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-rw-r--r--chart2/source/view/main/PlottingPositionHelper.cxx36
1 files changed, 20 insertions, 16 deletions
diff --git a/chart2/source/view/main/PlottingPositionHelper.cxx b/chart2/source/view/main/PlottingPositionHelper.cxx
index c975519d9628..e99c260c6d04 100644
--- a/chart2/source/view/main/PlottingPositionHelper.cxx
+++ b/chart2/source/view/main/PlottingPositionHelper.cxx
@@ -142,19 +142,6 @@ uno::Reference< XTransformation > PlottingPositionHelper::getTransformationScale
std::swap(nXAxisOrientation,nYAxisOrientation);
}
- if( AxisOrientation_MATHEMATICAL==nXAxisOrientation )
- aMatrix.translate(-MinX, 0.0, 0.0);
- else
- aMatrix.translate(-MaxX, 0.0, 0.0);
- if( AxisOrientation_MATHEMATICAL==nYAxisOrientation )
- aMatrix.translate(0.0, -MinY, 0.0);
- else
- aMatrix.translate(0.0, -MaxY, 0.0);
- if( AxisOrientation_MATHEMATICAL==nZAxisOrientation )
- aMatrix.translate(0.0, 0.0, -MaxZ);//z direction in draw is reverse mathematical direction
- else
- aMatrix.translate(0.0, 0.0, -MinZ);
-
double fWidthX = MaxX - MinX;
double fWidthY = MaxY - MinY;
double fWidthZ = MaxZ - MinZ;
@@ -163,9 +150,24 @@ uno::Reference< XTransformation > PlottingPositionHelper::getTransformationScale
double fScaleDirectionY = AxisOrientation_MATHEMATICAL==nYAxisOrientation ? 1.0 : -1.0;
double fScaleDirectionZ = AxisOrientation_MATHEMATICAL==nZAxisOrientation ? -1.0 : 1.0;
- aMatrix.scale(fScaleDirectionX*FIXED_SIZE_FOR_3D_CHART_VOLUME/fWidthX,
- fScaleDirectionY*FIXED_SIZE_FOR_3D_CHART_VOLUME/fWidthY,
- fScaleDirectionZ*FIXED_SIZE_FOR_3D_CHART_VOLUME/fWidthZ);
+ double fScaleX = fScaleDirectionX*FIXED_SIZE_FOR_3D_CHART_VOLUME/fWidthX;
+ double fScaleY = fScaleDirectionY*FIXED_SIZE_FOR_3D_CHART_VOLUME/fWidthY;
+ double fScaleZ = fScaleDirectionZ*FIXED_SIZE_FOR_3D_CHART_VOLUME/fWidthZ;
+
+ aMatrix.scale(fScaleX, fScaleY, fScaleZ);
+
+ if( AxisOrientation_MATHEMATICAL==nXAxisOrientation )
+ aMatrix.translate(-MinX*fScaleX, 0.0, 0.0);
+ else
+ aMatrix.translate(-MaxX*fScaleX, 0.0, 0.0);
+ if( AxisOrientation_MATHEMATICAL==nYAxisOrientation )
+ aMatrix.translate(0.0, -MinY*fScaleY, 0.0);
+ else
+ aMatrix.translate(0.0, -MaxY*fScaleY, 0.0);
+ if( AxisOrientation_MATHEMATICAL==nZAxisOrientation )
+ aMatrix.translate(0.0, 0.0, -MaxZ*fScaleZ);//z direction in draw is reverse mathematical direction
+ else
+ aMatrix.translate(0.0, 0.0, -MinZ*fScaleZ);
aMatrix = m_aMatrixScreenToScene*aMatrix;
@@ -612,6 +614,7 @@ drawing::Position3D PolarPlottingPositionHelper::transformAngleRadiusToScene( do
return transformUnitCircleToScene( fUnitAngleDegree, fUnitRadius, fLogicZ, bDoScaling );
}
+#ifdef NOTYET
double PolarPlottingPositionHelper::getInnerLogicRadius() const
{
const ExplicitScaleData& rScale = m_bSwapXAndY ? m_aScales[0] : m_aScales[1];
@@ -620,6 +623,7 @@ double PolarPlottingPositionHelper::getInnerLogicRadius() const
else
return rScale.Maximum;
}
+#endif
double PolarPlottingPositionHelper::getOuterLogicRadius() const
{