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Diffstat (limited to 'chart2/source/view/main/PlottingPositionHelper.cxx')
-rw-r--r-- | chart2/source/view/main/PlottingPositionHelper.cxx | 684 |
1 files changed, 684 insertions, 0 deletions
diff --git a/chart2/source/view/main/PlottingPositionHelper.cxx b/chart2/source/view/main/PlottingPositionHelper.cxx new file mode 100644 index 000000000000..7a9dede36f09 --- /dev/null +++ b/chart2/source/view/main/PlottingPositionHelper.cxx @@ -0,0 +1,684 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2000, 2010 Oracle and/or its affiliates. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ + +// MARKER(update_precomp.py): autogen include statement, do not remove +#include "precompiled_chart2.hxx" +#include "PlottingPositionHelper.hxx" +#include "CommonConverters.hxx" +#include "ViewDefines.hxx" +#include "Linear3DTransformation.hxx" +#include "VPolarTransformation.hxx" +#include "ShapeFactory.hxx" +#include "PropertyMapper.hxx" +#include "DateHelper.hxx" + +#include <com/sun/star/chart/TimeUnit.hpp> +#include <com/sun/star/chart2/AxisType.hpp> +#include <com/sun/star/drawing/DoubleSequence.hpp> +#include <com/sun/star/drawing/Position3D.hpp> + +#include <rtl/math.hxx> + +//............................................................................. +namespace chart +{ +//............................................................................. +using namespace ::com::sun::star; +using namespace ::com::sun::star::chart2; + +PlottingPositionHelper::PlottingPositionHelper() + : m_aScales() + , m_aMatrixScreenToScene() + , m_xTransformationLogicToScene(NULL) + , m_bSwapXAndY( false ) + , m_nXResolution( 1000 ) + , m_nYResolution( 1000 ) + , m_nZResolution( 1000 ) + , m_bMaySkipPointsInRegressionCalculation( true ) + , m_bDateAxis(false) + , m_nTimeResolution( ::com::sun::star::chart::TimeUnit::DAY ) + , m_aNullDate(30,12,1899) + , m_fScaledCategoryWidth(1.0) + , m_bAllowShiftXAxisPos(false) + , m_bAllowShiftZAxisPos(false) +{ +} +PlottingPositionHelper::PlottingPositionHelper( const PlottingPositionHelper& rSource ) + : m_aScales( rSource.m_aScales ) + , m_aMatrixScreenToScene( rSource.m_aMatrixScreenToScene ) + , m_xTransformationLogicToScene( NULL ) //should be recalculated + , m_bSwapXAndY( rSource.m_bSwapXAndY ) + , m_nXResolution( rSource.m_nXResolution ) + , m_nYResolution( rSource.m_nYResolution ) + , m_nZResolution( rSource.m_nZResolution ) + , m_bMaySkipPointsInRegressionCalculation( rSource.m_bMaySkipPointsInRegressionCalculation ) + , m_bDateAxis( rSource.m_bDateAxis ) + , m_nTimeResolution( rSource.m_nTimeResolution ) + , m_aNullDate( rSource.m_aNullDate ) + , m_fScaledCategoryWidth( rSource.m_fScaledCategoryWidth ) + , m_bAllowShiftXAxisPos( rSource.m_bAllowShiftXAxisPos ) + , m_bAllowShiftZAxisPos( rSource.m_bAllowShiftZAxisPos ) +{ +} + +PlottingPositionHelper::~PlottingPositionHelper() +{ + +} + +PlottingPositionHelper* PlottingPositionHelper::clone() const +{ + PlottingPositionHelper* pRet = new PlottingPositionHelper(*this); + return