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-rw-r--r--basic/source/classes/image.cxx2
-rw-r--r--basic/source/classes/sb.cxx8
-rw-r--r--basic/source/classes/sbunoobj.cxx8
3 files changed, 9 insertions, 9 deletions
diff --git a/basic/source/classes/image.cxx b/basic/source/classes/image.cxx
index 84878136a756..bb4d8409573f 100644
--- a/basic/source/classes/image.cxx
+++ b/basic/source/classes/image.cxx
@@ -86,7 +86,7 @@ static void SbiCloseRecord( SvStream& r, sal_uInt64 nOff )
r.Seek( nPos );
}
-static constexpr sal_uInt32 nUnicodeDataMagicNumber = 0x556E6920; // "Uni " BE
+constexpr sal_uInt32 nUnicodeDataMagicNumber = 0x556E6920; // "Uni " BE
static bool GetToUnicodePoolData(SvStream& r, sal_uInt64 nLen, sal_uInt64 nNext)
{
diff --git a/basic/source/classes/sb.cxx b/basic/source/classes/sb.cxx
index 0377d854359c..1de6c8203426 100644
--- a/basic/source/classes/sb.cxx
+++ b/basic/source/classes/sb.cxx
@@ -1947,10 +1947,10 @@ void StarBASIC::DetachAllDocBasicItems()
// #118116 Implementation Collection object
-static const char pCountStr[] = "Count";
-static const char pAddStr[] = "Add";
-static const char pItemStr[] = "Item";
-static const char pRemoveStr[] = "Remove";
+const char pCountStr[] = "Count";
+const char pAddStr[] = "Add";
+const char pItemStr[] = "Item";
+const char pRemoveStr[] = "Remove";
static sal_uInt16 nCountHash = 0, nAddHash, nItemHash, nRemoveHash;
SbxInfoRef BasicCollection::xAddInfo;
diff --git a/basic/source/classes/sbunoobj.cxx b/basic/source/classes/sbunoobj.cxx
index 3f5da99a6d5f..8ce98b6c3b48 100644
--- a/basic/source/classes/sbunoobj.cxx
+++ b/basic/source/classes/sbunoobj.cxx
@@ -98,11 +98,11 @@ using namespace cppu;
// Identifiers for creating the strings for dbg_Properties
-static char const ID_DBG_SUPPORTEDINTERFACES[] = "Dbg_SupportedInterfaces";
-static char const ID_DBG_PROPERTIES[] = "Dbg_Properties";
-static char const ID_DBG_METHODS[] = "Dbg_Methods";
+char const ID_DBG_SUPPORTEDINTERFACES[] = "Dbg_SupportedInterfaces";
+char const ID_DBG_PROPERTIES[] = "Dbg_Properties";
+char const ID_DBG_METHODS[] = "Dbg_Methods";
-static char const aSeqLevelStr[] = "[]";
+char const aSeqLevelStr[] = "[]";
// Gets the default property for a uno object. Note: There is some
// redirection built in. The property name specifies the name