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path: root/chart2/opengl/textFragmentShader.glsl
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Diffstat (limited to 'chart2/opengl/textFragmentShader.glsl')
-rw-r--r--chart2/opengl/textFragmentShader.glsl7
1 files changed, 5 insertions, 2 deletions
diff --git a/chart2/opengl/textFragmentShader.glsl b/chart2/opengl/textFragmentShader.glsl
index 1c3af260c9a4..16be8c6ae0f0 100644
--- a/chart2/opengl/textFragmentShader.glsl
+++ b/chart2/opengl/textFragmentShader.glsl
@@ -11,10 +11,13 @@
uniform sampler2D TextTex;
in vec2 vTexCoord;
+out vec4 actualColor;
+
+
void main()
{
- vec3 color = texture2D(TextTex, vTexCoord).rgb;
- gl_FragColor = vec4(color, 1.0 - color.r);
+ vec3 color = texture(TextTex, vTexCoord).rgb;
+ actualColor = vec4(color, 1.0 - color.r);
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */