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-rw-r--r--basegfx/source/polygon/b2dtrapezoid.cxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/basegfx/source/polygon/b2dtrapezoid.cxx b/basegfx/source/polygon/b2dtrapezoid.cxx
index 9bff42a0d0a6..9ddeed3309b9 100644
--- a/basegfx/source/polygon/b2dtrapezoid.cxx
+++ b/basegfx/source/polygon/b2dtrapezoid.cxx
@@ -588,7 +588,7 @@ namespace basegfx
{
// This is the central subdivider. The strategy is to use the first two entries
// from the traversing edges as a potential trapezoid and do the needed corrections
- // and adaptions on the way.
+ // and adaptations on the way.
// There always must be two edges with the same YStart value: When adding the polygons
// in the constructor, there is always a topmost point from which two edges start; when
@@ -661,7 +661,7 @@ namespace basegfx
B2DPoint aLeftEnd(aLeft.getEnd());
B2DPoint aRightEnd(aRight.getEnd());
- // check if end points are on the same line. If yes, no adaption
+ // check if end points are on the same line. If yes, no adaptation
// needs to be prepared. Also remember which one actually is longer.
const bool bEndOnSameLine(fTools::equal(aLeftEnd.getY(), aRightEnd.getY()));
bool bLeftIsLonger(false);