pRet; +} + +PlottingPositionHelper* PlottingPositionHelper::createSecondaryPosHelper( const ExplicitScaleData& rSecondaryScale ) +{ + PlottingPositionHelper* pRet = this->clone(); + pRet->m_aScales[1]=rSecondaryScale; + return pRet; +} + +void PlottingPositionHelper::setTransformationSceneToScreen( const drawing::HomogenMatrix& rMatrix) +{ + m_aMatrixScreenToScene = HomogenMatrixToB3DHomMatrix(rMatrix); + m_xTransformationLogicToScene = NULL; +} + +void PlottingPositionHelper::setScales( const std::vector< ExplicitScaleData >& rScales, bool bSwapXAndYAxis ) +{ + m_aScales = rScales; + m_bSwapXAndY = bSwapXAndYAxis; + m_xTransformationLogicToScene = NULL; +} +const std::vector< ExplicitScaleData >& PlottingPositionHelper::getScales() const +{ + return m_aScales; +} + +uno::Reference< XTransformation > PlottingPositionHelper::getTransformationScaledLogicToScene() const +{ + //this is a standard transformation for a cartesian coordinate system + + //transformation from 2) to 4) //@todo 2) and 4) need a ink to a document + + //we need to apply this transformation to each geometric object because of a bug/problem + //of the old drawing layer (the UNO_NAME_3D_EXTRUDE_DEPTH is an integer value instead of an double ) + if(!m_xTransformationLogicToScene.is()) + { + ::basegfx::B3DHomMatrix aMatrix; + double MinX = getLogicMinX(); + double MinY = getLogicMinY(); + double MinZ = getLogicMinZ(); + double MaxX = getLogicMaxX(); + double MaxY = getLogicMaxY(); + double MaxZ = getLogicMaxZ(); + + AxisOrientation nXAxisOrientation = m_aScales[0].Orientation; + AxisOrientation nYAxisOrientation = m_aScales[1].Orientation; + AxisOrientation nZAxisOrientation = m_aScales[2].Orientation; + + //apply scaling + doUnshiftedLogicScaling( &MinX, &MinY, &MinZ ); + doUnshiftedLogicScaling( &MaxX, &MaxY, &MaxZ); + + if(m_bSwapXAndY) + { + std::swap(MinX,MinY); + std::swap(MaxX,MaxY); + std::swap(nXAxisOrientation,nYAxisOrientation); + } + + double fWidthX = MaxX - MinX; + double fWidthY = MaxY - MinY; + double fWidthZ = MaxZ - MinZ; + + double fScaleDirectionX = AxisOrientation_MATHEMATICAL==nXAxisOrientation ? 1.0 : -1.0; + double fScaleDirectionY = AxisOrientation_MATHEMATICAL==nYAxisOrientation ? 1.0 : -1.0; + double fScaleDirectionZ = AxisOrientation_MATHEMATICAL==nZAxisOrientation ? -1.0 : 1.0; + + double fScaleX = fScaleDirectionX*FIXED_SIZE_FOR_3D_CHART_VOLUME/fWidthX; + double fScaleY = fScaleDirectionY*FIXED_SIZE_FOR_3D_CHART_VOLUME/fWidthY; + double fScaleZ = fScaleDirectionZ*FIXED_SIZE_FOR_3D_CHART_VOLUME/fWidthZ; + + aMatrix.scale(fScaleX, fScaleY, fScaleZ); + + if( AxisOrientation_MATHEMATICAL==nXAxisOrientation ) + aMatrix.translate(-MinX*fScaleX, 0.0, 0.0); + else + aMatrix.translate(-MaxX*fScaleX, 0.0, 0.0); + if( AxisOrientation_MATHEMATICAL==nYAxisOrientation ) + aMatrix.translate(0.0, -MinY*fScaleY, 0.0); + else + aMatrix.translate(0.0, -MaxY*fScaleY, 0.0); + if( AxisOrientation_MATHEMATICAL==nZAxisOrientation ) + aMatrix.translate(0.0, 0.0, -MaxZ*fScaleZ);//z direction in draw is reverse mathematical direction + else + aMatrix.translate(0.0, 