diff options
Diffstat (limited to 'chart2/source/view/main/PlottingPositionHelper.cxx')
-rw-r--r-- | chart2/source/view/main/PlottingPositionHelper.cxx | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/chart2/source/view/main/PlottingPositionHelper.cxx b/chart2/source/view/main/PlottingPositionHelper.cxx index 6035cf06a85d..f378e32a4b73 100644 --- a/chart2/source/view/main/PlottingPositionHelper.cxx +++ b/chart2/source/view/main/PlottingPositionHelper.cxx @@ -142,9 +142,9 @@ uno::Reference< XTransformation > PlottingPositionHelper::getTransformationScale double fWidthY = MaxY - MinY; double fWidthZ = MaxZ - MinZ; - double fScaleDirectionX = AxisOrientation_MATHEMATICAL==nXAxisOrientation ? 1.0 : -1.0; - double fScaleDirectionY = AxisOrientation_MATHEMATICAL==nYAxisOrientation ? 1.0 : -1.0; - double fScaleDirectionZ = AxisOrientation_MATHEMATICAL==nZAxisOrientation ? -1.0 : 1.0; + double fScaleDirectionX = nXAxisOrientation==AxisOrientation_MATHEMATICAL ? 1.0 : -1.0; + double fScaleDirectionY = nYAxisOrientation==AxisOrientation_MATHEMATICAL ? 1.0 : -1.0; + double fScaleDirectionZ = nZAxisOrientation==AxisOrientation_MATHEMATICAL ? -1.0 : 1.0; double fScaleX = fScaleDirectionX*FIXED_SIZE_FOR_3D_CHART_VOLUME/fWidthX; double fScaleY = fScaleDirectionY*FIXED_SIZE_FOR_3D_CHART_VOLUME/fWidthY; @@ -152,15 +152,15 @@ uno::Reference< XTransformation > PlottingPositionHelper::getTransformationScale aMatrix.scale(fScaleX, fScaleY, fScaleZ); - if( AxisOrientation_MATHEMATICAL==nXAxisOrientation ) + if( nXAxisOrientation==AxisOrientation_MATHEMATICAL ) aMatrix.translate(-MinX*fScaleX, 0.0, 0.0); else aMatrix.translate(-MaxX*fScaleX, 0.0, 0.0); - if( AxisOrientation_MATHEMATICAL==nYAxisOrientation ) + if( nYAxisOrientation==AxisOrientation_MATHEMATICAL ) aMatrix.translate(0.0, -MinY*fScaleY, 0.0); else aMatrix.translate(0.0, -MaxY*fScaleY, 0.0); - if( AxisOrientation_MATHEMATICAL==nZAxisOrientation ) + if( nZAxisOrientation==AxisOrientation_MATHEMATICAL ) aMatrix.translate(0.0, 0.0, -MaxZ*fScaleZ);//z direction in draw is reverse mathematical direction else aMatrix.translate(0.0, 0.0, -MinZ*fScaleZ); @@ -206,7 +206,7 @@ awt::Point PlottingPositionHelper::transformSceneToScreenPosition( const drawing awt::Point aScreenPoint( static_cast<sal_Int32>(rScenePosition3D.PositionX), static_cast<sal_Int32>(rScenePosition3D.PositionY) ); //transformation from scene to screen (only necessary for 3D): - if(3==nDimensionCount) + if(nDimensionCount==3) { //create 3D anchor shape tPropertyNameMap aDummyPropertyNameMap; @@ -366,14 +366,14 @@ void PolarPlottingPositionHelper::setScales( const std::vector< ExplicitScaleDat double fTranslateLogicZ; double fScaleLogicZ; { - double fScaleDirectionZ = AxisOrientation_MATHEMATICAL==m_aScales[2].Orientation ? 1.0 : -1.0; + double fScaleDirectionZ = m_aScales[2].Orientation==AxisOrientation_MATHEMATICAL ? 1.0 : -1.0; double MinZ = getLogicMinZ(); double MaxZ = getLogicMaxZ(); doLogicScaling( nullptr, nullptr, &MinZ ); doLogicScaling( nullptr, nullptr, &MaxZ ); double fWidthZ = MaxZ - MinZ; - if( AxisOrientation_MATHEMATICAL==m_aScales[2].Orientation ) + if( m_aScales[2].Orientation==AxisOrientation_MATHEMATICAL ) fTranslateLogicZ=MinZ; else fTranslateLogicZ=MaxZ; @@ -405,7 +405,7 @@ uno::Reference< XTransformation > PolarPlottingPositionHelper::getTransformation double PolarPlottingPositionHelper::getWidthAngleDegree( double& fStartLogicValueOnAngleAxis, double& fEndLogicValueOnAngleAxis ) const { const ExplicitScaleData& rAngleScale = m_bSwapXAndY ? m_aScales[1] : m_aScales[0]; - if( AxisOrientation_MATHEMATICAL != rAngleScale.Orientation ) + if( rAngleScale.Orientation != AxisOrientation_MATHEMATICAL ) { double fHelp = fEndLogicValueOnAngleAxis; fEndLogicValueOnAngleAxis = fStartLogicValueOnAngleAxis; @@ -439,7 +439,7 @@ double PolarPlottingPositionHelper::transformToAngleDegree( double fLogicValueOn double fAxisAngleScaleDirection = 1.0; { const ExplicitScaleData& rScale = m_bSwapXAndY ? m_aScales[1] : m_aScales[0]; - if(AxisOrientation_MATHEMATICAL != rScale.Orientation) + if(rScale.Orientation != AxisOrientation_MATHEMATICAL) fAxisAngleScaleDirection *= -1.0; } @@ -566,7 +566,7 @@ double PolarPlottingPositionHelper::transformToRadius( double fLogicValueOnRadiu bool bMinIsInnerRadius = true; const ExplicitScaleData& rScale = m_bSwapXAndY ? m_aScales[0] : m_aScales[1]; - if(AxisOrientation_MATHEMATICAL != rScale.Orientation) + if(rScale.Orientation != AxisOrientation_MATHEMATICAL) bMinIsInnerRadius = false; double fInnerScaledLogicRadius=0.0; @@ -638,7 +638,7 @@ drawing::Position3D PolarPlottingPositionHelper::transformAngleRadiusToScene( do double PolarPlottingPositionHelper::getOuterLogicRadius() const { const ExplicitScaleData& rScale = m_bSwapXAndY ? m_aScales[0] : m_aScales[1]; - if( AxisOrientation_MATHEMATICAL==rScale.Orientation ) + if( rScale.Orientation==AxisOrientation_MATHEMATICAL ) return rScale.Maximum; else return rScale.Minimum; |