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path: root/chart2/source/view/main/PlottingPositionHelper.cxx
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-rw-r--r--chart2/source/view/main/PlottingPositionHelper.cxx26
1 files changed, 13 insertions, 13 deletions
diff --git a/chart2/source/view/main/PlottingPositionHelper.cxx b/chart2/source/view/main/PlottingPositionHelper.cxx
index 6035cf06a85d..f378e32a4b73 100644
--- a/chart2/source/view/main/PlottingPositionHelper.cxx
+++ b/chart2/source/view/main/PlottingPositionHelper.cxx
@@ -142,9 +142,9 @@ uno::Reference< XTransformation > PlottingPositionHelper::getTransformationScale
double fWidthY = MaxY - MinY;
double fWidthZ = MaxZ - MinZ;
- double fScaleDirectionX = AxisOrientation_MATHEMATICAL==nXAxisOrientation ? 1.0 : -1.0;
- double fScaleDirectionY = AxisOrientation_MATHEMATICAL==nYAxisOrientation ? 1.0 : -1.0;
- double fScaleDirectionZ = AxisOrientation_MATHEMATICAL==nZAxisOrientation ? -1.0 : 1.0;
+ double fScaleDirectionX = nXAxisOrientation==AxisOrientation_MATHEMATICAL ? 1.0 : -1.0;
+ double fScaleDirectionY = nYAxisOrientation==AxisOrientation_MATHEMATICAL ? 1.0 : -1.0;
+ double fScaleDirectionZ = nZAxisOrientation==AxisOrientation_MATHEMATICAL ? -1.0 : 1.0;
double fScaleX = fScaleDirectionX*FIXED_SIZE_FOR_3D_CHART_VOLUME/fWidthX;
double fScaleY = fScaleDirectionY*FIXED_SIZE_FOR_3D_CHART_VOLUME/fWidthY;
@@ -152,15 +152,15 @@ uno::Reference< XTransformation > PlottingPositionHelper::getTransformationScale
aMatrix.scale(fScaleX, fScaleY, fScaleZ);
- if( AxisOrientation_MATHEMATICAL==nXAxisOrientation )
+ if( nXAxisOrientation==AxisOrientation_MATHEMATICAL )
aMatrix.translate(-MinX*fScaleX, 0.0, 0.0);
else
aMatrix.translate(-MaxX*fScaleX, 0.0, 0.0);
- if( AxisOrientation_MATHEMATICAL==nYAxisOrientation )
+ if( nYAxisOrientation==AxisOrientation_MATHEMATICAL )
aMatrix.translate(0.0, -MinY*fScaleY, 0.0);
else
aMatrix.translate(0.0, -MaxY*fScaleY, 0.0);
- if( AxisOrientation_MATHEMATICAL==nZAxisOrientation )
+ if( nZAxisOrientation==AxisOrientation_MATHEMATICAL )
aMatrix.translate(0.0, 0.0, -MaxZ*fScaleZ);//z direction in draw is reverse mathematical direction
else
aMatrix.translate(0.0, 0.0, -MinZ*fScaleZ);
@@ -206,7 +206,7 @@ awt::Point PlottingPositionHelper::transformSceneToScreenPosition( const drawing
awt::Point aScreenPoint( static_cast<sal_Int32>(rScenePosition3D.PositionX), static_cast<sal_Int32>(rScenePosition3D.PositionY) );
//transformation from scene to screen (only necessary for 3D):
- if(3==nDimensionCount)
+ if(nDimensionCount==3)
{
//create 3D anchor shape
tPropertyNameMap aDummyPropertyNameMap;
@@ -366,14 +366,14 @@ void PolarPlottingPositionHelper::setScales( const std::vector< ExplicitScaleDat
double fTranslateLogicZ;
double fScaleLogicZ;
{
- double fScaleDirectionZ = AxisOrientation_MATHEMATICAL==m_aScales[2].Orientation ? 1.0 : -1.0;
+ double fScaleDirectionZ = m_aScales[2].Orientation==AxisOrientation_MATHEMATICAL ? 1.0 : -1.0;
double MinZ = getLogicMinZ();
double MaxZ = getLogicMaxZ();
doLogicScaling( nullptr, nullptr, &MinZ );
doLogicScaling( nullptr, nullptr, &MaxZ );
double fWidthZ = MaxZ - MinZ;
- if( AxisOrientation_MATHEMATICAL==m_aScales[2].Orientation )
+ if( m_aScales[2].Orientation==AxisOrientation_MATHEMATICAL )
fTranslateLogicZ=MinZ;
else
fTranslateLogicZ=MaxZ;
@@ -405,7 +405,7 @@ uno::Reference< XTransformation > PolarPlottingPositionHelper::getTransformation
double PolarPlottingPositionHelper::getWidthAngleDegree( double& fStartLogicValueOnAngleAxis, double& fEndLogicValueOnAngleAxis ) const
{
const ExplicitScaleData& rAngleScale = m_bSwapXAndY ? m_aScales[1] : m_aScales[0];
- if( AxisOrientation_MATHEMATICAL != rAngleScale.Orientation )
+ if( rAngleScale.Orientation != AxisOrientation_MATHEMATICAL )
{
double fHelp = fEndLogicValueOnAngleAxis;
fEndLogicValueOnAngleAxis = fStartLogicValueOnAngleAxis;
@@ -439,7 +439,7 @@ double PolarPlottingPositionHelper::transformToAngleDegree( double fLogicValueOn
double fAxisAngleScaleDirection = 1.0;
{
const ExplicitScaleData& rScale = m_bSwapXAndY ? m_aScales[1] : m_aScales[0];
- if(AxisOrientation_MATHEMATICAL != rScale.Orientation)
+ if(rScale.Orientation != AxisOrientation_MATHEMATICAL)
fAxisAngleScaleDirection *= -1.0;
}
@@ -566,7 +566,7 @@ double PolarPlottingPositionHelper::transformToRadius( double fLogicValueOnRadiu
bool bMinIsInnerRadius = true;
const ExplicitScaleData& rScale = m_bSwapXAndY ? m_aScales[0] : m_aScales[1];
- if(AxisOrientation_MATHEMATICAL != rScale.Orientation)
+ if(rScale.Orientation != AxisOrientation_MATHEMATICAL)
bMinIsInnerRadius = false;
double fInnerScaledLogicRadius=0.0;
@@ -638,7 +638,7 @@ drawing::Position3D PolarPlottingPositionHelper::transformAngleRadiusToScene( do
double PolarPlottingPositionHelper::getOuterLogicRadius() const
{
const ExplicitScaleData& rScale = m_bSwapXAndY ? m_aScales[0] : m_aScales[1];
- if( AxisOrientation_MATHEMATICAL==rScale.Orientation )
+ if( rScale.Orientation==AxisOrientation_MATHEMATICAL )
return rScale.Maximum;
else
return rScale.Minimum;