0.0, -MinZ*fScaleZ); + + aMatrix = m_aMatrixScreenToScene*aMatrix; + + m_xTransformationLogicToScene = new Linear3DTransformation(B3DHomMatrixToHomogenMatrix( aMatrix ),m_bSwapXAndY); + } + return m_xTransformationLogicToScene; +} + +drawing::Position3D PlottingPositionHelper::transformLogicToScene( + double fX, double fY, double fZ, bool bClip ) const +{ + this->doLogicScaling( &fX,&fY,&fZ ); + if(bClip) + this->clipScaledLogicValues( &fX,&fY,&fZ ); + + return this->transformScaledLogicToScene( fX, fY, fZ, false ); +} + +drawing::Position3D PlottingPositionHelper::transformScaledLogicToScene( + double fX, double fY, double fZ, bool bClip ) const +{ + if( bClip ) + this->clipScaledLogicValues( &fX,&fY,&fZ ); + + drawing::Position3D aPos( fX, fY, fZ); + + uno::Reference< XTransformation > xTransformation = + this->getTransformationScaledLogicToScene(); + uno::Sequence< double > aSeq = + xTransformation->transform( Position3DToSequence(aPos) ); + return SequenceToPosition3D(aSeq); +} + +awt::Point PlottingPositionHelper::transformSceneToScreenPosition( const drawing::Position3D& rScenePosition3D + , const uno::Reference< drawing::XShapes >& xSceneTarget + , ShapeFactory* pShapeFactory + , sal_Int32 nDimensionCount ) +{ + //@todo would like to have a cheaper method to do this transformation + awt::Point aScreenPoint( static_cast<sal_Int32>(rScenePosition3D.PositionX), static_cast<sal_Int32>(rScenePosition3D.PositionY) ); + + //transformation from scene to screen (only neccessary for 3D): + if(3==nDimensionCount) + { + //create 3D anchor shape + tPropertyNameMap aDummyPropertyNameMap; + uno::Reference< drawing::XShape > xShape3DAnchor = pShapeFactory->createCube( xSceneTarget + , rScenePosition3D,drawing::Direction3D(1,1,1) + , 0, 0, aDummyPropertyNameMap); + //get 2D position from xShape3DAnchor + aScreenPoint = xShape3DAnchor->getPosition(); + xSceneTarget->remove(xShape3DAnchor); + } + return aScreenPoint; +} + +void PlottingPositionHelper::transformScaledLogicToScene( drawing::PolyPolygonShape3D& rPolygon ) const +{ + drawing::Position3D aScenePosition; + for( sal_Int32 nS = rPolygon.SequenceX.getLength(); nS--;) + { + drawing::DoubleSequence& xValues = rPolygon.SequenceX[nS]; + drawing::DoubleSequence& yValues = rPolygon.SequenceY[nS]; + drawing::DoubleSequence& zValues = rPolygon.SequenceZ[nS]; + for( sal_Int32 nP = xValues.getLength(); nP--; ) + { + double& fX = xValues[nP]; + double& fY = yValues[nP]; + double& fZ = zValues[nP]; + aScenePosition = this->transformScaledLogicToScene( fX,fY,fZ,true ); + fX = aScenePosition.PositionX; + fY = aScenePosition.PositionY; + fZ = aScenePosition.PositionZ; + } + } +} + + +void PlottingPositionHelper::clipScaledLogicValues( double* pX, double* pY, double* pZ ) const +{ + //get logic clip values: + double MinX = getLogicMinX(); + double MinY = getLogicMinY(); + double MinZ = getLogicMinZ(); + double MaxX = getLogicMaxX(); + double MaxY = getLogicMaxY(); + double MaxZ = getLogicMaxZ(); + + //apply scaling + doUnshiftedLogicScaling( &MinX, &MinY, &MinZ ); + doUnshiftedLogicScaling( &MaxX, &MaxY, &MaxZ); + + if(pX) + { + if( *pX < MinX ) + *pX = MinX; + else if( *pX > MaxX ) + *pX = MaxX; + } + if(pY) + { + if( *pY < MinY ) + *pY = MinY; + else if( *pY > MaxY ) + *pY = MaxY; + } + if(pZ) + { + if( *pZ < MinZ ) + *pZ = MinZ; + else if( *pZ > MaxZ ) + *pZ = MaxZ; + } +} + +basegfx::B2DRectangle PlottingPositionHelper::getScaledLogicClipDoubleRect() const +{ + //get logic clip values: + double MinX = getLogicMinX(); + double MinY = getLogicMinY(); + double MinZ = getLogicMinZ(); + double MaxX = getLogicMaxX(); + double MaxY = getLogicMaxY(); + double MaxZ = getLogicMaxZ(); + + //apply scaling + doUnshiftedLogicScaling( &MinX, &MinY, &MinZ ); + doUnshiftedLogicScaling( &MaxX, &MaxY, &MaxZ); + + basegfx::B2DRectangle aRet( MinX, MaxY, MaxX, MinY ); + return aRet; +} + +drawing::Direction3D PlottingPositionHelper::getScaledLogicWidth() const +{ + drawing::Direction3D aRet; + + double MinX = getLogicMinX(); + double MinY = getLogicMinY(); + double MinZ = getLogicMinZ(); + double MaxX = getLogicMaxX(); + double MaxY = getLogicMaxY(); + double MaxZ = getLogicMaxZ(); + + doLogicScaling( &MinX, &MinY, &MinZ ); + doLogicScaling( &MaxX, &MaxY, &MaxZ); + + aRet.DirectionX = MaxX - MinX; + aRet.DirectionY = MaxY - MinY; + aRet.DirectionZ = MaxZ - MinZ; + return aRet; +} + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- + +PolarPlottingPositionHelper::PolarPlottingPositionHelper( NormalAxis eNormalAxis ) + : m_fRadiusOffset(0.0) + , m_fAngleDegreeOffset(90.0) + , m_aUnitCartesianToScene() + , m_eNormalAxis(eNormalAxis) +{ + m_bMaySkipPointsInRegressionCalculation = false; +} + +PolarPlottingPositionHelper::PolarPlottingPositionHelper( const PolarPlottingPositionHelper& rSource ) + : PlottingPositionHelper(rSource) + , m_fRadiusOffset( rSource.m_fRadiusOffset ) + , m_fAngleDegreeOffset( rSource.m_fAngleDegreeOffset ) + , m_aUnitCartesianToScene( rSource.m_aUnitCartesianToScene ) + , m_eNormalAxis( rSource.m_eNormalAxis ) +{ +} + +PolarPlottingPositionHelper::~PolarPlottingPositionHelper() +{ +} + +PlottingPositionHelper* PolarPlottingPositionHelper::clone() const +{ + PolarPlottingPositionHelper* pRet = new PolarPlottingPositionHelper(*this); + return pRet; +} + +void PolarPlottingPositionHelper::setTransformationSceneToScreen( const drawing::HomogenMatrix& rMatrix) +{ + PlottingPositionHelper::setTransformationSceneToScreen( rMatrix); + m_aUnitCartesianToScene =impl_calculateMatrixUnitCartesianToScene( m_aMatrixScreenToScene ); +} +void PolarPlottingPositionHelper::setScales( const std::vector< ExplicitScaleData >& rScales, bool bSwapXAndYAxis ) +{ + PlottingPositionHelper::setScales( rScales, bSwapXAndYAxis ); + m_aUnitCartesianToScene =impl_calculateMatrixUnitCartesianToScene( m_aMatrixScreenToScene ); +} + +::basegfx::B3DHomMatrix PolarPlottingPositionHelper::impl_calculateMatrixUnitCartesianToScene( const ::basegfx::B3DHomMatrix& rMatrixScreenToScene ) const +{ + ::basegfx::B3DHomMatrix aRet; + + if( m_aScales.empty() ) + return aRet; + + double fTranslate =1.0; + double fScale =FIXED_SIZE_FOR_3D_CHART_VOLUME/2.0; + + double fTranslateLogicZ =fTranslate; + double fScaleLogicZ =fScale; + { + double fScaleDirectionZ = AxisOrientation_MATHEMATICAL==m_aScales[2].Orientation ? 