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path: root/chart2/source/view/main/3DChartObjects.cxx
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Diffstat (limited to 'chart2/source/view/main/3DChartObjects.cxx')
-rw-r--r--chart2/source/view/main/3DChartObjects.cxx12
1 files changed, 6 insertions, 6 deletions
diff --git a/chart2/source/view/main/3DChartObjects.cxx b/chart2/source/view/main/3DChartObjects.cxx
index aaad77e2748c..f4dcd0d3a62c 100644
--- a/chart2/source/view/main/3DChartObjects.cxx
+++ b/chart2/source/view/main/3DChartObjects.cxx
@@ -30,7 +30,7 @@ void Renderable3DObject::render()
(void) mnUniqueId;
}
-Bar::Bar(OpenGL3DRenderer* pRenderer, const glm::mat4& rPosition, sal_uInt32 aColor, sal_uInt32 nId)
+Bar::Bar(OpenGL3DRenderer* pRenderer, const glm::mat4& rPosition, Color aColor, sal_uInt32 nId)
: Renderable3DObject(pRenderer, nId)
, maPos(rPosition)
, maColor(aColor)
@@ -40,7 +40,7 @@ Bar::Bar(OpenGL3DRenderer* pRenderer, const glm::mat4& rPosition, sal_uInt32 aCo
void Bar::render()
{
- mpRenderer->AddShape3DExtrudeObject(true/*RoundedCorners*/, maColor.GetColor(), 0xFFFFFF, maPos, mnUniqueId);
+ mpRenderer->AddShape3DExtrudeObject(true/*RoundedCorners*/, maColor, 0xFFFFFF, maPos, mnUniqueId);
mpRenderer->EndAddShape3DExtrudeObject();
}
@@ -51,7 +51,7 @@ Line::Line(OpenGL3DRenderer* pRenderer, sal_uInt32 nId):
void Line::render()
{
- mpRenderer->AddShapePolygon3DObject(0, true, maLineColor.GetColor(), 0, 0, mnUniqueId);
+ mpRenderer->AddShapePolygon3DObject(Color(0), true, maLineColor, 0, 0, mnUniqueId);
mpRenderer->AddPolygon3DObjectPoint(maPosBegin.x, maPosBegin.y, maPosBegin.z);
mpRenderer->AddPolygon3DObjectPoint(maPosEnd.x, maPosEnd.y, maPosEnd.z);
mpRenderer->EndAddPolygon3DObjectPoint();
@@ -159,7 +159,7 @@ void Rectangle::render()
glm::vec3 dir1 = maBottomRight - maTopLeft;
glm::vec3 dir2 = maTopRight - maTopLeft;
glm::vec3 normal = glm::normalize(glm::cross(dir1, dir2));
- mpRenderer->AddShapePolygon3DObject(maColor.GetColor(), false, 0, 1, 0xFFFFFF, mnUniqueId);
+ mpRenderer->AddShapePolygon3DObject(maColor, false, Color(0), 1, 0xFFFFFF, mnUniqueId);
glm::vec3 bottomLeft = maBottomRight - dir2;
//set polygon points and normals
mpRenderer->AddPolygon3DObjectPoint(maBottomRight.x, maBottomRight.y, maBottomRight.z);
@@ -174,9 +174,9 @@ void Rectangle::render()
mpRenderer->EndAddPolygon3DObjectNormalPoint();
mpRenderer->EndAddShapePolygon3DObject();
//we should render the edge if the edge color is different from the fill color
- if (maColor.GetColor() != maLineColor.GetColor())
+ if (maColor != maLineColor)
{
- mpRenderer->AddShapePolygon3DObject(0, true, maLineColor.GetColor(), 0, 0xFFFFFF, mnUniqueId);
+ mpRenderer->AddShapePolygon3DObject(Color(0), true, maLineColor, 0, 0xFFFFFF, mnUniqueId);
mpRenderer->AddPolygon3DObjectPoint(maBottomRight.x, maBottomRight.y, maBottomRight.z);
mpRenderer->AddPolygon3DObjectPoint(maTopRight.x, maTopRight.y, maTopRight.z);
mpRenderer->AddPolygon3DObjectPoint(maTopLeft.x, maTopLeft.y, maTopLeft.z);