summaryrefslogtreecommitdiff
path: root/canvas/source/vcl/spritecanvashelper.cxx
diff options
context:
space:
mode:
Diffstat (limited to 'canvas/source/vcl/spritecanvashelper.cxx')
-rw-r--r--canvas/source/vcl/spritecanvashelper.cxx8
1 files changed, 4 insertions, 4 deletions
diff --git a/canvas/source/vcl/spritecanvashelper.cxx b/canvas/source/vcl/spritecanvashelper.cxx
index d003736013ed..095dae6ea461 100644
--- a/canvas/source/vcl/spritecanvashelper.cxx
+++ b/canvas/source/vcl/spritecanvashelper.cxx
@@ -88,7 +88,7 @@ namespace vclcanvas
// wouldn't save much render time, and b) will clutter
// scrolled sprite content outside this area)
rOutDev.EnableMapMode( false );
- rOutDev.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
+ rOutDev.SetAntialiasing( AntialiasingFlags::EnableB2dDraw );
rOutDev.SetClipRegion(vcl::Region(rRequestedArea));
// repaint affected sprite directly to output device (at
@@ -329,7 +329,7 @@ namespace vclcanvas
// flush to screen
rOutDev.EnableMapMode( false );
- rOutDev.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
+ rOutDev.SetAntialiasing( AntialiasingFlags::EnableB2dDraw );
rOutDev.SetClipRegion();
rOutDev.DrawOutDev( aEmptyPoint, aOutDevSize,
aEmptyPoint, aOutDevSize,
@@ -571,7 +571,7 @@ namespace vclcanvas
// paint background
maVDev->EnableMapMode( false );
- maVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
+ maVDev->SetAntialiasing( AntialiasingFlags::EnableB2dDraw );
maVDev->SetClipRegion();
maVDev->DrawOutDev( aEmptyPoint, aOutputSize,
aOutputPosition, aOutputSize,
@@ -589,7 +589,7 @@ namespace vclcanvas
// flush to screen
rOutDev.EnableMapMode( false );
- rOutDev.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
+ rOutDev.SetAntialiasing( AntialiasingFlags::EnableB2dDraw );
rOutDev.DrawOutDev( aOutputPosition, aOutputSize,
aEmptyPoint, aOutputSize,
*maVDev );