diff options
Diffstat (limited to 'canvas/source/vcl/spritecanvashelper.cxx')
-rw-r--r-- | canvas/source/vcl/spritecanvashelper.cxx | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/canvas/source/vcl/spritecanvashelper.cxx b/canvas/source/vcl/spritecanvashelper.cxx index 775e53872990..b8ea28bad033 100644 --- a/canvas/source/vcl/spritecanvashelper.cxx +++ b/canvas/source/vcl/spritecanvashelper.cxx @@ -354,7 +354,7 @@ namespace vclcanvas ::canvas::tools::spritePixelAreaFromB2DRange( rMoveEnd ) ); ::basegfx::B2IPoint aDestPos( rDestRect.getMinimum() ); - ::std::vector< ::basegfx::B2IRange > aUnscrollableAreas; + std::vector< ::basegfx::B2IRange > aUnscrollableAreas; // Since strictly speaking, this scroll algorithm is plain // buggy, the scrolled area might actually lie _below_ another @@ -415,7 +415,7 @@ namespace vclcanvas // repaint uncovered areas from backbuffer - take the // _rounded_ rectangles from above, to have the update // consistent with the scroll above. - ::std::vector< ::basegfx::B2DRange > aUncoveredAreas; + std::vector< ::basegfx::B2DRange > aUncoveredAreas; ::basegfx::computeSetDifference( aUncoveredAreas, rUpdateArea.maTotalBounds, ::basegfx::B2DRange( rDestRect ) ); @@ -425,7 +425,7 @@ namespace vclcanvas } void SpriteCanvasHelper::opaqueUpdate( SAL_UNUSED_PARAMETER const ::basegfx::B2DRange&, - const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites ) + const std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites ) { ENSURE_OR_THROW( mpOwningSpriteCanvas && mpOwningSpriteCanvas->getBackBuffer() && @@ -452,7 +452,7 @@ namespace vclcanvas } void SpriteCanvasHelper::genericUpdate( const ::basegfx::B2DRange& rRequestedArea, - const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites ) + const std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites ) { ENSURE_OR_THROW( mpOwningSpriteCanvas && mpOwningSpriteCanvas->getBackBuffer() && @@ -471,20 +471,20 @@ namespace vclcanvas // otherwise, truncation of size below might leave visible // areas uncovered by VDev. const ::Point aOutputPosition( - ::std::max( sal_Int32( 0 ), + std::max( sal_Int32( 0 ), static_cast< sal_Int32 >(rRequestedArea.getMinX()) ), - ::std::max( sal_Int32( 0 ), + std::max( sal_Int32( 0 ), static_cast< sal_Int32 >(rRequestedArea.getMinY()) ) ); // round output size towards +infty. Don't want to truncate a // fraction of a sprite pixel... Limit coverage of VDev to // output device's area (i.e. not only to total size, but to // cover _only_ the visible parts). const ::Size aOutputSize( - ::std::max( sal_Int32( 0 ), - ::std::min( static_cast< sal_Int32 >(rTargetSizePixel.Width() - aOutputPosition.X()), + std::max( sal_Int32( 0 ), + std::min( static_cast< sal_Int32 >(rTargetSizePixel.Width() - aOutputPosition.X()), ::canvas::tools::roundUp( rRequestedArea.getMaxX() - aOutputPosition.X() ))), - ::std::max( sal_Int32( 0 ), - ::std::min( static_cast< sal_Int32 >(rTargetSizePixel.Height() - aOutputPosition.Y()), + std::max( sal_Int32( 0 ), + std::min( static_cast< sal_Int32 >(rTargetSizePixel.Height() - aOutputPosition.Y()), ::canvas::tools::roundUp( rRequestedArea.getMaxY() - aOutputPosition.Y() )))); // early exit for empty output area. |