summaryrefslogtreecommitdiff
path: root/canvas/source/vcl/spritedevicehelper.cxx
diff options
context:
space:
mode:
Diffstat (limited to 'canvas/source/vcl/spritedevicehelper.cxx')
-rw-r--r--canvas/source/vcl/spritedevicehelper.cxx6
1 files changed, 3 insertions, 3 deletions
diff --git a/canvas/source/vcl/spritedevicehelper.cxx b/canvas/source/vcl/spritedevicehelper.cxx
index 7fedd462c687..076cca0a9a78 100644
--- a/canvas/source/vcl/spritedevicehelper.cxx
+++ b/canvas/source/vcl/spritedevicehelper.cxx
@@ -50,12 +50,12 @@ namespace vclcanvas
// #i95645#
#if defined( MACOSX )
// use AA on VCLCanvas for Mac
- mpBackBuffer->getOutDev().SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW | mpBackBuffer->getOutDev().GetAntialiasing() );
+ mpBackBuffer->getOutDev().SetAntialiasing( AntialiasingFlags::EnableB2dDraw | mpBackBuffer->getOutDev().GetAntialiasing() );
#else
// switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and
// is not required to do AA. It would need to be adapted to use it correctly
// (especially gradient painting). This will need extra work.
- mpBackBuffer->getOutDev().SetAntialiasing(mpBackBuffer->getOutDev().GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
+ mpBackBuffer->getOutDev().SetAntialiasing(mpBackBuffer->getOutDev().GetAntialiasing() & ~AntialiasingFlags::EnableB2dDraw);
#endif
}
@@ -119,7 +119,7 @@ namespace vclcanvas
const ::Point aEmptyPoint;
mpBackBuffer->getOutDev().EnableMapMode( false );
- mpBackBuffer->getOutDev().SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
+ mpBackBuffer->getOutDev().SetAntialiasing( AntialiasingFlags::EnableB2dDraw );
WriteDIB(mpBackBuffer->getOutDev().GetBitmap(aEmptyPoint, mpBackBuffer->getOutDev().GetOutputSizePixel()), aStream, false, true);
}