diff options
Diffstat (limited to 'chart2/opengl/shape3DVertexShaderBatchScroll.glsl')
-rw-r--r-- | chart2/opengl/shape3DVertexShaderBatchScroll.glsl | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/chart2/opengl/shape3DVertexShaderBatchScroll.glsl b/chart2/opengl/shape3DVertexShaderBatchScroll.glsl deleted file mode 100644 index 2caff6e8d4d3..000000000000 --- a/chart2/opengl/shape3DVertexShaderBatchScroll.glsl +++ /dev/null @@ -1,41 +0,0 @@ -/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ -/* - * This file is part of the LibreOffice project. - * - * This Source Code Form is subject to the terms of the Mozilla Public - * License, v. 2.0. If a copy of the MPL was not distributed with this - * file, You can obtain one at http://mozilla.org/MPL/2.0/. - */ - -#version 330 core - -in vec3 vertexPositionModelspace; -in vec3 vertexNormalModelspace; -in mat4 M; -in mat3 normalMatrix; -in vec4 barColor; - -out vec3 positionWorldspace; -out vec3 normalCameraspace; -out vec4 fragBarColor; - -uniform mat4 P; -uniform mat4 V; -uniform mat4 transMatrix; -uniform float minCoordX; -uniform float maxCoordX; - -void main() -{ - positionWorldspace = (transMatrix * M * vec4(vertexPositionModelspace,1)).xyz; - - positionWorldspace.x = clamp(positionWorldspace.x, minCoordX, maxCoordX); - - gl_Position = P * V * vec4(positionWorldspace,1); - - normalCameraspace = normalize(mat3(V) * normalMatrix * vertexNormalModelspace); - - fragBarColor = barColor; -} - -/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |