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path: root/chart2/opengl/pickingVertexShader.glsl
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Diffstat (limited to 'chart2/opengl/pickingVertexShader.glsl')
-rw-r--r--chart2/opengl/pickingVertexShader.glsl7
1 files changed, 6 insertions, 1 deletions
diff --git a/chart2/opengl/pickingVertexShader.glsl b/chart2/opengl/pickingVertexShader.glsl
index f32e3fd38a91..df71ae170f01 100644
--- a/chart2/opengl/pickingVertexShader.glsl
+++ b/chart2/opengl/pickingVertexShader.glsl
@@ -9,11 +9,16 @@
attribute vec3 vPosition;
uniform mat4 MVP;
+uniform mat4 M;
uniform vec4 vColor;
+uniform float minCoordX;
+uniform float maxCoordX;
varying vec4 fragmentColor;
-
+varying vec3 positionWorldspace;
void main()
{
+ positionWorldspace = (M * vec4(vPosition,1)).xyz;
+ positionWorldspace.x = clamp(positionWorldspace.x, minCoordX, maxCoordX);
gl_Position = MVP * vec4(vPosition, 1);
fragmentColor = vColor;
}