summaryrefslogtreecommitdiff
path: root/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx
diff options
context:
space:
mode:
Diffstat (limited to 'chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx')
-rw-r--r--chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx18
1 files changed, 6 insertions, 12 deletions
diff --git a/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx b/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx
index a4796a815175..80255fb15264 100644
--- a/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx
+++ b/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx
@@ -133,16 +133,13 @@ namespace
::chart::LightSource aResult;
if( 0 <= nIndex && nIndex < 8 )
{
- OUString aColorPropertyPrefix("D3DSceneLightColor");
- OUString aDirectionPropertyPrefix("D3DSceneLightDirection");
- OUString aEnabledPropertyPrefix("D3DSceneLightOn");
OUString aIndex( OUString::number( nIndex + 1 ));
try
{
- xSceneProperties->getPropertyValue( aColorPropertyPrefix + aIndex ) >>= aResult.nDiffuseColor;
- xSceneProperties->getPropertyValue( aDirectionPropertyPrefix + aIndex ) >>= aResult.aDirection;
- xSceneProperties->getPropertyValue( aEnabledPropertyPrefix + aIndex ) >>= aResult.bIsEnabled;
+ xSceneProperties->getPropertyValue( "D3DSceneLightColor" + aIndex ) >>= aResult.nDiffuseColor;
+ xSceneProperties->getPropertyValue( "D3DSceneLightDirection" + aIndex ) >>= aResult.aDirection;
+ xSceneProperties->getPropertyValue( "D3DSceneLightOn" + aIndex ) >>= aResult.bIsEnabled;
}
catch( const uno::Exception & ex )
{
@@ -161,18 +158,15 @@ namespace
{
if( 0 <= nIndex && nIndex < 8 )
{
- OUString aColorPropertyPrefix("D3DSceneLightColor");
- OUString aDirectionPropertyPrefix("D3DSceneLightDirection");
- OUString aEnabledPropertyPrefix("D3DSceneLightOn");
OUString aIndex( OUString::number( nIndex + 1 ));
try
{
- xSceneProperties->setPropertyValue( aColorPropertyPrefix + aIndex,
+ xSceneProperties->setPropertyValue( "D3DSceneLightColor" + aIndex,
uno::makeAny( rLightSource.nDiffuseColor ));
- xSceneProperties->setPropertyValue( aDirectionPropertyPrefix + aIndex,
+ xSceneProperties->setPropertyValue( "D3DSceneLightDirection" + aIndex,
uno::makeAny( rLightSource.aDirection ));
- xSceneProperties->setPropertyValue( aEnabledPropertyPrefix + aIndex,
+ xSceneProperties->setPropertyValue( "D3DSceneLightOn" + aIndex,
uno::makeAny( rLightSource.bIsEnabled ));
}
catch( const uno::Exception & ex )