diff options
Diffstat (limited to 'drawinglayer/inc/drawinglayer/primitive2d/baseprimitive2d.hxx')
-rw-r--r-- | drawinglayer/inc/drawinglayer/primitive2d/baseprimitive2d.hxx | 239 |
1 files changed, 184 insertions, 55 deletions
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/baseprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/baseprimitive2d.hxx index b05c60394ecd..6cf45ffefe54 100644 --- a/drawinglayer/inc/drawinglayer/primitive2d/baseprimitive2d.hxx +++ b/drawinglayer/inc/drawinglayer/primitive2d/baseprimitive2d.hxx @@ -43,16 +43,17 @@ #include <basegfx/range/b2drange.hxx> ////////////////////////////////////////////////////////////////////////////// -// defines for DeclPrimitrive2DIDBlock and ImplPrimitrive2DIDBlock -// Added to be able to simply change identification stuff later, e.g. add -// a identification string and/or ID to the interface and to the implementation -// ATM used to delclare implement getPrimitiveID() +/** defines for DeclPrimitrive2DIDBlock and ImplPrimitrive2DIDBlock + Added to be able to simply change identification stuff later, e.g. add + a identification string and/or ID to the interface and to the implementation + ATM used to delclare implement getPrimitive2DID() +*/ #define DeclPrimitrive2DIDBlock() \ - virtual sal_uInt32 getPrimitiveID() const; + virtual sal_uInt32 getPrimitive2DID() const; #define ImplPrimitrive2DIDBlock(TheClass, TheID) \ - sal_uInt32 TheClass::getPrimitiveID() const { return TheID; } + sal_uInt32 TheClass::getPrimitive2DID() const { return TheID; } ////////////////////////////////////////////////////////////////////////////// // predefines @@ -61,6 +62,13 @@ namespace drawinglayer { namespace geometry { class ViewInformation2D; }} +namespace drawinglayer { namespace primitive2d { + /// typedefs for basePrimitive2DImplBase, Primitive2DSequence and Primitive2DReference + typedef cppu::WeakComponentImplHelper1< ::com::sun::star::graphic::XPrimitive2D > BasePrimitive2DImplBase; + typedef ::com::sun::star::uno::Reference< ::com::sun::star::graphic::XPrimitive2D > Primitive2DReference; + typedef ::com::sun::star::uno::Sequence< Primitive2DReference > Primitive2DSequence; +}} + ////////////////////////////////////////////////////////////////////////////// // basePrimitive2D class @@ -68,101 +76,222 @@ namespace drawinglayer { namespace primitive2d { - // typedefs for basePrimitive2DImplBase, Primitive2DSequence and Primitive2DReference - typedef cppu::WeakComponentImplHelper1< ::com::sun::star::graphic::XPrimitive2D > BasePrimitive2DImplBase; - typedef ::com::sun::star::uno::Reference< ::com::sun::star::graphic::XPrimitive2D > Primitive2DReference; - typedef ::com::sun::star::uno::Sequence< Primitive2DReference > Primitive2DSequence; - - // base class for all C++ implementations of com::sun::star::graphic::XPrimitive2D. This class - // is strongly virtual due to the lack of getPrimitiveID() implementation. This is by purpose, this - // base class shall not be incarnated and be used directly as a XPrimitive2D. + /** BasePrimitive2D class + + Baseclass for all C++ implementations of com::sun::star::graphic::XPrimitive2D + + This class is strongly virtual due to the lack of getPrimitiveID() implementation. + This is by purpose, this base class shall not be incarnated and be used directly as + a XPrimitive2D. + + Is is derived from boost::noncopyable to make clear that a primitive is a read-only + instance and copying or changing values is not intended. The idea is to hold all data + needed for visualisation of this primitive in unchangeable form. + + It is derived from comphelper::OBaseMutex to have a Mutex at hand; in a base + implementation this may not be needed, but e.g. when buffering at last decomposition + in a local member, multiple threads may try to decompose at the same time, so locking + is needed to avoid race conditions seen from the UNO object implementation. + + A method to get a simplified representation is provided by get2DDecomposition. The + default implementation returns an empty sequence. The idea is that processors + using this primitive and do not know it, may get the decomposition and process + these instead. An example is e.g. a fat line, who's decomposition may contain + the geometric representation of that line using filled polygon prmimitives. When + the renderer knows how to handle fat lines, he may proccess this primitive directly; + if not he can use the decomposition. With this functionality, renderers may operate by + knowing only a small set of primitives. + + When a primitive does not implement get2DDecomposition, it is called a 'Basic Primitive' and + belongs to the set of primitives which a processor should be able to handle. Practice + will define this minimal sets of primitives. When defined and the concept is prooved, + unique UNO APIs may be defined/implemented for these set to allow more intense work + with primitives using UNO. + + Current Basic 2D Primitives are: + + - BitmapPrimitive2D (bitmap data, evtl. with alpha) + - MetafilePrimitive2D (VCL Metafile, currently no decomposition, but planned, so may vanish) + - PointArrayPrimitive2D (single points) + - PolygonHairlinePrimitive2D (hairline curves/polygons) + - PolyPolygonColorPrimitive2D (colored polygons) + + All other implemented primitives have a defined decomposition and can thus be + decomposed downt to this small set. + + A renderer implementing support for this minimal set of primitives can completely + render primitive-based visualisations. Of course, he also has to take states into account + which are representated by GroupPrimitive2D derivations, see groupprimitive2d.hxx + + To support