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diff --git a/canvas/source/tools/surfaceproxymanager.cxx b/canvas/source/tools/surfaceproxymanager.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_canvas.hxx"
+
+#include <canvas/rendering/isurfaceproxymanager.hxx>
+#include <canvas/rendering/isurfaceproxy.hxx>
+#include "surfaceproxy.hxx"
+
+namespace canvas
+{
+
+ //////////////////////////////////////////////////////////////////////////////////
+ // SurfaceProxyManager
+ //////////////////////////////////////////////////////////////////////////////////
+
+ class SurfaceProxyManager : public ISurfaceProxyManager
+ {
+ public:
+
+ SurfaceProxyManager( const IRenderModuleSharedPtr pRenderModule ) :
+ mpPageManager( new PageManager(pRenderModule) )
+ {
+ }
+
+ /** the whole idea is build around the concept that you create
+ some arbitrary buffer which contains the image data and
+ tell the texture manager about it. from there on you can
+ draw this image using any kind of graphics api you want.
+ in the technical sense we allocate some space in local
+ videomemory or AGP memory which will be filled on demand,
+ which means if there exists any rendering operation that
+ needs to read from this memory location. this method
+ creates a logical hardware surface object which uses the
+ given color buffer as the image source. internally this
+ texture may be distributed to several real hardware
+ surfaces.
+ */
+ virtual ISurfaceProxySharedPtr createSurfaceProxy( const IColorBufferSharedPtr& pBuffer ) const
+ {
+ // not much to do for now, simply allocate a new surface
+ // proxy from our internal pool and initialize this thing
+ // properly. we *don't* create a hardware surface for now.
+ return SurfaceProxySharedPtr(new SurfaceProxy(pBuffer,mpPageManager));
+ }
+
+ private:
+ PageManagerSharedPtr mpPageManager;
+ };
+
+ //////////////////////////////////////////////////////////////////////////////////
+ // createSurfaceProxyManager
+ //////////////////////////////////////////////////////////////////////////////////
+
+ ISurfaceProxyManagerSharedPtr createSurfaceProxyManager( const IRenderModuleSharedPtr& rRenderModule )
+ {
+ return ISurfaceProxyManagerSharedPtr(
+ new SurfaceProxyManager(
+ rRenderModule));
+ }
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */