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-rw-r--r--bridges/source/cpp_uno/gcc3_macosx_x86-64/abi.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/bridges/source/cpp_uno/gcc3_macosx_x86-64/abi.cxx b/bridges/source/cpp_uno/gcc3_macosx_x86-64/abi.cxx
index 6e7e18579af8..f7c1ac5b6060 100644
--- a/bridges/source/cpp_uno/gcc3_macosx_x86-64/abi.cxx
+++ b/bridges/source/cpp_uno/gcc3_macosx_x86-64/abi.cxx
@@ -63,7 +63,7 @@ using namespace x86_64;
of SSESF, SSEDF classes, that are basically SSE class, just gcc will
use SF or DFmode move instead of DImode to avoid reformating penalties.
- Similary we play games with INTEGERSI_CLASS to use cheaper SImode moves
+ Similarly we play games with INTEGERSI_CLASS to use cheaper SImode moves
whenever possible (upper half does contain padding).
*/
enum x86_64_reg_class