getting the geometric BoundRect, getB2DRange is used. The default + implementation will use the get2DDecomposition result and merge a range from the + entries. Thus, an implementation is only necessary for the Basic Primitives, but + of course speedups are possible (and are used) by implementing the method at higher-level + primitives. + + For primitive identification, getPrimitiveID is used currently in this implementations + to allow a fast switch/case processing. This needs a unique identifier mechanism which + currently uses defines (see drawinglayer_primitivetypes2d.hxx). For UNO prmitive API + it will be needed to add a unique descriptor (Name?) later to the API. + + This base implementation provides mappings from the methods from XPrimitive2D + (getDecomposition/getRange) to the appropriate methods in the C++ implementations + (get2DDecomposition/getB2DRange). The PropertyValue ViewParameters is converted to + the appropriate C++ implementation class ViewInformation2D. + + This base class does not implement any buffering; e.g. buffering the decompositon + and/or the range. These may be buffered anytime since the definition is that the primitive + is read-only and thus unchangeable. This implies that the decomposition and/or getting + the range will lead to the same result as last time, under the precondition that + the parameter ViewInformation2D is the same as the last one. This is usually the case + for view-independent primitives which are defined by not using ViewInformation2D + in their get2DDecomposition/getB2DRange implementations. + */ class BasePrimitive2D : private boost::noncopyable, protected comphelper::OBaseMutex, public BasePrimitive2DImplBase { private: - // a sequence used for buffering the last createLocalDecomposition() result. Use - // the protected access methods to change. Only implementations of getDecomposition() - // should make use. - Primitive2DSequence maLocalDecomposition; - protected: - // access methods to maLocalDecomposition. The usage of this methods may allow - // later thread-safe stuff to be added if needed. Only to be used by getDecomposition() - // implementations for buffering the last decomposition. - const Primitive2DSequence& getLocalDecomposition() const { return maLocalDecomposition; } - void setLocalDecomposition(const Primitive2DSequence& rNew) { maLocalDecomposition = rNew; } - - // method which is to be used to implement the local decomposition of a 2D primitive. The default - // implementation will just return an empty decomposition - virtual Primitive2DSequence createLocalDecomposition(const geometry::ViewInformation2D& rViewInformation) const; - public: - // constructor + // constructor/destructor BasePrimitive2D(); + virtual ~BasePrimitive2D(); - // the ==operator is mainly needed to allow testing newly-created primitives against their last - // incarnation which buffers/holds the made decompositions. The default implementation - // uses getPrimitiveID()-calls to test if it's the same ID at last. Overloaded implementation are then - // based on this implementation + /** the ==operator is mainly needed to allow testing newly-created primitives against their last + incarnation which buffers/holds the made decompositions. The default implementation + uses getPrimitive2DID()-calls to test if it's the same ID at last. Overloaded implementation are then + based on this implementation + */ virtual bool operator==( const BasePrimitive2D& rPrimitive ) const; bool operator!=( const BasePrimitive2D& rPrimitive ) const { return !operator==(rPrimitive); } - // The default implementation will use getDecomposition results to create the range + /// The default implementation will use getDecomposition results to create the range virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; - // provide unique ID for fast identifying of known primitive implementations in renderers. These use - // the the defines from primitivetypes2d.hxx to define unique IDs. - // This method is normally defined using DeclPrimitrive2DIDBlock() - virtual sal_uInt32 getPrimitiveID() const = 0; + /** provide unique ID for fast identifying of known primitive implementations in renderers. These use + the the defines from primitivetypes2d.hxx to define unique IDs. + This method is normally defined using DeclPrimitrive2DIDBlock() + */ + virtual sal_uInt32 getPrimitive2DID() const = 0; - // The getDecomposition default implementation will on demand use createLocalDecomposition() if maLocalDecomposition is empty. - // It will set maLocalDecomposition to this obtained decomposition to buffer it. - // If the decomposition is also ViewInformation2D-dependent, this method needs to be overloaded and the - // ViewInformation2D for the last decomposition need to be remembered, too, and be used in the next call to decide if - // the buffered decomposition may be reused or not. + /// The default implementation will return an empty sequence virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; // // Methods from XPrimitive2D // - // The getDecomposition implementation for UNO API will use getDecomposition from this implementation. It - // will construct a ViewInformation2D from the ViewParameters for that purpose + /** The getDecomposition implementation for UNO API will use getDecomposition from this implementation. It + will construct a ViewInformation2D from the ViewParameters for that purpose + */ virtual Primitive2DSequence SAL_CALL getDecomposition( const ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue >& rViewParameters ) throw ( ::com::sun::star::uno::RuntimeException ); - // The getRange implementation for UNO API will