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-rw-r--r--basegfx/source/matrix/b2dhommatrix.cxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/basegfx/source/matrix/b2dhommatrix.cxx b/basegfx/source/matrix/b2dhommatrix.cxx
index 0e098cdd4757..07d10e6bebff 100644
--- a/basegfx/source/matrix/b2dhommatrix.cxx
+++ b/basegfx/source/matrix/b2dhommatrix.cxx
@@ -349,7 +349,7 @@ namespace basegfx
double fCrossXY(aUnitVecX.cross(aUnitVecY));
// get rotation by calculating angle of X unit vector relative to (1, 0).
- // This is before the parallell test following the motto to extract
+ // This is before the parallel test following the motto to extract
// as much as possible
rRotate = atan2(aUnitVecX.getY(), aUnitVecX.getX());
@@ -364,7 +364,7 @@ namespace basegfx
// unit vectors are parallel, thus not linear independent. No
// useful decomposition possible. This should not happen since
- // the only way to get the unit vectors nearly parallell is
+ // the only way to get the unit vectors nearly parallel is
// a very big shearing. Anyways, be prepared for hand-filled
// matrices
// Eventually used rotations or shears are lost