diff options
Diffstat (limited to 'canvas/source/directx/dx_9rm.cxx')
-rwxr-xr-x | canvas/source/directx/dx_9rm.cxx | 42 |
1 files changed, 37 insertions, 5 deletions
diff --git a/canvas/source/directx/dx_9rm.cxx b/canvas/source/directx/dx_9rm.cxx index 932a15e1f5c1..acef323ddc1b 100755 --- a/canvas/source/directx/dx_9rm.cxx +++ b/canvas/source/directx/dx_9rm.cxx @@ -956,11 +956,43 @@ namespace dxcanvas { if(hr != D3DERR_DEVICELOST) return false; - hr = mpDevice->Reset(&mad3dpp); - if(SUCCEEDED(hr)) - return true; - if(hr == D3DERR_DEVICELOST) - return true; + + // interestingly enough, sometimes the Reset() below + // *still* causes DeviceLost errors. So, cycle until + // DX was kind enough to really reset the device... + do + { + mpVertexBuffer.reset(); + hr = mpDevice->Reset(&mad3dpp); + if(SUCCEEDED(hr)) + { + IDirect3DVertexBuffer9 *pVB(NULL); + DWORD aFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1); + if( FAILED(mpDevice->CreateVertexBuffer(sizeof(dxvertex)*maNumVertices, + D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY, + aFVF, + D3DPOOL_DEFAULT, + &pVB, + NULL)) ) + { + throw lang::NoSupportException( + ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( + "Could not create DirectX device - out of memory!")),NULL); + } + mpVertexBuffer=COMReference<IDirect3DVertexBuffer9>(pVB); + + // retry after the restore + if(SUCCEEDED(mpSwapChain->Present(&aRect,&aRect,NULL,NULL,0))) + return true; + } + + TimeValue aTimeout; + aTimeout.Seconds=1; + aTimeout.Nanosec=0; + osl_waitThread(&aTimeout); + } + while(hr == D3DERR_DEVICELOST); + return false; } |