diff options
Diffstat (limited to 'chart2/source/view/main/PolarLabelPositionHelper.cxx')
-rw-r--r-- | chart2/source/view/main/PolarLabelPositionHelper.cxx | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/chart2/source/view/main/PolarLabelPositionHelper.cxx b/chart2/source/view/main/PolarLabelPositionHelper.cxx index a5d266f545ea..d7a71d605557 100644 --- a/chart2/source/view/main/PolarLabelPositionHelper.cxx +++ b/chart2/source/view/main/PolarLabelPositionHelper.cxx @@ -77,7 +77,7 @@ awt::Point PolarLabelPositionHelper::getLabelScreenPositionAndAlignmentForUnitCi else fRadius = fUnitCircleInnerRadius + (fUnitCircleOuterRadius-fUnitCircleInnerRadius)/2.0 ; - awt::Point aRet( this->transformSceneToScreenPosition( + awt::Point aRet( transformSceneToScreenPosition( m_pPosHelper->transformUnitCircleToScene( fAngleDegree, fRadius, fLogicZ+0.5 ) ) ); if(m_nDimensionCount==3 && nLabelPlacement == css::chart::DataLabelPlacement::OUTSIDE) @@ -85,10 +85,10 @@ awt::Point PolarLabelPositionHelper::getLabelScreenPositionAndAlignmentForUnitCi //check whether the upper or the downer edge is more distant from the center //take the farest point to put the label to - awt::Point aP0( this->transformSceneToScreenPosition( + awt::Point aP0( transformSceneToScreenPosition( m_pPosHelper->transformUnitCircleToScene( 0, 0, fLogicZ ) ) ); awt::Point aP1(aRet); - awt::Point aP2( this->transformSceneToScreenPosition( + awt::Point aP2( transformSceneToScreenPosition( m_pPosHelper->transformUnitCircleToScene( fAngleDegree, fRadius, fLogicZ-0.5 ) ) ); ::basegfx::B2DVector aV0( aP0.X, aP0.Y ); @@ -158,7 +158,7 @@ awt::Point PolarLabelPositionHelper::getLabelScreenPositionAndAlignmentForUnitCi //add a scaling independent Offset if requested if( nScreenValueOffsetInRadiusDirection != 0) { - awt::Point aOrigin( this->transformSceneToScreenPosition( + awt::Point aOrigin( transformSceneToScreenPosition( m_pPosHelper->transformUnitCircleToScene( 0.0, 0.0, fLogicZ+0.5 ) ) ); basegfx::B2IVector aDirection( aRet.X- aOrigin.X, aRet.Y- aOrigin.Y ); aDirection.setLength(nScreenValueOffsetInRadiusDirection); |