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-rw-r--r--cui/source/dialogs/cuicharmap.cxx12
1 files changed, 6 insertions, 6 deletions
diff --git a/cui/source/dialogs/cuicharmap.cxx b/cui/source/dialogs/cuicharmap.cxx
index ee26bca6d980..b17931ca3df5 100644
--- a/cui/source/dialogs/cuicharmap.cxx
+++ b/cui/source/dialogs/cuicharmap.cxx
@@ -455,9 +455,9 @@ IMPL_LINK_NOARG_TYPED(SvxCharacterMap, FontSelectHdl, ListBox&, void)
bool bNeedSubset = (aFont.GetCharSet() != RTL_TEXTENCODING_SYMBOL);
if( bNeedSubset )
{
- FontCharMapPtr pFontCharMap( new FontCharMap() );
- m_pShowSet->GetFontCharMap( pFontCharMap );
- pSubsetMap = new SubsetMap( pFontCharMap );
+ FontCharMapPtr xFontCharMap( new FontCharMap() );
+ m_pShowSet->GetFontCharMap( xFontCharMap );
+ pSubsetMap = new SubsetMap( xFontCharMap );
// update subset listbox for new font's unicode subsets
// TODO: is it worth to improve the stupid linear search?
@@ -600,9 +600,9 @@ void SvxCharacterMap::selectCharByCode(Radix radix)
// Convert the code back to a character using the appropriate radix
sal_UCS4 cChar = aCodeString.toUInt32(static_cast<sal_Int16> (radix));
// Use FontCharMap::HasChar(sal_UCS4 cChar) to see if the desired character is in the font
- FontCharMapPtr pFontCharMap(new FontCharMap());
- m_pShowSet->GetFontCharMap(pFontCharMap);
- if (pFontCharMap->HasChar(cChar))
+ FontCharMapPtr xFontCharMap(new FontCharMap());
+ m_pShowSet->GetFontCharMap(xFontCharMap);
+ if (xFontCharMap->HasChar(cChar))
// Select the corresponding character
SetChar(cChar);
}