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Diffstat (limited to 'chart2/source/view/main/OpenGLRender.cxx')
-rw-r--r--chart2/source/view/main/OpenGLRender.cxx11
1 files changed, 5 insertions, 6 deletions
diff --git a/chart2/source/view/main/OpenGLRender.cxx b/chart2/source/view/main/OpenGLRender.cxx
index ac22c3e26707..27085513680f 100644
--- a/chart2/source/view/main/OpenGLRender.cxx
+++ b/chart2/source/view/main/OpenGLRender.cxx
@@ -186,7 +186,7 @@ int OpenGLRender::SetLine2DShapePoint(float x, float y, int listLength)
return 0;
}
-int OpenGLRender::RenderLine2FBO(int)
+int OpenGLRender::RenderLine2FBO()
{
CHECK_GL_ERROR();
glLineWidth(m_fLineWidth);
@@ -411,7 +411,7 @@ int OpenGLRender::Bubble2DShapePoint(float x, float y, float directionX, float d
return 0;
}
-int OpenGLRender::RenderBubble2FBO(int)
+int OpenGLRender::RenderBubble2FBO()
{
CHECK_GL_ERROR();
glm::vec4 edgeColor = glm::vec4(0.0, 0.0, 0.0, 1.0);
@@ -622,7 +622,7 @@ int OpenGLRender::RenderRectangleShape(bool bBorder, bool bFill)
}
-int OpenGLRender::CreateTextTexture(const BitmapEx& rBitmapEx, const awt::Point&, const awt::Size& aSize, long rotation,
+int OpenGLRender::CreateTextTexture(const BitmapEx& rBitmapEx, const awt::Size& aSize, long rotation,
const drawing::HomogenMatrix3& rTrans)
{
#if DEBUG_PNG // debug PNG writing
@@ -643,12 +643,11 @@ int OpenGLRender::CreateTextTexture(const BitmapEx& rBitmapEx, const awt::Point&
OpenGLHelper::ConvertBitmapExToRGBATextureBuffer(rBitmapEx, bitmapBuf.get());
return CreateTextTexture(bitmapBuf, rBitmapEx.GetSizePixel(),
- awt::Point(), aSize, rotation, rTrans);
+ aSize, rotation, rTrans);
}
int OpenGLRender::CreateTextTexture(const boost::shared_array<sal_uInt8> &rPixels,
const ::Size &aPixelSize,
- const awt::Point&,
const awt::Size& aSize,
long rotation,
const drawing::HomogenMatrix3& rTrans)
@@ -988,7 +987,7 @@ int OpenGLRender::RenderPieSegment2DShape(float fSize, float fPosX, float fPosY)
return 0;
}
-int OpenGLRender::RenderSymbol2DShape(float x, float y, float , float , sal_Int32 nSymbol)
+int OpenGLRender::RenderSymbol2DShape(float x, float y, sal_Int32 nSymbol)
{
CHECK_GL_ERROR();