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Diffstat (limited to 'canvas/source/vcl/bitmapbackbuffer.cxx')
-rw-r--r--canvas/source/vcl/bitmapbackbuffer.cxx10
1 files changed, 5 insertions, 5 deletions
diff --git a/canvas/source/vcl/bitmapbackbuffer.cxx b/canvas/source/vcl/bitmapbackbuffer.cxx
index bd01d71b5c54..4fd79bc2df33 100644
--- a/canvas/source/vcl/bitmapbackbuffer.cxx
+++ b/canvas/source/vcl/bitmapbackbuffer.cxx
@@ -77,7 +77,7 @@ namespace vclcanvas
{
// VDev content is more current than bitmap - copy contents before!
mpVDev->EnableMapMode( false );
- mpVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
+ mpVDev->SetAntialiasing( AntialiasingFlags::EnableB2dDraw );
const Point aEmptyPoint;
*maBitmap = mpVDev->GetBitmapEx( aEmptyPoint,
mpVDev->GetOutputSizePixel() );
@@ -98,7 +98,7 @@ namespace vclcanvas
if( mbVDevContentIsCurrent && mpVDev )
{
mpVDev->EnableMapMode( false );
- mpVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
+ mpVDev->SetAntialiasing( AntialiasingFlags::EnableB2dDraw );
aSize = mpVDev->GetOutputSizePixel();
}
@@ -123,12 +123,12 @@ namespace vclcanvas
// #i95645#
#if defined( MACOSX )
// use AA on VCLCanvas for Mac
- mpVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW | mpVDev->GetAntialiasing() );
+ mpVDev->SetAntialiasing( AntialiasingFlags::EnableB2dDraw | mpVDev->GetAntialiasing() );
#else
// switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and
// is not required to do AA. It would need to be adapted to use it correctly
// (especially gradient painting). This will need extra work.
- mpVDev->SetAntialiasing(mpVDev->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
+ mpVDev->SetAntialiasing(mpVDev->GetAntialiasing() & ~AntialiasingFlags::EnableB2dDraw);
#endif
}
}
@@ -142,7 +142,7 @@ namespace vclcanvas
{
// fill with bitmap content
mpVDev->EnableMapMode( false );
- mpVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
+ mpVDev->SetAntialiasing( AntialiasingFlags::EnableB2dDraw );
const Point aEmptyPoint;
mpVDev->DrawBitmapEx( aEmptyPoint, *maBitmap );
}