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-rw-r--r--canvas/source/directx/dx_surfacebitmap.hxx2
-rw-r--r--canvas/source/tools/surfaceproxymanager.cxx2
2 files changed, 2 insertions, 2 deletions
diff --git a/canvas/source/directx/dx_surfacebitmap.hxx b/canvas/source/directx/dx_surfacebitmap.hxx
index 85b2c6105749..4c2ced00c6ef 100644
--- a/canvas/source/directx/dx_surfacebitmap.hxx
+++ b/canvas/source/directx/dx_surfacebitmap.hxx
@@ -104,7 +104,7 @@ namespace dxcanvas
// access point to the surface proxy which handles
// the hardware-dependent rendering stuff.
- canvas::ISurfaceProxySharedPtr mpSurfaceProxy;
+ std::shared_ptr< canvas::ISurfaceProxy > mpSurfaceProxy;
// container for pixel data, we need to use a directx
// surface since GDI+ sucks...
diff --git a/canvas/source/tools/surfaceproxymanager.cxx b/canvas/source/tools/surfaceproxymanager.cxx
index 839a6724874d..3f3eb6baec9b 100644
--- a/canvas/source/tools/surfaceproxymanager.cxx
+++ b/canvas/source/tools/surfaceproxymanager.cxx
@@ -48,7 +48,7 @@ namespace canvas
texture may be distributed to several real hardware
surfaces.
*/
- virtual ISurfaceProxySharedPtr createSurfaceProxy( const IColorBufferSharedPtr& pBuffer ) const SAL_OVERRIDE
+ virtual std::shared_ptr<ISurfaceProxy> createSurfaceProxy( const IColorBufferSharedPtr& pBuffer ) const SAL_OVERRIDE
{
// not much to do for now, simply allocate a new surface
// proxy from our internal pool and initialize this thing