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-rw-r--r--canvas/source/vcl/bitmapbackbuffer.cxx3
-rw-r--r--canvas/source/vcl/canvashelper.cxx9
-rw-r--r--canvas/source/vcl/impltools.hxx14
-rw-r--r--canvas/source/vcl/spritecanvashelper.cxx4
-rw-r--r--canvas/source/vcl/spritedevicehelper.cxx1
5 files changed, 27 insertions, 4 deletions
diff --git a/canvas/source/vcl/bitmapbackbuffer.cxx b/canvas/source/vcl/bitmapbackbuffer.cxx
index ae3e7cfb5799..0fb9380c6914 100644
--- a/canvas/source/vcl/bitmapbackbuffer.cxx
+++ b/canvas/source/vcl/bitmapbackbuffer.cxx
@@ -78,6 +78,7 @@ namespace vclcanvas
{
// VDev content is more current than bitmap - copy contents before!
mpVDev->EnableMapMode( sal_False );
+ mpVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
const Point aEmptyPoint;
*maBitmap = mpVDev->GetBitmapEx( aEmptyPoint,
mpVDev->GetOutputSizePixel() );
@@ -98,6 +99,7 @@ namespace vclcanvas
if( mbVDevContentIsCurrent && mpVDev )
{
mpVDev->EnableMapMode( sal_False );
+ mpVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
aSize = mpVDev->GetOutputSizePixel();
}
@@ -141,6 +143,7 @@ namespace vclcanvas
{
// fill with bitmap content
mpVDev->EnableMapMode( sal_False );
+ mpVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
const Point aEmptyPoint;
mpVDev->DrawBitmapEx( aEmptyPoint, *maBitmap );
}
diff --git a/canvas/source/vcl/canvashelper.cxx b/canvas/source/vcl/canvashelper.cxx
index 10a6f5328f01..54fff82b4d74 100644
--- a/canvas/source/vcl/canvashelper.cxx
+++ b/canvas/source/vcl/canvashelper.cxx
@@ -155,6 +155,7 @@ namespace vclcanvas
{
mp2ndOutDev = rOutDev;
mp2ndOutDev->getOutDev().EnableMapMode( sal_False );
+ mp2ndOutDev->getOutDev().SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
}
void CanvasHelper::clear()
@@ -166,6 +167,7 @@ namespace vclcanvas
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
rOutDev.EnableMapMode( sal_False );
+ rOutDev.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
rOutDev.SetLineColor( COL_WHITE );
rOutDev.SetFillColor( COL_WHITE );
rOutDev.SetClipRegion();
@@ -178,6 +180,7 @@ namespace vclcanvas
rOutDev2.SetDrawMode( DRAWMODE_DEFAULT );
rOutDev2.EnableMapMode( sal_False );
+ rOutDev2.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
rOutDev2.SetLineColor( COL_WHITE );
rOutDev2.SetFillColor( COL_WHITE );
rOutDev2.SetClipRegion();
@@ -934,6 +937,7 @@ namespace vclcanvas
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
rOutDev.EnableMapMode( sal_False );
+ rOutDev.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
// TODO(F2): Support alpha vdev canvas here
const Point aEmptyPoint(0,0);
@@ -963,6 +967,7 @@ namespace vclcanvas
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
rOutDev.EnableMapMode( sal_False );
+ rOutDev.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
Bitmap aBitmap( rOutDev.GetBitmap(aRect.TopLeft(),
aRect.GetSize()) );
@@ -1015,6 +1020,7 @@ namespace vclcanvas
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
rOutDev.EnableMapMode( sal_False );
+ rOutDev.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
const Rectangle aRect( ::vcl::unotools::rectangleFromIntegerRectangle2D(rect) );
const sal_uInt16 nBitCount( ::std::min( (sal_uInt16)24U,
@@ -1139,6 +1145,7 @@ namespace vclcanvas
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
rOutDev.EnableMapMode( sal_False );
+ rOutDev.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
const Size aBmpSize( rOutDev.GetOutputSizePixel() );
@@ -1176,6 +1183,7 @@ namespace vclcanvas
tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
rOutDev.EnableMapMode( sal_False );
+ rOutDev.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
const Size aBmpSize( rOutDev.GetOutputSizePixel() );
@@ -1219,6 +1227,7 @@ namespace vclcanvas
OutputDevice* p2ndOutDev = NULL;
rOutDev.EnableMapMode( sal_False );
+ rOutDev.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
if( mp2ndOutDev )
p2ndOutDev = &mp2ndOutDev->getOutDev();
diff --git a/canvas/source/vcl/impltools.hxx b/canvas/source/vcl/impltools.hxx
index 7c2a506181da..7b481c4ab23a 100644
--- a/canvas/source/vcl/impltools.hxx
+++ b/canvas/source/vcl/impltools.hxx
@@ -123,14 +123,16 @@ namespace vclcanvas
public:
explicit OutDevStateKeeper( OutputDevice& rOutDev ) :
mpOutDev( &rOutDev ),
- mbMappingWasEnabled( mpOutDev->IsMapModeEnabled() )
+ mbMappingWasEnabled( mpOutDev->IsMapModeEnabled() ),
+ mnAntiAliasing( mpOutDev->GetAntialiasing() )
{
init();
}
explicit OutDevStateKeeper( const OutDevProviderSharedPtr& rOutDev ) :
mpOutDev( rOutDev.get() ? &(rOutDev->getOutDev()) : NULL ),
- mbMappingWasEnabled( mpOutDev ? mpOutDev->IsMapModeEnabled() : false )
+ mbMappingWasEnabled( mpOutDev ? mpOutDev->IsMapModeEnabled() : false ),
+ mnAntiAliasing( mpOutDev ? mpOutDev->GetAntialiasing() : 0 )
{
init();
}
@@ -140,6 +142,8 @@ namespace vclcanvas
if( mpOutDev )
{
mpOutDev->EnableMapMode( mbMappingWasEnabled );
+ mpOutDev->SetAntialiasing( mnAntiAliasing );
+
mpOutDev->Pop();
}
}
@@ -151,11 +155,13 @@ namespace vclcanvas
{
mpOutDev->Push();
mpOutDev->EnableMapMode(sal_False);
+ mpOutDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
}
}
- OutputDevice* mpOutDev;
- const bool mbMappingWasEnabled;
+ OutputDevice* mpOutDev;
+ const bool mbMappingWasEnabled;
+ const sal_uInt16 mnAntiAliasing;
};
::Point mapRealPoint2D( const ::com::sun::star::geometry::RealPoint2D& rPoint,
diff --git a/canvas/source/vcl/spritecanvashelper.cxx b/canvas/source/vcl/spritecanvashelper.cxx
index c62795066f93..185d440d76a5 100644
--- a/canvas/source/vcl/spritecanvashelper.cxx
+++ b/canvas/source/vcl/spritecanvashelper.cxx
@@ -88,6 +88,7 @@ namespace vclcanvas
// wouldn't save much render time, and b) will clutter
// scrolled sprite content outside this area)
rOutDev.EnableMapMode( sal_False );
+ rOutDev.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
rOutDev.SetClipRegion(Region(rRequestedArea));
// repaint affected sprite directly to output device (at
@@ -322,6 +323,7 @@ namespace vclcanvas
// flush to screen
rOutDev.EnableMapMode( sal_False );
+ rOutDev.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
rOutDev.SetClipRegion();
rOutDev.DrawOutDev( aEmptyPoint, aOutDevSize,
aEmptyPoint, aOutDevSize,
@@ -563,6 +565,7 @@ namespace vclcanvas
// paint background
maVDev->EnableMapMode( sal_False );
+ maVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
maVDev->SetClipRegion();
maVDev->DrawOutDev( aEmptyPoint, aOutputSize,
aOutputPosition, aOutputSize,
@@ -580,6 +583,7 @@ namespace vclcanvas
// flush to screen
rOutDev.EnableMapMode( sal_False );
+ rOutDev.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
rOutDev.DrawOutDev( aOutputPosition, aOutputSize,
aEmptyPoint, aOutputSize,
*maVDev );
diff --git a/canvas/source/vcl/spritedevicehelper.cxx b/canvas/source/vcl/spritedevicehelper.cxx
index 5f89521c35cb..0a0e4b578f0f 100644
--- a/canvas/source/vcl/spritedevicehelper.cxx
+++ b/canvas/source/vcl/spritedevicehelper.cxx
@@ -136,6 +136,7 @@ namespace vclcanvas
const ::Point aEmptyPoint;
mpBackBuffer->getOutDev().EnableMapMode( sal_False );
+ mpBackBuffer->getOutDev().SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
WriteDIB(mpBackBuffer->getOutDev().GetBitmap(aEmptyPoint, mpBackBuffer->getOutDev().GetOutputSizePixel()), aStream, false, true);
}