use getRange from this implementation. It - // will construct a ViewInformation2D from the ViewParameters for that purpose + /** The getRange implementation for UNO API will use getRange from this implementation. It + will construct a ViewInformation2D from the ViewParameters for that purpose + */ virtual ::com::sun::star::geometry::RealRectangle2D SAL_CALL getRange( const ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue >& rViewParameters ) throw ( ::com::sun::star::uno::RuntimeException ); }; } // end of namespace primitive2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// +// BufferedDecompositionPrimitive2D class + +namespace drawinglayer +{ + namespace primitive2d + { + /** BufferedDecompositionPrimitive2D class + + Baseclass for all C++ implementations of com::sun::star::graphic::XPrimitive2D + which want to buffer the decomoposition result + + Buffering the decomposition is the most-used buffering and is thus used my most + primitive implementations which support a decomposition as base class. + + The buffering is done by holding the last decomposition in the local parameter + maBuffered2DDecomposition. The default implementation of get2DDecomposition checks + if maBuffered2DDecomposition is empty. If yes, it uses create2DDecomposition + to create the content. In all cases, maBuffered2DDecomposition is returned. + + For view-dependent primitives derived from Primitive2DBufferDecomposition more needs + to be done when the decomposition depends on parts of the parameter ViewInformation2D. + This defines a standard method for processing these: + + Implement a view-dependent get2DDecomposition doing te following steps: + (a) Locally extract needed parameters from ViewInformation2D to new, local parameters + (this may be a complete local copy of ViewInformation2D) + (b) If a buffered decomposition exists, ckeck if one of the new local parameters + differs from the corresponding locally remembered (as member) ones. If yes, + clear maBuffered2DDecomposition + (d) call baseclass::get2DDecomposition which will use create2DDecomposition + to fill maBuffered2DDecomposition if it's empty + (e) copy the new local parameters to the corresponding locally remembered ones + to identify if a new decomposition is needed at the next call + (f) return maBuffered2DDecomposition + */ + class BufferedDecompositionPrimitive2D + : public BasePrimitive2D + { + private: + /// a sequence used for buffering the last create2DDecomposition() result + Primitive2DSequence maBuffered2DDecomposition; + + protected: + /** access methods to maBuffered2DDecomposition. The usage of this methods may allow + later thread-safe stuff to be added if needed. Only to be used by getDecomposition() + implementations for buffering the last decomposition. + */ + const Primitive2DSequence& getBuffered2DDecomposition() const { return maBuffered2DDecomposition; } + void setBuffered2DDecomposition(const Primitive2DSequence& rNew) { maBuffered2DDecomposition = rNew; } + + /** method which is to be used to implement the local decomposition of a 2D primitive. The default + implementation will just return an empty decomposition + */ + virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; + + public: + // constructor/destructor + BufferedDecompositionPrimitive2D(); + + /** The getDecomposition default implementation will on demand use create2DDecomposition() if + maBuffered2DDecomposition is empty. It will set maBuffered2DDecomposition to this obtained decomposition + to buffer it. If the decomposition is also ViewInformation2D-dependent, this method needs to be + overloaded and the ViewInformation2D for the last decomposition need to be remembered, too, and + be used in the next call to decide if the buffered decomposition may be reused or not. + */ + virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; + }; + } // end of namespace primitive2d +} // end of namespace drawinglayer + +////////////////////////////////////////////////////////////////////////////// // tooling namespace drawinglayer { namespace primitive2d { - // get B2DRange from a given Primitive2DReference + /// get B2DRange from a given Primitive2DReference basegfx::B2DRange getB2DRangeFromPrimitive2DReference(const Primitive2DReference& rCandidate, const geometry::ViewInformation2D& aViewInformation); - // get B2DRange from a given Primitive2DSequence + /// get B2DRange from a given Primitive2DSequence basegfx::B2DRange getB2DRangeFromPrimitive2DSequence(const Primitive2DSequence& rCandidate, const geometry::ViewInformation2D& aViewInformation); - // compare two Primitive2DReferences for equality, including trying to get implementations (BasePrimitive2D) - // and using compare operator + /** compare two Primitive2DReferences for equality, including trying to get implementations (BasePrimitive2D) + and using compare operator + */ bool arePrimitive2DReferencesEqual(const Primitive2DReference& rA, const Primitive2DReference& rB); - // compare two Primitive2DReferences for equality, uses arePrimitive2DReferencesEqual internally + /// compare two Primitive2DReferences for equality, uses arePrimitive2DReferencesEqual internally bool arePrimitive2DSequencesEqual(const Primitive2DSequence& rA, const Primitive2DSequence& rB); - // concatenate sequence + /// concatenate sequence void appendPrimitive2DSequenceToPrimitive2DSequence(Primitive2DSequence& rDest, const Primitive2DSequence& rSource); - // concatenate single Primitive2D + /// concatenate single Primitive2D void appendPrimitive2DReferenceToPrimitive2DSequence(Primitive2DSequence& rDest, const Primitive2DReference& rSource); } // end of namespace primitive2d |