diff options
Diffstat (limited to 'canvas/source/vcl/bitmapbackbuffer.cxx')
-rw-r--r-- | canvas/source/vcl/bitmapbackbuffer.cxx | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/canvas/source/vcl/bitmapbackbuffer.cxx b/canvas/source/vcl/bitmapbackbuffer.cxx index bd01d71b5c54..4fd79bc2df33 100644 --- a/canvas/source/vcl/bitmapbackbuffer.cxx +++ b/canvas/source/vcl/bitmapbackbuffer.cxx @@ -77,7 +77,7 @@ namespace vclcanvas { // VDev content is more current than bitmap - copy contents before! mpVDev->EnableMapMode( false ); - mpVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW ); + mpVDev->SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); const Point aEmptyPoint; *maBitmap = mpVDev->GetBitmapEx( aEmptyPoint, mpVDev->GetOutputSizePixel() ); @@ -98,7 +98,7 @@ namespace vclcanvas if( mbVDevContentIsCurrent && mpVDev ) { mpVDev->EnableMapMode( false ); - mpVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW ); + mpVDev->SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); aSize = mpVDev->GetOutputSizePixel(); } @@ -123,12 +123,12 @@ namespace vclcanvas // #i95645# #if defined( MACOSX ) // use AA on VCLCanvas for Mac - mpVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW | mpVDev->GetAntialiasing() ); + mpVDev->SetAntialiasing( AntialiasingFlags::EnableB2dDraw | mpVDev->GetAntialiasing() ); #else // switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and // is not required to do AA. It would need to be adapted to use it correctly // (especially gradient painting). This will need extra work. - mpVDev->SetAntialiasing(mpVDev->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW); + mpVDev->SetAntialiasing(mpVDev->GetAntialiasing() & ~AntialiasingFlags::EnableB2dDraw); #endif } } @@ -142,7 +142,7 @@ namespace vclcanvas { // fill with bitmap content mpVDev->EnableMapMode( false ); - mpVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW ); + mpVDev->SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); const Point aEmptyPoint; mpVDev->DrawBitmapEx( aEmptyPoint, *maBitmap ); } |