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-rw-r--r--chart2/opengl/shape3DVertexShaderBatchScroll.glsl41
1 files changed, 0 insertions, 41 deletions
diff --git a/chart2/opengl/shape3DVertexShaderBatchScroll.glsl b/chart2/opengl/shape3DVertexShaderBatchScroll.glsl
deleted file mode 100644
index 2caff6e8d4d3..000000000000
--- a/chart2/opengl/shape3DVertexShaderBatchScroll.glsl
+++ /dev/null
@@ -1,41 +0,0 @@
-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*
- * This file is part of the LibreOffice project.
- *
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/.
- */
-
-#version 330 core
-
-in vec3 vertexPositionModelspace;
-in vec3 vertexNormalModelspace;
-in mat4 M;
-in mat3 normalMatrix;
-in vec4 barColor;
-
-out vec3 positionWorldspace;
-out vec3 normalCameraspace;
-out vec4 fragBarColor;
-
-uniform mat4 P;
-uniform mat4 V;
-uniform mat4 transMatrix;
-uniform float minCoordX;
-uniform float maxCoordX;
-
-void main()
-{
- positionWorldspace = (transMatrix * M * vec4(vertexPositionModelspace,1)).xyz;
-
- positionWorldspace.x = clamp(positionWorldspace.x, minCoordX, maxCoordX);
-
- gl_Position = P * V * vec4(positionWorldspace,1);
-
- normalCameraspace = normalize(mat3(V) * normalMatrix * vertexNormalModelspace);
-
- fragBarColor = barColor;
-}
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */