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path: root/basegfx/source/polygon/b2dlinegeometry.cxx
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Diffstat (limited to 'basegfx/source/polygon/b2dlinegeometry.cxx')
-rw-r--r--basegfx/source/polygon/b2dlinegeometry.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/basegfx/source/polygon/b2dlinegeometry.cxx b/basegfx/source/polygon/b2dlinegeometry.cxx
index d9c24377a16e..ca4b88238383 100644
--- a/basegfx/source/polygon/b2dlinegeometry.cxx
+++ b/basegfx/source/polygon/b2dlinegeometry.cxx
@@ -104,7 +104,7 @@ namespace basegfx
// from that vector, take the needed rotation and add rotate for arrow to transformation
const B2DVector aTargetDirection(aHead - aTail);
- const double fRotation(atan2(aTargetDirection.getY(), aTargetDirection.getX()) + (90.0 * F_PI180));
+ const double fRotation(atan2(aTargetDirection.getY(), aTargetDirection.getX()) + F_PI2);
// rotate around docking position
aArrowTransform.rotate(fRotation);