16f; // How much we increase the display port based on velocity. Assuming no friction and - // splitting (see below), this should be be the number of frames (@60fps) between us + // splitting (see below), this should be the number of frames (@60fps) between us // calculating the display port and the draw of the *next* display port getting composited // and displayed on the screen. This is because the timeline looks like this: // Java: pan pan pan pan pan pan ! pan pan pan pan pan pan ! @@ -586,7 +586,7 @@ final class DisplayPortCalculator { return amount / 2.0f; } // if we're moving quickly, assign more of the amount in that direction - // since is is less likely that we will reverse direction immediately + // since is less likely that we will reverse direction immediately if (velocity < -VELOCITY_FAST_THRESHOLD) { return amount * FAST_SPLIT_FACTOR; } diff --git a/android/experimental/LOAndroid3/src/java/org/mozilla/gecko/gfx/LayerRenderer.java b/android/experimental/LOAndroid3/src/java/org/mozilla/gecko/gfx/LayerRenderer.java index b4975dade8a5..9dd3f499f4d0 100644 --- a/android/experimental/LOAndroid3/src/java/org/mozilla/gecko/gfx/LayerRenderer.java +++ b/android/experimental/LOAndroid3/src/java/org/mozilla/gecko/gfx/LayerRenderer.java @@ -113,7 +113,7 @@ public class LayerRenderer implements GLSurfaceView.Renderer { "}\n"; // We use highp because the screenshot textures - // we use are large and we stretch them alot + // we use are large and we stretch them a lot // so we need all the precision we can get. // Unfortunately, highp is not required by ES 2.0 // so on GPU's like Mali we end up getting mediump diff --git a/android/experimental/LOAndroid3/src/java/org/mozilla/gecko/gfx/TileLayer.java b/android/experimental/LOAndroid3/src/java/org/mozilla/gecko/gfx/TileLayer.java index 28ac4875eafc..9a063d05dcdc 100644 --- a/android/experimental/LOAndroid3/src/java/org/mozilla/gecko/gfx/TileLayer.java +++ b/android/experimental/LOAndroid3/src/java/org/mozilla/gecko/gfx/TileLayer.java @@ -148,7 +148,7 @@ public abstract class TileLayer extends Layer { bindAndSetGLParameters(); - // XXX TexSubImage2D is too broken to rely on on Adreno, and very slow + // XXX TexSubImage2D is too broken to rely on Adreno, and very slow // on other chipsets, so we always upload the entire buffer. IntSize bufferSize = mImage.getSize(); |