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path: root/chart2/source/view/main/PlottingPositionHelper.cxx
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-rw-r--r--chart2/source/view/main/PlottingPositionHelper.cxx30
1 files changed, 15 insertions, 15 deletions
diff --git a/chart2/source/view/main/PlottingPositionHelper.cxx b/chart2/source/view/main/PlottingPositionHelper.cxx
index f378e32a4b73..b42346c1210a 100644
--- a/chart2/source/view/main/PlottingPositionHelper.cxx
+++ b/chart2/source/view/main/PlottingPositionHelper.cxx
@@ -87,7 +87,7 @@ PlottingPositionHelper* PlottingPositionHelper::clone() const
PlottingPositionHelper* PlottingPositionHelper::createSecondaryPosHelper( const ExplicitScaleData& rSecondaryScale )
{
- PlottingPositionHelper* pRet = this->clone();
+ PlottingPositionHelper* pRet = clone();
pRet->m_aScales[1]=rSecondaryScale;
return pRet;
}
@@ -175,23 +175,23 @@ uno::Reference< XTransformation > PlottingPositionHelper::getTransformationScale
drawing::Position3D PlottingPositionHelper::transformLogicToScene(
double fX, double fY, double fZ, bool bClip ) const
{
- this->doLogicScaling( &fX,&fY,&fZ );
+ doLogicScaling( &fX,&fY,&fZ );
if(bClip)
- this->clipScaledLogicValues( &fX,&fY,&fZ );
+ clipScaledLogicValues( &fX,&fY,&fZ );
- return this->transformScaledLogicToScene( fX, fY, fZ, false );
+ return transformScaledLogicToScene( fX, fY, fZ, false );
}
drawing::Position3D PlottingPositionHelper::transformScaledLogicToScene(
double fX, double fY, double fZ, bool bClip ) const
{
if( bClip )
- this->clipScaledLogicValues( &fX,&fY,&fZ );
+ clipScaledLogicValues( &fX,&fY,&fZ );
drawing::Position3D aPos( fX, fY, fZ);
uno::Reference< XTransformation > xTransformation =
- this->getTransformationScaledLogicToScene();
+ getTransformationScaledLogicToScene();
uno::Sequence< double > aSeq =
xTransformation->transform( Position3DToSequence(aPos) );
return SequenceToPosition3D(aSeq);
@@ -233,7 +233,7 @@ void PlottingPositionHelper::transformScaledLogicToScene( drawing::PolyPolygonSh
double& fX = xValues[nP];
double& fY = yValues[nP];
double& fZ = zValues[nP];
- aScenePosition = this->transformScaledLogicToScene( fX,fY,fZ,true );
+ aScenePosition = transformScaledLogicToScene( fX,fY,fZ,true );
fX = aScenePosition.PositionX;
fY = aScenePosition.PositionY;
fZ = aScenePosition.PositionZ;
@@ -412,8 +412,8 @@ double PolarPlottingPositionHelper::getWidthAngleDegree( double& fStartLogicValu
fStartLogicValueOnAngleAxis = fHelp;
}
- double fStartAngleDegree = this->transformToAngleDegree( fStartLogicValueOnAngleAxis );
- double fEndAngleDegree = this->transformToAngleDegree( fEndLogicValueOnAngleAxis );
+ double fStartAngleDegree = transformToAngleDegree( fStartLogicValueOnAngleAxis );
+ double fEndAngleDegree = transformToAngleDegree( fEndLogicValueOnAngleAxis );
double fWidthAngleDegree = fEndAngleDegree - fStartAngleDegree;
if( ::rtl::math::approxEqual( fStartAngleDegree, fEndAngleDegree )
@@ -598,19 +598,19 @@ double PolarPlottingPositionHelper::transformToRadius( double fLogicValueOnRadiu
drawing::Position3D PolarPlottingPositionHelper::transformLogicToScene( double fX, double fY, double fZ, bool bClip ) const
{
if(bClip)
- this->clipLogicValues( &fX,&fY,&fZ );
+ clipLogicValues( &fX,&fY,&fZ );
double fLogicValueOnAngleAxis = m_bSwapXAndY ? fY : fX;
double fLogicValueOnRadiusAxis = m_bSwapXAndY ? fX : fY;
- return this->transformAngleRadiusToScene( fLogicValueOnAngleAxis, fLogicValueOnRadiusAxis, fZ );
+ return transformAngleRadiusToScene( fLogicValueOnAngleAxis, fLogicValueOnRadiusAxis, fZ );
}
drawing::Position3D PolarPlottingPositionHelper::transformScaledLogicToScene( double fX, double fY, double fZ, bool bClip ) const
{
if(bClip)
- this->clipScaledLogicValues( &fX,&fY,&fZ );
+ clipScaledLogicValues( &fX,&fY,&fZ );
double fLogicValueOnAngleAxis = m_bSwapXAndY ? fY : fX;
double fLogicValueOnRadiusAxis = m_bSwapXAndY ? fX : fY;
- return this->transformAngleRadiusToScene( fLogicValueOnAngleAxis, fLogicValueOnRadiusAxis, fZ, false );
+ return transformAngleRadiusToScene( fLogicValueOnAngleAxis, fLogicValueOnRadiusAxis, fZ, false );
}
drawing::Position3D PolarPlottingPositionHelper::transformUnitCircleToScene( double fUnitAngleDegree, double fUnitRadius
, double fLogicZ ) const
@@ -629,8 +629,8 @@ drawing::Position3D PolarPlottingPositionHelper::transformUnitCircleToScene( dou
drawing::Position3D PolarPlottingPositionHelper::transformAngleRadiusToScene( double fLogicValueOnAngleAxis, double fLogicValueOnRadiusAxis, double fLogicZ, bool bDoScaling ) const
{
- double fUnitAngleDegree = this->transformToAngleDegree(fLogicValueOnAngleAxis,bDoScaling);
- double fUnitRadius = this->transformToRadius(fLogicValueOnRadiusAxis,bDoScaling);
+ double fUnitAngleDegree = transformToAngleDegree(fLogicValueOnAngleAxis,bDoScaling);
+ double fUnitRadius = transformToRadius(fLogicValueOnRadiusAxis,bDoScaling);
return transformUnitCircleToScene( fUnitAngleDegree, fUnitRadius, fLogicZ );
}