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-rw-r--r--chart2/source/view/main/ShapeFactory.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/chart2/source/view/main/ShapeFactory.cxx b/chart2/source/view/main/ShapeFactory.cxx
index a050730acb95..798691129bf1 100644
--- a/chart2/source/view/main/ShapeFactory.cxx
+++ b/chart2/source/view/main/ShapeFactory.cxx
@@ -627,7 +627,7 @@ uno::Reference<drawing::XShape>
"com.sun.star.drawing.Shape3DLatheObject" ), uno::UNO_QUERY );
xTarget->add(xShape);
- double fWidth = rSize.DirectionX/2.0; //The depth will be corrrected within Matrix
+ double fWidth = rSize.DirectionX/2.0; //The depth will be corrected within Matrix
double fRadius = fWidth; //!!!!!!!! problem in drawing layer: rotation object calculates wrong needed size -> wrong camera (it's a problem with bounding boxes)
double fHeight = rSize.DirectionY;