1.0 : -1.0; + double MinZ = getLogicMinZ(); + double MaxZ = getLogicMaxZ(); + doLogicScaling( 0, 0, &MinZ ); + doLogicScaling( 0, 0, &MaxZ ); + double fWidthZ = MaxZ - MinZ; + + if( AxisOrientation_MATHEMATICAL==m_aScales[2].Orientation ) + fTranslateLogicZ=MinZ; + else + fTranslateLogicZ=MaxZ; + fScaleLogicZ = fScaleDirectionZ*FIXED_SIZE_FOR_3D_CHART_VOLUME/fWidthZ; + } + + double fTranslateX = fTranslate; + double fTranslateY = fTranslate; + double fTranslateZ = fTranslate; + + double fScaleX = fScale; + double fScaleY = fScale; + double fScaleZ = fScale; + + switch(m_eNormalAxis) + { + case NormalAxis_X: + { + fTranslateX = fTranslateLogicZ; + fScaleX = fScaleLogicZ; + } + break; + case NormalAxis_Y: + { + fTranslateY = fTranslateLogicZ; + fScaleY = fScaleLogicZ; + } + break; + default: //NormalAxis_Z: + { + fTranslateZ = fTranslateLogicZ; + fScaleZ = fScaleLogicZ; + } + break; + } + + aRet.translate(fTranslateX, fTranslateY, fTranslateZ);//x first + aRet.scale(fScaleX, fScaleY, fScaleZ);//x first + + aRet = rMatrixScreenToScene * aRet; + return aRet; +} + +::basegfx::B3DHomMatrix PolarPlottingPositionHelper::getUnitCartesianToScene() const +{ + return m_aUnitCartesianToScene; +} + +uno::Reference< XTransformation > PolarPlottingPositionHelper::getTransformationScaledLogicToScene() const +{ + if( !m_xTransformationLogicToScene.is() ) + m_xTransformationLogicToScene = new VPolarTransformation(*this); + return m_xTransformationLogicToScene; +} + +double PolarPlottingPositionHelper::getWidthAngleDegree( double& fStartLogicValueOnAngleAxis, double& fEndLogicValueOnAngleAxis ) const +{ + const ExplicitScaleData& rAngleScale = m_bSwapXAndY ? m_aScales[1] : m_aScales[0]; + if( AxisOrientation_MATHEMATICAL != rAngleScale.Orientation ) + { + double fHelp = fEndLogicValueOnAngleAxis; + fEndLogicValueOnAngleAxis = fStartLogicValueOnAngleAxis; + fStartLogicValueOnAngleAxis = fHelp; + } + + double fStartAngleDegree = this->transformToAngleDegree( fStartLogicValueOnAngleAxis ); + double fEndAngleDegree = this->transformToAngleDegree( fEndLogicValueOnAngleAxis ); + double fWidthAngleDegree = fEndAngleDegree - fStartAngleDegree; + + if( ::rtl::math::approxEqual( fStartAngleDegree, fEndAngleDegree ) + && !::rtl::math::approxEqual( fStartLogicValueOnAngleAxis, fEndLogicValueOnAngleAxis ) ) + fWidthAngleDegree = 360.0; + + while(fWidthAngleDegree<0.0) + fWidthAngleDegree+=360.0; + while(fWidthAngleDegree>360.0) + fWidthAngleDegree-=360.0; + + return fWidthAngleDegree; +} + +double PolarPlottingPositionHelper::transformToAngleDegree( double fLogicValueOnAngleAxis, bool bDoScaling ) const +{ + double fRet=0.0; + + double fAxisAngleScaleDirection = 1.0; + { + const ExplicitScaleData& rScale = m_bSwapXAndY ? m_aScales[1] : m_aScales[0]; + if(AxisOrientation_MATHEMATICAL != rScale.Orientation) + fAxisAngleScaleDirection *= -1.0; + } + + double