diff options
Diffstat (limited to 'canvas/source/vcl/spritecanvashelper.cxx')
-rw-r--r-- | canvas/source/vcl/spritecanvashelper.cxx | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/canvas/source/vcl/spritecanvashelper.cxx b/canvas/source/vcl/spritecanvashelper.cxx index d003736013ed..095dae6ea461 100644 --- a/canvas/source/vcl/spritecanvashelper.cxx +++ b/canvas/source/vcl/spritecanvashelper.cxx @@ -88,7 +88,7 @@ namespace vclcanvas // wouldn't save much render time, and b) will clutter // scrolled sprite content outside this area) rOutDev.EnableMapMode( false ); - rOutDev.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW ); + rOutDev.SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); rOutDev.SetClipRegion(vcl::Region(rRequestedArea)); // repaint affected sprite directly to output device (at @@ -329,7 +329,7 @@ namespace vclcanvas // flush to screen rOutDev.EnableMapMode( false ); - rOutDev.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW ); + rOutDev.SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); rOutDev.SetClipRegion(); rOutDev.DrawOutDev( aEmptyPoint, aOutDevSize, aEmptyPoint, aOutDevSize, @@ -571,7 +571,7 @@ namespace vclcanvas // paint background maVDev->EnableMapMode( false ); - maVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW ); + maVDev->SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); maVDev->SetClipRegion(); maVDev->DrawOutDev( aEmptyPoint, aOutputSize, aOutputPosition, aOutputSize, @@ -589,7 +589,7 @@ namespace vclcanvas // flush to screen rOutDev.EnableMapMode( false ); - rOutDev.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW ); + rOutDev.SetAntialiasing( AntialiasingFlags::EnableB2dDraw ); rOutDev.DrawOutDev( aOutputPosition, aOutputSize, aEmptyPoint, aOutputSize, *maVDev ); |