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-rw-r--r--basegfx/source/polygon/b2dlinegeometry.cxx2
-rw-r--r--basegfx/source/polygon/b2dtrapezoid.cxx2
2 files changed, 2 insertions, 2 deletions
diff --git a/basegfx/source/polygon/b2dlinegeometry.cxx b/basegfx/source/polygon/b2dlinegeometry.cxx
index 2c07558966b1..4cccf1df5bf1 100644
--- a/basegfx/source/polygon/b2dlinegeometry.cxx
+++ b/basegfx/source/polygon/b2dlinegeometry.cxx
@@ -520,7 +520,7 @@ namespace basegfx
// is created; one cut point is known, but there is a 2nd one in the caps geometry.
// Solve by using tooling.
// Remark: This nearly never happens due to curve preparations to extreme points
- // and maximum angle turning, but I constructed a test case and checkd that it is
+ // and maximum angle turning, but I constructed a test case and checked that it is
// working propery.
const B2DPolyPolygon aTemp(tools::solveCrossovers(aBezierPolygon));
const sal_uInt32 nTempCount(aTemp.count());
diff --git a/basegfx/source/polygon/b2dtrapezoid.cxx b/basegfx/source/polygon/b2dtrapezoid.cxx
index e49f7f6de1c0..2baf2a4a5f7b 100644
--- a/basegfx/source/polygon/b2dtrapezoid.cxx
+++ b/basegfx/source/polygon/b2dtrapezoid.cxx
@@ -610,7 +610,7 @@ namespace basegfx
// Ystart again. Some cases lead to a restart of the process, some allow consuming the
// edges and create the intended trapezoid.
- // Be careful when doing chages here: It is essential to keep all possible paths
+ // Be careful when doing changes here: it is essential to keep all possible paths
// in valid states and to be numerically correct. This is especially needed e.g.
// by using fTools::equal(..) in the more robust small-value incarnation.
B1DRange aLeftRange;