MinAngleValue = 0.0; + double MaxAngleValue = 0.0; + { + double MinX = getLogicMinX(); + double MinY = getLogicMinY(); + double MaxX = getLogicMaxX(); + double MaxY = getLogicMaxY(); + double MinZ = getLogicMinZ(); + double MaxZ = getLogicMaxZ(); + + doLogicScaling( &MinX, &MinY, &MinZ ); + doLogicScaling( &MaxX, &MaxY, &MaxZ); + + MinAngleValue = m_bSwapXAndY ? MinY : MinX; + MaxAngleValue = m_bSwapXAndY ? MaxY : MaxX; + } + + double fScaledLogicAngleValue = 0.0; + if(bDoScaling) + { + double fX = m_bSwapXAndY ? getLogicMaxX() : fLogicValueOnAngleAxis; + double fY = m_bSwapXAndY ? fLogicValueOnAngleAxis : getLogicMaxY(); + double fZ = getLogicMaxZ(); + clipLogicValues( &fX, &fY, &fZ ); + doLogicScaling( &fX, &fY, &fZ ); + fScaledLogicAngleValue = m_bSwapXAndY ? fY : fX; + } + else + fScaledLogicAngleValue = fLogicValueOnAngleAxis; + + fRet = m_fAngleDegreeOffset + + fAxisAngleScaleDirection*(fScaledLogicAngleValue-MinAngleValue)*360.0 + /fabs(MaxAngleValue-MinAngleValue); + while(fRet>360.0) + fRet-=360.0; + while(fRet<0) + fRet+=360.0; + return fRet; +} + +double PolarPlottingPositionHelper::transformToRadius( double fLogicValueOnRadiusAxis, bool bDoScaling ) const +{ + double fNormalRadius = 0.0; + { + double fScaledLogicRadiusValue = 0.0; + double fX = m_bSwapXAndY ? fLogicValueOnRadiusAxis: getLogicMaxX(); + double fY = m_bSwapXAndY ? getLogicMaxY() : fLogicValueOnRadiusAxis; + if(bDoScaling) + doLogicScaling( &fX, &fY, 0 ); + + fScaledLogicRadiusValue = m_bSwapXAndY ? fX : fY; + + bool bMinIsInnerRadius = true; + const ExplicitScaleData& rScale = m_bSwapXAndY ? m_aScales[0] : m_aScales[1]; + if(AxisOrientation_MATHEMATICAL != rScale.Orientation) + bMinIsInnerRadius = false; + + double fInnerScaledLogicRadius=0.0; + double fOuterScaledLogicRadius=0.0; + { + double MinX = getLogicMinX(); + double MinY = getLogicMinY(); + doLogicScaling( &MinX, &MinY, 0 ); + double MaxX = getLogicMaxX(); + double MaxY = getLogicMaxY(); + doLogicScaling( &MaxX, &MaxY, 0 ); + + double fMin = m_bSwapXAndY ? MinX : MinY; + double fMax = m_bSwapXAndY ? MaxX : MaxY; + + fInnerScaledLogicRadius = bMinIsInnerRadius ? fMin : fMax; + fOuterScaledLogicRadius = bMinIsInnerRadius ? fMax : fMin; + } + + if( bMinIsInnerRadius ) + fInnerScaledLogicRadius -= fabs(m_fRadiusOffset); + else + fInnerScaledLogicRadius += fabs(m_fRadiusOffset); + fNormalRadius = (fScaledLogicRadiusValue-fInnerScaledLogicRadius)/(fOuterScaledLogicRadius-fInnerScaledLogicRadius); + } + return fNormalRadius; +} + +drawing::Position3D PolarPlottingPositionHelper::transformLogicToScene( double fX, double fY, double fZ, bool bClip ) const +{ + if(bClip) + this->clipLogicValues( &fX,&fY,&fZ ); + double fLogicValueOnAngleAxis = m_bSwapXAndY ? fY : fX; + double fLogicValueOnRadiusAxis = m_bSwapXAndY ? fX : fY; + return this->transformAngleRadiusToScene( fLogicValueOnAngleAxis, fLogicValueOnRadiusAxis, fZ, true ); +} + +drawing::Position3D PolarPlottingPositionHelper::transformScaledLogicToScene( double fX, double fY, double fZ, bool bClip ) const +{ + if(bClip) + this->clipScaledLogicValues( &fX,&fY,&fZ ); + double fLogicValueOnAngleAxis = m_bSwapXAndY ? fY : fX; + double fLogicValueOnRadiusAxis = m_bSwapXAndY ? fX : fY; + return this->transformAngleRadiusToScene( fLogicValueOnAngleAxis, fLogicValueOnRadiusAxis, fZ, false ); +} +drawing::Position3D PolarPlottingPositionHelper::transformUnitCircleToScene( double fUnitAngleDegree, double fUnitRadius + , double fLogicZ, bool /* bDoScaling */ ) const +{ + double fAnglePi = fUnitAngleDegree*F_PI/180.0; + + double fX=fUnitRadius*rtl::math::cos(fAnglePi); + double fY=fUnitRadius*rtl::math::sin(fAnglePi); + double fZ=fLogicZ; + + switch(m_eNormalAxis) + { + case NormalAxis_X: + std::swap(fX,fZ); + break; + case NormalAxis_Y: + std::swap(fY,fZ); + fZ*=-1; + break; + default: //NormalAxis_Z + break; + } + + //!! applying matrix to vector does ignore translation, so it is important to use a B3DPoint here instead of B3DVector + ::basegfx::B3DPoint aPoint(fX,fY,fZ); + ::basegfx::B3DPoint aRet = m_aUnitCartesianToScene * aPoint; + return B3DPointToPosition3D(aRet); +} + +drawing::Position3D PolarPlottingPositionHelper::transformAngleRadiusToScene( double fLogicValueOnAngleAxis, double fLogicValueOnRadiusAxis, double fLogicZ, bool bDoScaling ) const +{ + double fUnitAngleDegree = this->transformToAngleDegree(fLogicValueOnAngleAxis,bDoScaling); + double fUnitRadius = this->transformToRadius(fLogicValueOnRadiusAxis,bDoScaling); + + return transformUnitCircleToScene( fUnitAngleDegree, fUnitRadius, fLogicZ, bDoScaling ); +} + +double PolarPlottingPositionHelper::getOuterLogicRadius() const +{ + const ExplicitScaleData& rScale = m_bSwapXAndY ? m_aScales[0] : m_aScales[1]; + if( AxisOrientation_MATHEMATICAL==rScale.Orientation ) + return rScale.Maximum; + else + return rScale.Minimum; +} + +bool PlottingPositionHelper::isPercentY() const +{ + return m_aScales[1].AxisType==AxisType::PERCENT; +} + +double PlottingPositionHelper::getBaseValueY() const +{ + return m_aScales[1].Origin; +} + +void PlottingPositionHelper::setTimeResolution( long nTimeResolution, const Date& rNullDate ) +{ + m_nTimeResolution = nTimeResolution; + m_aNullDate = rNullDate; + + //adapt category width + double fCategoryWidth = 1.0; + if( !m_aScales.empty() ) + { + if( m_aScales[0].AxisType == ::com::sun::star::chart2::AxisType::DATE ) + { + m_bDateAxis = true; + if( nTimeResolution == ::com::sun::star::chart::TimeUnit::YEAR ) + { + const double fMonthCount = 12.0;//todo: this depends on the DateScaling and must be adjusted in case we use more generic calendars in future + fCategoryWidth = fMonthCount; + } + } + } + setScaledCategoryWidth(fCategoryWidth); +} + +void PlottingPositionHelper::setScaledCategoryWidth( double fScaledCategoryWidth ) +{ + m_fScaledCategoryWidth = fScaledCategoryWidth; +} +void PlottingPositionHelper::AllowShiftXAxisPos( bool bAllowShift ) +{ + m_bAllowShiftXAxisPos = bAllowShift; +} +void PlottingPositionHelper::AllowShiftZAxisPos( bool bAllowShift ) +{ + m_bAllowShiftZAxisPos = bAllowShift; +} + +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |