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-rw-r--r--chart2/source/controller/dialogs/ResourceIds.hrc2
-rw-r--r--chart2/source/view/charttypes/Splines.cxx4
-rw-r--r--chart2/source/view/main/ShapeFactory.cxx2
3 files changed, 4 insertions, 4 deletions
diff --git a/chart2/source/controller/dialogs/ResourceIds.hrc b/chart2/source/controller/dialogs/ResourceIds.hrc
index 7c6dc042ce97..16cda856279a 100644
--- a/chart2/source/controller/dialogs/ResourceIds.hrc
+++ b/chart2/source/controller/dialogs/ResourceIds.hrc
@@ -21,7 +21,7 @@
#define _CHART2_RESOURCE_IDS_HRC
//for strings see Strings.hrc
-//for Bimaps see Bimaps.hrc
+//for Bitmaps see Bitmaps.hrc
//TabPage Ids:
#define TP_LEGEND_POS 900
diff --git a/chart2/source/view/charttypes/Splines.cxx b/chart2/source/view/charttypes/Splines.cxx
index 5b906b6a084a..1921fd3dae7d 100644
--- a/chart2/source/view/charttypes/Splines.cxx
+++ b/chart2/source/view/charttypes/Splines.cxx
@@ -42,7 +42,7 @@ typedef tPointVecType::size_type lcl_tSizeType;
class lcl_SplineCalculation
{
public:
- /** @descr creates an object that calculates cublic splines on construction
+ /** @descr creates an object that calculates cubic splines on construction
@param rSortedPoints the points for which splines shall be calculated, they need to be sorted in x values
@param fY1FirstDerivation the resulting spline should have the first
@@ -57,7 +57,7 @@ public:
double fY1FirstDerivation,
double fYnFirstDerivation );
- /** @descr creates an object that calculates cublic splines on construction
+ /** @descr creates an object that calculates cubic splines on construction
for the special case of periodic cubic spline
@param rSortedPoints the points for which splines shall be calculated,
diff --git a/chart2/source/view/main/ShapeFactory.cxx b/chart2/source/view/main/ShapeFactory.cxx
index a050730acb95..798691129bf1 100644
--- a/chart2/source/view/main/ShapeFactory.cxx
+++ b/chart2/source/view/main/ShapeFactory.cxx
@@ -627,7 +627,7 @@ uno::Reference<drawing::XShape>
"com.sun.star.drawing.Shape3DLatheObject" ), uno::UNO_QUERY );
xTarget->add(xShape);
- double fWidth = rSize.DirectionX/2.0; //The depth will be corrrected within Matrix
+ double fWidth = rSize.DirectionX/2.0; //The depth will be corrected within Matrix
double fRadius = fWidth; //!!!!!!!! problem in drawing layer: rotation object calculates wrong needed size -> wrong camera (it's a problem with bounding boxes)
double fHeight = rSize.DirectionY;