diff options
Diffstat (limited to 'chart2/source/view/main/OpenGLRender.cxx')
-rw-r--r-- | chart2/source/view/main/OpenGLRender.cxx | 37 |
1 files changed, 13 insertions, 24 deletions
diff --git a/chart2/source/view/main/OpenGLRender.cxx b/chart2/source/view/main/OpenGLRender.cxx index 35fbbac1d76f..56e46040ac5e 100644 --- a/chart2/source/view/main/OpenGLRender.cxx +++ b/chart2/source/view/main/OpenGLRender.cxx @@ -169,7 +169,7 @@ int OpenGLRender::InitOpenGL() return 0; } -int OpenGLRender::SetLine2DShapePoint(float x, float y, int listLength) +void OpenGLRender::SetLine2DShapePoint(float x, float y, int listLength) { if (m_Line2DPointList.empty()) { @@ -184,7 +184,6 @@ int OpenGLRender::SetLine2DShapePoint(float x, float y, int listLength) m_Line2DShapePointList.push_back(m_Line2DPointList); m_Line2DPointList.clear(); } - return 0; } int OpenGLRender::RenderLine2FBO() @@ -275,13 +274,12 @@ void OpenGLRender::prepareToRender() m_fZStep = 0; } -int OpenGLRender::MoveModelf(const PosVecf3& trans, const PosVecf3& angle, const PosVecf3& scale) +void OpenGLRender::MoveModelf(const PosVecf3& trans, const PosVecf3& angle, const PosVecf3& scale) { glm::mat4 aTranslationMatrix = glm::translate(glm::vec3(trans.x, trans.y, trans.z)); glm::mat4 aScaleMatrix = glm::scale(glm::vec3(scale.x, scale.y, scale.z)); glm::mat4 aRotationMatrix = glm::eulerAngleYXZ(angle.y, angle.x, angle.z); m_Model = aTranslationMatrix * aRotationMatrix * aScaleMatrix; - return 0; } void OpenGLRender::Release() @@ -392,7 +390,7 @@ int OpenGLRender::Create2DCircle(int detail) return 0; } -int OpenGLRender::Bubble2DShapePoint(float x, float y, float directionX, float directionY) +void OpenGLRender::Bubble2DShapePoint(float x, float y, float directionX, float directionY) { //check whether to create the circle data if (m_Bubble2DCircle.empty()) @@ -407,7 +405,6 @@ int OpenGLRender::Bubble2DShapePoint(float x, float y, float directionX, float d aBubble2DPointList.y = y + aBubble2DPointList.yScale / 2; m_Bubble2DShapePointList.push_back(aBubble2DPointList); - return 0; } int OpenGLRender::RenderBubble2FBO() @@ -487,7 +484,7 @@ int OpenGLRender::RenderBubble2FBO() return 0; } -int OpenGLRender::RectangleShapePoint(float x, float y, float directionX, float directionY) +void OpenGLRender::RectangleShapePoint(float x, float y, float directionX, float directionY) { RectanglePointList aRectangle; @@ -505,10 +502,9 @@ int OpenGLRender::RectangleShapePoint(float x, float y, float directionX, float aRectangle.points[11] = m_fZStep; m_RectangleShapePointList.push_back(aRectangle); - return 0; } -int OpenGLRender::RenderRectangleShape(bool bBorder, bool bFill) +void OpenGLRender::RenderRectangleShape(bool bBorder, bool bFill) { for (auto const& pointList : m_RectangleShapePointList) { @@ -613,7 +609,6 @@ int OpenGLRender::RenderRectangleShape(bool bBorder, bool bFill) CHECK_GL_ERROR(); m_fZStep += Z_STEP; - return 0; } @@ -637,11 +632,12 @@ int OpenGLRender::CreateTextTexture(const BitmapEx& rBitmapEx, const awt::Size& OpenGLHelper::ConvertBitmapExToRGBATextureBuffer(rBitmapEx, bitmapBuf.get()); - return CreateTextTexture(bitmapBuf, rBitmapEx.GetSizePixel(), + CreateTextTexture(bitmapBuf, rBitmapEx.GetSizePixel(), aSize, rotation, rTrans); + return 0; } -int OpenGLRender::CreateTextTexture(const boost::shared_array<sal_uInt8> &rPixels, +void OpenGLRender::CreateTextTexture(const boost::shared_array<sal_uInt8> &rPixels, const ::Size &aPixelSize, const awt::Size& aSize, long rotation, @@ -688,10 +684,9 @@ int OpenGLRender::CreateTextTexture(const boost::shared_array<sal_uInt8> &rPixel glBindTexture(GL_TEXTURE_2D, 0); CHECK_GL_ERROR(); m_TextInfoVector.push_back(aTextInfo); - return 0; } -int OpenGLRender::RenderTextShape() +void OpenGLRender::RenderTextShape() { CHECK_GL_ERROR(); for (auto const& textInfo : m_TextInfoVector) @@ -753,10 +748,9 @@ int OpenGLRender::RenderTextShape() m_TextInfoVector.clear(); CHECK_GL_ERROR(); m_fZStep += Z_STEP; - return 0; } -int OpenGLRender::SetArea2DShapePoint(float x, float y, int listLength) +void OpenGLRender::SetArea2DShapePoint(float x, float y, int listLength) { if (m_Area2DPointList.empty()) { @@ -771,7 +765,6 @@ int OpenGLRender::SetArea2DShapePoint(float x, float y, int listLength) m_Area2DShapePointList.push_back(m_Area2DPointList); m_Area2DPointList.clear(); } - return 0; } namespace { @@ -799,7 +792,7 @@ bool checkCCW(const PointList& rPoints) } -int OpenGLRender::RenderArea2DShape() +void OpenGLRender::RenderArea2DShape() { CHECK_GL_ERROR(); @@ -847,8 +840,6 @@ int OpenGLRender::RenderArea2DShape() m_fZStep += Z_STEP; CHECK_GL_ERROR(); - - return 0; } void OpenGLRender::SetBackGroundColor(::Color color1, ::Color color2, css::drawing::FillStyle fillStyle) @@ -932,7 +923,7 @@ void OpenGLRender::GeneratePieSegment2D(double fInnerRadius, double fOutterRadiu m_PieSegment2DShapePointList.push_back(aPointList); } -int OpenGLRender::RenderPieSegment2DShape(float fSize, float fPosX, float fPosY) +void OpenGLRender::RenderPieSegment2DShape(float fSize, float fPosX, float fPosY) { int listNum = m_PieSegment2DShapePointList.size(); PosVecf3 const trans = {fPosX, fPosY, 0.0f}; @@ -975,10 +966,9 @@ int OpenGLRender::RenderPieSegment2DShape(float fSize, float fPosX, float fPosY) m_fZStep += Z_STEP; CHECK_GL_ERROR(); - return 0; } -int OpenGLRender::RenderSymbol2DShape(float x, float y, sal_Int32 nSymbol) +void OpenGLRender::RenderSymbol2DShape(float x, float y, sal_Int32 nSymbol) { CHECK_GL_ERROR(); @@ -1028,7 +1018,6 @@ int OpenGLRender::RenderSymbol2DShape(float x, float y, sal_Int32 nSymbol) m_fZStep += Z_STEP; CHECK_GL_ERROR(); - return 0; } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |