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-rw-r--r--basegfx/source/polygon/b2dpolygontools.cxx15
-rw-r--r--basegfx/source/polygon/b2dpolypolygoncutter.cxx36
2 files changed, 44 insertions, 7 deletions
diff --git a/basegfx/source/polygon/b2dpolygontools.cxx b/basegfx/source/polygon/b2dpolygontools.cxx
index c194a38dc9d2..1cb61585e2b4 100644
--- a/basegfx/source/polygon/b2dpolygontools.cxx
+++ b/basegfx/source/polygon/b2dpolygontools.cxx
@@ -331,15 +331,15 @@ namespace basegfx::utils
const B2DPoint aPreviousPoint(aCurrentPoint);
aCurrentPoint = aCandidate.getB2DPoint(a);
- // cross-over in Y?
- const bool bCompYA(fTools::more(aPreviousPoint.getY(), rPoint.getY()));
- const bool bCompYB(fTools::more(aCurrentPoint.getY(), rPoint.getY()));
+ // cross-over in Y? tdf#130150 use full precision, no need for epsilon
+ const bool bCompYA(aPreviousPoint.getY() > rPoint.getY());
+ const bool bCompYB(aCurrentPoint.getY() > rPoint.getY());
if(bCompYA != bCompYB)
{
- // cross-over in X?
- const bool bCompXA(fTools::more(aPreviousPoint.getX(), rPoint.getX()));
- const bool bCompXB(fTools::more(aCurrentPoint.getX(), rPoint.getX()));
+ // cross-over in X? tdf#130150 use full precision, no need for epsilon
+ const bool bCompXA(aPreviousPoint.getX() > rPoint.getX());
+ const bool bCompXB(aCurrentPoint.getX() > rPoint.getX());
if(bCompXA == bCompXB)
{
@@ -355,7 +355,8 @@ namespace basegfx::utils
(aPreviousPoint.getX() - aCurrentPoint.getX()) /
(aPreviousPoint.getY() - aCurrentPoint.getY()));
- if(fTools::more(fCompare, rPoint.getX()))
+ // tdf#130150 use full precision, no need for epsilon
+ if(fCompare > rPoint.getX())
{
bRetval = !bRetval;
}
diff --git a/basegfx/source/polygon/b2dpolypolygoncutter.cxx b/basegfx/source/polygon/b2dpolypolygoncutter.cxx
index ad185f47f336..6263c78a1ef5 100644
--- a/basegfx/source/polygon/b2dpolypolygoncutter.cxx
+++ b/basegfx/source/polygon/b2dpolypolygoncutter.cxx
@@ -984,6 +984,42 @@ namespace basegfx::utils
}
else
{
+ // tdf#130150 shortcut & precision: If both are simple ranges,
+ // solve based on ranges
+ if(basegfx::utils::isRectangle(rCandidateA) && basegfx::utils::isRectangle(rCandidateB))
+ {
+ // *if* both are ranges, AND always can be solved
+ const basegfx::B2DRange aRangeA(rCandidateA.getB2DRange());
+ const basegfx::B2DRange aRangeB(rCandidateB.getB2DRange());
+
+ if(aRangeA.isInside(aRangeB))
+ {
+ // 2nd completely inside 1st -> 2nd is result of AND
+ return rCandidateB;
+ }
+
+ if(aRangeB.isInside(aRangeA))
+ {
+ // 2nd completely inside 1st -> 2nd is result of AND
+ return rCandidateA;
+ }
+
+ // solve by intersection
+ basegfx::B2DRange aIntersect(aRangeA);
+ aIntersect.intersect(aRangeB);
+
+ if(aIntersect.isEmpty())
+ {
+ // no overlap -> empty polygon as result of AND
+ return B2DPolyPolygon();
+ }
+
+ // create polygon result
+ return B2DPolyPolygon(
+ basegfx::utils::createPolygonFromRect(
+ aIntersect));
+ }
+
// concatenate polygons, solve crossovers and throw away all sub-polygons
// with a depth of < 1. This means to keep all polygons where at least two
// polygons do overlap.